E3 Coliseum 2019 Day 2: Wednesday with Jablinski Games Live, CD PROJEKT RED and More


>>PLEASE WELCOME CREATOR OF THE GAME AWARDS, GEOFF KEIGHLEY. HELLO, EVERYONE. WELCOME TO DAY TWO OF THE E3 COLISEUM HERE AT E3. WE HAVE AN AMAZING LINEUP FOR YOU. SPECIAL GUESTS. WE ARE GOING TO HAVE SOME SPECIAL GUESTS, AS I MENTIONED. JACK BLACK WILL BE HERE LATER. JABLINSKI GAMES. YOU DON’T WANT TO MISS THAT AT 5:00. A DEMO OF “PSYCHONAUTS 2” TO WRAP UP THE DAY. BEFORE THAT, WE’VE GOT LOTS OF GREAT PANELS. YOU KNOW, COLISEUM IS ALL ABOUT BRINGING GAME CREATORS CLOSER TO YOU GUYS. THE FANS. TALKING ABOUT THEIR GAMES. WHAT THEY’RE DOING. WE ARE GOING TO KICK OFF THIS MORNING WITH A COMPANY THAT HAS A LOT OF BUZZ HERE. [LAUGHS] YOU GUYS ARE INTO CYBERPUNK? THAT IS PART OF WHAT CD PROJEKT RED DOES. AND IT IS MY HONOR TO WELCOME THE CEO OF CD PROJEKT RED, MARCIN IWINSKI. NICE TO SEE YOU, MAN. HOW IS EVERYTHING? I’M JEALOUS WITH THIS JACKET.>>WE HAVE A PUNK SYMBOL IN THE LOGO.>>EXACTLY. FIRST OF ALL, CONGRATULATIONS. LAST YEAR, YOU GUYS HAVE THE BIG E3. YEAH. IT’S INCREDIBLE. I THINK WE HAVE TO START WITH WHAT IS THE BIGGEST BUZZ OF E3, WHICH IS KEANU REEVES IN CYBERPUNK. I PUT UP POLL UP ON MY TWITTER, AND THE THING WITH THAT IS YOU KNOW, IT WAS AMAZING TO HAVE HIM ON STAGE AND HAVE HIM IN THE GAME, BUT I THINK ONE THING THAT WE ARE TALKING ABOUT, WE HAVE TO REALIZE THAT IT’S NOT JUST A CAMEO, RIGHT? HE’S A BIG PART OF THE GAME?>>HE ENTERS THE STAGE, PEOPLE STARTED CHEERING. WE WANTED HIM TO HAVE A VERY MEANINGFUL CHARACTER. FOR US, IF YOU LOOK AT ALL OF THE ACTORS, IT IS KEANU REEVES. SO WE HAD A LOT OF BACK AND FORTH. AND WE DECIDED TO APPROACH HIM. IT WAS ABOUT A YEAR AGO. SO THE MEETING WAS ARRANGED. I THINK IT’S REALLY WORTH TO MENTION THAT MAYBE IT’S A CAMEO, MAYBE IT’S SHORT, NO IT’S ONE OF THE MAIN CHARACTERS WITH A LOT OF SPOKEN TEXT. HE DID SOMEWHERE AROUND 15 DAYS OF VOICE RECORDING AND THE STUDIO. SO YOU SEE A LOT OF KEANU.>>THAT’S A LOT. THANK YOU. THANK YOU.>>THERE SO MUCH TO TALK ABOUT WITH CD PROJEKT RED. THAT IS A BUZZ WHERE THE MOMENT THAT HE IS IN THE GAME. WE ARE ALL HERE BECAUSE WE LOVE YOUR GAMES. WE LOVE “CYBERPUNK.” WHAT THAT IS, OF COURSE. YOU KNOW, I WANT TO TURN BACK THE CLOCK A LITTLE BIT SO THAT PEOPLE UNDERSTAND A LITTLE BIT MORE ABOUT YOU AND THE STUDIO. KIND OF THE HISTORY. BUILDING THE COMPANY INTO WHAT IT IS TODAY. WHEN YOU GUYS WERE FIRST STARTING OUT, I’M IN WHAT WAS THE VISION COMPANY YOU WANTED TO BUILD, AND HOW MUCH DIFFERENT IS IT NOW?>>GOING BACK IN TIME. I STARTED A LONG TIME AGO. I STARTED RIGHT OUT OF HIGH SCHOOL. THE POINT OF THE COMPANY WAS TO BE IN THE GAMES. THAT IS FINE TOO. THAT IS OUR VISION OF THE COMPANY PRETTY MUCH. SO I STARTED WITH MY HIGH SCHOOL FRIEND. WE WERE PLAYING GAMES. SKIPPING CLASSES, WHATEVER. WE WERE LOOKING AT OUR ABSENCES. WE WERE BOTH MISSING AT THE SAME TIME. GOING SOMEWHERE TOGETHER TO PLAY GAMES. RIGHT AFTER HIGH SCHOOL, THERE WAS THE WHOLE CD-ROM REVOLUTION, HENCE THE NAME CD PROJEKT. IT IS KIND OF SIMPLE. AND SO WE HAD GAMES ON CD-ROMs. IT WAS A HUGE REVOLUTION FOR ALL LOT OF YOUTH. IT WILL MAYBE NOT MEAN A LOT. A FLOPPY DISK. YOU CAN SEE THEM ONLINE OR IN A MUSEUM. IT WAS 400 TIMES MORE DATA. SUDDENLY, YOU HAVE THE OPTION TO HAVE MUSIC AND THEN AMAZING 3D GRAPHICS. HUGE, HUGE REVOLUTION. WE STARTED AS A DISTRIBUTION COMPANY IN POLAND. THEN SELLING IT OVER THE WEEKEND AT A LOCAL GAME STORE. THEN WE STARTED GROWING. WE STARTED LOCALIZING. IT IS WORTH MENTIONING THAT IT WAS NEVER A BUSINESS. IT WAS KIND OF A LIFESTYLE. SO WE WERE ACTUALLY PRETTY BAD WITH COUNTING MONEY. ACCOUNTING. OUR COUSIN TOLD US WHAT KIND OF ERRORS WE HAD. TWO WEEKS OR MORE. WE STARTED WITH GAMES. THEN WE WERE ADDING ALL OF THE ELEMENTS. INITIALLY, THE MOTIVATION WAS TO GET THE GAMES FOR US. WE HAD A PRETTY GOOD PULSE OF THE MARKET. WE WERE CHECKING IN OURSELVES.>>Geoff: DOING IT IN POLAND, IN WARSAW, THAT IS FASCINATING. THERE IS A PRETTY COOL COMMUNITY OF DEVELOPERS THERE NOW. WHEN YOU ARE STARTING OUT, THIS WAS –>>Marcin: YES. RIGHT NOW, THERE IS A LOT OF GREAT GAMING COMPANIES IN POLAND. IT’S AN AMAZING ENVIRONMENT. WE HAD A ROLE IN PIONEERING ALL THAT. I STILL REMEMBER BACK IN THE DAY, FIVE YEARS, RUNNING THE COMPANY, WE WENT TO THE BANK. WE WANTED TO GET CREDIT. WE HAD ALL THE PAPERS, I WAS DOING THAT. IT WAS A NIGHTMARE FOR A FEW WEEKS. TALKING TO THESE LADIES. THEY SAID YEAH, GOOD REVENUES, SOLID PROFITS. ALL IS WELL. THERE IS HOWEVER, ONE PROBLEM, BOYS. SOME COLLATERAL. HOW ABOUT YOUR PARENTS HOUSES AND CARS? WE WERE LIKE HOLY MOLY. SO WE DIDN’T GET THE CREDIT.>>Geoff: MOM AND DAD –>>Marcin: A FEW YEARS LATER. BACK THEN, GAMING WAS LIKE — WHAT’S THAT? I TOTALLY DON’T GET IT. IT WAS SOME KIND OF FUNNY, SILLY THING FOR KIDS. SO IT HAS TOTALLY CHANGED. IT IS AN IMPORTANT PART OF THINGS NOW. I THINK THE DEFINING MOMENTS WAS WHEN THE PRESIDENT OBAMA CAME TO POLAND FOR THE FIRST TIME. YEAH. IT MIGHT NOT BE A BIG THING, BUT IT’S THE THING I’M CONSTANTLY REPEATING. WHAT IS POLAND FAMOUS FOR? THE THINGS COMING TO MY MIND WORKS SAUSAGE AND VODKA. AND I’VE BEEN REPEATING IT ON AND ON, BUT THAT WAS REALLY IN MY HEAD. WELL, WHAT IS THE POLISH ECO ECONOMY? TWO THINGS. MAYBE I AM NOT VERY VOCAL ABOUT IT. I THINK I CAN HONESTLY SAY NO COMPUTER GAMES.>>Geoff: NO, I WOULD AGREE. THAT IS A CREDIT TO YOU AND THE COMPANY THAT YOU BUILD. DO YOU SEE THE COMPANY AS ALWAYS EXISTING ONLY IN POLAND? I KNOW YOU HAVE A SMALL OFFICE HERE IN L.A. IN THE FUTURE, DO YOU SEE A STUDIO IN THE STATES OR OTHER PARTS OF EUROPE?>>Marcin: NEVER SAY NEVER. WE MAKE GAMES. THE MAIN HEADQUARTERS IS IN THE CAPITAL. PRETTY BIG STUDIO IN SOUTHWEST POLAND. SO I THINK FOR US, MAYBE IT WILL CHANGE, BUT AS OF NOW AND IN THE FORESEEABLE FUTURE, WE REALLY WANT NOT TO WASTE TIME ON COMMUNICATION BETWEEN THEM. EVEN LIKE WE ARE TALKING BACK IN THE DAY. IT JUST MAKES THINGS SLOWER. FROM THE PERSPECTIVE OF MARKETING AND P.R., I THINK WE CAN HANDLE THAT. MAKING CERTAIN DEVELOPMENT DECISIONS ARE CREATIVE DECI DECISIONS, WE HAVE TO WAIT THIS LONG IN THE PRODUCTION PROCESS, IT JUST MAKES IT SLOWER, AND I WOULDN’T WANT THAT. I WAS ASKING HOW OTHER PEOPLE DO THAT.>>Geoff: I THINK THERE IS SOMETHING UNIQUE ABOUT YOU BEING IN POLAND. I WAS WONDERING, DO YOU HAVE ANY SENSE OF — DO YOU KNOW, BEING IN POLAND, HOW DO YOU THINK THAT CHANGES LIKE KINDS OF GAMES YOU MAKE? DOES THAT INFLUENCE YOU?>>Marcin: YEAH, FOR SURE. ASKING AROUND MANY TIMES. HIS CREATIONS, A LOT OF SLAVIC MYTHOLOGY. FOR WHICH WE ARE USING THE BLUEPRINTS OF THE CASTLES. IT IS VERY AUTHENTIC. I THINK IT ALSO HAS QUITE A LOT OF SENSIBILITY. WE MOVED IT TO 2077. IT IS DIFFERENT. IT IS CALIFORNIA. YOU FEEL A LITTLE BIT OF THAT.>>Geoff: TALKING ABOUT SORT OF THE EVOLUTION OF THE COMPANY, THE “CYBERPUNK” PROJECTS, FOR MANY, MANY YEARS INSIDE OF TH THERE. COULD WE MAYBE TALK A BIT ABOUT YOUR PHILOSOPHY AND HOW YOU DECIDE WHICH GAMES YOU MAKE AND HOW YOU MAKE THEM? YOU OBVIOUSLY HAVE A UNIQUE CADENCE AS TO HOW YOU BUILT THE COMPANY. A VERY LARGE, PUBLIC COMPANY THAT IS DEFINED BY A COUPLE OF GAMES. CONVENTIONAL WISDOM ESPECIALLY IN THE WEST IS YOU CAN’T REALLY WORK THAT WAY. YOU HAVE TO HAVE ALL OF THESE THINGS. QUICKLY TURN OUT SEQUELS AND WHATNOT. YOU ARE COMING TO SWITCH, WHICH IS COOL. YOU ARE CERTAINLY DOING THINGS. TELL ME A BET ABOUT THE SORT OF PHILOSOPHY OF HOW THE COMPANY HAS EVOLVED.>>Marcin: WHEN YOU SAY BIG AND PUBLIC, IT SOUNDS SCARY.>>Geoff: BUT, TO YOUR CREDIT, WHAT IS THE MARKET CAPITAL?>>Marcin: OH, I DON’T REMEMBER.>>Geoff: BILLIONS OF DOLLARS? THAT’S OKAY.>>Marcin: IT’S NOT MY FAULT.>>Geoff: BUT IT’S SO IMPRESSIVE. YOU HAVE BEEN ABLE TO BUILD A COMPANY WITH THAT KIND OF CAPITALIZATION. IT STILL HAS CREATIVITY AT THE HEART OF IT. YOU CAN TAKE THE TIME TO BUILD THESE THINGS.>>Marcin: YES, LET’S START FROM THE END. OUR PHILOSOPHY, FIRST OF ALL, IT IS PERSONAL. STILL ONE OF THE KEY SHAREHOLDERS. WE ARE IN TOUCH. IN TERMS OF THE BOARD, WE ARE A GROUP OF FRIENDS WORKING TOGETHER FOR 15-20 YEARS. ALSO, WE CONTROL A SPECIFIC PART OF THE COMPANY. THIS IS FUNDAMENTAL TO WHAT WE ARE DOING. THERE IS NOBODY TELLING US WHAT TO DO. THESE ARE OUR CHOICES. I THINK THAT IS WHY WE CAN TAKE THESE DECISIONS CREATIVELY. IT IS NOT THAT I AM SO SMART RIGHT NOW. THAT’S HOW I AM. OBVIOUSLY, WE HAVE BUILT THE COMPANY. WE NEEDED FINANCING FOR THE PROJECT. WE KEPT ALL THE INTELLECTUAL PROPERTY RIGHTS. THE CONTROL. LOOKING AT ATARI. THE THINGS THAT WE ARE STRUGGLING WITH, LIKE THE INITIAL LAUNCH INTO THE U.S. JUST A DVD BOX. THE EASTERN EUROPEAN ONE. A SOUNDTRACK WITH HUGE GAME CONVENIENCE. WE ARE LEARNING SORT OF INCREMENTALLY. IF WE WANT TO REALLY DELIVER WHAT WE WANT TO DELIVER, WE HAVE FULL FREEDOM. DECIDING WHETHER WE WANT TO DO IT AT THE MOMENT, THAT THE GAMER HOLDS IT, ON THE HARD DRIVE, SO I THINK THIS IS FUNDAMENTAL. IF IT IS STUCK SOMEWHERE, IT’S ON US. IF IT SUCCESS, IT IS SUCCESS OF THE PEOPLE. I THINK THE WHOLE TEAM. THEY ARE TELLING US WHAT TO DO. WE SEE IF THERE IS A LOT OF PASSION AROUND IT, THEN THAT WAS EXACTLY “CYBERPUNK.” WE BROUGHT IN SOME DIFFERENT THINGS. THE AMOUNT OF EXCITEMENT WAS INCREDIBLE. WE SAID THAT’S THE WAY TO GO. WITH “CYBERPUNK” BEING MORE HOT. IT WAS TOTALLY NOT OBVIOUS. ALREADY SEVEN YEARS AGO. THE FIRST ONE. SORT OF A VISION OF THE WORLD. OUR INTERNAL GOALS IN TERMS OF NUMBERS OF REVIEWS, IF WE GET TO 1 MILLION, IT WILL BE REALLY AMAZING. AND WE GOT 10 MILLION VIEWS. IT WAS LIKE OUR THINKING VERSUS THE REALITY, ONE IS GREAT. AND IT WAS TEN. WE REALLY TOUCHED BY A HIDDEN GEM, SO TO SPEAK.>>Geoff: SO “CYBERPUNK,” SO TO SPEAK, YOU HAD THAT VISION PIECE, AND THERE WAS A LONG WAY TO FIND OUT ABOUT IT. HOW IS THE COMPANY-LIKE STRUCTURE TODAY? THE MAJORITY OF THE COMPANY, ARE THEY ON “CYBERPUNK” RIGHT NOW?>>Geoff: YES, JUST STRUCTURALLY MAYBE. JUST TO PUT IT INTO WORDS. WE ARE GETTING CLOSE TO 1,000 TALENTED INDIVIDUALS. WE HAVE SMALLER MARKETING AND P.R. SO AROUND 700 IS THE DEVEL DEVELOPMENT. SO THE VAST MAJORITY OF OUR TEAMS ARE WORKING ON IT. OUR DIGITAL DISTRIBUTION PLATFORM. WHATEVER YOU SEE OUT THERE IN THE ARTS, THE COLLECTORS EDI EDITION. IT IS ALL IN TERMS OF OUR PRODUCTION. WE ORGANIZE OUR PRODUCTION.>>Geoff: BUT THEY ARE SORT OF LIKE — IS IT FAIR TO SAY THAT “THE WITCHER” TEAM MOVED ON?>>Marcin: YES. AND OUR DREAM FOR THE FUTURE IS TO HAVE TWO TEAMS. TWO GAMES AT A TIME. IT’S A DREAM BECAUSE IT IS WAY EASIER. THERE IS “CYBERPUNK.” WE SET UP THE TEAM FOR “CYBERPUNK.” NO BIG DEAL. IT WENT SMOOTHLY. THEN WHEN YOU EMBARK ON THE VENTURE OF ACTUALLY FINISHING THE GAME, YOU REALIZE THAT YOU NEED ALL THE RESOURCES. SMALL SORT OF PREPRODUCTION TEAM ON “CYBERPUNK.” EVERYBODY ELSE MOVED ON TO THE WHICH ARE THREE.>>Geoff: I WANTED TO ASK YOU KIND OF MORE OF A VISION QUESTION OF WHERE YOU SEE GAMES GOING. EPIC, OPEN WORLD. INCREDIBLY RICH, STORY EXPERIENCES. YOU KNOW, AND A WORLD WHERE THERE IS OBVIOUSLY A LOT HAPPENING. COMING INTO THE PICTURE. DO YOU THINK THE STYLE OF GAMES THAT YOU MAKE WILL CHANGE OR EVOLVE IN MULTIPLAYER DIRECTION OR CLOUD DIRECTION? OBVIOUSLY, “CYBERPUNK” IS WHAT IT IS. IT DO YOU THINK IT WILL START TO SHIFT?>>Marcin: I THINK — ACTU ACTUALLY, WHEN KEANU IS ON STAGE, IT IS A FASCINATING ST STORY. THAT IS THE BEAUTY OF THE GAMES WE ARE DOING. PEOPLE ALWAYS LOVE GREAT STORIES. WE ARE GREAT STORYTELLERS. I DON’T THINK THIS IS GOING TO CHANGE ANYTIME SOON. WITH THE DEVELOPMENT OF TECHNOLOGY, IT WILL JUST ALLOW US TO DELIVER TWO MORE GAMERS ALL AROUND. MAYBE WE WILL BE ABLE TO STREAM THE GAME SOMEHOW. I THINK THIS IS SUPER EXCITING. IN TERMS OF THE ONLINE EXPERIENCE, WE DEFINITELY WOULD LIKE TO LEARN. IT’S A HUGE LEARNING LESSON FOR US IN TERMS OF HOW TO INCORPORATE THE LIVE GAME. HAVING SAID THAT, I THINK WE ARE FULLY FOCUSING ON THE STORY. THE EPIC EXPERIENCES. HERE AND NOW, IT’S A BIG STORY OF GAMES. [APPLAUSE]>>Geoff: NOTHING WRONG WITH THAT. BUT PEOPLE, I THINK, WANT MORE STORY. WHEN YOU THINK OF “CYBERPUNK,” HOW THE GAME OF AWLS, IT’S GOING TO BE GREAT. BUT DO YOU THINK THE EXPANSIONS AND ALL THAT CONTENT, DO YOU HAVE A PLAN TO HOW YOU ADD MORE STORY?>>Marcin: OF COURSE. WE ARE ALL WELL ORGANIZED COMPANY. IT’S ALWAYS THIS LIKE HEY, WHAT IS GOING TO BE IN THE FIFTH ONE? LET ME TELL YOU. [LAUGHS]>>Geoff: I AM CURIOUS ABOUT THE CADENCE.>>Marcin: WE HAVE A SOLID PLAN, BUT AS I MENTIONED WITH “THE WITCHER 3”, IT IS ALL WE HAVE. GETTING IN FRONT OF YOU GUYS. WE WOULD LIKE TO HAVE MORE. IT IS INTERESTING, FROM SORT OF A MARKETING P.R. STANDPOINT, WE DO NOT WANT GAMERS TO LOSE FOCUS. LET’S TALK ABOUT THE GREAT THINGS THAT ARE COMING. I THINK THERE WILL BE SO MANY THINGS TO DO IN SO MANY DIFFERENT WAYS TO EXPLORE. BECAUSE ON TOP OF THE OPEN WORLD, THE CHARACTER CUSTOMIZATIONS. YOU WANT TO BE IN THE GAME. THEN YOU HAVE THE FREEDOM OF GAMEPLAY. THOUGH WAY TO THERE WILL BE A LOT OF — WE LIKE TO TELL THE STORY AND “CYBERPUNK.”>>Geoff: ONE OF THE BIG REVEALS IS THE RELEASE DATE. I THINK EVERYONE IS EXCITED TO HAVE A TARGET DATE THERE. YOU HAVE ON PUBLICLY — A COUPLE OF WEEKS AGO, YOU TALKED ABOUT THE IDEA OF DEVELOPMENT AND THE CHALLENGES OF BIG TEAMS BUILDING THESE GAMES THIS IS A LONG PROJECT FOR YOU GUYS. IT FEELS LIKE YOU’RE FINALLY GETTING TOWARDS THE END. CAN YOU TALK ABOUT YOUR PHILOSOPHY AND DEVELOPMENT? CAN YOU TALK ABOUT WHAT IT IS TO GET A GAME READY FOR NEXT APRIL?>>Marcin: THE MORE GAMES RELEASED, I THINK THE BETTER WE ARE. THE BEAUTY AND THE TOUGH PART OF GAMES DEVELOPMENT, THEY ARE CONSTANTLY MOVING. YOU HAVE THE TECHNOLOGY. YOU MAYBE HAVE A NEW VERSION EVERY ONCE IN A WHILE, BUT THAT’S THE THING. WE HAVE ALL OF THESE TECHNOLOGIES. ESPECIALLY IN TERMS OF THE FINAL STAGES. WE CAN PLAN THAT WE WILL HAVE WAY MORE THAN WE PLANNED. BUT THAT’S AS FAR AS WE CAN GO. WE ARE MANAGING QUITE WELL. WE CAN START TO LOAD BETTER AS WELL.>>Geoff: SO YOU THINK YOU KNOW ABOUT THOSE FIVE YEARS FROM NOW, I THINK OBVIOUSLY FANS WANT MORE. DO YOU THINK IT’S MORE LIKE YOU ARE GOING TO ALTERNATE FRANCHISES? DO YOU HAVE A SENSE OF HOW THAT IS GOING TO EVOLVE?>>Marcin: WE HAVE A PLAN.>>Geoff: ARE YOU GOING TO SHARE IT?>>Marcin: YEAH. [LAUGHTER]>>Marcin: OKAY. WE CAN GO HOME.>>Geoff: I THINK WHAT IS INTERESTING, IS THE FANS –>>Marcin: I WANT TO TELL YOU HOW WE APPROACH IT. THEN WE LOOK AT THINGS. WE ARE REALLY LOOKING AT HOW GAMERS RELEASE — HOW THEY LIKE IT. THEN WE ACTUALLY TWEET THE PLANS. SO WE WILL LAUGH AT CERTAIN POINTS, LAUGH AT CERTAIN THINGS ABOUT THE FUTURE. ONCE WE FINISH THE GAME, HOPEFULLY YOU GUYS LIKE IT. OKAY, SO THAT’S WHERE WE ARE. THAT’S WHAT WE’VE LEARNED. ONE THING WHICH I HOPE IS VISIBLE, WE ARE NOT A GAMES FACTORY. WE TREAT GAMES AS AN ART. WE WANT TO PUSH IT HIGHER EVERY SINGLE GAME. IT IS NOT ABOUT GETTING “THE WITCHER 3” OUT THERE, WHICH WOULD BE FAIRLY EASY FOR US. IT IS STILL VERY DIFFICULT. THE SAME STORIES, THE TECHNOLOGIES AND STUFF. THAT’S WHY WE ARE WORKING ON CP RIGHT NOW. WE WILL LEARN ABOUT IT IN DUE COURSE. AND HOPEFULLY WORK ON MORE GREAT STUFF. IT IS AN AMAZING GAMING EXPERIENCE. PUSHING THAT GAMING AND I GAMEPLAY FURTHER. THIS IS REALLY OUR PHILOSOPHY. I’M KEEPING FROM LAUGHING. IF WE WERE FILMING OUR BOARD MEETINGS, IT WOULD BE A FREAK SHOW. BECAUSE PEOPLE EXPECT IT TO BE LIKE SAYING THESE GUYS SITTINGS, MAKING PLANS, CALCULATIONS. MASTER PLAN. SOMETIMES WE TURN THINGS UPSIDE DOWN, THROW THINGS AWAY. WE REALLY PLAY WITH IT. FOR US, AT FIRST IT’S FUN. WE REALLY WANT TO KICK IT DOWN. AT A CERTAIN MOMENT, IT BECOMES REALLY BORING. SO EXPECT THE UNEXPECTED. [CHEERS AND APPLAUSE]>>Geoff: ALTHOUGH WE CAN EXPECT “CYBERPUNK” APRIL OF NEXT YEAR, RIGHT? TELL US A BIT ABOUT — TO WRAP UP, THAT’S A VERY PUBLIC STATEMENT. SO WHAT IS THE KIND OF STATE OF DEVELOPMENT ON IT? HAVE YOU PLAYED THROUGH IT?>>Marcin: YES. WE FEEL VERY GOOD ABOUT IT. THIS IS ALWAYS THE MOST CHALLENGING PART. IT IS BASED ON THE NEW RED ENGINE. OUR OWN PROPRIETARY TECHNOLOGY. WE WILL SEE. GRAPHICALLY, THAT IS ALSO IMPORTANT, BUT WE ALWAYS TREATED AS A PART OF THE STORY. WE ARE QUITE CONFIDENT RIGHT N NOW. WE ARE WORKING HARD TO DELIVER IT ON TIME.>>Geoff: IN TERMS OF THE SCALE OF THAT, IS THERE ANY SENSE OF LIGHT COMPARED TO “THE WITCHER,” THE SCALE AND EXPERIENCE, HOW MUCH THERE IS?>>Marcin: AS THE GAME IS NOT –>>Geoff: FINISHED?>>Marcin: IT’S NOT FINISHED. IT IS VERY HARD TO GIVE YOU A NUMBER. THE SHORTCUTS HERE, FOR SURE. SO ACTUALLY, WE WILL HAVE TO HAVE THINGS REALLY CLOSE TO BE ABLE TO MAKE ANY CALCULATIONS. IT WILL BE PROBABLY DIFFERENT, GOING THROUGH THE DRUM SOLO, SHOOTING YOU RIGHT THROUGH THE GAME. VERY DIFFERENT EXPERIENCE.>>Geoff: THE DIALOGUE IT, DO YOU HAVE A SENSE OF HOW MUCH STORY?>>Marcin: THE NUMBERS, THE NUMBERS.>>Geoff: NO, NO NUMBERS. I’VE GOT TO SAY, THIS GAME IS CLEARLY ONE OF THE MOST ANTICIPATED UP THERE. IT CAPTURES THE IMAGINATION WHEN IT COMES TO THE STUDIO. THE GAME OF THE YEAR. FOR YOU GUYS TO FOLLOW IT UP WITH THIS, IT MAKES ME EXCITED FOR WHERE YOUR GAMES ARE GOING. THANKS TO YOU AND EVERY ONE PUSHING INNOVATION FORWARD CONTINUALLY. WE LOOK FORWARD TO PLAYING IT NEXT APRIL. GUYS, GIVE IT UP. ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪>>AND NOW, GLOBAL GAMING CITIZENS, PLEASE WELCOME GEOFF KEIGHLEY AND LEO OLEBE.>>Geoff: HI, EVERYONE. WHAT’S UP, LEAH?>>Leo: HOW ARE WE DOING? WHERE ARE WE SENDING? DO WE KNOW?>>Geoff: I’M SITTING HERE. AND YOU HEAR.>>Leo: FANTASTIC.>>Geoff: LEO, GREAT TO HAVE YOU WITH US. WE ARE HERE TO TALK ABOUT SOMETHING REALLY IMPORTANT TO US. GLOBAL GAMING CITIZENS. SOMETHING YOU AND I COOKED UP LAST YEAR THAT WE LAUNCHED AT “THE GAME AWARDS.” LEO GIVES US BETTER PITCH THAN I DO, BUT THE IDEA IS WE BOTH HAVE BEEN IN THE GAMING INDUSTRY FOR A LONG TIME. WE WANT TO RECOGNIZE THE PEOPLE WHO ARE CONTRIBUTING TO THIS COMMUNITY AND A POSITIVE WAY. LEO AND I SAT DOWN AND SAID LET’S LOOK AT PEOPLE AROUND THE WORLD WHO ARE DOING GOOD THINGS FOR GAMES AND RECOGNIZE THEM. WE TOLD THREE STORIES OUT OF GAME AWARDS LAST YEAR, WHICH STILL, WE WILL TELL YOU MORE ABOUT THE. WE ARE GOING TO INTRODUCE TWO NEW CITIZENS HERE. LEO, DO YOU WANT TO HEAR A BIT ABOUT THE PROGRAM.>>Leo: WE WILL WATCH THE SET UP VIDEO AND ON A MINUTE, BUT YOU AND I ARE BOTH JUST INCREDIBLY PASSIONATE ABOUT USING GAMES TO MAKE A DIFFERENCE. AND WE KNOW THAT THE GLOBAL GAMING COMMUNITY IS GETTING BIGGER AND BIGGER EVERY DAY. MORE GAMING. GAMING IS ALMOST LIKE UBIQUITOUS, RIGHT? EVERYONE IS A GAMER AT THIS POINT. WE HAVE A REALLY UNIQUE OPPORTUNITY TO SAY IS OUR FUTURE AND GAMING GOING TO BE POSITIVE AND INCREDIBLE AND INCLUSIVE AND INVITING TO PEOPLE, OR IS IT GOING TO BE ONE WHERE PEOPLE ARE CONSTANTLY RUNNING AROUND, GETTING PUNCHED IN THE FACE, ET CETERA. I THINK THE INSPIRATION WAS EXACTLY AS YOU SAID. LET’S USE GAMES TO JUST DO SOMETHING POSITIVE. LET’S CELEBRATE PEOPLE WHO ARE DOING IT RIGHT NOW. SO THEY CAN BE THE INSPIRATION FOR OTHERS TO SAY YOU KNOW WHAT? THERE’S SOMETHING WE CAN DO HERE.>>Geoff: I FEEL AN OBLIGATION WITH THE THINGS THAT I DO. IT IS GREAT TO CELEBRATE GAMES, BUT IT IS LIKE BECAUSE EVERYONE IS TUNING IN, I WANT TO REPRESENT OUR INDUSTRY IN THE RIGHT WAY. THERE ARE SO MANY AMAZING PEOPLE DOING GREAT THINGS, AND AS YOU SAW LAST YEAR, THESE ARE PEOPLE THAT ARE JUST DOING THINGS FOR THE RIGHT REASONS AND REPRESENTING THE FUTURES. WHAT WE WANT OUR INDUSTRY TO BECOME, WHICH IS MORE INCLUSIVE, DIVERSE, MORE GLOBAL. THAT IS ONE THING I FOUND OUT THAT GAME AWARDS IS THAT PEOPLE AROUND THE WORLD LOVE GAMES. WE HAD 30 MILLION PEOPLE AROUND THE WORLD. IT IS LIKE AMAZING. THE GLOBAL ASPECT OF THINGS, COMING FROM A BACKGROUND OF BEING A TELEVISION PERSON. KIND OF DOMESTICALLY. TO SEE THE GLOBAL IMPACT, THAT IS WHY IT IS GLOBAL GAMING CITIZENS. LET’S RUN A VIDEO NOW, I THINK TO SHOW PEOPLE ABOUT THE PROGRAM. AWESOME, THIS IS GLOBAL GAMING CITIZENS.>>WHEN I STARTED SHOWING THE REAL VISION FOR “THE GAME AWARDS,” TO BRING EVERYONE TOGETHER. SO OVER THE YEARS, WE HAVE GIVEN OUT A LOT OF AWARDS FOR CONTENT CREATORS, STREAMERS. WHAT I ALWAYS THOUGHT WAS KIND OF MISSING WAS THE ABILITY TO RECOGNIZE INDIVIDUALS THAT HAVE CONTRIBUTED TO THE COMMUNITY AND A POWERFUL WAY AND DESERVE TO HAVE THEIR STORIES TOLD.>>TONIGHT, WE ARE RECOGNIZING GLOBAL GAMING CITIZENS, PEOPLE WHO ARE ENRICHING THE LIVES OF OTHERS AROUND THE WORLD THROUGH VIDEO GAMES. I CALL IT A RECOGNITION. GLOBAL GAMING CITIZENS IS A RECOGNITION OF PEOPLE USING THE POWER OF GAMES TO DRIVE POSITIVE CHANGE. LAST YEAR, WE HAD HUNDREDS AND HUNDREDS OF ENTRIES TO FIGURE OUT WHAT ARE THE MOST POWERFUL STORIES THAT WE CAN TALK? FOR THE VERY FIRST TIME, WE FOUND STORIES.>>THE FIRST WAS STEVEN SPOHN.>>THEN THERE IS SADIA BASHIR. AND THEN THE WALL MAN — WHO IS DEVELOPING GAMES AS WELL. HE IS A UGANDAN REFUGEE. THERE IS ALWAYS KIND OF TIME AND PLACE FOR EVERYTHING. AND IT REALLY FEELS LIKE NOW IS THE RIGHT TIME AND PLACE. THEY ARE MORE AND MORE CONVERSATIONS ABOUT DRIVING OUT TOXICITY.>>IF YOU SEE SOMEONE DOING SOMETHING EVEN INCREDIBLY SMALL THAT YOU THINK AS A GAMER REPRESENTS A GLOBAL GAMING CITIZEN, SOMETHING YOU WOULD LIKE TO SEE HAPPEN MORE IN THE GAMING INDUSTRY OR DESERVES TO BE RECOGNIZE, SUBMIT. THE MORE PEOPLE WE CAN RECO RECOGNIZE, THE BETTER.>>THIS ISN’T A ONE TIME THING.>>WHATEVER MATTERS TO YOU AS A GAMER, WE WANT TO HEAR ABOUT IT.>>THERE IS NO ONE THING THAT MAKES AN INCREDIBLE GAMING GLOBAL CITIZEN, EXCEPT THAT THEY ARE TRUE BELIEVERS AND DOING SOMETHING FOR THE COMMUNITY.>>Geoff: BOY, THOSE GUYS ARE SMART. IT IS NOT JUST THE GEOFF AND A LEO SHOW. DON’T WORRY. WE HAVE SOME GUYS COMING OUT. WE RECOGNIZED A BUNCH OF CITIZENS LAST YEAR AT “THE GAME AWARDS.” WE ARE VERY HONORED THAT ONE OF THE CITIZENS IS GOING TO JOIN US NOW. DO YOU WANT TO SET UP WHO OUR SPECIAL GUEST IS?>>Leo: THE GLOBAL GAMING CITIZEN JOINING US TODAY IS ACTUALLY SADIA BASHIR. SHE IS DOING AN INCREDIBLE WORK THAT SHE IS GOING TO TELL US ABOUT AND PAKISTAN.>>Geoff: SO PLEASE WELCOME ONE OF THE FIRST GLOBAL GAMING CITIZENS, SADI AVENUE SADIA. ♪ ♪ WELCOME TO E3. IS THIS YOUR FIRST E3?>>Sadia: ASKED.>>Geoff: I LOVE IT. SO, I THINK WE ARE GOING TO SHOW YOUR STORY AND A SECOND HERE, BUT TO SET IT UP, CAN YOU TELL US A LITTLE BIT ABOUT YOUR MISSION AND HOW YOU BELIEVE GAMES ARE GOING TO BETTER THE WORLD?>>Sadia: SO, IF I TELL MY YOUNGER SELF THAT I WOULD BE SITTING AT AN E3 SPACE, I THINK SHE WOULDN’T BELIEVE IT.>>Geoff: WELL, BELIEVE IT.>>Sadia: I USED YOU LOVE VIDEO GAMES WHEN I WAS A LITTLE CHILD. BUT MAKING GAMES WAS NOT REALLY SOMETHING THAT I WOULD EVER BELIEVE I COULD DO. EVEN WHEN I STARTED MAKING GAMES, IT WAS SO AMAZING. REALLY ENTERTAINING AND EVERYTHING. BUT THERE WASN’T A PLACE WHERE I COULD GO TO LEARN HOW TO MAKE GAMES. SO LET’S START WITH THAT. NOW, TEN YEARS LATER, THE WORLD HAS TRANSFORMED. YOU HAVE TUTORIALS. SO MANY PLACES TO LEARN GAMES, BUT THE THING I REALLY FELT WAS MISSING WAS LIKE A COMMUNITY WHICH CAN SUPPORT AND LEARN FROM EACH OTHER. ALSO, GET CONNECTED TO THE INTERNATIONAL AUDIENCE AND SEES WHAT WE ARE DOING. SO THAT IS WHEN I STARTED. IT INTRODUCES YOU — IT DOESN’T REALLY LOOK LIKE AN AMAZING THING WHEN YOU SAY — WHY I AM RUNNING IT. LIKE HOW I AM DOING IT IS A LITTLE SOMETHING UNIQUE. SO THIS IS PAKISTAN’S FIRST GAMES ACADEMY. WHEN I STARTED AT, I FELT LIKE IT’S GOING TO BE REALLY HARD. IT WAS HARD. YOU DON’T FIND A LOT OF RESOURCES. YOU DON’T FIND PEOPLE TO TRAIN, GOOD EXPERIENCE PEOPLE. A LOT OF INTERNATIONAL GAME DEVELOPERS, PEOPLE WHO HELPED ME. PEOPLE WHO TAUGHT MY STUDENTS. IT IS TECHNOLOGY. WE CAN ALWAYS HAVE SOME OPPORTUNITIES. THESE CREATIVE OPPORTUNITIES JUST FOR MYSELF. I WANT TO CONNECT WITH MORE PEOPLE. NOT JUST FOR MYSELF BUT FOR ALL THE PEOPLE THAT I HAVE IN MY HOMETOWN. ALL THE STUDENTS, THE PEOPLE WHO LOOK UP TO ME TO LEARN MORE. I AM NOT AN EXPERT OF EVER EVERYTHING. I NEED A LOT OF PEOPLE TO CONNECT WITH. THAT IS WHAT I AM DOING. I DO SEMINARS. I ALSO DO ALL LOT OF THINGS AND PAKISTAN. THERE’S A LOT OF PEOPLE WHO DON’T KNOW IN PAKISTAN. THEY DON’T KNOW HOW TO LIKE GET INTO IT. SO THIS WHOLE THING IS JUST LIKE ALL OVER PAKISTAN. I GO TO A LOT OF CITIES. A LOT OF OTHER EVENTS. DEVELOPERS MADE UP, JUST TWO DIFFERENT CITIES TO GET THE COMMUNITY TOGETHER. SO FAR, I AM ABLE TO DO A LOT OF DIFFERENT THINGS IN DIFFERENT CITIES. THE CONFERENCE THAT WE DO EVERY YEAR AND PAKISTAN. SKYPE. AUSTRALIA, EUROPE, U.S., CHINA. FROM EVERYWHERE. THAT IS REALLY AMAZING. PEOPLE ACTUALLY COME TO PAK PAKISTAN. BECAUSE THERE IS A LOT OF POTENTIAL OVER THERE. WE ARE NOT AS CONNECTED. WE DON’T HAVE WHAT YOU GUYS HAVE HERE. TO BE IN THE GAMING INDUSTRY. TO BE RECOGNIZED. TO BE VISIBLE IN THE INDUSTRY.>>Geoff: YOU SET A LOT OF AMAZING THINGS. I DIDN’T KNOW THAT THAT WAS THE FIRST GAMES ACADEMY AND PAKISTAN. CONGRATULATIONS. THAT’S AMAZING. YOU MAKE A GREAT POINT ABOUT HOW THERE ARE SO MANY OTHER GLOBAL GAMERS IN THE WORLD TODAY. THEY ARE LOOKING FOR MORE PEOPLE TO PLAY THEIR GAMES, TO LEARN AND SHARE THEIR EXPERIENCES. IT IS GREAT TO SEE THIS WORK. WHAT INSPIRES YOU TO KEEP GOING? OBVIOUSLY, IT IS CLEARLY NOT EASY, BUT IT IS SOMETHING YOU’RE PASSIONATE ABOUT.>>Sadia: I THINK SOMETHING LIKE — I DON’T KNOW WHAT ELSE TO DO. I KNOW THERE’S A LOT OF CHALLENGES I FACE EVERY YEAR. I DON’T SEE MYSELF DOING ANYTHING ELSE. THAT IS LIKE MY MISSION. SO WHEN I WANT TO DO THAT, I WANT TO DO THAT.>>Geoff: AS YOU SO, WHAT I HAVE FOUND OVER THE PAST YEARS, FROM HOSTING “THE GAME AWARDS,” IS THAT THERE IS A GLOBAL TO GAMES. I WAS GROWING UP THINKING THAT THERE WERE DIFFERENT GAMES THAT YOU PLAY IT. LANGUAGE BARRIERS, CULTURAL BARRIERS. A LOT OF GAMES ARE UNIVERSALLY LOVED BY EVERYONE. THERE IS THIS PASSION FOR GAMES. BEFORE WE GO TOO FAR, WE WANT TO RUN SADIA STORY. WE ARE GOING TO TRAVEL TO PAKISTAN TO SEE A LITTLE BIT MORE OF SADIA’S STORY. ♪ ♪>>WHEN I WAS GROWING UP, I DIDN’T SEE A LOT OF GOOD THINGS IN MY LIFE. NOT MUCH EXPECTATIONS — IT WAS NOT LIKE A TOP PRIORITY. I’M FROM A VERY HUMBLE BACKGROUND. IT WAS DIFFICULT FOR ME TO PURSUE THIS, TO MAKE MONEY, TO BE ABLE TO AFFORD THE PRIVATE SCHOOL SO THAT I CAN GO AND STUDY COMPUTER SCIENCE. IT IS ACTUALLY GETTING EXPOSURE TO THE WORLD. YOU CAN TO BE IT IF YOU CAN’T SEE IT. THERE IS A LOT OF WOMEN WHO CAN DO A LOT BETTER IN OUR LIFE, BUT THEN WE HAVE NOT SEEN THOSE KIND OF WOMEN. THAT IS WHAT WE ARE TRYING TO DO IS GIVE THEM AN INSPIRATION. THE ACADEMY IS A TRAINING ACADEMY FOR VIDEO GAME DEVELOPMENT. WE ARE TRYING TO GET THEM TO MAKE THEIR OWN GAME IDEAS. THERE IS A LOT OF POTENTIAL HERE IN PAKISTAN, AND THEY DON’T EVEN KNOW THAT THEY CAN WORK IN THE INDUSTRY. THEY DON’T KNOW THAT THEY CAN USE THEIR TALENTS IN THIS INDUSTRY. I WANT PEOPLE TO SEE WHAT KIND OF IDEAS — WHAT KIND OF PEOPLE WE HAVE IN PAKISTAN. THIS IS MY BIGGEST DREAM.>>Geoff: SADIA BASHIR, ONE OF OUR FIRST GLOBAL GAMING CITIZENS. BUT TODAY, WE WANT TO INTRODUCE YOU TO TO A NEW GAMING CITIZENS. THIS IS IMPORTANT. WE WILL HAVE THE CITIZENS THAT WE WILL INTRODUCE AT “THE GAME AWARDS” AND DECEMBER, BUT THIS IS AN ONGOING INITIATIVE THAT WE WANT TO RECOGNIZE THESE FOLKS.>>Leo: ABSOLUTELY. WE HAVE THE OPPORTUNITY TO SEE SO MUCH GREAT WORK OUT THERE. LET’S MEET SOMEONE TODAY. SHOULD WE BRING OUT VANESSA?>>Geoff: SHOULD WE? LET’S RUN THE STORY. SPOILER.>>Leo: SORRY. MY BAD.>>Geoff: WE HAVE VIDEOS THAT WE HAVE PREPARED ON BOTH OF THESE CITIZENS. PLEASE WELCOME OF THE NEXT GLOBAL GAMING CITIZEN. CHECK OUT THIS VIDEO. ♪ ♪>>VANESSA.>>I ALWAYS KNEW — VERY CLICHE, BUT I ALWAYS KNEW THAT I WAS DIFFERENT. MY MOM ALWAYS THOUGHT THAT SOMETHING WAS UP. WE JUST DIDN’T REALLY HAVE THE RESOURCES AND BACKGROUND TO BE ABLE TO KNOW WHAT IT WAS. I WAS DIAGNOSED WITH ASPERGER’S, AND AROUND THE SAME TIME, MY MOM HAD LOST HER JOB. SHE RAISED MY SISTER AND ME ON HER OWN. THERE WAS THIS UNDERLYING THING WHERE EVERYONE IS TELLING ME THAT I CAN’T CONNECT WITH PEOPLE, SO I’M NOT EVEN GOING TO TRY. WHEN MY MOM LOST HER JOB, I REMEMBER AT ONE POINT, SHE WAS IN HER OFFICE. I JUST REMEMBER HER GETTING THIS LOOK ON HER FACE, LOOKING AT THIS STACK OF BILLS ON THE COUNTER, AND I REMEMBER STARING AT HER. SO I WAS LOOKING OUT THE BLINDS, AND I WAS LOOKING AT THE PAINTING, TRYING TO ANALYZE EVERYTHING. I KNEW THAT SOMETHING WAS WRONG, AND I KNEW I HAD TO GO OVER AND DO SOMETHING TO COMFORT HER, BUT THAT JUST DIDN’T COME THROUGH FOR ME. THAT DAY I REALIZED IT WAS IMPORTANT TO CONNECT WITH PEOPLE. WHO CARES IF — IF IT WASN’T POSSIBLE, I SHOULD AT LEAST TRY. AS MUCH AS I HATED IT, MY MOM WOULD HAVE ME GO UP TO PEOPLE IN THE GROCERY STORE OR THE $0.99 STORE. SHE WOULD WATCH MY CONVERSATIONS. I WOULD REPORT BACK. WHAT I LEARNED. WHAT I THOUGHT WAS GOING ON, VERSUS WHAT SHE THOUGHT WAS GOING ON. IT WAS REALLY COOL LEARNING THIS NEW INTERACTION. I STILL HAVE A LOT OF ANXIETY AND LOW SELF-ESTEEM ABOUT WHO I WAS. I HAD THE DIAGNOSIS OF ASPERGER’S FOR SIX YEARS. I DIDN’T WANT ANYONE TO KNOW. ALL OF IT CHANGED WHEN I WENT TO COLLEGE. I HAD THESE AMAZING FRIENDS THAT LATER BECAME MY COFOUNDERS THAT REALLY JUST CHANGED MY OUTLOOK. I CAN LOOK BACK AND HAVE COMPASSION FOR 10-YEAR-OLD VANESSA, WHO HAD NO IDEA WHAT SHE WAS DOING. I CAN LOOK BACK AT HER AND SAY YOU WERE JUST TRYING TO FIGURE OUT WHO YOU WERE. I GUESS THAT’S WHY WHAT I AM DOING NOW. SOCIAL CIPHER IS A STORY DRIVEN VIDEO GAME THAT GIVES KIDS SAFE PLACE TO APPLY A SOCIAL KIDS. WE MAKE IT ALL BASED ON COUNTRIES DOMINIC FAMILIES ACROSS THE COUNTRY. BEING ABLE TO SHOW OTHER KIDS THAT THEY HAVE BEEN IN THAT SITUATION, LOW INCOME LIKE I WAS, FEMALES, JUST ANYONE WHO HAS FELT DIFFERENT. THERE IS NOTHING WRONG WITH YOU. YOU ARE AMAZING AND AWESOME, AND YOU ARE JUST SEEING THE WORLD IN NO WAY THAT NO ONE ELSE CAN. YOU JUST NEED TO FIGURE OUT A WAY TO COMMUNICATE THAT.>>Geoff: SHE IS HERE WITH US. PLEASE WELCOME MISS GILL. GREAT TO HAVE YOU WITH US. YOU ARE NOT THE ONLY PERSON JOINING US BECAUSE WE HAVE ANOTHER CITIZEN WE ARE GOING TO BRING OUT AS WELL, THEN WE’LL TALK TO EVERYONE TOGETHER. PLEASE WELCOME THE NEXT INDUCTEE INTO THE GLOBAL GAMING CITIZENS COMMUNITY. ♪ ♪>>GROWING UP AND CHANGING THE LANDSCAPE LIKE THE BAY AREA, AND IT’S TO DESCRIBE. THIS PLACE IS CHANGING. BUT I’M I GOING TO BE ABLE TO CHANGE WITH THAT? I WAS HALFWAY THROUGH HIGH SCHOOL. I FELT KIND OF LOST. I KNEW I WANTED TO DO SOMETHING WITH GAMING. I JUST DIDN’T KNOW WHERE TO START.>>WE DO THIS EVERY SATURDAY. THIS IS IT. EVERY SATURDAY. SO IT IS A SOCIAL VENTURE THAT TEACHES GAMES ON DEVELOPMENT. STUDENTS ARE GOING TO COME IN. THEY ARE GOING TO BE ALLOWED, THEY’RE GOING TO BE RAMBUNCTIOUS. THEY’RE GOING TO HAVE A LOT OF ENERGY. SOME WILL BE LETHARGIC. LISTEN UP, LISTEN UP. WHENEVER I GO TO LIKE VIDEO GAME COMPANIES, THEY ALWAYS WANT TO DO THE SAME THING. THEY WANT TO BRING UP BOSS HERE AND HAVE YOU GUYS COME ONTO THE BUS AND GO TO THEIR COMPANIES AND SEE HOW GREAT IT IS TO WORK THERE. AND I’M ALWAYS LIKE YOU KNOW. WE DON’T DO THAT. THEY’RE NOT LEARNING ANYTHING. THEY ARE JUST SEEING WHERE YOU WORK. THEY WANT WHAT YOU KNOW, RIGHT? THEY WANT WHAT YOU KNOW.>>WE TEACH EVERYTHING. GAME DESIGN, LEVEL DESIGN, CODING. ALL THE CLASSES ARE TAUGHT BY GAMING DEVELOPERS.>>I DO IT BECAUSE, AS SOMEONE IN THE INDUSTRY, I’M MOSTLY TIRED OF FEELING LIKE A UNICORN. I HAVE NOT WORKED WITH A LOT OF WOMEN OF COLOR, AND THE NUMBERS ARE JUST NOT MOVING. I WANT TO SEE THE NUMBERS CH CHANGE. MOSTLY, I HAVE SOME REALLY GREAT IDEAS.>>WE WANT OUR STUDENTS TO CHALLENGE THE TRADITIONAL DAYS OF LOOKING AT VIDEO GAMES. PUT THEIR OWN SORT OF STAMP INTO IT. THEIR OWN CULTURE, THEIR FAMILY, THEIR COMMUNITIES, THEIR SCHOOLS.>>IT IS PRETTY CLEAR. I DIDN’T EXPECT OUTCOMES THAT WE HAVE. OUR STUDENTS ARE GETTING INTO TOP COLLEGES IN THE UNITED STATES. THERE ARE COLLEGES COMING TO US, ASKING FOR KIDS. I DIDN’T THINK FOUR YEARS LATER, I WOULD BE WHERE I AM. I’M IN COLLEGE. THERE ARE OPPORTUNITIES POPPING OUT LEFT AND RIGHT FOR ME AND FOR MY FRIENDS AROUND ME. IT’S KIND OF — IT’S KIND OF AN AMAZING FEELING, ACTUALLY.>>IT’S A REALLY AMAZING TIME FOR PEOPLE WHO ARE INTERESTED IN VIDEO GAMES. HAVE A DIFFERENT LOOK AND A DIFFERENT FEEL. I HOPE THEY START MAKING ROOM FOR OUR STUDENTS. THEY’RE COMING.>>Geoff: LADIES AND GENTLEMEN, PLEASE WELCOME DAMON PACKWOOD. ♪ ♪ HELLO, DAMON.>>Damon: WHAT’S UP, MAN?>>Geoff: WELCOME. WELL, THIS IS SO COOL. INSPIRING STORIES. EMBLEMATIC OF KIND OF WHAT THE PROGRAM SHOULD REPRESENT. I WANT TO ASK ALL YOU GUYS, AND STARTING MAYBE WITH VANESSA AND DAMON, WHAT DRIVES YOU TO DO WHAT YOU’RE DOING? YOU OBVIOUSLY LOVE GAMES, BUT YOU ARE DOING SOMETHING THAT ALL OF LOOK US AT, AND WE SAY WE SHOULD SUPPORT THAT. TELL US ABOUT WHAT MOTIVATES YOU TO DO WHAT YOU GUYS ARE DOING?>>Vanessa: OH, MAN. SO MANY THINGS. I GUESS I’LL GO FIRST. FOR ME, REALLY WHAT MOTIVATES IT IS SO MANY FAILURES, YOU GUYS. SO MANY TIMES WHERE THINGS FEEL DARK AND I FEEL LIKE I DON’T KNOW WHAT I’M DOING, BUT WHENEVER I GO OUT AND TEST KIT, THE VERY FIRST TEST OF OUR GAME, ALSO AT OUR MAIN CHARACTER. HER NAME IS EVA. I JUST SEE MYSELF IN HER SO MUCH. I THINK JUST BEING ABLE TO SEE THAT REACTION, RELATE TO THE CHARACTERS, SAY OH, MY GOSH, THAT’S ME. REALIZING THAT I’M GIVING SOMETHING TO THEM THAT I DIDN’T HAVE WHEN I WAS YOUNGER, IT MAKES ME SO EXCITED. I DIDN’T HAVE PEOPLE TO LOOK UP TO YOU THAT WERE LIKE ME. I FELT THERE WAS SOMETHING WRONG WITH ME ALL THAT TIME. AND IF I HAD JUST HAD SOMEONE THAT HAD HAD SOME SIMILAR TRAITS TO ME AND COULD TELL ME HEY, THERE’S NOTHING WRONG WITH YOU. YOU ARE BASICALLY JUST A WAY YOU ARE. I THINK IT’S MY DUTY. I AM SO GLAD TO HAVE THIS MISSION TO BE ABLE TO GIVE IT TO OTHER KIDS.>>Geoff: LOOKING AT THE IMPACT. DAMON, SAME FOR YOU, IT IS MOTIVATING EVERY DAY PROBABLY TO SEE THE IMPACT YOU’RE HAVING. TELL US A BET ABOUT IT. WHAT MOTIVATES YOU TO KEEP PUSHING THIS?>>Damon: HONESTLY, IT’S JUST FUN. IT’S COOL. IT’S EXCITING. IF A STUDENT DOES WELL, I HOOKED THEM UP WITH A TOP-NOTCH GAME DEVELOPER FROM RIOT GAMES. IF THEY GET GOOD GRADES, I GIVE THEM A KEYBOARD AND MOUSE FROM LOGITECH OR SOMETHING LIKE THAT. I HAVE THIS ROLE. DON’T BE BORING. TO BE EXCITING. MAKE OPPORTUNITIES. I THINK I JUST WANT TO SEE SOMETHING CHANGE. SOMETHING TANGIBLE. I THINK WE MANAGED TO CREATE A PROGRAM WHERE WE ARE SEEING SOME ACTUAL REAL, TANGIBLE CHANGE.>>Geoff: WELL, ALL YOU GUYS ARE GIVING BACK IN SUCH INCREDIBLE WAYS. ALL THESE STORIES. YOU ARE NOT ONLY HELPING THE INDUSTRY, YOU’RE HELPING THE NEXT GENERATION. YOU ARE PAYING IT FORWARD. THAT IS WHAT UNITES ALL OF YOU, AT LEAST TO ME. IT’S SO MAGICAL. YOU’RE A MAN WHO’S INTRODUCING NEW CITIZENS OF THE NEXT GENERATION WHO WILL HOPEFULLY BE ABLE TO PAY IT FORWARD FROM WHAT YOU GUYS ARE DOING.>>Leo: ABSOLUTELY. IT’S ENTIRELY INSPIRATIONAL BECAUSE OF COURSE WE ARE ALL BETTER OFF WHEN MORE PEOPLE OF MORE BACKGROUNDS HAVE ACCESS AND THE OPPORTUNITY TO INSPIRE. WE DON’T KNOW WHERE ALL THE INCREDIBLE IDEAS ARE GOING TO HAPPEN. THEY CAN COME FROM ANYBODY IN THIS ROOM AND ANYBODY ON THE STAGE.>>Geoff: PART OF THIS COMMUNITY OF GAMERS AROUND THE WORLD, WE ALL WANT THIS INITIATIVE TO GROW AND PROSPER IN THE RIGHT WAYS. FOR EVERYONE HERE IN THE AUDIENCE AT E3, DO YOU HAVE ANY ADVICE ON HOW PEOPLE HERE CAN HELP, HOW THEY CAN HELP WHAT YOU ARE DOING? MAKE POSITIVE CHANGE. A LOT OF PEOPLE WANT TO DO MORE, BUT THEY DON’T KNOW HOW TO DO IT. DO YOU GUYS HAVE ANY THOUGHTS ON WHAT AN AVERAGE SORT OF GAMERS SHOULD BE DOING FOR THE COMMUNITY?>>Sadia: I THINK DEVELOPERS FROM MAINSTREAM GAME DEVELOPMENT INDUSTRIES SHOULD ALSO BRING THE INDUSTRIES. THERE IS A LOT OF CREATIVE IDEAS AND EXTRAORDINARY TALENTS. ALSO LIKE A LOT OF COMPANY DESIGNERS, LIKE MYSELF, THEY STRUGGLE TO IMPROVE AND GET ACCESS TO GOOD RESOURCES FOR LEARNING. AND I THINK THIS IS SOMETHING THAT CAN REALLY CHANGE. LIKE A PERSON SITTING IN PAKISTAN, IF YOU HAVE ACCESS TO LEARNING THAT YOU HAVE HERE, THEY CAN ACTUALLY — THEY HAVE SO MUCH POTENTIAL. THEY LACK A LOT OF OPPORTUNITIES THERE. I THINK ONE THING I WOULD REALLY LIKE AS FOR SOMEONE TO CONNECT WITH ME, TO BE ABLE TO SPEAK WITH MY STUDENTS. GIVE ANY PIECE OF ADVICE OR LEARNING THAT THEY CAN. PIXEL ARTS ACADEMY IS MY COMPANY’S NAME. YOU CAN TALK WITH ME AFTER THE PANEL. ALSO, IF SOMEBODY WANTS TO COME TO PAKISTAN, YOU ARE MORE THAN WELCOME.>>Geoff: OPEN INVITATION.>>Sadia: WE DO IT EVERY YEAR. I WOULD LOVE TO HAVE PEOPLE TO COME OVER AND SPEAK IN PAKISTAN.>>Geoff: VANESSA?>>Vanessa: THE REASON THAT WE WANTED TO DO MORE TRADITIONAL VIDEO GAMES FOR SOCIAL CIPHERS BECAUSE IT WHEN IT COMES TO THE AUTISM COMMUNITY, OF COURSE THAS GREAT FOR REPRESENTATION, BUT WE ARE PREACHING TO THE CHOIR. THEY KNOW THAT THEY NEED REPRESENTATION AND TO BE ACCEPTED BY SOCIETY. BUT WHAT WE NEED IS FOR THE GAMING COMMUNITY TO BE ABLE TO PLAY THIS CAME FROM A DIFFERENT PERSPECTIVE. THEY UNIQUELY CONVEY THIS EXPERIENCE OF BEING HUMAN. AN INDEPENDENT AMOUNT OF DIFFERENT HUMANS THAT YOU CAN BE. BEING OPEN TO PLAYING FAIR I CHARACTER THAT HAS A DIFFERENT PERSPECTIVE OR EXPERIENCES, IT’S JUST SUPER BENEFICIAL TO CREATE EMPATHY AND BUILD THAT AND GIVE YOU YOUR FIRST SORT OF EXPERIENCE INTO WHAT IT IS LIKE TO LIVE IN ANOTHER PERSONS SHOES. PERSONALLY, OR JUST FOR OUR GAMING, OUR GAMES AND EVER EVERYTHING, FOR US, WE ARE ALWAYS, ALWAYS HAPPY TO TAKE TESTERS. WE TEST WITH FAMILIES AND YOUNG PROFESSIONALS. IT JUST BECAUSE WE WANT THIS TO BE THE MOST ACCURATE PORTRAYAL AS HOW A GAME CAN BE. IF YOU KNOW PEOPLE ON THE SPECTRUM, IF YOU’RE INTERESTED IN PLAYING, WE ARE ALWAYS TAKING TESTERS. WE ALSO HAVE A KICKSTARTER GOING ON RIGHT NOW. IF YOU WANT TO CONTRIBUTE, IF YOU WANT TO BECOME PART OF OUR TEAM, PART OF OUR CHANNEL, I WELCOME YOU TO CHECK OUT OUR KICKSTARTER TOO.>>Damon: I THINK THE BIGGEST CHALLENGE FOR US IS THAT WE GET PEOPLE FROM OTHER CITIES. EVEN JUST CALIFORNIA IN GENERAL. SO WE ARE UNIQUELY POSITIONED IN THE BAY AREA TO BE ABLE TO DO THE PROGRAM. ONCE YOU START SEEPING OUT OF THE BAY AREA, IT BECOMES A LITTLE CHALLENGING. ONE THING I ALWAYS TELL PEOPLE AS I THINK WE’VE GOT SOMETHING REALLY SPECIAL GOING ON. WE WANT TO GROW IT, AND WE WANT SUPPORT. ONE THING I ALWAYS SAY IS THE BIGGEST STORY THAT THE GAMING PRESS ISN’T REPORTING ON IS THE AMOUNT OF VIDEO GAME DEVELOPERS THAT ARE ATTACHED TO THE PROGRAM THAT DONATE THEIR TIME FOR FREE. JOIN US. WE’VE GOT A 200 PLUS NETWORK OF GAME DEVELOPERS ALL OVER THE WORLD. SO JOIN US, AND TELL YOUR COLLEAGUES TO DO SO AS WELL. SUPPORT THE PROGRAM, AND HELP US GROW, MAN. THAT’S WHAT WE ARE LOOKING FOR.>>Geoff: THREE INCREDIBLE STORIES. WHEN LEO AND I FIRST STARTED THIS, WE DIDN’T KNOW WHAT WE WOULD FIND, BUT EVERY TIME, WE SEE THAT APPLICANTS, AND THESE ARE JUST REPRESENTATIVE SAMPLES OF SOME OF THE FOLKS THAT ARE PART OF THIS PROGRAM. WE WANT TO THANK YOU AND FACEBOOK FOR ALL OF YOUR SUP SUPPORT.>>Leo: LIKEWISE. IT’S BEEN AWESOME. IT JUST TRYING TO BUILD A PLATFORM. YOU KNOW, HAVING A 30 MILLION PEOPLE AROUND THE WORLD WATCHING THE STUFF, IT IS INCREDIBLE. AND IT’S A GREAT WAY TO EMPHASIZE THAT THESE STORIES ARE SO COMMON.>>Geoff: YES, I WANT THE GAME AWARDS, MOVING FORWARD, TO TELL MORE OF THESE STORIES. THE FACT THAT YOU GUYS, FIND THESE FOLKS, TELL THE STORIES, SHARE THEM WITH THE WORLD, IT MEANS EVERYTHING TO ME. THANK YOU GUYS. THANK YOU FOR ALL THAT YOU DO. WE WILL HAVE MORE STORIES. HOPEFULLY ALL OF YOU GUYS WITH US TO CELEBRATE GAMES. ALL RIGHT. WELL, IT’S AN OPEN INVITATION. THANKS, EVERYONE. GLOBAL GAMING CITIZENS.>>Vanessa: THANK YOU FOR YOUR TIME. ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪>>Geoff: AND NOW, WILL WRIGHT, ON THE FUTURE OF GAMES. PLEASE WELCOME YOUR MODERATOR, GEOFF KEIGHLEY. ♪ ♪>>Geoff: BACK AGAIN. ALL RIGHT. THIS IS A REALLY SPECIAL CONVERSATION FOR ME BECAUSE WHEN I FIRST STARTED AS A JOURNALIST IN THE GAMING INDUSTRY, I WAS ALL OF — I THINK 13 YEARS OLD OR SOMETHING LIKE THAT. LIVING UP IN TORONTO, CANADA, AND THE FIRST GAME I EVER WROTE AN ARTICLE ABOUT FOR A MAGAZINE, IT WAS CALLED “STRATEGY PLUS MAGAZINE.” IT WAS A GAME CALLED SIM FARM, AND I CAME FROM THE MAN YOU ARE ABOUT TO ME. I GOT TO SPEND TIME WITH HIM WHEN I WAS A TEENAGER. I ALWAYS SAID IT WAS SO FASCINATING TO GET A CHANCE TO STEP INTO THE MIND OF THE GREAT WILL WRIGHT, CREATOR OF “THE SIMS” AND OTHER GREAT GAMES OVER THE YEARS. WITHOUT FURTHER ADO, IT IS MY HONOR TO REUNITE WITH ONE OF THE MOST LEGENDARY DESIGNERS, ONE OF THE BRIGHTEST MINDS. PLEASE WELCOME, WILL WRIGHT. MR. WRIGHT, GOOD TO SEE YOU MY FRIEND. WE ARE GLAD TO HAVE YOU BACK AT E3. I WAS GOING TO SAY YOU PROBABLY HAVEN’T BEEN TO E3 AND A LONG TIME.>>Will: MY MEMORY IS LIKE YOU ARE SITTING INSIDE THE SHOW FLOOR. YOU DO AN INTERVIEW. LIKE A BUNKER IN BOSNIA. RUMBLING. GOOD MEMORIES.>>Geoff: LAST TIME YOU WERE HERE, IT WAS PROBABLY “SPORE” STUFF?>>Will: PROBABLY.>>Geoff: YOU HAVE BEEN TO ALL OF THE EARLY E3S. I AM FASCINATED TO HEAR KIND OF WHERE YOU ARE AT IN YOUR JOURNEY WITH CREATING AND BUILDING GAMES. BECAUSE YOU KNOW, THERE WAS A LONG STRETCH WHEN YOU ARE DOING A LOT OF GAMES CONSISTENTLY. MAXIS, EA. A LOT OF DIFFERENT THINGS. IT NOW HAVE BEEN DRAWN TO GAMES AFTER A BIT OF A BREAK, RIGHT?>>Will: MORE RECREATION. JUST A VERY ENJOYABLE SITUATION, YOU KNOW. LESS PRESSURE. BUT ALSO, I’M KIND OF WORKING ON SOMETHING THAT IS JUST OUT TH THERE.>>Geoff: YOU KNOW, WHEN YOU LLOOK AT THE INDUSTRY NOW AND WHERE GAMES ARE, HOW MUCH DO YOU FOLLOW, YOU KNOW, STREAMING ON TWITCH? WHAT’S HAPPENING WITH EA SPORTS?>>Will: WELL, WE HAVE THREE BOYS AT HOME. SO I WATCH WHAT THEY PLAY. A LOT OF IT IS JUST MAINSTAY. SO I FOLLOW THOSE KINDS OF THINGS. I AM STILL STUCK APPEARING OUT OF MY NEW PROJECT, I AM TRYING TO DO SOMETHING THAT INTERESTS ME. IN TERMS OF WHERE THE INDUSTRY IS GOING, IT’S KIND OF SURPRISES ME THAT PEOPLE THINK THAT I KNOW WHERE GAMES ARE GOING. I WAS GOING TO ASK YOU WHY YOU THINK THAT I WOULD KNOW?>>Geoff: PARTED IT IS NOT FOR SO MANY YEARS, YOU WERE PUSHING GAMES AND A UNIQUE, DIFFERENT DIRECTION. SIMULATIONS AND ALL THAT SIM GAMES. “THE SIMS,” AND “SPORE.” MOVING IN DIFFERENT DIRECTIONS WITH AI AND WHATNOT. IT IS SORT OF WHAT EVERYONE IS THINKING ABOUT. BUT IT IS INTERESTING. CERTAIN ASPECTS OF THE INDUSTRY ARE MOVING MORE ONLINE. OTHERS ARE TRYING TO FIND — COME OF THE GAMES BECOMING MORE UNIVERSES. I THINK GOING BACK TO ONLINE, THAT WAS SORT OF AN EVERLASTING GAME EXPERIENCE. I ALWAYS SAW YOU ARE SOMEONE THAT HAD IDEAS THAT WERE OUTSIDE THE BOX AND ALSO KIND OF CENTERED AROUND THE PLAYER.>>Will: YEAH. MY CAREER HAS AIMED AT TO BE MORE AND MORE AROUND THE PLAYER.>>Geoff: I THINK A LOT OF THE INDUSTRY IS MOVING MORE IN THAT DIRECTION. YOU WERE ALWAYS THE KING OF SORT OF LETTING PLAYERS TO BUILD OR DESTROY AS THEY WANT. BUILD A HOUSE ON “THE SIMS.” AS THE INDUSTRY EVOLVES AND IN SOME WAYS, THE TOOLS AND THE TECHNOLOGY ENABLES DEVELOPERS TO CREATE MORE, I THINK. SOME OF THE OPPORTUNITIES NOW, I THINK. IF IT SORT OF MAKES YOU MORE INTRIGUED TO GO BACK AND MAKE THOSE GAMES, THEY MIGHT BE EASIER TO MAKE NOW.>>Will: I REALLY NEVER FELT TERRIBLY CONSTRAINED BY TECHNOLOGY. WHEN I STARTED OUT, EVERY LITTLE THING MATTERED. 64K TO FIT THE WHOLE GAME. AT SOME POINT, IT JUST BECAME OKAY, NO ONE BELIEVES MY IMAGINATION. WHAT WE HAVE AVAILABLE.>>Geoff: REALLY? SO LIKE “SPORE,” THERE WAS NO LIMIT.>>Will: IT WAS A HUGE TECHNICAL CHALLENGE. ABOUT THE REST OF THAT WAS JUST BRUTE FORCE, REALLY.>>Geoff: SO I AM CURIOUS FOR YOU ON LIKE A PERSONAL LEVEL, IT FELT LIKE YOU KIND OF TOOK A BREAK.>>Will: YEAH.>>Geoff: I ALWAYS SAW THAT AS LIKE — I WAS DISAPPOINTED IN A WAY THAT SOMEONE AS INSPIRING AS YOU SORT OF DECIDED THAT IT’S LIKE HEY, I NEED A BREAK. I DON’T KNOW IF THAT WAS MORE OF A PERSONAL THING VERSUS A BURNED OUT. YOU A CREATIVE GUY.>>Will: THAT WAS THE THING. I WAS BUILDING THINGS THAT WEREN’T GAMES. I DID SOME ROBOT STUFF. IT WAS ACTUALLY THE ROBOTS THAT GOT ME INTO GAMES IN THE FIRST PLACE. WHEN I WAS YOUNGER, I WAS BUILDING THESE ROBOTS OUT OF SPARE PARTS AND THINGS. A COMPUTER TO CONNECT TO THE ROBOT. THEN I CALLED MYSELF PROGRAMMER.>>Geoff: SO WHEN YOU DECIDED TO STOP KIND OF MAKING GAMES, WAS IT THAT THE OTHER THINGS BECAME MORE INTERESTING TO YOU AT THE TIME?>>Will: I LIKE TO TRY A LOT OF DIFFERENT PROJECTS. TV, DESIGN. THINGS LIKE THAT. I LEARNED A LOT FROM THAT. FOR ME, IT WAS MORE OF A LEARNING EXPERIENCE.>>Geoff: COMING OUT OF “SPORE” AND EA –>>Will: AS A MATTER OF FACT, COMPARING “SPORE” TO THE TEAM OF GATO, 120 OR 130 PEOPLE VERSUS TEN, AND WAS KIND OF LIKE WHERE I WAS IN THE EARLY PART OF MY CAREER. I REALLY ENJOYED WORKING WITH TEAMS OF THAT SIZE.>>Geoff: TELL US ABOUT THE NEW COMPANY AND THE NEW PROJECT.>>Will: IT IS CALLED GALLIUM. IT IS VERY COOL. IT IS NOT TOXIC LIKE MERCURY. I HAVE SOME AT HOME. THE PROJECT WE ARE WORKING ON IS CALLED PROXI. IT IS MORE AND MORE CENTERED ON THE PLAYER. HOW YOU GET INTO THE PLAYER’S MIND AND MAKE THAT THE LANDSCAPE OF THE GAME. SO IT ACTUALLY KIND OF STARTS WITH MEMORIES. THERE WAS AN OLD SCIENCE FICTION MOVIE I LEFT FOR THAT IN PLANET — THEY HAVE THESE HUGE, POWERFUL MACHINES. HE PUTS THIS THING ON HIS HEAD. IT SEEMS TO MAKE HIM SMARTER. WHAT HE DOESN’T REALIZE IS THAT HE IS AMPLIFYING HIS ID AS WELL. HE IS CAUSING CHAOS ON THE PLANET WITHOUT HIM KNOWING IT. BUT I LOVE THIS IDEA THAT 80% OF OUR TELEVISIONS, 80% OF WHO WE ARE IS KIND OF INVISIBLE TO US. WE HAVE A BIG SENSE OF IT, THE WAY THAT WE THINK, THE WAY THAT WE MAKE ASSOCIATIONS. HOW WE BEHAVE IS SOMETHING THAT IS STILL KIND OF MURKY. IT IS THE BOTTOM OF AN ICEBERG. HOW CAN I MAP THAT? ENTERTAINMENT THROUGH SOME TYPE OF GAME. START BUILDING MAPS OF YOUR SUBCONSCIOUS.>>Geoff: HOW DO YOU DO THAT?>>Will: IT REALLY COMES DOWN TO MEMORY. IF YOU THINK ABOUT THE TWO DOZEN OR SO MOST IMPORTANT MEMORIES IN YOUR LIFE AND HOW THEY SHAPED YOU, CHANGE THE WAY YOU THOUGHT. THE ASSOCIATIONS. THE WAY THAT YOU THINK ABOUT PEOPLE, PLACES, ACTIVITIES. THAT IS REALLY KIND OF THE STARTING POINT FOR “PROXI.” YOU PUT MEMORIES FROM YOUR LIFE IN IT. WE HAVE DIFFERENT WAYS TO DO THAT. YOU CAN TELL A STORY, FILLED LITTLE THINGS LIKE A SNOW GLOBE. MAKE A LITTLE DIORAMA. THESE NOW GO ON TO A LANDSCAPE THAT YOU GET TO KIND OF GRAPH. THESE MEMORIES, THE ONES THAT ARE MORE SIMILAR, YOU GET READY FOR THAT. IT IS OUR RESOURCE ALLOCATION GAME. THE WORLD OF YOUR MEMORIES, CONNECTIONS BETWEEN THEM.>>Geoff: HOW DO THE MEMORIES CONNECT TO ONE EACH OTHER?>>Will: ASSOCIATIONS. YOU HAVE A MEMORY OF BUYING A CANOE WITH YOUR WIFE OVER HERE. OR IT MIGHT BE THROUGH EMOTIONS. EVERY MEMORY HAS SIX KIND OF CATEGORIES TO IT. PEOPLE, PLACES, THINGS, ACTIVITIES. EMOTIONS, AND TIME. TIME CAN BE SUMMER. IT CAN BE JULY 30TH. OR IT CAN BE LATE AT NIGHT.>>Geoff: YOU CATALOG MEMORIES FROM YOUR LIFE.>>Will: THEN WE HAVE A HAD ABOUT IS TRYING TO LOOK THROUGH THE CONCEPTUAL MEANING OF THESE MEMORIES. FISH IS CLOSER TO TURTLE THAT IT IS TO SKYSCRAPER. WITHOUT GOING INTO A LOT OF DETAIL. THE COMPUTER STARTS BUILDING OTHER MAPS. THE COMPUTER STARTS BUILDING MAPS OF THE WAY THAT YOU THINK. PHOBIAS OR SOCIAL AMOUNT. HOW THE WAY THAT YOU THINK, HOW THEY DIFFER FROM MOST OTHER PEOPLE. WHAT ARE THE THINGS ABOUT YOU THAT MAKE YOU MORE UNIQUE? YOU SPEND THAT GAME TRYING TO FIGURE OUT WHY YOU THINK SPIDERS ARE FUN INSTEAD OF SCARY.>>G>>Geoff: INTERESTING.>>W>>Geoff: THE GAMIFICATION S THAT IT COMES BACK AT YOU?>>Will: EVENTUALLY, WE BUILD AN AVATAR OF YOUR SUBCONSCIOUS, WHICH WE CALL “PROXI.” NOW THIS ID CAN INTERACT WITH OTHER IDS. SO YOU CAN SEE HOW YOUR ID IS SIMILAR TO HOMER SIMPSON OR SOMETHING.>>Geoff: HOW WILL THE IDS INTERACT?>>Will: YOUR MEMORY LANDSCAPE IS ACTUALLY A PLANET OF YOUR MEMORIES. IT IS PRIVATE. THAT IS INSIDE THE PROXIES HEAD. YOU CAN HAVE EXTERNAL WORLDS THAT YOU SHARE WITH FAMILY. SHARED MEMORIES. YOU REMEMBER THIS THIS WAY. BUT REALLY, I AM FASCINATED AS TO HOW WE CAN USE ENTERTAINMENT TO LEARN MORE ABOUT OURSELVES. LIKE AN X-RAY MACHINE OR SOMETHING.>>Geoff: I IMAGINE THAT A I — ARE YOU THINKING IT WILL POSE QUESTIONS TO YOU, AND HOPEFULLY, YOU WILL REALIZE THINGS ABOUT YOURSELF OR CHANGE THINGS ABOUT YOURSELF?>>Will: IT IS GOING TO ASK QUESTIONS TO UNDERSTAND YOU AND THEN PRESENTED BACK TO YOU.>>Geoff: I SEE. LOOK AT YOURSELF FROM A DIFFERENT PERSPECTIVE.>>Will: REALIZE LITTLE THINGS THAT YOU KNEW IN THE BACK OF YOUR MIND. WHEN I WAS FIRST PLAYING WITH THIS, I GAVE IT THREE DOZEN MEMORIES, SEEING THE MAPS, THE ASSOCIATIONS THAT I NEVER REALLY UNDERSTOOD THAT I HAD.>>Geoff: WHAT DID YOU LEARN ABOUT YOURSELF?>>Will: I MEAN, JUST LITTLE THINGS. I HAVE AN ASSOCIATION BETWEEN MY FATHER AND SUNDAY. LONG STORY, MY FATHER WOULD TAKE ME GOLFING EVERY SUNDAY. HE WAS WITH ALL OF HIS FRIENDS. HE WAS THE ONLY ONE WHO BROUGHT HIS KID ALONG. I HAVE A STRONG ASSOCIATION WITH HIM AND SUNDAYS. FORECAST AWAY. MAP OF THE PEOPLE THAT YOU KNOW. YOU CAN SEE THE ACTIVITIES THAT YOU ASSOCIATE WITH THOSE PEOPLE. THE FEELINGS, PLACES. SO WHEN YOU START TRIANGULATING THESE THINGS, BUILDING THE MAPS, IT FEELS LIKE YOU ARE SEEING SOMETHING THAT IS ALMOST SPOOKY. PEOPLE LOOK AT MY MAPS. IT DOESN’T MAKE ANY SENSE TO THEM, BUT TO ME, IT’S ALMOST AREA. THE SELF REFLECTION.>>Will: SO THEN YOU HAVE THE PROXI THAT YOU CAN INTERACT WITH. HISTORIC FINGERS OR FRIENDS ON THE SOCIAL MAP. HOW DOES THAT GAME WAS SORT OF EVOLVE OVER TIME? LIKE TWO MONTHS LATER?>>Will: THAT IS PART OF IT. YOUR MEMORY WORLD IS SOMETHING THAT GETS RICHER AND RICHER THROUGH RESOURCE ALLOCATION AND ACHIEVEMENTS. I THINK FOR ME, I HAVE ALWAYS LOVED BUILDING THINGS. IT ESSENTIALLY WAS MY ATTEMPT AT BUILDING A MODEL TRAIN SET. THIS, THE IDEA THAT THE LANDSCAPE REPRESENTS ME AND WHAT I THINK, NOW IT OPENS UP A LOT OF OTHER POSSIBILITIES. ON TOP OF THE LANDSCAPE.>>Geoff: I WAS GOING TO SAY, ONCE YOU HAVE THIS PROXI OF YOU –>>Will: IT IS A DEEPLY PERSONAL THING. I DON’T REALLY HAVE THE PITCH NAILS.>>Geoff: IT IS AN IDEA THAT NOW THERE IS A BRAIN SORT OF IN A WAY.>>Will: ALSO, A LOT OF PEOPLE HAVE BEEN SURPRISED BY HOW QUICKLY AI HAS SUDDENLY PROGRESSED. FOR 20 YEARS, IT WAS LIKE WE ARE RIGHT ABOUT THERE. THEN STARTING ABOUT MAYBE FIVE YEARS AGO, THEY REALLY STARTED HITTING THE STEEP PART OF THE CURVE. WE CAN DO HUGE THINGS NOW WITH MACHINE LEARNING ALL OF A SU SUDDEN.>>Geoff: SO HOW DO YOU THINK MACHINE LEARNING TIES INTO AN IDEA LIKE THIS? THE IDEA THAT EVENTUALLY, IT IS GOING TO GET TO A POINT WHERE –>>Will: ONCE WE HAVE ENOUGH OF THESE PEOPLE, THEN WE CAN START LOOKING FOR PATTERNS. WE CAN ACTUALLY START CREATING THE GAME MORE TOWARDS WHAT YOU LIKE. I HAVE ALWAYS BEEN FASCINATED BY THESE POSSIBILITIES. IT IS ALWAYS GOING TO BE THE SAME. EVERYONE HAS A UNIQUE EXPE EXPERIENCE. GAMES ARE MORE MALLEABLE. SO GAMES HAVE THE POSSIBILITY TO KIND OF EVOLVE. I KIND OF LOVE THIS IDEA THAT AS I PLAY A GAME, I START LEARNING MORE. THAT IT ACTUALLY STARTS MODIFYING BOTH STRUCTURES, PARAMETERS TO KIND OF FIT ME BETTER. IT’S A LITTLE SCARY BECAUSE THAT MIGHT BECOME LIKE SELF ADDICTING. BUT I THINK GAMES HAVE THAT POSSIBILITY.>>Geoff: OH, FOR SURE. THE DIFFICULTY WILL AUTO SCALE BASED ON — BUT IT IS NOT TOO CHALLENGING.>>Will: THAT WAS LIKE THE VERY EARLIEST THING.>>Geoff: GETTING TO THE POINT WHERE CHARACTERS MIGHT SAY THINGS WHEN THEY TALK TO YOU –>>Will: WE’VE GOT THESE FUNNY LITTLE THINGS THAT WE TALK TO. WHEN I WAS A KID, MY FAVORITE MOVIE WAS ALWAYS “2001: A SPACE ODYSSEY.” I ACTUALLY BELIEVES THAT WE WOULD BE TO THESE PLACES BY THEN. THE THING THAT REALLY STUCK WITH ME WAS HOW THESE GUYS WERE TALKING TO MACHINES. IT WAS FASCINATING. ONE DAY, MACHINES MIGHT TALK. THEN IT HAPPENED. IT WAS LIKE OKAY. THAT WAS A LITTLE BIT DISAPPOINTING. BUT YOU KNOW, THE IDEA THAT THE MACHINE CAN UNDERSTAND ME, BECOME A TOOL, THAT IS STILL FASCINATING.>>Geoff: THIS PROXI, ONCE ITS BILLS, IS IT SOMETHING THAT YOU COULD LIKE HOOK INTO OTHER GA GAMES? WHEN I AM PLAYING A “CYBERPUNK,” IT KNOWS MY PROXI –>>Will: IF YOU THINK ABOUT YOUR PROXI LIKE THE UNDERLYING DATA SET, YES. HOW WE THINK, HOW WE SEE THE WORLD. FROM THAT, WE CAN BUILD A LOT OF OTHER THINGS. EVEN THE LANDSCAPE YOU PUT THOSE MEMORIES ON. IT COULD EASILY BE A LANDSCAPE FOR THOSE OTHER GAMES THAT YOU PLAY ON TOP OF IT.>>Geoff: WHICH IS FASCINATING. IT’S DANGEROUS BUT INTRIGUING. IF YOU CAN TRUST YOU SORT OF SHARE EVERYTHING.>>Will: THAT’S THE TRICKY THING ABOUT IT. THERE ARE SOME THINGS THAT ARE VERY PERSONAL. WE HAVE TO BE VERY CAREFUL ABOUT THE TRUST ISSUE. THIS IS YOUR PRIVATE WORLD. NOBODY CAN SEE IT. WE NEED TO MAKE THAT VERY CLEAR TO THE PLAYER. IT IS ALSO A GENERATIONAL THING. MY GENERATION HAD THIS FIRM IDEA OF WHAT PRIVACY IS, AND THAT GENERATION THAT CAME UP AFTER ME HAS A MUCH LOOSER IDEA. THEY PUT EVERYTHING ON FACEBOOK AND ALL THAT. PRIVACY IS KIND OF A NEBULOUS CONCEPT FOR THE NEXT GENERATION.>>Geoff: THERE ARE POSITIVE MEMORIES, SAD MEMORIES, TERRIFYING MEMORIES, DEEPLY PERSONAL MEMORIES.>>Will: THERE IS A SENTIMENT ANALYSIS THAT GOES ON. PARTS OF YOUR PLANET, DEFINITELY. WE TRY TO VISUALIZE IT. I HAVE ALWAYS LIKED USING SPATIAL INTERFACES. THINGS ARE NOT SPATIAL TO BEGIN WITH.>>Geoff: I AM SURE WITH SOME OF THESE MEMORIES, PEOPLE HAVE SOME CONSCIOUS MEMORIES THAT INFLUENCE THEM IN A WAY THAT THEY DON’T REALIZE. YOU ASK PEOPLE ABOUT THREE MEMORIES THAT MATTER THE MOST TO THEM, MAYBE THESE SERVICE MEMBERS AREN’T THE ONES THAT ARE ACTUALLY CONTROLLING THEM. THEY NEED TO ALMOST PROCESS THAT. CAN YOU TALK A BIT ABOUT HOW YOU WILL START CONTRIBUTING MEM MEMORIES?>>Will: THAT IS WHERE THE SOCIAL PART COMES IN. YOU ARE FORGETTING THESE MEMORIES COME ABOUT YOUR FAMILY, YOUR MOTHER, YOUR FRIENDS MIGHT REMEMBER THAT. THEY MIGHT PUT THEM IN THE SHREDDER WORLD. THEN YOU SAY OKAY, I WILL PUT THAT INTO MY WORLD.>>Geoff: SOMETHING THAT IS A DEEP REGRET IN YOUR WORLD. IT IS FASCINATING TO SEE HOW THAT COULD ALL PLAY OUT.>>Will: WE HAVEN’T WORKED OUT ALL OF THE DETAILS. A LOT OF QUESTIONS, I CAN’T REALLY ANSWER SPECIFICALLY. THAT IS THE DIRECTION THAT WE WANT TO GO RIGHT NOW.>>Geoff: SO, YEAH, IT’S SUCH AN INTERESTING IDEA. WE KNOW YOU ARE WORKING ON THIS. IS IT SOMETHING WHERE THERE WILL BE EARLY ACCESS? PEOPLE WILL START PLAYING WITH IT? WHERE ARE YOU AT?>>Will: WE ARE LOOKING AT RELEASING IT THIS FALL. WE HAVE BEEN WORKING ON IT FOR QUITE A WHILE.>>Geoff: WOW.>>Will: WE HAVE HAD TESTERS TESTING. YOU KIND OF CLOSE THE DOOR.>>Geoff: SO PEOPLE ARE ENTERING THEIR MEMORIES NOW?>>Will: OH, YEAH. WE ARE ANALYZING THE DATA SETS.>>Geoff: THIS IS FASCINATING HOW THIS IS GOING TO BE A REAL LIFE. SO YOU WILL BE ABLE TO BE A PART OF THIS?>>Will: YEAH. THERE WILL BE DIFFERENT STAGES TO IT. THE WEALTH CREATOR, THE PROXI. BUT IT IS ALSO JUST KIND OF FUN WORKING ON A SMALL TEAM. WORKING WITH EVERYONE CREATIVELY. IT IS NOT LIKE BUILDING THE NEXT “WORLD OF WARCRAFT.”>>Geoff: I LOVE THAT YOU ARE STARTING THE SMALL, BUT WHERE THIS CAN GO, AND HOW THEY CAN SORT OF BE IMPORTED. AT THAT GAME STORE, IF YOU COULD IMPORT YOUR MEMORIES.>>Will: YOU HAVE ALL THE SERVICES THAT ARE REALLY LIKE PHOTO SHARING. FACEBOOK POSTS AND STUFF LIKE THAT. IT IS NOT PHOTOS THAT YOU WANT TO SHARE. IT IS MEMORIES. A LOT OF THESE THINGS ARE THINGS THAT HAPPENED A LONG TIME AGO. HOW DO YOU MAKE SORT OF A FORMAT TO WHERE YOU SAY THAT’S A MEMORY? THIS IS A FORMAT FOR MEMORIES.>>Geoff: NO, I THINK YOU ARE RIGHT, HOW THAT INFLUENCES BRINGING PEOPLE TOGETHER IN SOME WAYS, RIGHT?>>Will: IN SOME WAYS, THAT IS WHO YOU ARE. THERE HAVE BEEN A LOT OF SCIENCE FICTION THINGS ABOUT THIS. “STAR TREK,” HE IS ZAPPED BY SOME ALIEN, HE FALLS UNCONSCIOUS, WAKES UP ON AN ALIEN PLANET. AND HE ENDS UP LIVING A WHOLE LIFE THERE. HE TRIES TELLING EVERYONE THAT HE IS A CAPTAIN, BUT THEY SAY HE IS DELUSIONAL. HE LIVES HIS ENTIRE LIFE ON THE PLANET. LATER, HE FINDS OUT THAT THERE WAS A ROCKET BEING SENT UP — THE PLANET IS DOOMED. THEN HE WAKES UP ON THE BRIDGE. HE HAS ONLY BEEN OUT FOR 20 MINUTES. YET HE HAS THE MEMORIES OF AN ENTIRE LIFETIME. I LOVE THAT EPISODE AND STORIES LIKE THAT. BASICALLY, YOU WIPE SOMEBODY’S MEMORY, IMPLANT NEW ONES, YOU ARE A DIFFERENT PERSON. THAT’S WHO YOU ARE.>>Geoff: IT’S A FASCINATING FIELD, HOW THIS CAN APPLY TO GAMES. MUCH MORE MACRO STORY BEYOND EVEN PROXI.>>Will: I THINK “GAMES” IS KIND OF LIMITING TERM. A LOT OF THE THINGS THAT I HAVE DONE ARE NOT GAMES. THERE IS NOT REALLY WENT-LOOSE.>>Geoff: INTERACTIVE SIMULATION TOY.>>Will: ONE SOMEBODY SITS DOWN AND PLAYS “SIMCITY,” THEY WILL SAY I WANT THE HAPPIEST NEIGHBORHOOD — I HAND YOU A BASKETBALL. YOU CAN PLAY WITH IT. OR YOU CAN PLAY WITH RULES.>>Geoff: YOU ARE RIGHT.>>Will: IT’S MORE TOY THAT ANYONE CAN DO WHAT THEY WANT WITH.>>Geoff: FASCINATING. SO EXCITED THAT YOU ARE BACK AND BUILDING THIS. I CAN’T WAIT TO SEE WHERE IT IS GOING TO GO. WE ALL HAVE QUESTIONS ABOUT HOW THIS IS ACTUALLY GOING TO WORK, BUT IT SOUNDS REALLY FASCINATING.>>Will: SO DO I.>>Geoff: WE WILL CHECK IT OUT LATER THIS FALL. LADIES AND GENTLEMEN, GIVE IT UP FOR THE GREAT WILL WRIGHT. [CHEERS AND APPLAUSE] ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪>>AN OUT, BUILDING THE FUTURE OF SPORTS GAMES, PLEASE WELCOME YOUR MODERATOR, LIZ LOZA.>>Liz: HELLO. HOW’S WEDNESDAY? JOINING ME FOR AN EXCITING CONVERSATION ABOUT GAMING SPORTS, WHERE THEY INTERSECT, AND OF THE OF 5G, CHAD “OCHOCINCO” JOHNSON. AND HIS COUSIN. THEY BOTH JUST GOT BACK FROM A FAMILY REUNION, VOYBOY. ♪ ♪ ALL RIGHT. ALL RIGHT. SO, CHAD, IF I MAY CALL YOU C CHAD. LET’S START WITH YOU. I THINK YOU SHOULD BE CREDITED WITH BEING NOT JUST ONE OF THE FIRST PROFESSIONAL ATHLETES, BUT ONE OF THE FIRST ELITE PROFESSIONAL ATHLETES.>>Chad: I LIKE THAT.>>Liz: SIX PRO BALLS. THAT’S SOMETHING. YOU BROUGHT GAMING TO THE MASSES. RIGHT? YOU REALLY ENGAGED THE SPORTS COMMUNITY AND GAMING COMMUNITY TOGETHER, BUT WHY DID YOU DO IT? WHAT WAS SO EXCITING ABOUT GAMING FOR YOU?>>Chad: THAT WAS MY PEACE OF MIND. IT WAS SOMETHING THAT I NEEDED TO GET AWAY FROM THE STRESS THAT CAME WITH THE GAME OF FOOTBALL AT THE TIME. SO MOST PEOPLE FIND VALUE IN RELATIONSHIPS AND NOT BEING THERE PIECE, AND FOR ME, IT WAS ALWAYS GAMING. BECAUSE NO MATTER WHAT, SOMETHING ABOUT BEING IN THAT SPACE JUST RELAXED ME AND MADE ME FEEL AT EASE. EVEN WHEN I’M LOSING, YOU KNOW –>>Liz: LOSING AT GAMES ARE ON THE FIELD?>>Voyboy: LOSING AT GAMES.>>Liz: OKAY.>>Chad: THERE IS THAT PIECE.>>Liz: YOU TALKED ABOUT RELATIONSHIPS, BUT THAT IS ALSO WHAT YOU ARE DOING WITH YOUR FOLLOWING, BUILDING OUR RELATIONSHIP WITH THEM THROUGH GAMING. SO HOW IS THAT SPECIAL?>>Chad: REALLY SPECIAL BECAUSE IF IT WASN’T FOR GAMING, I WOULD NOT HAVE BEEN ABLE TO MEET SOME GREAT PEOPLE. WHAT I HAVE BEEN ABLE TO DO, LIKE IF IT WASN’T FOR GAMING AND TECHNOLOGY IN GENERAL, I WOULD NEVER BE ABLE TO BE ON PANEL LIKE THIS OR MEET VOYBOY. OR BE A PART OF THE GAMING COMMUNITY. IT HAS BEEN REALLY DEALT.>>Liz: IT OBVIOUSLY COMES FROM A REALLY AUTHENTIC PLACE.>>Chad: I THINK I STARTED ON ATARI.>>Liz: I MEAN, I’M NOT THAT OLD.>>Chad: IT GO SO FAR BACK. IF IT WASN’T FOR FOOTBALL, I THINK I WOULD BE MUCH BETTER AT IT BECAUSE FOOTBALL TOOK UP TOO MUCH OF MY TIME.>>Liz: DO YOU THINK YOU HAVE IMPROVED AS A GAMER?>>Chad: YEAH, I’M THE BEST PLAYER IN THE WORLD. DID YOU LAUGH? BECAUSE IF YOU WANT TO LOSE, LET ME KNOW.>>Liz: OH. SO, ALL RIGHT, OBVIOUSLY, YOU ARE AN INCREDIBLE COMPETITOR. YOU LIKE TO COMPETE AND CELEBRATE AND OUR REAL WAY. IT’S VERY CONTAGIOUS. SO HOW DO YOU FUNNEL THAT PASSION, WHETHER YOU’RE DOING IT ON THE FOOTBALL FIELD, THE SOCCER PITCH, ON THE GAME, DO YOU HAVE AN APPROACH? DO YOU PREPARE A CERTAIN WAY?>>Chad: I SPEND COUNTLESS HOURS. A LOT OF HOURS JUST PLAYING. PLAYING IT OVER AND OVER. DO IT AS MUCH AS POSSIBLE.>>Liz: ALL RIGHT. I WANT TO TALK TO YOU A LITTLE BIT, VOYBOY. DON’T FEEL SO LEFT OUT OVER THERE.>>Voyboy: NO, I’M ENJOYING LISTENING. I’M LEARNING A LOT.>>Liz: YOU ARE A SELF-PROCLAIMED OG OF THE LEAK ROSE FROM BACK IN THE DAY. SO OBVIOUSLY, YOU’VE BEEN IN THIS GAME FOR A WHILE. GIVE ME THE ORIGIN STORY.>>Voyboy: YEAH, I STARTED PLAYING GAMES WHEN I WAS A KID, AND MY DAD BOUGHT ME SUPER NINTENDO. I STARTED MESSING AROUND WITH MARIO STUFF WHEN I WAS JUST A BABY. I LOVE THE IDEA OF CONNECTING WITH PEOPLE AROUND THE WORLD. COMPUTING, JUST BEING ABLE TO PROVE THAT I’M ONE OF THE BEST AT WHATEVER GAME I WAS PLAYING. IT STARTED WITH DIFFERENT MASSIVE MULTIPLAYER GAMES, THEN WHEN I WAS IN HIGH SCHOOL, WHEN I WAS A JUNIOR, I FOUND THIS GAME CALLED LEAGUE OF LEGENDS. I DOWNLOADED IT, JUST OFF OF SOME POST OR SOMETHING LIKE THAT. I STARTED PLAYING IT, GOT REALLY GOOD, STARTED BEATING PEOPLE. I JUST LOVE TO THAT THRILL. IT REALLY DRIVES ME. I ACTUALLY STARTED PLAYING CHESS COMPETITIVELY WHEN I WAS A YOUNGSTER. I’D GO TO TOURNAMENTS AND STUFF. SO PLAYING ONLINE GAMES KIND OF WAS MY NEXT EVOLUTION OF THAT COMPETITIVE PASSION. “LEAGUE OF LEGENDS” WAS THE PERFECT OUTLET FOR ME TO FOLLOW THAT HER AND SEE WHAT I COULD DO. I WAS JUST PLAYING THAT ON THE SIDE. IN HIGH SCHOOL, STUDYING, AFTER HOMEWORK, BEFORE I WOULD HAVE TO GO TO BED. I WOULD JUST GO IN THERE, IN THE ONLINE WORLD, IT WAS SUCH A GREAT FEELING TO –>>Liz: JUST HUMBLY SAYING THAT. BE PEOPLE FROM ALL AROUND THE WORLD.>>Voyboy: NO QUESTION. I WAS ONE OF THE BEST IN THE WORLD. IT IS A GREAT FEELING TO BE ABLE TO PROVE THAT IN A VIRTUAL ENVIRONMENT, AGAINST PEOPLE WHO ARE GIVING IT THEIR ALL. ONE OF MY GREATEST PASSIONS. SUPER GRATEFUL TO HAVE THAT.>>Liz: WHAT I FIND SO INTERESTING IS THAT WE ARE SITTING NEXT TO ONE OF THE BEST WIDE RECEIVERS OF HIS TIME. MAY BE STILL. ONE OF THE BEST GAMERS. YOU’RE BOTH TALKING ABOUT COMPETITION, RIGHT? HOW THAT PASSION — TALK MORE ABOUT THAT THRILL AND HOW THERE IS OBVIOUS CROSSOVER BETWEEN ATHLETICS SPORTS AND THE VIRTUAL GAMING WORLD.>>Chad: TO BE GOOD AT ANYTHING THAT YOU DO, YOU HAVE TO PUT IN COUNTLESS HOURS OF WORK. BEFORE I WAS ELITE, I HAD TO PUT IN THE WORK AND CONSISTENTLY UNDERSTAND WHAT WAS GOING TO MAKE ME SPECIAL BEFORE I EVEN GOT TO THAT STAGE. THE SAME THING FOR ME, IT COMES INTO GAMING. AT ME WANTING TO UNDERSTAND EVERY DYNAMIC AND MECHANICS OF EVERY GAME THAT I’M PLAYING. FOR ME, THAT GAME HAS TO BE F FIFA. TRYING TO ABUSE AS MUCH AS POSSIBLE WITHOUT CHEATING. JUST BEING THE BEST. IT’S ANOTHER THING — I WANT TO THROW THIS OUT THERE. A LOT OF PEOPLE SAY THAT GAMING — IT’S NOT A SPORT. THIS IS ACTUALLY A SPORT. WHEN YOU TAKE FOOTBALL, THE GAME OF FOOTBALL, IT’S A MENTAL GAME. YOU TAKE AWAY THE PHYSICALITY OF IT, IT’S A MENTAL GAME. EVERYBODY’S FAST, EVERYBODY STRONG, SO HOW DO YOU BEAT THE PERSON ACROSS FROM YOU? IT’S A MENTAL GAME. IT’S A CHESS MATCH.>>Liz: PEOPLE REFER TO IT AS “CONTACTED CHESS.” YOU SAID YOU STARTED PLAYING CHESS. CAN YOU TALK A LITTLE BIT ABOUT HOW STRATEGY PLAYS INTO WHAT YOU GUYS DO?>>Voyboy: YEAH, I THINK CHAD HIT THE NAIL ON THE HEAD. ESPECIALLY FOR COMPETITIVE GAMING, eSPORTS, IT’S ALL ABOUT THE BRAIN, THE MIND. HAND-EYE COORDINATION, BE QUICK WITH THE MOUSE, THINGS LIKE THAT. BUT AT THE END OF THE DAY, IT DOES AT EVERY LEVEL KIND OF BOILED DOWN TO STRATEGY, PLANNING, AND EXECUTION AND ALL THAT STUFF. THERE’S A LOT THAT GOES INTO BEING A GREAT ATHLETE AND ALSO A GREAT eSPORTS COMPETITIVE GAMER. I THINK THERE ARE DEFINITELY PARALLELS TO BE MADE. WHEN I WAS TRYING TO BECOME ONE OF THE BEST “LEAGUE OF LEGENDS” PLAYERS, I STUDIED IT FROM EVERY ANGLE, THOUGHT ABOUT STUFF THAT OTHER PEOPLE WHEN THINKING ABOUT, TRYING TO COME UP WITH NEW STRATEGIES. A BREAK THERE, GO TO THE NEXT LEVEL SO I COULD GET AN EDGE ON THE OTHER PEOPLE WHO ARE COMPETING TO BE THE BEST. IT DOES WORK. IT’S A BIG PART OF HOW YOU CAN FIND THAT NEXT LEVEL OF SUCCESS.>>Chad: WHEN YOU THINK ABOUT IT, YOU THINK ABOUT THAT I, IT’S THE BEST OF THE BEST AROUND THE WORLD. EVEN THOUGH SOME TEAMS GET A BAD RAP, IT’S STILL THE NFL. IF THE BROWNS HAD A 0-16 SEASON, BUT YOU MATCH THEM UP AGAINST ANYBODY ELSE, THEY WOULD LOSE. THE SAME THING GOES WITH GAMING WHEN I PLAYING. PLAYING WITH ELITE PLAYERS, EVERYBODY’S GOOD. THERE’S REALLY NO ROOM FOR ERROR. HOW DO YOU MINIMIZE ERROR, COUNTER WHATEVER HIS WEAKNESSES ARE. THERE’S ONLY ONE WAY TO DO THAT. THROUGH REPETITION.>>Liz: AND KNOWING YOUR OPPONENT.>>Chad: BUT IT’S HARD TO KNOW YOUR OPPONENT WHEN YOU’VE NEVER PLAYED THEM BEFORE. SO WHAT DO YOU DO?>>Liz: YOU WERE TALKING ABOUT THAT A LITTLE BIT IN “LEAGUE OF LEGENDS.” YOU CAN MAYBE PREPARE FOR THAT.>>Voyboy: YEAH, YOU CAN STUDY PEOPLE’S PERSONAL STREAMS. EVERYTHING THEY’RE DOING, ALL THEIR MOUSE MOVEMENTS AND STUFF LIKE THAT. ACTUALLY, RECENTLY, LIKE TWO WEEKS AGO, RIOTS INTRODUCED SOMETHING CALLED A PRO VIEW, WHICH LETS YOU WATCH THE HIGHEST LEVEL OF COMPETITION, YOU CAN SEE WHAT THEY ARE DOING ON THEIR COMPUTER FROM THEIR PERSPECTIVE, SO THAT SITE HUGE RESOURCE FOR ANYONE TRYING TO GET BETTER AT THE GAME. SEE WHAT THIS PERSON IS DOING ON A MICRO LEVEL. YOU CAN LEARN FROM THAT AND TRY TO INCORPORATE IT INTO YOUR OWN PLAY. THAT INTRODUCES THE WHOLE NEXT LAYER OF IMPROVEMENT AND COACH ABILITY AND THINGS LIKE THAT. I THINK THERE IS A LOT OF AWESOME THINGS THAT ARE GOING TO COME FROM THAT.>>Liz: YOU ARE BOTH STUDYING THE PLAYBOOK, RESEARCHING, GRINDING, YOU’RE BOTH TAKING REPS. WHILE YOU ARE DOING ALL THIS, THE SPACE IS EXPLODING AND CROSSING OVER. SO I WANT TO KNOW, WHAT HAVE BOTH OF YOU NOTICED IN TERMS OF A SHIFT OR CHANGE? WHAT ARE THE NEW THINGS THAT YOU ARE NOTICING? YOU MENTIONED THAT THIS THING THAT RIOT IS DOING. WHAT ARE SOME OTHER WAYS THAT THE SPACE HAS CHANGED AFTER GROWING UP IN A QUESTION MARK>>Voyboy: WHEN I WAS A KID AND HIGH SCHOOL, PLAYING GAMES ONLINE, IT WAS DEFINITELY CONSIDERED A WASTE OF TIME. DID YOU FINISH ALL YOUR OTHER STUFF? OKAY, WHY ARE YOU PLAYING GAMES? DO YOU MORE EXTRACURRICULARS, YOU SHOULD BE STUDYING, TAKING EXTRA CLASSES. THINGS LIKE THAT. NOW, NOT TO SAY THAT EVERY TIME SPENT PLAYING GAMES IS CONSIDERED PRODUCTIVE, BECAUSE OBVIOUSLY, IF NOT, BUT A LOT MORE PEOPLE UNDERSTAND THAT THE GAMING SPACE HAS EXPLODED. eSPORTS IS LEGIT. THERE ARE HUNDREDS OF MILLIONS OF PEOPLE PLAYING THESE GAMES, COMPETING. THE SCENE HAS EXPLODED TO A POINT WHERE IT IS NEVER COMPLETELY UNPRECEDENTED. COUNTLESS NFL TEAMS COMING IN, PARTICIPATING IN FRANCHISE LEGS, THE NLCS. WHATEVER IT IS. LOTS OF SPORT GAMES TOO. CEMENTING THE FUTURE FOR FUTURE GENERATIONS OF KIDS. HEY, MY FAVORITE eSPORTS ATHLETES, THESE GUYS ARE LEGIT. OF THIS IS SOMETHING THAT I COULD MAYBE HAVE A DREAM TO PARTICIPATE IN. WHEN YOU’RE A YOUNGSTER, AND YOU’RE WATCHING CHAD IN THE NFL, YOU THINK WHILE MATT, I WISH I COULD DO THAT. OBVIOUSLY, THE CHANCE IS LOW. THE SAME THING GOES FOR ESPORTS. THEY WATCH THE GREATS, THEY ARE INSPIRED BY THESE GAMERS NOW. THAT NEVER EXISTED BEFORE. YOU GOT MADE FUN OF, YOU GOT LAUGHED AT FOR PLAYING VIDEO GAMES WHEN I WAS A KID. I WAS PUT DOWN FOR DOING SO, AND NOW IT IS TO THE POINT WHERE YOU CAN ACTUALLY BE A COOL, PRODUCTIVE PERSON AND JUST ACCOMPLISH SO MANY THINGS JUST BY PLAYING VIDEO GAMES.>>Liz: SO LIKE THE SPACE BEING LEGITIMIZED HAS BEEN REALLY, REALLY FASCINATING. CHAD, WHAT ABOUT FOR YOU? IS THERE ANYTHING COOL THAT YOU NOTICE?>>Chad: THE FACT THAT GAMING HAS BECOME COOL IS ENOUGH FOR ME. BACK WHEN I WAS PLAYING, GAMING WAS DONE BY A FEW PEOPLE, BUT IF YOU GO BACK TO MY YOUNGER DAYS — I’M 51, SO I’M PRETTY OLD OUT. BUT IT’S LIKE MY GRANDMA. GET OUT OF THE HOUSE, GO DO SOMETHING. IT WAS MORE SO ABOUT EVERYBODY IS NOT GOING TO MAKE IT TO THE NFL. SO THE FACT THAT YOU CAN FIND YOUR NICHE AND FIND SOMETHING THAT YOU ARE GOOD AT, MAYBE YOU CAN BE THE BEST U.K. PLAYER. YOU DON’T HAVE TO BE OUR TONY BROWN. YOU CAN FIND YOUR LANE AND BE GREAT AT IT. IT GIVES YOU ANOTHER LANE ANOTHER OPPORTUNITY.>>Liz: WHAT ABOUT EXPRESSING CREATIVITY IN THE SPACE? BECAUSE I THINK FOR YOU, YOU DID A REALLY GOOD JOB IN THE NFL OFFENDING YOUR OWN VOICE. IT TOOK YOUR MONEY AWAY QUITE A FEW TIMES.>>Chad: YES, IT WAS FROWNED UPON.>>Liz: BUT YOU STILL KEPT YOUR VOICE. DO YOU HAVE MORE FREEDOM IN THE GAMING SPACE? I’VE WATCHED YOUR YOUTUBE CHANNEL. THERE IS A LOT GOING ON.>>Chad: FOR ME, I WAS ABLE TO HAVE THAT FREEDOM BECAUSE I WAS GOOD AT WHAT I DID. THAT SAME SPACE, YOU HAVE TO BE GOOD AT WHAT YOU DO. YOU CAN’T HAVE THIS FREEDOM — NOT BE ENJOYABLE FOR THOSE FANS THAT ARE WATCHING.>>Voyboy: I THINK AT THE END OF THE DAY, WE ALL ENJOY THE EXPERIENCE THAT WE HAVE. STREAMING AND eSPORTS AND STUFF LIKE THAT, THERE ARE RU RULES. THERE ARE PEOPLE THAT KEEP US IN LINE, BUT I CAN KIND OF DECIDE HOW I WANT TO PRESENT TO MYSELF, TALK TO MY AUDIENCE AND ALL T THAT. DEFINITELY, DON’T TAKE IT FOR GRANTED. I TRY TO USE THAT PLATFORM. AT LEAST I DO, DO YOU HAVE POSITIVE INFLUENCE.>>Liz: STARTING POSITIVE INFLUENCES, LEGITIMIZING THE SPACE FOR NEXT GENERATIONS. ALL OF THAT IS ONLY DONE WITH THE GROWTH OF TECHNOLOGY. TO HELP US EXPLORE THE TECHNOLOGY A LITTLE BIT DEEPER, I WANT TO WELCOME TO MY PEOPLE TO THE STAGE. FIRST, CHRISTIAN GUIRNALDA. ♪ ♪>>Chrisitan: HI.>>Liz: HEY, HAVE A SEAT. AND RACHEL HOAGLAND, HEAD OF ESPORTS AT THE NFL. SO MUCH FOR JOINING US, GUYS. OKAY, SO CHRISTIAN, LISTEN. YOU’RE WEARING IT ON YOUR SHIRT. WE ARE ALL TALKING ABOUT 5G. IT IS EVERYTHING. BUT LIKE WHAT DOES IT MEAN? HELP ME OUT.>>Chrisitan: SO HOW MANY OF YOU HAVE HEARD ABOUT THIS 5G THING? IT IS KIND OF THIS AMORPHOUS AMAZING TECHNOLOGY. WHAT IS THAT, AND WHAT DOES IT MEAN TO ME? A COUPLE THINGS. IT’S ALREADY HERE. VERIZON, LAST YEAR, THEY LAUNCHED 5G HOME. MOST PEOPLE DON’T UNDERSTAND IT’S JUST THE PHONES IN YOUR POCKET THAT GET CONNECTED. IT’S ALSO YOUR HOMECOMING YOUR APARTMENT, RIGHT? HERE IN LOS ANGELES, HOUSTON, INDIANAPOLIS, AND SACRAMENTO, LAST YEAR, WE WERE ALREADY TURNING ON THE WORLD’S FIRST 5G COMMERCIAL PRODUCTS, SO THAT THEY CAN EXPERIENCE AMAZING CONNECTIVITY. IT IS NOT JUST THE PHONE IN YOUR POCKET. TO TAKE IT FURTHER, WHAT DOES IT MEAN FOR THE PHONE? THIS YEAR, WE WERE THE FIRST IN THE WORLD TO WATCH THE FIRST 5G MOBILE NETWORK. PHONES THAT ARE NOW LIVE IN CHICAGO AND MINNEAPOLIS. WE’VE ALSO ANNOUNCED A 30 CITIES THAT ARE GOING TO BE LIVE IN THE UNITED STATES BY THE END OF THE YEAR. A LOT OF PEOPLE ASK WHEN IS IT GOING TO GET HERE? IT’S ALREADY HERE, AND YOU SHOULD REALLY START THINKING ABOUT WHAT 5G IS FOR YOU TODAY.>>Liz: COOL. SO IT SOUNDS TO ME LIKE THERE IS A LOT THAT 5G CAN DO TO ENHANCE eSPORTS AND GAMING. CAN YOU TALK TO US A LITTLE BIT ABOUT THAT?>>Chrisitan: SURE. I THINK THAT A LOT OF PEOPLE THINK OKAY, I CAN STREAM MY TWITCH STREAM FASTER, HIGHER FIDELITY, AND I WILL BE ABLE TO INTERACT AND SEE THAT HIGH QUALITY. STREAMING, ABSOLUTELY. WHEN YOU THINK ABOUT THE CAPABILITIES, IT’S A FUNDAMENTALLY DIFFERENT NETWORK, RIGHT? WE TALK ABOUT LATENCY. THAT IS THE SPEED OF THE REACTION TIME. SO WE WERE TALKING EARLIER ABOUT HEY, BEFORE I GO INTO THAT ONLINE GAME, I’M GOING TO GO CHECK MY TIME. IF I’VE GOT 200 MILLISECONDS OR HIGHER, MAYBE I WILL JUST SIT BACK. IT’S JUST A GIVEN THAT ON MOBILE IN YOUR HOME, THE PING TIME IS GREAT, AND THAT LATENCY ALLOWS EVERYONE TO COMPETE AT THE HIGHEST LEVEL. NO ONE CAN EVER SAY I WON’T GO INTO THAT ROOM. YOU THINK ABOUT THE ABILITY TO STREAM AT A HIGH BANDWIDTH, WHAT DOES THAT MEAN FOR DEVELOPERS? WE WERE TALKING ABOUT COMPETITION. WHEN YOU LOOK AT THE FOLKS AT E3, THESE ARE THE BEST IN THE WORLD AT BUILDING GENERATIONAL GAMES. YOU WANT TO KEEP PUSHING THE ENVELOPE, MAKING THE NEXT TWITCH, INTERACTIVITY. SO WE THINK THAT GAME DEVELOPERS ARE REALLY THE ONES THAT CAN START USING THESE TOOLS TO GO AND BUILD THESE NEXT EXPERIENCES THAT WEREN’T AVAILABLE BEFORE BECAUSE YOU DIDN’T HAVE THE CAPABILITIES.>>Liz: IS THERE ARE REAL THAT WE CAN WATCH THAT MAYBE DEMONSTRATE SOME OF THIS?>>Chad: WE ARE SUPER EXCITED ABOUT THIS. WHAT WE WANTED TO DO WAS PARTNER WITH AN AMAZING BRAND LIKE THE NFL. BRINGING TO GATHER THE OPPORTUNITY TO USE THESE 5G TOOLS FOR DEVELOPERS TO ACTUALLY PARTICIPATE AND WHAT WE CALL THE VERIZON 5G NFL MOBILE GAMING CHALLENGE. SO WE WANT TO HAVE PEOPLE DEVELOP ON THE NETWORK WITH THE NFL AND VERIZON FIRST SO THAT WE CAN START BUILDING THOSE EXPERIENCES TODAY. SO LET’S TAKE A LOOK AT THAT. ♪ ♪ ♪ ♪>>Liz: ALL RIGHT.>>Chrisitan: SO WHAT THAT MEANS A STARTING TODAY, DEVELOPERS WHO HAVE AN AMAZING GAME IDEA CAN GO TO THE WEBSITE AND SUBMIT THEIR IDEA FOR THE FUTURE OF WHAT A MOBILE GAME CAN BE AN 5G WORLD. SO WHAT DOES THAT MEAN FOR YOU? WE ARE GOING TO GET $400,000 TO TWO COWINNERS TO GO AND DEVELOP THOSE GAMES AND BRING THEM TO LIFE. IN ADDITION, WE WILL GIVE THEM ACCESS — A FEW MORE NECKLACES FOR CHAT, MAYBE? GET THE CODING SKILLS GOING TOO. WE WILL MAKE SURE THAT YOU HAVE ACCESS TO THE NETWORK. GIVE YOU ACCESS TO THE 5G LAB SO THAT YOU CAN WORK WITH US EXPERTS IN GAMING. EXPERTS FROM THE NFL TO BRING THESE TECHNOLOGIES TO LIFE. THE MOST EXCITING PORTS DONE MY PART FOR US IS THAT WE CAN SHOW OFF WHAT THOSE GAMES LOOK LIKE.>>Liz: RIGHT, WHERE IS THE SUPER BOWL BEING HELD? CHAD’S HOMETOWN, SO YOU KNOW YOU’RE GOING TO BE A PART OF IT. RACHEL, THIS IS FOR YOU. OBVIOUSLY, THE NFL IS REALLY LEANING INTO GAMING. HOW COME?>>Rachel: I THINK IT’S A COUPLE REASONS. FIRST OF ALL, MORE AND MORE PEOPLE PLAYING GAMES ACROSS MULTIPLE DEVICES. AND IT’S REALLY IMPORTANT, AS WE LOOK TO BUILD AN AUDIENCE, TO THINK HOW WE CAN REACH A YOUNGER GENERATION. GAMING IS SOMETHING THAT THEY ARE INCREDIBLY ENGAGED WITH. IT ALLOWS US TO PUT OUR BRAND IN FRONT OF THEM.>>Liz: AND YOU HAVE WITNESSED THIS BECAUSE YOU HAVE BEEN IN THIS GAMING SPACE FOR MANY MORE YEARS THEN YOU NEED TO SAY, BUT YOU HAVE BEEN CONQUERING THE SPACE REALLY AT THE FOREFRONT. CHAD AND JOEY IN THE SPACE THAT A LOT OF PEOPLE HAVEN’T, YOU WITNESSED ITS GROWTH. FROM YOUR POV, HOW DO YOU THINK IT’S CHANGED? WHAT IS THE EXCITING PIECE? NOT JUST HOW IT’S GROWN, BUT WHAT MAKES IT SO EXCITING AND VIBRANT NOW?>>Rachel: I SHARE A LOT OF SIMILAR THOUGHTS THAT CHAD SAID EARLIER ABOUT THE ACCESSIBILITY, LIFTING THE STIGMA. I THINK THE BIGGEST PIECES I GAMES HAVE BECOME INCREDIBLY SOCIAL. THEY HERE HAVE BECOME DESTINATIONS. EXCHANGING CONTENT IDEAS, INTERACTION IN THE WAY THAT HISTORICALLY THERE NEVER HAS BEEN. I THINK ANOTHER BIG PIECE OF WHERE GAMES HAVE CHANGED IS THAT GAMERS HAVE CREATED — PUBLISHERS HAVE GIVEN THEM A PLATFORM TO ACTUALLY GO CREATE GAMES WITH THEM IN A WAY THAT HISTORICALLY WE HAVE NOT SEEN. USER GENERATED CONTENT IS SOMETHING THAT IS FUELING A LOT OF HOW GAMES HAVE INVOLVED AND BECOME MORE SOCIAL. THOSE TWO THINGS. IN ADDITION TO THE TECHNOLOGY IT ADVANCEMENTS, WE FULLY EXPECTED THOSE TWO HAVE INCREASED THE ACCESSIBILITY. THE CONCENTRATION PIECE, THOSE ARE THE TWO BIGGEST DRIVERS.>>Liz: BOTH OF THOSE SEEM TO REALLY ENHANCE ENGAGEMENT, WHICH IS WHAT WE ARE LOOKING TO YOU. THE OPPORTUNITY TO CONNECT AND ENGAGE. WE ARE BOOSTING THE SPACE, AND WITHIN THE SPACE, PLAYERS LIKE CHAD AND JOEY ARE MAKING IT POSSIBLE TO ENGAGE WITH OTHERS. BEFORE WE CLOSE THIS WHOLE THING OUT, I’M GOING TO ASK YOU ONE BY ONE. CHAD, YOU’RE GOING TO GO FIRST. WHAT DO YOU THINK THE FUTURE HOLDS FOR GAMING? NOT JUST NOW, BUT WHERE ELSE CAN WE GO?>>Chad: I MEAN, WITH THE WAY TECHNOLOGY IS SO ADVANCED NOW, NOT KNOWING WHAT’S TO COME IS WHAT’S EXCITING. FOR ME. I HAD NO IDEA WHAT WAS GOING TO HAPPEN NEXT, AND I ALWAYS GET THE FINISHED PRODUCT. I’M NOT ON THE INSIDE LIKE THESE TWO. BEING THAT I’M ON THE OUTSIDE LOOKING IN, I JUST CAN’T WAIT TO SEE WAS NEXT. IT IS NEVER THE SAME.>>Liz: VOYBOY?>>Voyboy: YEAH, JUST FROM WHEN I WAS A YOUNGSTER TO NOW, WE HAVE SEEN HOW FAR GAMING AND EASTWARDS AND THE NETWORK AND COMMUNITY AROUND GAMES HAS GROUNDS TO LEVELS THAT WE COULD HAVE NEVER IMAGINED IT WOULD EXIST BACK IN THE DAY. I JUST THINK FROM WHERE WE ARE NOW WITH HOW OPTIMISTIC THE FUTURE LOOKS, HOW MUCH TECHNOLOGY IS ADVANCING, HOW THE GAMES ARE DEVELOPING, THESE LONG-LASTING FRANCHISES COMING IN AND SAYING WE ARE HERE FOR THE LONG RUN, THE NEXT FEW DECADES, WE ARE HERE TO SUPPORT THE GAMES AND THE COMMUNITIES AROUND THEM, I JUST FEEL LIKE THAT IS SUCH A BASELINE PLATFORM. GAMING, YOUTUBE, TWITCH, THE FAN BASES AROUND THEM, THEY HAVE SO MUCH POTENTIAL TO GROW. HONESTLY, I AM JUST EXCITED TO BE A PART OF IT AND SEE WHERE WE CAN GO NEXT. BUT IT’S EXCITING.>>Liz: CHRISTIAN?>>Chrisitan: LOOK, I THINK IT’S ABOUT THE PLAYERS, THE DEVELOPERS, AND IS ABOUT PEOPLE. TECHNOLOGY IS ONLY GREAT IF YOU CAN HELP BRING PEOPLE TOGETHER. WE KNEW FIVE YEARS AGO THAT WE WOULD BE SITTING HERE WITH AN NFL ALL-STAR, GAMING ALL-STAR, TALKING ABOUT THE FUTURE TOGETHER. WE THINK THAT 5G AND ULTRA WIDEBAND STARTS TO CREATE THIS BETWEEN CONSOL, PC, MOBILE. CONNECTING ALL OF THAT TOGETHER. WHAT WE WANT TO DO IS HELP GIVE THOSE TOOLS TO THE COMMUNITY, TO THE PEOPLE. WE KNOW THAT GAMES WILL PUSH THE ENVELOPE MORE THAN ANY OTHER INDUSTRY OUT THERE.>>Liz: RACHEL, WRAP US UP.>>Rachel: TO BUILD ON ALL OF THOSE THINGS, I JUST SEE ENDLESS POSSIBILITIES, RIGHT? WE ARE ON THIS FOREFRONT OF GREAT INFRASTRUCTURE AND TECHNOLOGICAL ADVANCEMENT. CREATORS, PUBLISHERS, TAKING GAMING INTO THE FUTURE. I WOULD SAY THE POSSIBILITIES ARE ENDLESS. AND WE SHOULD BE REALLY EXCITED.>>Liz: IT IS NOT JUST AT THE SKY IS THE LIMIT. THE CLOUD IS IN EVEN THE LIMIT. IS THAT RIGHT? ALL RIGHT, THANK YOU ALL FOR BEING HERE. THANK YOU FOR JOINING US FOR THIS DISCUSSION. I’M REALLY EXCITED FOR ALL OF YOU DEVELOPERS WHO HAVE BEEN ITCHING TO GET YOUR HANDS ON SOME 5G. IF YOU WANT SOME MORE INFORMATION ON THE VERIZON 5G GAMING CHALLENGE, YOU CAN VISIT THE BOOTH, NUMBER 5312 IN THE WEST HALL. AND THE WEBSITE IS Verizon5Glabs.com/NFL. THANK YOU GUYS. A SPEECH TO SEE YOU AT THE SUPER BOWL. ♪ ♪ ♪ ♪ ♪ ♪>>AND NOW, BRINGING YOUR FAVORITE SHOWS TO LIFE, “DEVELOPING NETFLIX ORIGINALS INTO VIDEO GAMES,” PLEASE WELCOME YOUR MODERATOR, LUCY O’BRIEN.>>HELLO EVERYONE. THANK YOU SO MUCH FOR JOINING US THIS AFTERNOON. THIS IS CRAZY, I’M SO HAPPY TO BE HERE. AS NETFLIX PLANS TO DEVELOP ORIGINAL SHOWS AND MOVIES INTO VIDEO GAMES, IT’S WILD. YOU ARE ABOUT TO HEAR THE DETAILED PROCESS OF CREATING GAMING EXPERIENCE IS STILL INFUSED WITH THE SAME AUTHENTICITY, NOSTALGIA, AND LOVE THAT FANS INDOOR FROM THE ORIGINAL SERIES. AND THROUGHOUT THE PANEL, IF YOU HAVE ANY QUESTIONS, FEEL FREE TO SUBMIT YOUR QUESTIONS TO NETFLIX ON TWITTER AND INSTAGRAM AND WE WILL BE PULLING THOSE QUESTIONS AT THE END OF THE PANEL. LET US GET STARTED WITH THE INTRODUCTION OF OUR PANELISTS. PLEASE WELCOME THE CHRIS LEE. ♪ ♪ WE HAVE DAVE POTTINGER, PRESIDENT. PAUL DICHTER, WRITER ON “STRANGER THINGS.” ♪ ♪ AND FINALLY, STEPHANE WISE, DIRECTOR OF DIGITAL AND INTERACTIVE MEDIA AT THE HANSON COMPANY. GUYS, WELCOME, IT IS SUCH A PLEASURE TO HAVE YOU HERE. BEFORE WE GET INTO THE SERIOUS STUFF, WHAT IS BEEN THE HIGHLIGHT OF E3 SO FAR?>>I AM PROBABLY NOT ALONE IN SAYING SEEING KEANU REEVES IN “CYBERPUNK: 2077.”>>I AM GOING TO GO THE OTHER WAY AND TO SAY “LINK.”>>I’M LOOKING FORWARD TO “LEGO “STAR WARS”.”>>GOOD PICKS, GUYS, YOU DID WELL. CHRIS, THIS IS A QUESTION FOR YOU. THIS IS NETFLIX’S FIRST APPEARANCE AT E3, WHAT CAN WE EXPECT FROM NETFLIX AND THE GAMING WORLD?>>BEFORE I ANSWER, I JUST WANT TO SAY THANK YOU TO MY FELLOW PANELISTS, I KNOW YOU ARE SUPER BUSY, THANK YOU FOR MAKING TIME TO SUPPORT US AND ALSO THANK YOU TO JEFF KEELEY AND THE E3 OVERLORDS, HE IS LIKE “THE WIZARD OF OZ” PULLING ALL THE LEVERS AND HE LET US IN. THIS IS A COOL OPPORTUNITY FOR US TO BE AT E3 AND WE REALLY APPRECIATE IT. THE QUESTION, WE’VE BEEN WORKING ON ORIGINAL CONTENT FOR NETFLIX FOR A LONG TIME AND WE’VE SEEN HOW PASSIONATE THAT FANS ARE GETTING ABOUT THE SERIES AND FILMS AND IT’S INCREDIBLE. WHAT WE ARE LOOKING FOR ARE OPPORTUNITIES TO EXTEND THESE SHOWS AND THESE FILMS INTO OTHER MEDIUMS. AND TELL ME IT WAS REALLY OBVIOUS TO TRY TO DO THAT IN VIDEO GAMES. SO THE IDEA IS WE WOULD TAKE OUR ORIGINAL SERIES AND FILMS AND FIND A GAME DEVELOPER FROM THE INDUSTRY THAT’S JUST AS PASSIONATE ABOUT THAT CONTENT AND IT WORKED CLOSELY TOGETHER WITH THEM TO BRING THESE THINGS IN AN AUTHENTIC WAY TO GAMERS. THAT’S THE IDEA.>>HOW DID IT ALL GET STARTED?>>ACTUALLY IT’S AN INTERESTING STORY. SHORTLY AFTER SEASON ONE OF “STRANGER THINGS,” WE REALIZED, THIS IS A PHENOMENON. AND IT WAS OUR FIRST ATTEMPT AT DOING CONSUMER PRODUCTS AND MERCHANDISE. WE HAD NEVER DONE ANYTHING LIKE THAT BEFORE. SO PART OF THE PROCESS WAS BRINGING THEM INTO A ROOM, SHOWED THEM SOME FUNKO POPS, COMIC BOOKS, T-SHIRTS WE WERE EXCITED ABOUT. AT THE END OF THE MEETING I LOOKED ACROSS THE TABLE HOPING EVERYONE WAS IMPRESSED WITH WHAT WE WERE DOING, I WAS ON THE MARKETING TEAM AT THE TIME, I SPENT MOST OF MY CAREER IN GAMING BUT I WAS ON THE MARKETING TEAM AT NETFLIX AND I ASKED, IS THERE ANYTHING WE ARE NOT DOING THAT WOULD BE COOL? AND THEY ONLY SAID ONE THING, THEY LOOKED AT ME, “WE WOULD LOVE A VIDEO GAME.” IT WAS LIKE MUSIC TO MY EARS, THEY COULDN’T HAVE SAID ANYTHING MORE INTERESTING. NO JOKE, ABOUT A MONTH BEFORE THAT, DAVE POTTINGER, WHO IS SITTING HERE, HAD SENT ME AN EMAIL. NO EXAGGERATION, HE WAS LIKE “I WOULD DO ANYTHING TO MAKE “STRANGER THINGS” VIDEO GAME. I CALLED HIM BACK, AND THE REST IS HISTORY.>>YOU ARE LEAVING OUT ALL THE BAGGING.>>SUBTLE, I LIKE IT. LET’S START DIVING INTO SOME OF THE GAMES THEMSELVES, WE HAVE “STRANGER THINGS 3,” THE GAME. WE WILL GET INTO THE NITTY-GRITTY OF A THAT LITTLE BIT LATER. AS PART OF YESTERDAY’S NINTENDO DIRECT NETFLIX ANNOUNCEMENT, “DARK CRYSTAL: AGE OF RESISTANCE TACTICS.” LET’S TAKE A LOOK AT THIS. ♪ ♪>>OVER SLEPT TOO LONG, FAR TOO LONG! SEEING YOUR STORY, WHAT HAS BECOME?>>NO, WHAT HAVE THEY DONE?>>WE BOTH TAKES, DARKNESS SPREADS. BUT FROM THIS DARK, LIGHT. BRIGHTER THAN THE THREE SONS, THEY SPARK TO LIFE! HEROES, STRONG AND BRAVE. STRENGTH AND BRAVERY ALONE WILL NOT SAVE THEM, UNLOCK YOUR TRUE POTENTIAL, UNITE AS ONE! TO GATHER, CAN YOU DEFEAT WHAT IS TO COME? YOU GOING TO NEED ALL THE HELP THEY CAN GET. ♪ ♪>>THE DARK CRYSTAL IS ONE OF MY FAVORITE FANTASY MOVIES OF ALL TIME, I THOUGHT WHEN I WAS A LITTLE KID SEVERAL TIMES IN THE THEATER. I THOROUGHLY INFORMED HOW I THINK ABOUT FANTASY. HAVING THE CHANCE TO WORK ON IS ONE OF THOSE BUCKET LIST ITEMS TO HAVE A CHANCE TO BE INVOLVED WITH THE FRANCHISE THAT’S GOT AS MUCH HISTORY AS “DARK CRYSTAL” “>>”DARK CRYSTAL” CAME OUT WHEN I WAS ABOUT SIX YEARS OLD, COULDN’T BE A MORE FORMATIVE AGE TO SEE A MOVIE THAT EPIC ADD DARK, YEAH. IT WAS KIND OF A MIND-BLOWING EXPERIENCE.>>ONE OF THE MOST INTERESTING THINGS ABOUT “DARK CRYSTAL” IS HOW MUCH LORE AND HOW MUCH INFORMATION THERE IS ABOUT THE WORLD. HONESTLY, EVEN MORE THAN WHEN WE STARTED THE PROJECT. WE GOT ALL THE BOOKS AND WE WATCHED THE MOVIE INDIVIDUALLY AS AND AS OUR GROUP AND MADE NOTES. IT WAS FANTASTIC TO WORK WITH THE HANSEN COMPANY AND ALL THE PEOPLE THERE THAT HAVE ALL THIS INFORMATION TO SHARE ABOUT OUR WORLD AND — IT’LL BE REALLY GREAT TO SEE THE FAN REACTION WHEN “AGE OF RESISTANCE” COMES OUT AND OUR HOPE IS THAT WE CAN TAKE OUT A LITTLE BIT FARTHER AND SHOW OFF SOME OTHER ASPECTS OF THE WORLD TO THE FANS WHEN THE GAME COMES OUT.>>WE DECIDED TO ADAPT “AGE OF RESISTANCE” AS A TACTICAL RPG BECAUSE WE WANT YOU AS THE PLAYER TO BE ABLE TO GO IN WITH THESE CHARACTERS YOU’VE BUILT UP OVER THE COURSE OF A GAME, YOU WORK WITH THEM, HOW YOU DEPLOY THEM, GIVES YOU A STRONG ATTACHMENT TO THESE CHARACTERS. THE PLAYERS CONTROL HOW THOSE INTERACTIONS PLAY OUT. TACTICS GAMES ARE GREAT AT DELIVERING THAT BECAUSE AS YOU GO THROUGH THE COURSE OF THE GAME, YOU ARE UPGRADING BUT EVERY LEVEL IS ASKING YOU THESE INTERESTING NEW DISCRETE QUESTIONS, THE PREVIOUS MAPS, THE PREVIOUS FIGHTS HAD AN TO YOU. YOU MUST USE YOUR ATTACHMENT TO UNDERSTANDING HOW THESE CHARACTERS WORK.>>MY FAVORITE MOMENT SO FAR OF WORKING ON THE GAME WAS WHEN I SAW THE CHAMBER AND A LEVEL, I WAS SO EXCITED. I REALIZED, WOW, WE GET TO WORK WITH THESE CHARACTERS, THIS IS AWESOME.>>FOR US, THIS PROJECT IS REALLY A BIG COMBINATION OF SEVERAL LOVES, OUR LOVE OF TACTICAL STRATEGY GAMES GOING ALL THE WAY BACK TO FINAL FANTASY TACTICS AND BRINGING THAT FORWARD TO OUR MODERN AUDIENCE AND SHOWING THEM HOW AWESOME THAT KIND OF GAME CAN B BE. THAT BY ITSELF WOULD BE A FANTASTIC PROJECT. ON TOP OF IT WE GET TO ADD ON THIS AWESOME STORY BASED WORLD THAT WE’VE ALL LOVED FROM WHEN WE WERE LITTLE. AND THE CHANCE TO COMBINE THOSE THINGS AND EXPAND UPON THEM AND SHOW PEOPLE SOME OF THE ELEMENTS OF THE WORLD THEY MAY NOT KNOW ABOUT IS PRETTY FANTASTIC.>>EVERY CHILD OF THE ’80s IS CRYING RIGHT NOW, SERIOUSLY. TELL US A LITTLE BIT MORE ABOUT HOW YOU ARE TRANSLATING THESE MASSIVE HIT SERIES AND FILMS INTO VIDEO GAMES.>>THAT DOCUMENTARY, IT’S ABOUT DOING THINGS THAT WE LOVE. WE STARTED OUT DOING GAMES WE LOVE, WE DIDN’T THINK WE WERE GOING TO DO A LOT OF THIRD-PARTY STUFF BUT IT TURNS OUT WE ARE GOOD AT IT AND I THINK IT’S BECAUSE WE PICK THE PROJECTS WE LOVE IT SO MUCH OF THE THINGS WE MAKE. REQUIRE SOMEBODY TO WORK WITH THE CONTENT CREATORS. IT’S IMPORTANT TO EMBRACE IT AND LOVE IT AS MUCH AS SOMETHING YOU’VE MADE, WE HAVE ARTISTS WATCHING THE MOVIE ON A LOOP EVERY SINGLE DAY TO GET EVERY DETAIL RIGHT, OUR DESIGNERS WATCHED THE SHOW COUNTLESS TIME TIMES, THE LITTLE DETAIL, ARMING COLLECTIBLE IN THE GAME IS UNKNOWN, AND THERE’S TEN PEOPLE THAT GET THAT BUT THOSE TEN PEOPLE LOVE IT AND WE LOVE GIVING THAT TO THEM. IT’S IMPORTANT TO DEFINE THE WAY YOU CAN CONNECT. I THINK IT’S ALSO IMPORTANT FOR US TO WORK WITH GOOD PARTNERS, PARTNERS THAT WANT US TO MAKE THE GAMES. NETFLIX, HANSEN COMPANY, THEY’VE ALL BEEN FANTASTIC ABOUT LETTING US COME PLAY IN THAT WORLD. THE PEOPLE WHO’VE CREATED IT HAVE TO WANT THE GAME TO BE MADE. AND THEY’VE HELPED US OUT TREMENDOUSLY.>>STEPHANIE, “DARK CRYSTAL,” WHAT’S IT BEEN LIKE SEEING THAT TRANSLATED INTO A VIDEO GAME?>>IT’S REALLY BEEN GREAT. YOU KNOW, TO HAVE A LEGACY PROPERLY LIKE “DARK CRYSTAL” AT THE GYM HENSON COMPANY AND HAVING A NEW SHOW COME OUT AND A VIDEO GAME HAS BEEN FANTASTIC. EVERYBODY, WE ARE ALL HUGE FANS OF THE PROPERTY AT THE HENSON COMPANY AND SEEING IT HAVE A VIDEO GAME GETTING INTO MORE PLACES THAN JUST ON THE FILM AND THE TV IS FANTASTIC, WE ARE VERY EXCITED ABOUT IT.>>AND PAUL, “STRANGER THINGS”?>>ALSO VERY EXCITING, I’VE BEEN WRITING ON THE SHOW SINCE THE BEGINNING AND A COUPLE YEARS AGO I WAS NOMINATED TO BE THE LIAISON BETWEEN THE WRITERS ROOM AND NETFLIX. WITH SOME OF THESE OTHER PROPERTIES AND STORIES. SO I’VE GOTTEN TO READ AND FEEDBACK ON, COMIC BOOKS AND NOVELS AND NOW THIS VIDEO GAME. AND A VIDEO GAME IS EXTRA EXCITING FOR A COUPLE REASONS. ONE IS THAT WE ARE ALL GAMERS, OURSELVES IN THE WRITERS ROOM. WHEN WE TALK ABOUT INFLUENCES ON THE STORY, WE ARE NOT TALKING ABOUT “”GHOSTBUSTERS”” OR “ALIENS,” WE ARE TALKING ABOUT DARK SOULS, RESIDENT EVIL, SILENT HILL, THE LAST OF US. AND THE CHARACTERS IN OUR SHOW ARE GAMERS. THEY GO TO THE ARCADE, THEY — WELL DESPERATELY WANTS AN ATARI FOR CHRISTMAS IN SEASON ONE AND I THINK A LOT OF FANS OF THE SHOW ARE GAMERS AS WELL, IT FEELS REALLY EXCITING TO SEE THESE THREE GENERATIONS, FROM THE ARCADE GENERATION TO MINE, 8-16 BIT GENERATION TO THE KIDS TODAY ALL GET THEIR HANDS ON THE “STRANGER THINGS” VIDEO GAME, IT’S AWESOME.>>IT ALSO MAKES IT, YOU HAVE TO BE SUPER CREDIBLE AND AUTHENTIC WHEN YOU TALK TO THESE FOLKS, THEY ARE ACTUALLY GAMERS SO THERE’S NO FAKING IT, USING JARGON. IT KEEPS US ON OUR TOES, FOR SURE.>>DO YOU KNOW WHAT THEY’RE PLAYING RIGHT NOW?>>OH GOSH, THE GAME AWARDS, WE WERE BACKSTAGE, TALKING ABOUT THAT. I WAS FEELING A LITTLE LIKE — I NEED TO PLAY MORE GAMES. THESE GUYS HAVE PLAYED EVERYTHING. BUT THEY WERE TALKING ABOUT A VR GAME, ASKED ASTROBOT . “RED DEAD REDEMPTION” HAS COME UP. THEY ARE HARD-CORE.>>DAVE, WHAT IS THE BIGGEST CHALLENGE WORKING ON THESE NAMES FOR NETFLIX?>>I THINK THE DIFFERENT CHALLENGE, “STRANGER THINGS” WE DID IN A MOBILE GAME ORIGINALLY, THIS IS THE SECOND GAME AND ITS — WE PROBABLY UNDERESTIMATED THE AMOUNT OF WORK AND EXTRA THINGS WE TOOK ON MAKING IT OFFICIAL GAME FOR SEASON THREE, TURNS OUT IT’S REALLY HARD TO LAND ALL THESE VERSIONS OF THE GAME ON ONE DAY ON THE MOST SECRET PROJECT THAT HAS EVER BEEN CONCEIVED ON THE PLANET. WE HAVE PAPER COVERING OUR OFFICE WINDOWS, NOBODY’S ALLOWED INTO OUR OFFICE, FIVE NDA’S, TO HAVE A CONTRACTOR WORK ON THE PROJECT. THAT LEVEL OF SECRECY, WE ARE REALLY USE TO, WE ARE USED TO GETTING A GAME TO BETA AND HAVING ANYBODY WE CAN COME AND PLAY IT, THAT’S NOT POSSIBLE ON THIS PROJECT. SO WE ACTUALLY I THINK THAT SOMETHING SMART ORIGINALLY AND TOOK SOME STUFF AWAY FROM THE GAME AND DECIDED WE WERE GOING TO BUILD A FAKE DEMO, THE REAL ARTISTS, NOTHING SPOILER YOU, WE BUILT THIS DEMO AND IT WAS A CHANCE FOR US TO DEMONSTRATE THE GAMEPLAY MECHANICS AND HOW THE GAME PLAYED BUT NOT GIVE AWAY ANYTHING FOR SEASON THREE. WE’D ACTUALLY PLANNED TODAY VIEW THAT DEMO HERE AT E3 AND OF COURSE WE GOT THE OPPORTUNITY WITH NINTENDO WHICH WAS AWESOME EXCEPT WE DIDN’T HAVE ANYTHING TO DO NOW SO THE TEAM ACTUALLY JUST THIS MORNING FINISHED A SECOND FAKE DEMO FOR THE GAME THAT WILL BE COMING OUT AND PEOPLE CAN PLAY THAT. IT’S KIND OF FUN TO TELL THAT STORY. IT’S A LOT OF EXTRA WORK TO DO, THE TEAM IS DONE A GREAT JOB BUT I THINK JUST FOR US, THE STRESS OF NOT BEING THE ONE TO SPOIL THE PARTY AND LEAK THE GAME. NOW THAT THE GAME HAS COME A LONG IT’S BEEN ITERATED AND WE ARE REALLY HAPPY WITH THAT. WHEN JULY 5TH COMES AROUND AND WE RELEASED FOR A GAME WE ARE GOING TO BE PRETTY HAPPY. NOT AS HAPPY AS THAT OF HER ANDE FOLKS WITH THE SHOW BUT WE ARE PROUD OF THAT. AND THAT CHALLENGE WITH “DARK CRYSTAL” IS LIVING UP TO 30 PLUS YEARS OF FANDOM AND THE EXPECTATIONS THAT COMES WITH. IT’S A DIFFERENT LEVEL OF STRES STRESS. I THINK BEING TRUE FANS OF THE IP AND, FUNNY STORY THERE, OUR CONCEPT ARTIST, LIVES IN CANADA, WORKS REMOTELY. HAVEN’T GOTTEN HIM OUT OF CANADA FOR FIVE YEARS EXCEPT TO COME DOWN AND VISIT THE HENSON COMPANY AND GO TO THE CREATURE WORKSHOP. I DIDN’T HAVE TO ASK TWICE. AND THAT EXCITEMENT, THAT PASSION FOR WORKING WITH SOMETHING PEOPLE HAVE LOVED FOR THAT LONG I THINK MAKES IT EASY BUT IT’S A LOT TO LIVE UP TO.>>I UNDERSTAND YOU’VE ALSO PREPARED FOR US AND GAMEPLAY FOOTAGE AND EXPANDED CONTENT, SO LET’S TAKE A LOOK.>>THIS IS FROM “STRANGER THINGS,” THIS IS THE TOWN OF HAWKINS, PRESENTED IN ALL THE NEW GRAPHICS GLORY. WE’VE GOT MIKE AND LUCAS DOWN THE STREET THERE. ONE OF THE BIG THINGS THAT’S IMPORTANT TO US AND TO NETFLIX WITH BOTH OF THESE GAMES IS TO DO WHAT WE CALL SEASON PLUS PLUS, GIVING PEOPLE THE CONTENT OF THE SHOW BUT ALSO GIVING THEM JUST AS MUCH, IF NOT MORE CONTENT IN THE GAME BEYOND THE SHOW. WE DON’T WANT PEOPLE TO PLAY THAT GAME AND FEEL LIKE THERE ISN’T ANYTHING NEW TO DISCOVER. THIS IS A LABOR OF LOVE, SOMETHING FOR THE FANS TO COME IN AND EXPERIENCE WHAT THE WORLD OF HAWKINS IS LIKE. THIS IS A SIDE QUEST IN THE GAME, WE’VE HAD TO DO A FEW CUTS HERE AND THERE TO AVOID SPOILER AND, SWITCHED CO-OP MODE, SPLIT SCREEN EXPERIENCE, LOCAL COUCH CO-OP GAME, DROP IN AND OUT VERY EASILY IN THIS PARTICULAR SIDE QUEST, THE OWNER OF THE FLOWER SHOP IS SOMEHOW, I CAN’T EXPLAIN HOW YET, LOCKED INSIDE THE BATHROOM AND WE NEED TO GO GET HER OUT. BUT SHE’S HAD THIS TENSE RELATIONSHIP WITH HER SISTER SO THESE NOTES FOR HOW TO FIND THE KEY ARE HIDDEN THROUGHOUT THE LEVEL. AS YOU GO THROUGH THIS, ONE OF THE THINGS WE’VE BEEN TRYING TO DO IS MARRY THE CONCEPT OF THE EXTRA CONTENT WITH SOMETHING THAT FEELS APPROPRIATE FOR THE SHOW. HERE WE’VE SWITCHED CHARACTERS TO DO THIS HACKING MINIGAME THAT OPENS THAT DOOR. THERE’S A LITTLE BIT OF CO-OP THERE, STAND ON THOSE PLATES TO OPEN THE DOOR AND NOW WE ARE BACK INTO THE CREEPY “STRANGER THINGS” MODE, GOING INTO THIS DARK ROOM, YOU SEE THE AWESOME HAIR SPRAY ATTACK, MY PERSONAL FAVORITE ATTACK AND THE WHOLE GAME, WHEN HE SPRAYS LUCAS BECAUSE THEY SCARE HIM FROM BEHIND. THAT’S ONE OF THE FUN PARTS OF TAKING SOMETHING SO SERIOUS AND TURNING IT INTO A GAME AS WE GET A LATCH ON TO SOME OF THOSE LITTLE MOMENTS OF LEVITY AND TURNED INTO THE BIG MECHANICS. IT’S FUN, LIKE THE GNOME THING EARLIER IN THE HAIR SPRAY, TO GET TO GO TAKE THE IP AND MAKE A GAME AND HAVE A LITTLE BIT OF A DIFFERENT TAKE ON HOW THINGS WORK. THEY FOUND THAT NOTES NOW TO REMIND THE PERSON IN THE BATHROOM THAT SHE HID THE KEY SOMEPLACE ELSE BACK WHEN SHE WAS MAKING OUT WITH A FOREIGN EXCHANGE STUDENT LAST YEAR, THEY ARE IN A DIFFERENT AREA OF THE TOWN OF THE SHOP, THEY ARE GOING TO LET HER OUT HERE. SHE’S GOING TO ACTUALLY REWARD THEM WITH WHAT WE WILL CALL A TRINKET, THAT’S PART OF OUR BIG SYSTEM IN THE GAME, THE HUGE CAST OF 12 CHARACTERS YOU CAN SWITCH BETWEEN AT ANY POINT IN THE GAME AND HAVE THIS CRAFTING BASED TRINKET SYSTEM TO BUFF UP THE PARTY. HERE’S OUR PARTY SCREEN WITH THE SILHOUETTES OF ALL THE CHARACTERS YOU HAVE IT UNLOCKED YET, JUST A QUICK THAT TRINKET WHICH GIVES A BONUS TO THE WHOLE PARTY. NOW THEY ARE GOING TO GO USE THAT BONUS TO ENGAGE IN ARE UBIQUITOUS, INEXPLICABLY ROAMING AROUND HAWKINS AND ENJOY GETTING BEAT UP BY TEENAGERS. WE’VE SEEN MIKE’S SPECIAL ABILITY THERE IS A TAUNT, HE CAN YELL SOME AWESOME 80 SPRAYS AND EVERYBODY COMES TO ATTACK HIM AND THEY GET A LITTLE BIT OF A COMBAT D BUFF SO THE CO-OP CHARACTER CAN COME IN AND DO SOME EXTRA DAMAGE.>>I FEEL LIKE WE SHOULD START A BAND CALLED “UBIQUITOUS THUGS,” I REALLY LIKE THAT. YOU BEEN LIAISING WITH THIS THESE GUYS ON THIS GAME, CAN YOU TELL ME WHAT THAT LOOKS LIKE ON A PRACTICAL LEVEL?>>FIRST OF ALL, I KNOW NETFLIX WORKS CLOSELY TO MAKE SURE THAT YOUR COMPANY GOT ALL THE ASSETS THEY NEEDED AND EVERYTHING FROM THE SCRIPTS TO MAPS AND BLUEPRINTS AND 3D PHOTOS, REALLY ACCURATE AND AUTHENTIC. AND ON BEHALF OF THE WRITERS ROOM, I TOOK A LOOK AT STORY IDEAS AS THEY WERE COMING IN FOR SIDE QUESTS TO MAKE SURE CHARACTERS WERE — THE DIALOGUE FELT AUTHENTIC AND EVERYTHING WAS IN LINE TOTALLY WITH THE SHOW. I THINK WE WORK REALLY HARD TO MAKE SURE THAT THEY HAVE TOTAL CREATIVE FREEDOM TO TELL THESE PLUS PLUS STORIES WILL KEEPING IT IN LINE WITH THE UNIVERSE AND MYTHOLOGY AND THE CHARACTERS ON THE SHOW.>>IT’S BEEN A GREAT RELATIONSHIP, ONE OF THE FIRST HALF’S WE HAD WAS TO GAMMA PHI THE SCRIPT OF THE SEASON, WE DID THAT, PUT TOGETHER, PAGES OF QUESTS AND WE REVIEWED THEM WITH PAUL, SOME POINTERS, IT WILL BE BETTER IF WE TWEAK THIS, WORKING FOR US THE WHOLE PROJECT AND A COUPLE WEEKS AGO DID A SCRIPT REVIEW FOR US ON OUR FINAL DIALOGUE TO MAKE IT FEEL — A FEW TOO MANY PREPOSITIONS AND THINGS LIKE THAT. SHE TALKS IN A VERY PARTICULAR MANNER. IT’S BEEN REALLY VERY MUCH A COLLABORATIVE EFFORT I THINK ALL THE WAY THROUGH.>>STEPHANIE, WHAT ABOUT YOU?>>IT’S BEEN GREAT WORKING WITH BOTH NETFLIX AND — WE’VE HAD THEM GO TO THE GYM HENSON CREATURE SHOP SO THE TEAM COULD ACTUALLY SEE THE PUPPETS AND EVERYTHING, SO THEY COULD TAKE PICTURES AND SEE THE MODELS AND WE HAD LISA HENSON COME IN AND MEET WITH THE TEAM, THESE ARE HOW THEY WOULD ACTUALLY LOOK AND THESE ARE THE TYPES OF THINGS YOU NEED TO MAKE SURE YOU ARE BRINGING TO THE GAME THAT MAKE SURE IT STAYS TRUE TO BOTH THE SERIES AND THE FILM. WE ARE WORKING IN TANDEM, WE’VE GIVEN THEM A LOT OF ASSETS AND WE ARE STILL GIVING THEM MORE AS WE ARE WORKING WITH NETFLIX TO FINALIZE THE SHOW. ANYTHING THEY’VE REQUESTED, WE ARE TRYING TO GET THEM SO WE MAKE SURE THE GAME LOOKS AND FEELS LIKE THE SHOW IN THE FILM.>>CHRIS, HOW IS NETFLIX SPECIFICALLY INVOLVED?>>THE MARKETING ISSUE TO PUT THE TRAILER TOGETHER IS SUCH COLLABORATIVE EFFORT. WE ALSO WOULD A COMPANY THAT GAME DEVELOPERS ON TO SET AT TIMES, SO THEY FILMED “DARK CRYSTAL” IN LONDON AND WE BROUGHT THE GAME DEVELOPERS OUT THERE TO SEE AT SCALE THIS MASSIVE PRODUCTION AND IT’S KIND OF A MOMENT IN TIME BECAUSE ONCE IT’S GONE IT’S GONE FOREVER. SO HAVING THE OPPORTUNITY AND THE ACCESS FROM OUR PARTNERS IS DEFINITELY HELPING TO KEEP THAT GAME ON AN AUTHENTIC TRACK RIGHT FROM THE START. YEAH, WE ARE TRYING TO CREATE THIS MAGIC BETWEEN THE GAME STUDIO AND THE CONTENT CREATORS. WE SPEND A LOT OF TIME UP FRONT, SITTING DOWN WITH CONTENT CREATORS TALKING ABOUT — WE WOULD LIKE TO MAKE A GAME, WHAT TYPE OF GENRES MAKE SENSE FOR THIS UNIVERSE, WHAT ELEMENTS DO WE NEED TO DRAW OUT AND HOW CAN WE POSITION IT SO IT FEELS RIGH RIGHT? THERE WAS AN AFTERNOON WHERE I INVITED PAUL OVER, WHAT ABOUT HORROR GAMES, IS THAT TOO SCARY, IS THAT TOO FAR? WE SAT THERE FOR HOURS PLAYING HORROR GAMES TO KIND OF FEEL LIKE — IS THIS WHERE IT FIT IN THAT WORLD? I KNOW, MY JOB IS REALLY HARD. GET SOME PERKS. NOW, AND THEN AFTER THAT, ON THE OTHER SIDE OF IT WE SIT DOWN WITH THE GAME DEVELOPMENT STUDIO AND — WE PARTNER WITH PEOPLE WE THINK ARE REALLY TALENTED AND CAN DO AMAZING WORK SO OUR GOAL ISN’T TO BOX THEM IN AND SAY “THE GAME HAS GOT TO LOOK LIKE THIS,” IS TO SAY WE ARE WORKING WITH YOU BECAUSE OF WHAT YOU CAN DO, LOOKING AT THE SOURCE MATERIAL, HOW DO I BRING THIS TO LIFE IN THE RIGHT WAY? IT’S — THERE’S A LOT OF LITTLE THINGS, YOU GOT TO GET THEM RIGHT, SO THERE’S NEVER A MOMENT YOU JUST STEP BACK AND LET IT GO. BUT IT’S JUST BEING THERE TO HELP REINFORCE THAT AUTHENTICITY, LOOK AT THINGS, MYSELF AND MY TEAM COME FROM THE GAME INDUSTRY SO WE ALSO THINK OF IT AS NO TASK IS TOO SMALL, IF THERE IS A BUG, ENTER BUGS IN THE BUG TRACKER. THERE WAS A CASE RECENTLY WHERE I THINK FANS KIND OF HATE IT WHEN THE CHARACTERS FROM A FILM OR A SERIES DON’T LOOK LIKE THEMSELVES WHEN THEY GET TRANSLATED TO THE GAMES.>>THAT’S BEEN A BIT OF A THEME AT THIS YEAR’S E3.>>THERE WAS A THING ABOUT THAT SO THERE WAS A CASE RECENTLY WHERE WITH ELEVEN, WE WANTED TO GET HER RIGHT, WE WENT 16 ROUNDS BACK AND FORTH. IT WAS GOOD, THOUGH. I THINK WE WERE ALL REALLY HAPPY WITH WHERE IT LANDED.>>DAVE, IT WAS TOUCHED ON IN THE EARLIER VIDEO BUT CAN YOU SPEAK MORE TO WHY YOU CHOSE TO ADAPT “DARK CRYSTAL” AS A TACTICAL STRATEGY GAME?>>IT FELT RIGHT IMMEDIATELY. THE ORIGINAL IDEA CAME FROM OUR SENIOR CONCEPT ARTIST AND IF THERE’S ANYBODY WHO — IT’S HIM. THE WORLD IS SO RICH AND THERE’S SO MANY PIECES OF THAT, THAT MOST ARDENT FANS DON’T EVEN KNOW ABOUT, SO MANY CREATURES WE CAN USE AND IT WAS A GREAT MARRIAGE BETWEEN THE FRANCHISE AND WHAT THE WORLD HAD AND THE TYPE OF GAMEPLAY THAT BACK IN THE OLD DAYS, WE WERE KNOWN FOR, A GOOD CHUNK OF PEOPLE WHO WORKED ON “AGE OF EMPIRE” BACK IN THE DAY AND WE BUILT THAT FRANCHISE, STRATEGIES KIND OF IN OUR BLOOD WHETHER WE WANTED TO BE OR NOT. EVERY GAME WE MAKE IS A LOT OF DEPTH TO IT. IT’S A GREAT MARRIAGE BETWEEN THOSE THINGS.>>WE’VE ALSO GOT BRUCE SHELLEY WHO IF I CAN MENTION IS LIKE A GOD AMONG GAME DESIGNERS. AND I THINK THAT’S REALLY IN HIS WHEELHOUSE.>>YEAH, BRUCE IS IN THE HALL OF FAME, HE TAUGHT ME THE INDUSTRY WHEN I JOINED THE STUDIO. FOR SOME REASON MICROSOFT SENT US OUT ON THE ROAD TOGETHER TO TALK ABOUT THE GAME AND BRUCE TOLD ME NOT TO SWEAR AS MUCH BUT MAYBE THAT DIDN’T TAKE. HE MENTORS A LOT OF OUR TEAM NOW AND IT JUST FELT LIKE A GREAT RETURN TO WHAT WE KNOW HOW TO D DO. IN TURN THEN SERVICE THE IP REALLY WELL, MAKE A GAME THAT IS RICH AND DEEP IN TERMS OF GAMEPLAY.>>STEPHANIE, YOU ARE ALL LONG TIME “DARK CRYSTAL” FAN, WHAT ARE YOU MOST EXCITED ABOUT WITH THIS GAME?>>I WAS TEN WHEN “DARK CRYSTAL” CAME OUT, THE ONE LINE THAT KIND OF STANDS OUT IS WHEN SHE BRINGS OUT HER WINGS AND SAYS “YOUR WINGS? AND SHE SAYS “YES, I’M A GIRL” AND FLIES. THAT IS ONE OF THE THINGS I’M LOOKING FORWARD TO, BEING ABLE TO UTILIZE THOSE WINGS PERMISSIONS AND OTHER KIND OF COMBAT. AND JUST TO KIND OF TAG ON TO WHAT DAVE WAS SAYING ABOUT THE WORLD OF THRA, IT IS SO VAST AND RICH AND THERE’S SO MANY CREATURES THAT WERE IN SO MANY OF THE DIFFERENT CREATION MYTH BOOKS END UP DOING THAT YOU ONLY KIND OF TOUCHED UPON IN THE FILM AND IN THE “AGE OF RESISTANCE” SHOW THAT WE ARE ABLE TO SHOWCASE IN THE GAME AND REALLY GET TO FIND OUT MORE ABOUT THEM AND WHAT THEY DO. THE SAME THING WITH — THERE’S SEVEN DIFFERENT CLANS OF GELFLINGS.>>THERE IS SO MUCH ACTION THROUGHOUT THE SEASON THAT I THINK SEEING THAT TRANSLATE INTO THE GAME IS A VERY NATURAL TRANSITION.>>PAUL, WHAT ABOUT YOU WITH “STRANGER THINGS”? YOU ARE VERY CLOSE TO THE PROJECT.>>I’M DEFINITELY EXCITED TO PLAY ALL THESE PLAYABLE CHARACTERS FROM THE SHOW, EXPLORE HAWKINS INSIDE THE GAME BUT SPEAKING PERSONALLY, COUCH CO-OP IS — THAT’S MY WHOLE VIDEO GAME, IT WAS SITTING IN FRONT OF THE COUCH WITH MY FRIENDS PASSING THE CONTROLLER BACK AND FORTH OR EACH WITH A CONTROLLER WHEN WE WERE FANCY. IT FEELS LIKE SUCH A PERFECT FIT FOR THIS SHOW TO GET TO BE WITH THEIR FRIENDS AND PLAY THROUGH THIS GAME TOGETHER.>>ABSOLUTELY. DAVE, I’M SURE FANS ARE WONDERING, WHAT CHARACTERS FROM “STRANGER THINGS” THEY BE ABLE TO PLAY IN THE GAME, IS THERE ANYTHING YOU CAN SHARE?>>THERE ARE TWO PRO CHARACTERS CAN TALK ABOUT TODAY.>>ROLL THE THING.>>THAT’S MAX, WE WANTED TO PLAY TO HER ATHLETICISM FROM SEASON TWO. SHE’S GOT THIS COOL KARATE KICK. SHE HAS THIS REALLY AWESOME SECONDARY ABILITY, SPECIAL POWER CALLED MEDIC THAT SHE TOSSES OUT TO HEAL THE PARTY. THE GAME IS A NICE WAY FOR YOU TO TRIGGER THAT WHEN YOU’RE PLAYING THE OTHER CHARACTERS. THERE’S A LOT OF COOL COMBOS YOU CAN GET OUT OF THAT, WHEN YOU PLAY AS MAX AS A SECOND CHARACTER, YOU DON’T WORRY ABOUT TAKING AS MUCH DAMAGE. EVERY CHARACTER HAS SPECIAL TRINKETS AND HERS IS HOT FOOT, SHE ADDS FIRE DAMAGE TO HER KIC KICK. PERHAPS NOT EXACTLY CANNON FOR THE SHOW BUT IT MAKES THE GAME A LOT MORE FUN. A LITTLE WAY WE CAN THINK WHAT’S IN THE SHOW AND EXTENDED IN A FUN WAY, IT HELPS, THE OLD-SCHOOL GRAPHIC STYLE, WE CAN TAKE A FEW MORE LIBERTIES THAT WOULDN’T BE REALISTICALLY RENDERED. IT HELPS TO KIND OF LIGHT IN THE NATURE THE GAME.>>LET’S CHECK OUT THE SECOND CHARACTER.>>EVERYBODY WANTS TO KNOW ABOUT ELEVEN, FUNNY SIDE STORY THERE, CHRIS MENTIONED VISITING THE SET WHEN WE WENT OUT TO THE “STRANGER THINGS” SET, WE GOT ALL THIS GREAT REFERENCE MATERIAL FROM NETFLIX INTO THE PRODUCTION OF THE SHOW, ALL THE HEAD SHOTS OF THE CHARACTERS, OUR GAME IS A LOT OF LOOKING AT THE FLOOR. SO WE WENT OUT TO THE SET TO TAKE PICTURES AND WE RAN INTO MILLIE AND SHE CHASTISED US PRETTY HARD FOR HOW SHE WAS PORTRAYED IN THE FIRST GAME.>>WHAT DID SHE SAY?>>SHE — IF YOU PLAYED THE FIRST GAME, YOU HAVE TO FINISH THE WHOLE FIRST GAME AND YOU UNLOCK ELEVEN AS A SPECIAL CHARACTER. AT THE TIME, ELEVEN WAS WHEREABOUTS UNKNOWN SO WE HAD TO NOT SPOIL SEASON TUBE SO THAT’S WHAT HOW WE HAD TO DO IT. THE QUESTIONS WE GET ABOUT THE GAME, THEY ALL START WITH ELEVEN’S POWERS.>>THE SURPRISING THING WAS SHE HAD PLAYED THE ENTIRE GAME WHICH WAS PRETTY COOL, SHE WAS ALSO VERY GRATEFUL AND SHE HAD A LOT OF FUN WITH IT. I WAS SURPRISED TO KNOW THAT THE CAST END OF THE TEAM WERE REALLY INTO IT AS WELL, IT’S ALWAYS NICE.>>WE’VE GIVEN THE CAST IN THE PRODUCTION CREW AND ALPHA BUILD, WE TRACK EVERY TIME THEY PLAYED IT. ONE OF THE CAST MEMBERS FIRED IT UP 71 TIMES. PAUL MENTIONED EARLIER THAT THIS SHOW IS ABOUT GAMERS, BY GAMERS. IT IS REALLY NICE TO SEE THE CAST TAKES THAT INTO ACCOUNT, TOO. ELEVEN’S POWER IN THE GAME HAS A PUSH, SHE HAS A DAMAGE BOMB THAT IS THE MOST EXPENSIVE POWER IN THE GAME, YOU GET A TRICK TRINKET TO REDUCE THAT. SHE IS CERTAINLY THE MOST POWERFUL CHARACTER IN THE GAME. EVERYBODY WANTS TO PLAY ELEVEN.>>BEFORE WE MOVE ONTO Q&A, CHRIS, WHAT IS NEXT FOR NETFLIX IN THE GAMING ARENA?>>WE SAVED THE SPECIAL ANNOUNCEMENT FOR THE END OF THE PANEL. I AM SUPER EXCITED TO SHARE WITH EVERYBODY LIVE FOR THE FIRST TIME EVER, WE ARE LAUNCHING A NEW “STRANGER THINGS” GAME ON MOBILE PLATFORMS COMING IN 2020. EXCITED TO BE PARTNERING WITH NEXT GAMES OUT OF HELSINKI, FINLAND, WHO HAVE CRAFTED THIS RPG PUZZLE HYBRID GAME THAT HAS LOCATION-BASED TECHNOLOGY, MEANING NO MATTER WHERE YOU ARE AT IN THE WORLD, YOU CAN FIGHT AND BATTLE AGAINST THE UPSIDE DOWN IN YOUR OWN BACKYARD. THEY DEVELOP THIS AMAZING RETRO SATURDAY MORNING CARTOON ART STYLE THAT WE’VE ABSOLUTELY FALLEN IN LOVE WITH. I CAN’T WAIT TO SHARE MORE WITH YOU GUYS BUT I THINK THAT’S ALL I’M ALLOWED TO SAY ABOUT THAT. SO, VERY EXCITED, STAY TUNED FOR MORE ON THAT ONE. ALSO IN — LATER IN 2019 WE’VE BEEN REALLY BUSY OVER THE PAST YEAR MAKING NEW FRIENDS AND WE HAVE A NUMBER OF PROJECTS COMING OUT. YOU MAY HAVE SEEN IN “FORTNITE,” SEASON NINE, THERE IS A BIT MORE BEHIND THAT IN A FEW WEEKS. AND THEN, YEAH, WE HAVE A FEW OTHER PROJECTS. SO YEAH, WE ARE VERY EXCITED.>>THAT’S FANTASTIC. LET US OPEN IT UP TO IT Q&A, PLEASE WELCOME MAX MILLS FROM THE NX TEAM.>>I THINK THIS FIRST ONE IS PROBABLY FOR CHRIS, PAUL, AND STEPHANIE. WILL THESE VIDEO GAMES BASED ON TV SHOWS AND FILMS BE EXPANSIONS OF THE STORIES ARE BASED ON ADAPTATIONS OF THE CURRENT PLOT?”>>I THINK OUR VISION IS FOR IT TO BE BOTH. YOU WOULD HAVE SOME OF THE VERY COOL, EPIC MOMENTS YOU WOULD SEE ON SCREEN TRANSLATE INTO THE VIDEO GAME AND A COOL WAY YOU PLAY AND MAYBE EXPLORE. BUT AT THE SAME TIME, THE VIDEO GAME MEDIUM ALLOWS FOR INTERACTIVITY. I THINK THAT’S THE POTENTIAL THERE IS WHAT’S EXCITING.>>I THINK ONE OF THE THINGS THAT GAMERS WANT IS NOT JUST TO PLAY THROUGH WHAT THEY’VE ALREADY WATCHED, TO HAVE — BE ABLE TO EXPAND THAT AND OKAY, WHEN THIS WAS GOING ON IN THE SHOW, WHAT WAS THIS CHARACTER DOING OVER HERE? AND THEN BEING ABLE TO SEE AND PLAY AND KIND OF FIGURE OUT, THIS IS A WHOLE NEW EXPLORATION I DIDN’T EVEN KNOW ABOUT HAPPENING IN THIS PART OF THE WORLD HERE. SO YOU KNOW, BACK IN THE EARLY ’90s, I THINK THE WAY GAMES WERE DONE WAS YOU TO HAVE A MOVIE OR A TV SHOW AND YOU’RE PLAYING A SPECIFIC EPISODE OR PLAYING A STORY LINE AND PEOPLE WANTED MORE, THEY WANTED TO DO MORE. AND I THINK THAT’S PRETTY MUCH THE WAY GAMES THAT ARE BASED OFF OF MOVIES AND SHOWS ARE DOING NOW. AND I THINK THAT’S WHAT WE ARE DOING, WHERE YOU ARE ABLE TO KIND OF HAVE ELEMENTS FROM THE SHOW AND DIFFERENT STORY ELEMENTS THERE BUT THEN MOVING PAST THAT AND BEING ABLE TO SEE WHAT ELSE THAT CAN BE DISCOVERE DISCOVERED.>>PAUL, ANYTHING TO ADD?>>EVERYTHING THAT WE JUST SAID AND ALSO SOMETIMES IT’S AN OPPORTUNITY TO FILL IN SOME BACK STORY FOR CHARACTERS, A LITTLE MORE ABOUT WHERE THEY CAME FROM, WE DID — THERE IS “STRANGER THINGS” COMIC BOOK THAT RETELLS THE STORY OF SEASON ONE FROM WILL’S PERSPECTIVE IN UPSIDE DOWN, DOING SOME OF THOSE THINGS IN VIDEO GAMES FEELS AN OPPORTUNITY.>>THIS NEXT QUESTION KIND OF TIES INTO TRANSLATING FROM ONE FORMAT TO ANOTHER, HOW DID YOU TACKLE TRANSLATING THE DISTINCTIVE, KIND OF PRACTICAL STYLE OF “DARK CRYSTAL” TO A VIDEO GAME>>YOU KNOW, FOR THE HENSON COMPANY, THE LOOK AND FEF THE PUPPETS IS REALLY INTRINSIC TO THE SHOW AND WE WANTED TO MAKE SURE THAT THE DEVELOPER BONUS, THEY ARE STAYING TRUE TO OUR LUCK AND MAKING SURE THAT WHEN PEOPLE ARE PLAYING THEIR GAME, OKAY, IT’S NOT JUST ANY KIND OF ANIMATION OR CGI BUT THAT IT HAS THE NUANCES THAT ARE VERY PARTICULAR TO THE PUPPETRY. I WILL LET DAVE CONTINUE.>>ONE OF THE INTERESTING THING THINGS, THE ARTIST WATCHING THE SHOW, I DON’T KNOW HOW THEY MULTITASK, WE ACTUALLY CHANGE THE WAY WE BUILT MODELS, TO BUILD MODELS IN LINE WITH HOW THE PUPPETS WERE CONSTRUCTED SO WHEN WE ANIMATE THEM, WE ARE ANIMATING THEM THE SAME WAY.>>HOW ARE THESE GAMES GOING TO PLAY?>>FOR US IT’S REALLY ABOUT THE AUDIENCE, MOST GAMERS HAVE A CONSOLE OR PC OR DEVICE THEY ARE PLAYING THEIR GAMES ON, WE WANT TO MEET YOU WHERE YOU’RE AT. A LOT OF THE GAMES WE ARE DOING OUR MULTIPLATFORM, IT’S SORT OF CASE BY CASE, WE WANT TO MAKE SURE THAT GAME WE ARE DEVELOPING MAKES SENSE ON THAT PLATFORM, THE GAME THAT THEY’RE WORKING ON, IT IS OPTIMIZED FOR THE MOBILE EXPERIENCE. MAYBE THE ANSWER IS EVERYWHERE AND IT DEPENDS ON THE GAME. HOW WILL THEY PLAY, THEY’RE GOING TO BE A LOT OF FUN.>>WE WANTED TO MAKE GAMES. FOR US THAT MEANT MOVING TO A CONSOLE AS PRIMARY PLATFORM. SAME DAY FOR THE RELEASE ON ALL THOSE, WE WANT YOU TO PLAY THOSE WITH THE GAME. AND EACH PLATFORM HAS ITS OWN PARTICULAR ECCENTRICITIES.>>PART OF THE IDEA IS IF YOU MAY BE NOT LAUNCH “STRANGER THINGS,” MAYBE YOU WEREN’T ALIVE IN THE ’80s, WE ARE HOPING TO BRING PEOPLE INTO THESE FRANCHISES THROUGH THE GAMES. WE WANT TO THE GAMES TO BE STAND-ALONE, FUN, EXCITING EXPERIENCE AS YOU FINISH OR GO BACK TO. YOU COME FROM IT THAT WAY, THE FEELING OF AUTHENTICITY. WE HOPE WE ARE SERVING MULTIPLE AUDIENCES.>>WILL THE TWO ANNOUNCED GAMES SO FAR, HAVE DIGITAL DELIVERY?>>WE ARE FOCUSED ON DIGITAL DELIVERY OF THE GAMES WE ARE ALSO EXPLORING A PHYSICAL FORMA FORMAT, I WOULD –>>THIS IS A BIG ONE THAT CAME THROUGH, WHEN IS “STRIKING VIPERS X” BEING RELEASED?>>IS IT WEIRD TO SAY I WOULD REALLY WANT TO PLAY THAT GAME? WE LOVE “BLACK MIRROR” AND IT FREAKS ME OUT EVERY TIME I WATCH IT. WHAT AN AMAZING EPISODE, I CAP THINK TO MYSELF, DO THEY REALLY MAKE THAT GAME? WE DON’T HAVE A “STRIKING VIPERS” GAME IN THE WORKS, DON’T WANT TO MISS THE MESSAGES HERE.>>THIS ONE IS KIND OF TO EVERYONE, WHAT IS YOUR FAVORITE UPCOMING PIERCE PAUL GAME AND WHY? WHAT FIRST GOT YOU INTERESTED IN GAMING? STEPHANIE, DO YOU WANT TO PICK IT UP? WHAT’S YOUR FAVORITE UPCOMING PIERCE PAUL GAME OR GAME IN GENERAL AND WHAT FIRST GOT YOU INTERESTED IN GAMING?>>I DON’T REALLY KNOW, THAT’S A HARD QUESTION BECAUSE I DON’T KNOW WHICH WILL BE MY FAVORITE YET.>>JUST SAY “CYBERPUNK.”>>WHAT FIRST GOT YOU INTERESTED IN GAMING?>>OUT YOU KNOW, I STARTED DOING EDUCATIONAL GAMES BACK IN THE LE ’90s. IT WAS A LOT OF FUN AND IT WAS A DIFFERENT MEDIUM TO KIND OF EXTEND LEARNING AND THEN I GOT INTO DOING GAMES THAT WERE JUST ENTERTAINMENT AND THAT WAS MORE FUN. AND SO THAT KIND OF HAS BEEN MY EXPERIENCE, GOING FROM DIFFERENT PUBLISHERS AND WORKING ON GAMES THAT WERE FEATURE FILMS AND KIND OF EXTENDING THAT EXPERIENCE. AND HAVING FUN DOING THAT. THAT’S KIND OF HOW I GOT INTO I IT.>>HOW ABOUT YOU, DAVE?>>IN TERMS OF WHAT GOT ME STARTED, MY PARENTS MADE ME LEARN HOW TO PROGRAM WHEN I WAS IN FOURTH GRADE AND TOLD MY TEACHER, I COULDN’T GET AN A UNLESS I GET EXTRA CREDIT. WHEN I GOT TO COLLEGE, I WANT TO DO STUFF LIKE THIS, I CHANGED MY MANGER, TOOK COMPUTER ENGINEERING AND STARTED A GAME COMPANY ON A CREDIT CARD TO SOMEBODY WAS DUMB ENOUGH TO GIVE ME. IT WAS A GREAT FOR GETTING A JB IN THE INDUSTRY.>>THIS LAST QUESTION IS FOR YOU. I WILL EAT READ IT VERBATIM. “IF COWBOY BEBOP IS HUGE, WILL YOU PROMISE TO MAKE A GAME RIGHT NOW ON STAGE? THANK YOU R SAYING YES.”>>WE WILL WORK ON IT. THE TRUTH OF THE MATTER IS, IT’S LIKE THIS MATCHMAKING PROCESS WHERE WE HAVE TO FIND THE RIGHT DEVELOPER TO DO IT JUSTICE. APPARENTLY DAVE IS VOLUNTEERING.>>MY STUDIO WOULD VOLUNTEER FOR ME.>>PART OF THE EVALUATION, IT’S KIND OF LIKE SETTING TWO PEOPLE UP, THIS IS WHAT IT’S LIKE, WHAT ARE YOU INTO? SO I WANT TO SEE IT HAPPEN, PERSONALLY, AND I PROMISE TO WORK TO TRY TO MAKE THAT HAPPEN. IS THAT FAIR?>>TREAT THAT AS A “YES” .”>>THAT’S ALL WE HAVE TIME FOR TODAY. THANK YOU SO MUCH FOR COMING ON THIS PANEL, IT’S BEEN REALLY FASCINATING. AND ENJOY THE REST OF YOUR E3, THANK YOU. ♪ ♪>>AND NOW “VADER IMMORTAL: DISCOVER THE DARK SIDE.” PLEASE WELCOME YOUR MODERATOR, BRYAN BISHOP!>>HEY, EVERYBODY, PLEASE THANK YOU FOR COMING OUT TO “VADER IMMORTAL: DISCOVER THE DARK SIDE” .” AS A “STAR WARS” FAN I GOT REALLY EXCITED AND HAD A LOT OF QUESTIONS, WHAT WOULD IT LOOK LIKE, WHAT WOULD IT FEEL LIKE TO GO THROUGH THE EXPERIENCE, LAST MONTH IT ACTUALLY CAME OUT AND EVERYONE CAN KIND OF GET A CHANCE TO PLAY IT FOR THEMSELVES. WE CAN TALK ABOUT ALL THE COOL THINGS THAT ARE IN “VADER IMMORTAL.” I’M REALLY EXCITED TO ANNOUNCE — INTRODUCE OUR PANELISTS HERE, DESIGNER MOHEN LEO. ♪ ♪ ♪ ♪>>FIRST OF ALL, ORIGINALLY OUR LEAD EXPERIENCE DESIGNER WAS GOING TO JOIN US TODAY, HE GOT SICK AND COULD NOT COME BUT HE SENT ME A TEXT AND SEND HIS REGARDS. THREE YEARS SINCE “VADER IMMORTAL” WAS FIRST ANNOUNCED, HOW DO YOU FEEL HAVING GOTTEN THIS FIRST EPISODE OUT THERE NOW?>>IT’S GREAT, THE RECEPTION HAS BEEN REALLY POSITIVE AND I THINK IT’S ALSO NICE TO SEE THAT OCULUS QUEST, THE HARDWARE WE FIRST RELEASED THIS ON ISRAELI — PEOPLE ARE REALLY IMPRESSED WITH THIS AS A NEW VR HEADSET. I THINK IT ALLOWS MORE PEOPLE TO SEE OUR CONTENT AND IT’S NICE TO FINALLY SEE PEOPLE HAVE IT IN THEIR HANDS AND EXPERIENCE IT.>>HOW MANY PEOPLE IN THE AUDIENCE HAVE HAD A CHANCE TO PLAY “VADER IMMORTAL” SO FAR? A COUPLE. THIS IS A GOOD CHANCE TO SHOW A TRAILER AND HAVE A TASTE OF WHAT WE WILL BE TALKING ABOUT, CAN WE ROLL THE TRAILER? ♪ ♪>>YOU CAUSED US CONSIDERABLE INCONVENIENCE. IN A MOMENT, THE LORD OF THIS MONOLITH WILL GIVE YOU A TASK. DO NOT ANGER VADER.>>NOW THAT VADER HAS FOUND YOU, HE IS IN REACH OF ENORMOUS POWER AND YOU MUST ESCAPE. [SIRENS]>>GRAB MY HAND!>>I WONDER WHAT VADER IS AFTER.>>IT APPEARS VADER HAS FINALLY FOUND AND OUR FUTURE IS IN YOUR HANDS.>>YOU ARE THE ONE I’VE BEEN SEARCHING FOR. DO AS I COMMAND.>>IS THERE ANY VERSION OF THIS PLAN THAT DOESN’T END WITH US BEING DEAD? [APPLAUSE]>>SO FOR THOSE OF YOU THAT HAVEN’T PLAYED IT YET, “VADER IMMORTAL,” TO GIVE YOU A SENSE OF WHAT THAT TRAILER IS ABOUT, THERE ARE TWO COMPONENTS OF THE EXPERIENCE. YOU GET TO PLAY SMUGGLER IN THE “STAR WARS” UNIVERSE, YOU COME YOU COME FACE-TO-FACE FOR FACE WHERE YOU HAVE TO WORK WITH DARTH VADER HIMSELF. BUT THERE’S ANOTHER PART OF THE EXPERIENCE THAT I MYSELF FIND MYSELF PLAYING A LOT AND THAT’S CALLED THE LIGHTSABER DOJO. WHAT IS THE LIGHTSABER DOJO?>>PART OF THE STORY EXPERIENCE AS YOU GET TO USE A LIGHTSABER AND I THINK PEOPLE QUICKLY REALIZE THAT IT’S A LOT OF FUN AND IN THE CONTEXT OF THE STORY, WE HAVE TO PROGRESS ON AND THE LIGHTSABER IS ONE OF THE THINGS YOU USE ON YOUR ADVENTURE. WE WANTED TO GIVE PEOPLE THE OPPORTUNITY TO COME BACK AND PLAY TO THEIR HEARTS CONTENT WITH THE LIGHTSABER. SO THIS IS BASICALLY A DOJO WHERE VADER TRAINS AND YOU CAN BASICALLY JUMP BACK TO THAT AND PLAY 40 WAVES OF INCREASINGLY DIFFICULT ENEMIES AND GET REALLY, REALLY GOOD AT USING THE LIGHTSABER AGAINST A VARIETY OF ENEMIES, IT’S REALLY FUN.>>YOU ARE NOT JOKING WITH INCREASINGLY DIFFICULT, I’VE SPENT WAY TOO MUCH TIME PLAYING LEVEL 40, MY WIFE WALKED IN AND CAUGHT ME PLAYING, IT WAS A VERY EMBARRASSING MOMENT. I AM CURIOUS, THE LIGHTSABER MECHANIC IS SUCH A BIG DEAL ABOUT THE STORY OF THE DOJO ITSELF, WHAT WAS THAT PROCESS LIKE IN FIGURING OUT HOW YOU’D USE A LIGHTSABER?>>I THINK THAT WAS REALLY ONE OF THE FUN THINGS THAT’S UNIQUE ABOUT VR IS THAT, I LOVE PLAYING VIDEO GAMES BUT THERE’S ALWAYS THIS IDEA THAT YOU ARE BASICALLY JUST PROFITEERING A CHARACTER ON THE SCREEN AND THERE’S A LEVEL OF ABSTRACTION WHERE YOU’RE PRESSING A BUTTON TO DO SOMETHING. IN VR YOU REALLY DO THE ACTIONS, IF YOU ARE STRIKING YOU’RE STRIKING, WITH A LIGHTSABER, YOU’RE BLOCKING, YOU’RE BLOCKING. I THINK EVERYONE HAS THIS LIFELONG FANTASY IF YOU’VE GROWN UP WITH “STAR WARS” OF WHAT THAT SHOULD FEEL I CAN SOUND LIKE AND A LOT OF WORK HAS GONE INTO MAKING THAT AS AUTHENTIC AS POSSIBLE.>>HOW BIG A PART OF THAT WHERE THE HAPTICS? TALK ABOUT THAT FANTASY AS A KID, I WAS WOULD ALWAYS DO THE DOUBLE HANDED GRIP AND WHEN I TRIED IT OUT FOR THE FIRST TIME, IT VIBRATES, IT LOCKS IN AN VIBRATES, HOW MUCH EXPERIMENTATION WENT INTO THAT PROCESS?>>I THINK IT WAS A LOT OF ITERATION THERE AND THAT WAS ONE OF THE SURPRISES WE FOUND THAT SO MANY PEOPLE, I THINK BECAUSE THEY WERE ALWAYS IMAGINING WHAT IT WOULD BE LIKE TO HOLD THE LIGHTSABER, THEY INSTINCTIVELY DO THAT POSE. AND SO WE HAD TO BASICALLY ACCOUNT FOR THAT, WE WANTED TO LET PEOPLE FIGHT THE WAY THEY ALWAYS IMAGINED.>>ARE THERE DIFFERENT TYPES OF INTERACTIONS YOU DO, YOU DEFLECT BOLTS, YOUR FIGHTING DROIDS, WHAT’S THE PROCESS OF FIGURING OUT HOW THOSE TYPES OF MECHANICS WOULD WORK?>>WE STARTED OUT WITH CERTAINLY THIS IDEA OF “A NEW HOPE,” HAVING THAT MARKSMAN DROID THAT FLIES AROUND, THAT WAS ONE OF THE THINGS WE WANTED TO HAVE IN THERE BECAUSE PEOPLE ALWAYS IMAGINED WHAT THAT WOULD BE LIKE. BUT THEN WE FELT THAT LIGHTSABER FIGHTING WOULDN’T BE COMPLETE IF YOU CAN’T HAVE BLADE ON BLADE, A PROPER DUAL. THAT WAS LONG INTEGRATION PROCESS BUT IT REALLY ENDED UP GETTING SOMEWHERE WHERE YOU REALLY FEEL LIKE YOU ARE CROSSING SABERS WITH AN ENEMY IN ONE OF THE PARTICULARLY FUN THINGS IS THAT YOU ARE NOT JUST FIGHTING ONE ENEMY, AS IT PROGRESSES YOU GET MULTIPLE ENEMIES AT THE SAME TIME, FLYING DRONES AND MULTIPLE BLADED ENEMIES AND YOU — YOU ARE REALLY 360 ALL AROUND YOU IN DEALING WITH ENEMIES, BLOCKING A STRIKE HERE, SPINNING AROUND, STRIKING AND ENDED AN ENEMY U FEEL HEROIC PULLING THAT OFF.>>IT REALLY IS IMPRESSIVE HOW IT FEELS LIKE YOU’RE IN THAT ENVIRONMENT. THE SOUND DESIGN, YOU ARE TALKING ABOUT THAT IN TERMS OF QUEUING, WAS THAT I WAS PART OF THE PROCESS? OUT OF THE SOUND DESIGN OF ALL?>>REALIZING THAT WITH VR, REALLY, IT’S NOT JUST THE VISUALS BUT THE SOUND, SPATIAL AS WELL, YOU CAN TAKE ADVANTAGE OF THAT BECAUSE YOU CAN HEAR AN ENEMY BEHIND YOU AND LOCATE WHAT SIDE HE’S ON, WHERE HE’S AT AND THAT DEFINITELY, BECAUSE YOU’VE HEARD THE SKYWALKER SOUND, DO ALL THE SOUND EFFECTS IN THE MOVIES, WE MADE SURE WAS ALSO FULFILL THAT “STAR WARS” FANTASY OF WHAT THE LIGHTSABER ITSELF SOUNDS LIKE WHEN YOU LIGHT IT UP AND MOVE IT AROUND. THE SOUND IS A HUGE PART OF E.R.>>HOW TO SOUND WORK IN TERMS OF ESTABLISHING PEOPLE IN A CERTAIN TIME AND PLACE?>>IT’S A BIG PART OF SETTING THE ATMOSPHERE. I THINK ONE OF THE FUN THINGS IS ALSO IN THE CONTEXT OF THE DOJO IS ALLOWING MULTIPLE ENVIRONMENTS. THE AUDIO, IT’S NICE. YOU GET A SENSE OF PRESENCE OF BEING THERE.>>AROUND HOW MANY DIFFERENT DROID VARIATIONS DO YOU UNLOCK IN THE COURSE OF THE DOJO?>>THIS IS WHERE JOSE WOULD BE USEFUL. IT’S MORE THAN HALF A DOZEN OR SO, MULTIPLE BLADED DROIDS, HAVE A SPINNING BLADES THAT FREAK ME OUT EVERY TIME. THAT’S ONE OF THOSE THINGS, IN VR YOU REACT LIKE YOU WOULDN’T REACT IN NORMAL LIFE, YOU FIND YOURSELF DUCKING AND JUMPING OUT OF THE WAY AND IT’S PRETTY FUN.>>WHAT ABOUT THE DESIGN OF THOSE DIFFERENT DROIDS, ARE THOSE FROM THE ARCHIVES, ARE THEY ORIGINAL DESIGNS?>>THAT MARKSMAN IS VERY AUTHENTIC TO THE ORIGINAL, THE CONCEPT ARTIST WORKED OUT THESE VARIATIONS, IMAGINE WHAT DIFFERENT LEVELS OF DIFFICULTY LOOK LIKE, IMPERIAL TRAINING DROIDS THAT VADER MIGHT ACTUALLY HAVE IN HIS TRAINING DOJO AND AGAIN IT’S GREAT BECAUSE WE ARE PART OF INDUSTRIAL MAGIC, WE HAVE ACCESS TO THE SAME CONCEPT ARTISTS THAT WORK ON THE MOVIES TO WORK ON OUR EXPERIENCE AS WELL.>>LOOKING AT HOW HARD IT THOUGH DROIDS GET, HE DOES NOT MAKE IT EASY ON HIMSELF AT ALL. ONE OTHER THING I WANTED TO TALK ABOUT IN TERMS OF DIFFERENT ARENAS, DIFFERENT THINGS, AS YOU GO FORWARD, YOU CAN UNLOCK DIFFERENT CRYSTALS AND DIFFERENT LIGHT SABERS, THERE’S THE LIGHTSABER YOU GET IN THE GAME BUT CAN YOU TALK US THROUGH THE OTHER ON LOCKABLE’S IN THE DOJO?>>AS YOU PROGRESS TO THE HIGHER WAVES, BASICALLY THE DIFFERENT FIBER CRYSTALS, THEY ALLOW YOU TO UNLOCK DIFFERENT COLORED BLADES. AS YOU PROGRESS YOU CAN CHOOSE YOUR DIFFERENT BLADE COLOR. AND THEN THERE ARE ALSO MULTIPLE HILTS BASED ON HILTS YOU’VE SEEN IN THE MOVIES THAT ALL SORT OF HAVE A CONNECTION TO DARTH VADE DARTH VADER. WHAT’S REALLY COOL IS WE REALLY PUT A LOT OF EFFORT INTO MAKING THOSE LOOK LIKE BEAUTIFUL, AUTHENTIC, SCANS THE PHOTOS AND IT’S — A UNIQUE OPPORTUNITY IN VR. YOU CAN HOLD IT AND TRY TO INSPECT IT.>>THE DETAIL IN THOSE WAS CRAZ CRAZY. THE DETAIL DOWN TO ONE TRANSISTOR HAVING A WASHER AND ONE NOT, INSANE LEVELS OF DETAIL. UNLOCK THIS MOMENT WHERE YOU ARE PLAYING IN DARTH VADER’S ARENA, FIGHTING THESE DROIDS AND IT’S A LOT OF FUN. OKAY, THERE’S ONE OTHER THING I WANTED TO TALK ABOUT HERE, THIS PROJECT CAME OUT FOR THE OCULUS QUEST LAST MONTH. ONE THING THAT’S BEEN TALK ABOUT A LOT AS OTHER PLATFORMS, IS IT GOING TO BE COMING TO THE RIFT BUT NOBODY SEEMS TO KNOW WHEN IT’S ACTUALLY COMING OUT SO HERE AT E3, CAN YOU FINALLY ANSWER THAT QUESTION? RIFT OWNERS WANT TO KNOW WHEN THEY CAN PLAY “VADER IMMORTAL.”>>IT’S COMING OUT ON JUNE 20TH, A WEEK FROM TOMORROW. ANYONE WITH A RIFT OR RIFT WILL BE ABLE TO GET IT. WE BASICALLY HAVE CROSS BUY, IF YOU HAVE IT ON THE QUEST, YOU CAN DOWNLOAD IT ON THE RIFT.>>WE TALKED A LOT ABOUT AS THE PRODUCT IS COMING OUT, WHY IT’S SUCH A GOOD FIT FOR THE QUEST. WHAT CAN PEOPLE EXPECT TO SEE DIFFERENTLY BETWEEN THE QUEST AND RIFT VERSION?>>THE QUEST DEFINITELY HAS THIS NICE MOBILITY, THEIR FREEDOM WITHOUT THE CABLES BUT WHEN WE DEVELOPED THESE EXPERIENCES, WE ARE DEVELOPING THEM ON HIGH END PCs EMILY LOOK AT THEM ON THE RIFT, WE ARE USING REAL ENGINES AND TRYING TO PUSH THE CINEMATIC QUALITY OF THIS AS FAR AS WE CAN ON THE HIGH END PCs. WHAT YOU WILL SEE IN THE RIFT AND RIFT IS THE HIGHEST QUALITY VERSION OF EXPERIENCE VISUALLY THAT WE HAVE. IT LOOKS BEAUTIFUL.>>I’M EXCITED TO TRY IT, I SIGHED ORIGINALLY ON THE DASH IT’S VERY COOL. SO NOW THAT WE FINALLY HAVE THE RIFT QUESTION OUT OF THE WAY, I WANT TO TURN BACK AFTER THE STORY LINE, THE DESIGNER, WHAT WERE THE LESSONS YOU KIND OF LEARNED WORKING ON THE NARRATIVE SIDE OF THIS PROJECT, WHAT WERE THE TAKEAWAYS?>>WE LEARNED THAT IT’S QUITE DIFFERENT, TELLING A STORY NOT JUST IN A MOVIE BUT VR IS DIFFERENT FROM REGULAR GAMES AND YOU REALLY HAVE TO MAKE THE STORY ABOUT YOU AT ALL TIMES. YOU ARE THE PROTAGONIST, CHARACTERS ACKNOWLEDGE YOU, LOOK YOU IN THE EYE, MAKE YOU THE CENTER OF ATTENTION AND YOU TRY TO DESIGN IT IN A WAY WHERE YOU PROGRESS THE STORY THROUGH YOUR ACTIONS, INTERACTING WITH THINGS AND AGAIN, NOT JUST IN THE GAME MECHANIC BUT INTUITIVE ACTIONS WHERE IF YOU WANT TO PRESS A BUTTON, YOU REACH OUT AND PRESS A BUTTON, YOU WANT TO CLIMB YOU JUST REACH UP AND START CLIMBING. WE WANTED TO MAKE SURE THAT STORY AND INTERACTION ARE REALLY SORT OF ONE AND THE SAME AND HAPPEN AT THE SAME TIME AND IT’S NOT LIKE A BACK AND FORTH BETWEEN GAMEPLAY AND CINEMATICS.>>FOR THE PERSON GOING THROUGH THE EXPERIENCE AND PLAYING THAT LEAD CHARACTER, ONE OF THOSE SMALL MOVEMENTS ARE TALKING ABOUT, HOW DOES THAT HELP GROUND IT BETTER?>>THERE IS SOMETHING FUN WHEN YOU JUST HAVE THAT CURIOSITY, YOU GO OH, I WONDER IF I CAN JUST GRAB THIS AND PULL IT OUT. MAYBE IF I TURN THIS AND YOU START BASICALLY LOSING YOURSELF IN THAT VIRTUAL WORLD BECAUSE YOU CAN INTERACT WITH IT THE WAY YOU WOULD INTERACT WITH THE REAL WORLD INSTINCTIVELY AND I THINK THAT’S A UNIQUE OPPORTUNITY WITH VR.>>LET’S TALK ABOUT THE VERY FIRST SCENE, NOT SPOILING ANYTHING PLOT WISE BUT THERE ARE SOME THINGS YOU DO THAT LET YOU FEEL LIKE YOU ARE LIVING THE “STAR WARS” STORY YOURSELF, CAN YOU TALK ABOUT THE CONCEPTION OF THE OPENING SCENE?>>ONE OF THE FIRST THINGS WE WANT TO DO IS THROW YOU IN RIGHT FROM THE FIRST MOMENT, BASICALLY PUT YOU AT THE HELM OF THE BRIDGE OF A STARSHIP. YOU ARE BEING ATTACKED, YOU EFFECTIVELY HAVE TO JUMP INTO HYPERSPACE. THAT FEELING OF SEEING THE STAR IS SOMETHING EVERYONE LOVED DOING.>>IT’S AWESOME, THAT’S WHY. WHERE THERE ARE OTHER VERSIONS OF THAT WHERE YOU ARE GOING TO GET INTO THE EXPERIENCE THE DIFFERENTLY?>>I THINK WE STARTED ABOUT A FEW DIFFERENT IDEAS, IT’S REALLY LIKE SERVICING THIS FANTASY, BECAUSE A LOT OF PEOPLE HAVE ALWAYS IMAGINED WHAT IT WOULD BE LIKE AND IF YOU WATCH THE MOVIES YOU IMAGINE THAT, ONCE WE GIVE PEOPLE THE OFFER TO BE IN “STAR WARS,” WE WANT TO DELIVER ON THAT AS MUCH AS POSSIBLE AND THAT’S WHY WE REALLY TRY TO HAVE THESE ICONIC MOMENTS IN THEIR, JUMPING TO HYPERSPACE, LIGHTING THE LIGHTSABER, INTERACTING WITH THE DROID.>>IT REALLY COMES TOGETHER TO MAKE IT FEEL LIKE YOU ARE A PART OF A STORY. EPISODE ONE HAS BEEN ABOUT LIGHT SABERS, LIGHTSABER DOJO. EPISODE TWO, I KNOW NOTHING HAS BEEN ANNOUNCED IN TERMS OF RELEASE DATE BUT ONE THING THAT HAS BEEN TEASED A LITTLE BIT IS AT THE END OF THE EPISODE, DARTH VADER MENTIONS OF THE FOREST. CAN YOU TALK AT ALL ABOUT THAT OR HOW THAT COULD PLAY INTO EPISODE TO CALL? I DON’T KNOW.>>AGAIN, IT IS SUCH A HUGE PART OF EVERYONE’S “STAR WARS” FANTASY AND I THINK EVERYONE SORT OF AGAIN, WHO WAS WATCH THE MOVIE AT SOME POINT KIND OF REACHED OUT AND PRETENDED WHAT IT WOULD BE LIKE IF I COULD MOVE AN OBJECT WITH THE POWER OF MY MIND AND SO — THE SECOND EPISODE WILL LEAN INTO THAT.>>IT WOULD BE COOL, IF I COULD USE THE FORCE A LITTLE BIT HERE. THAT’S VERY, VERY COOL. WE HAVE A LITTLE BIT OF TIME FOR QUESTIONS, DOES ANYBODY HAVE ANY QUESTIONS? OKAY, COOL. WELL WE ARE GOING TO GO AND WRAP THIS UP YET. FIRST OF ALL, “VADER IMMORTAL” IS AVAILABLE NOW ON THE OCULUS QUEST, COMING ON THE RIFT ON THURSDAY. IF YOU HAVEN’T HAD A CHANCE TO TRY IT YET, THERE IS A DEMO HAPPENING AT THE OCULUS BOOTH SO PLEASE CHECK THAT OUT. OTHERWISE, THANK YOU FOR COMING, THANK YOU TO MOHEN LEO, DESIGNER OF “VADER IMMORTAL.”>>THANK YOU. MUSICAL ♪ ♪>>AND NOW, “ROCKET LEAGUE RADICAL SUMMER”!>>HELLO, EVERYONE! HOW ARE YOU? MY NAME IS GREG MILLER, HOW ARE WE FEELING, LOS ANGELES? I’M NOT GOING TO LIE, LOS ANGELES, I NEED A LOT MORE THAN THAT. I UNDERSTAND IT’S BEEN A LONG DAY, HOW ARE WE DOING, LOS ANGELES? YOU, SIR, 30 MORE PERCENT. HOW ARE WE DOING, LOS ANGELES? HOW ARE WE DOING, LOS ANGELES? THAT’S WHAT I LIKE TO SEE. MY NAME IS GREG MILLER AND WE ARE ABOUT TO TALK ABOUT “ROCKET LEAGUE RADICAL SUMMER.” CAN YOU GUYS BELIEVE THAT “ROCKET LEAGUE” IS FOUR YEARS OLD? I DON’T BELIEVE IT EITHER, CAN YOU REMEMBER WHEN THIS THING CAME OUT? SOCCER WITH CARS, THAT’S A BAD IDEA. TURNS OUT IT WASN’T, IT WAS VERY SUCCESSFUL. TO GET EVERYONE UP TO SPEED, LET’S SEE THE “RADICAL SUMMER” TRAILER FOR “ROCKET LEAGUE” .” ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪>>LADIES AND GENTLEMEN, PLEASE PUT YOUR HANDS TOGETHER FOR ABOUT A CREATORS OF, PSYONIX! USABLE MUSICAL GENTLEMEN, IT CERTAINLY IS A RADICAL CENTER. I THOUGHT I WOULD GET A BIGGER LAUGH. WHY DON’T WE GO DOWN THE LINE, EVERYBODY INTRODUCE YOURSELVES, WHAT YOU DO AT PSYONIX, WHAT DO YOU DO ON “ROCKET LEAGUE”?>>MY NAME IS JEREMY DUNHAM, I OVERSEE ARE REALLY FUN THINGS LIKE MARKETING AND COMMUNICATIONS THAT I WORK WITH THESE GUYS QUITE A BIT ON CONTENT AND PUTTING INITIATIVES TOGETHER FOR THE GAME.>>I’M SCOTT RUDI, THE GAME DIRECTOR. RESPONSIBLE FOR DAY-TO-DAY OPERATIONS AND MAKING SURE STUFF GETS IN ON TIME.>>HIGH MATT, I’M JASON ROWELLS, THE ART DIRECTOR. AS WELL AS THE ENTIRE TEAM, AND MAKE JUST FASCINATING ART.>>THERE IS SOME FASCINATING ART IN “RADICAL SUMMER,” IS THERE NOT?>>ABSOLUTELY, THERE’S TONS OF IT. THERE’S ABOUT 50 ITEMS WE NARROW DOWN FROM ABOUT 200 ITEMS, AND WE WILL GO OVER THOSE.>>WE ARE GOING TO GO OVER THOSE ONE BY ONE IN THIS PANEL. STARTING ALPHABETICAL AL. JEREMY, WHERE THE IDEA FOR “RADICAL SUMMER” COME FROM?>>IT WAS AN IDEA THAT’S BEEN GERMINATING FOR A LONG TIME. IT WAS JUST SHORTLY AFTER OUR THREE YEAR ANNIVERSARY LAST YEAR IN THE SUMMERTIME WHEN WE SAID WOW, THAT WAS REALLY GREAT, THE MOST ENGAGEMENT AND MOST ACTIVE PLAYERS WE’VE EVER HAD AT ANY “ROCKET LEAGUE” EVENT, HOW DO WE TOP THAT? WE WERE TALKING ABOUT BRINGING IN “GHOSTBUSTERS” BECAUSE IT WAS REALLY POPULAR REQUEST FOR OUR FANS.>>YOU CAN SAY IT WAS JUST ME. NONSTOP HARASSING YOU.>>IT WAS THE FANS BUT YOU HELPED THEM, I SAID, WHAT DO YOU THINK? YOU HAD A MELTDOWN. IT MADE IT IN THERE. IT WAS ALSO SCOTT AND I HAD WORKED TOGETHER PREVIOUSLY WAY BACK WHEN. AND WE WERE LOOKING FOR A GREAT WAY TO WORK TOGETHER. GOING IN WITH THE IDEA OF COMING UP WITH A WAY TO MAKE ECTO-ONE BIGGER AND BETTER, FINDING A WAY TO WORK TOGETHER, IT TOOK AN AMAZING AMOUNT OF CONVERSATION INTERNALLY WITH OUR TEAMS AND WITH OUTSIDE PARTNERS ALMOST A FULL YEAR TO GET IT GOING.>>IS THAT WHAT THE DAY-TO-DAY LIFE IS LIKE?>>WHAT DOES THE GAME NEED, WHAT ARE THE PLAYERS SANG ONLINE? IT WAS REALLY FUNNY, THIS MEETING, I FIRST HEARD A “RADICAL SUMMER,” JEREMY GEARING UP TO CONVINCE ME IT WAS GOING TO BE A KNOCKDOWN DRAG OUT. THAT’S REALLY GOOD, LET’S DO IT. YOU LOOKED DISAPPOINTED LIKE YOU WERE WANTING THAT FIGHT.>>I HAVE TO GET MY STEPS IN, GET IT OUT OF MY WAY.>>LIKE JEREMY IS SAYING, SO MUCH MORE POPULAR, AND LAST YEAR’S SUMMER EVENT SEEMED TO HAVE A VERY GOOD FLOW AND THEME AROUND IT COMPLETELY, JUST HOW IT FELT SO WE REALLY WANTED TO SEE WHERE WE COULD TAKE THAT. SO IT WAS — IT’S BEEN A LONG JOURNEY BUT IT’S BEEN A LOT OF FUN.>>I CAN ONLY IMAGINE WHAT THE JOURNEY IS LIKE FOR YOU GUYS, LET ALONE “ROCKET LEAGUE,” FOUR YEARS OLD, THAT’S CRAZY. BUT EVEN THE IDEA OF HEY, LET’S GET “GHOSTBUSTERS” REFERENCE IN THERE I HAVE TO IMAGINE IS SO MANY HURDLES, WITH EVERYONE ELS ELSE, LET’S GET NIGHT WRITER, WWE, LET’S GET THIS. WHEN YOU TALK TO ME LAST YEAR, WAS THAT THE TIP OF THE ICEBERG IN TERMS OF — I DO START AT THOSE CONVERSATIONS YET?>>WE HAD THE CONVERSATION FOR ECTO-1, RADICAL SUMMER WAS KIND OF BORING OUT OF THE IDEA THAT WE DIDN’T WANT TO COMMIT TO ECTO-1. HAPPY 35TH ANNIVERSARY. WE COULD THANK YOU VERY MUCH, I’LL TELL THEM.>>IT WAS AN INTERESTING PROCES PROCESS, THE COMPLICATED PART WAS MAKING SURE WE WERE NOT JUST INSULATED AN HOUR IDEA THAT THE TEAM ITSELF WAS EXCITED. WHENEVER YOU’RE MAKING ANY VIDEO GAME, CREATIVE PRODUCT AT HOME, YOU CAN HAVE LEADS OR OTHER PEOPLE INVOLVED IN THE DECISION-MAKING COMING UP WITH THE IDEAS BUT IF THE TEAM DOESN’T BELIEVE IN IT, YOU ARE NOT DOING A TEAM EFFORT, YOU ARE KIND OF GIVING ORDERS OR COMMANDS. IT WAS IMPORTANT FOR ALL OF US TO MAKE SURE OUR TEAMS WERE INTERESTED IN THE IDEA, WE RAN THE FOCUS GROUP WITH OUR CHILDREN BEFORE MOVING ONTO ACTUAL MARKET RESEARCH AND ALL OF THEM TOLD US THE SAME THING, THIS IS A GOOD IDEA AND THE PEOPLE WOULD BE EXCITED AND JASON’S TEAM IN PARTICULAR WITH ALL THE CONTENT THEY CREATED HAD A TON OF IDEAS.>>I HAVE TO IMAGINE, IN SOME WAYS IT’S INTIMIDATING TO TAKE ON THESE ICONS BUT IN ANOTHER WAY, YOU HAVE TO BE LIKE OH, MY GOSH, THIS IS SO MUCH FUN.>>DEPENDING ON THE TYPE OF ITEM WE ARE TALKING ABOUT, A LOT OF THE TEAM HAD BUY-IN AND THEY WERE EXCITED ABOUT IT. EVERYONE WAS LIKE, WHO DOESN’T KNOW ECTO-1, HOPEFULLY EVERYBODY DOES.>>DID ANYBODY NOT KNOW ECTO-1?>>YOU CAN LEAVE, SORRY. I WILL GIVE YOU THE $20 TO BUY “GHOSTBUSTERS” .” TRYING TO FIGURE OUT, HOW CAN WE INCORPORATE THIS CAR INTO THE “ROCKET LEAGUE” STANDARDS WAS A BIT OF A CHALLENGE BUT WE WORKED CLOSELY WITH SONY AND GOT CONCEPT APPROVAL, WENT BACK TO THE ROUGH NATURE THAT THE BODY FELT GOOD IN GAME AND TO MOST PEOPLE SURPRISE IT FEELS PRETTY GOOD.>>WE WERE PRETTY WORRIED ABOUT THAT IN THE BEGINNING, THAT’S A BIG CAR.>>JUST FOR YOU, SIR, IT IS THE CAR. HAVE YOU NEVER SEEN “GHOSTBUSTERS”? YOU DON’T REMEMBER THE CAR? THE DOORS OPEN. MAN. EXACTLY, YOU UNDERSTAND NOW. YOU UNDERSTAND. THE CAR IS A BOAT.>>WE ARE LIKE — WE ARE GOING TO HAVE THAT IN THE SAME AREA. WILL IT LOOK RIGHT, WILL IT FEEL RIGHT? WE HOOKED IT UP, THIS IS DOING GREAT. ONE OF THE BIGGEST CHALLENGES, ON THE ORIGINAL IT’S WINGS WIDE, BECAUSE IT’S SO LONG, IN ADDITION TO THE LENGTH OF THE CAR, IT MADE IT CHALLENGING. THAT SOLVED ALL OF OUR PROBLEMS. EVERYTHING WAS APPROVED AND IT TURNED OUT GREAT.>>THE LIST GOES ON, WAS SONY, WHERE THEY ATE LIKE A A NICKEL NICKEL AND DIME AND OR THAT AN OKAY THING? EVERYBODY LOOKS AROUND, THAT’S WHEN YOU KNOW THIS IS A CAREER ENDING QUESTION.>>THEY ARE REALLY GOOD TO WORK WITH, THEY HELPED US QUITE A BIT, SENT US A TON OF REFERENCE MATERIAL, THEY WERE ALREADY FANS OF THE GAME. THEY HAD COME TO US ORIGINALLY AS FANS OF THE GAME AND WE SAID OF COURSE, WE ARE FANS OF YOURS. IN TERMS OF ALL LICENSED PRODUCTS, ONE OF THE QUICKEST, EASIEST WAYS TO GET THROUGH, A LOT OF THE THINGS WE KIND OF FOCUSED ON, SOME OF THE MORE DETAIL-ORIENTED THINGS LIKE THE CUSTOMIZATION ITEMS, MAKING SURE THE PROTON BEAM LOOKED LIKE THE PROTON BEAM, I THINK THAT’S WHERE MOST OF THE FOCUS WAS. WHAT WAS GREAT ABOUT WORKING WITH THEM AND I IN GENERAL IS Y TRUST US TO SHOW THEIR BRAND THE WAY THEY SHOULD BE SHOWN AND WE HAD TO TRUST THEM TO TELL US IF THEY GOT IT WRONG. IT WAS A PRETTY PAINLESS PROCESS FOR THE MOST PART.>>IT WAS A REALLY GOOD PROCESS, SUCCESSFUL.>>SCOTT, FOR “RADICAL SUMMER,” THERE IS A NEW GHOST BUSTING MODE, RIGHT?>>RIGHT, WITH “RADICAL SUMMER,” IT’S A NINE WEEK EVENT. THE FIRST THREE WEEKS WE HAVE A NEW LIMITED TIME GAME MODE CALLED “GHOST HUNT.” INSPIRED BY THE HOTEL BALLROOM SCENE AND WE WANTED TO SEE, WHAT CAN WE DO WITH THAT? LIKE ANYTHING ELSE WEIRD, BASICALLY PLAY SOCCER, ALL THESE SPECIAL ABILITIES, I THINK WE STARTED WITH THE MAGNA MOBILITY AND MAYBE A LITTLE BIT OF THE PLUNGER, TRAP THE BALL WHEN YOU HAD THE POWER OUT, INSTEAD OF THE GOAL BEING A VERTICAL SURFACE, TRY TO MAKE THEM TO THE GROUND AND THAT WAS A LOT OF WORK. IT’S ENOUGH UNLIKE OUR REGULAR GAME MODES THAT WE HAD TO START FROM SCRATCH AND STUFF AND THANK GOODNESS GREG, REALLY HAS A REALLY GOOD DESIGN MIND SO HE WAS ABLE TO JUST POWER THROUGH A LOT OF THAT. I’M MERELY CURIOUS BECAUSE IT’S BEEN LIVE FOR A COUPLE DAYS AND I WANT TO SEE WHAT THE PLAYERS JOURNEY IS ON DEVELOPING TACTICS AND IF THEY ARE SIMILAR TO THE IN GAME DEVELOPERS. AT SOME POINT, REALLY GET THE STRATEGIES. IT INCREASES THE SKILL.>>WHAT IS THAT LIKE, YOU CREATE A VIDEO GAME, YOU OPEN IT UP TO FAMILY AND FRIENDS, THEN YOU GO OUT IN THE WILD AND IMMEDIATELY THE AUDIENCE, THE PLAYERS ARE DOING THINGS.>>IT’S TERRIFYING AND THRILLING, IT’S A HUGE THRILL TO SEE PEOPLE DOING THINGS WITH YOUR GAME, I’M NOT TIRED OF THAT PART AT ALL. SEEING WHERE THEY CAN GO WITH IT, THE EMERGENT BEHAVIORS, I THINK THAT’S THE BEST PART.>>JEREMY, THIS IS A LOADED QUESTION, DO YOU THINK PSYONIX NEEDS TO MAKE ANOTHER VIDEO GAM VIDEO GAME? WHAT I’M SAYING IS THAT YOU CONTINUE TO ITERATE ON “ROCKET LEAGUE.” I KNOW A LOT OF PEOPLE ON THE INTERNET, I’M SURE WHEN I CAME OUT HERE, WHAT I WANT TO POINT OUT IS JEREMY DUNHAM IS A GUY THAT HIRED ME. IF YOU DON’T LIKE ME, REALLY YOU NEED TO BLAME HIM. I DIDN’T MEAN TO DO THIS TO YOU ANDREW AND YOUR INTERNET. WHEN YOU TOLD ME YOU HAD TO COME SEE THIS GAME, THEY OBVIOUSLY WENT AND PLAYED IT, THERE WAS NO WAY TO KNOW THE PHENOMENON, EVEN FROM THERE, THIS IS AWESOME, CLEARLY IT CAN’T LAST. LET ALONE AN AUDIENCE THAT WILL COME TO IT OVER AND OVER AGAIN, FOUR YEARS LATER NEW FANS COMING IN FOR THE FIRST TIME. DO YOU WORK ON THE PRESUMPTION THAT ONE DAY WE WILL GET TO SOMETHING, WE ARE IN ROCKET LEAGUE FOR THE REST OF TIME.>>ONE OF THE REASONS ROCKET LEAK IS SUCCESSFUL AS WE DON’T PRESUME ANYTHING. WE DIDN’T ANTICIPATE THE GAME TO BE GOING THIS STRONG FOUR YEARS LATER, WE WERE HAPPY WITH THE FACT THAT WE WERE OUT ON PLAYSTATION PLUS AND SEE AN AUDIENCE THAT WAS GOING TO BE MUCH BIGGER THAN WE COULD NORMALLY OTHERWISE GET. THE CRAZY THING IS EVERY YEAR WE’VE HAD MORE PLAYERS THAN THE YEAR BEFORE FOR FOUR YEARS RUNNING. THAT IS SOMETHING WE DEFINITELY DIDN’T ANTICIPATE. IT’S SOMETHING YOU CAN’T TAKE FOR GRANTED EITHER, THE REASON YOU’RE GETTING TO THAT POINT IS BECAUSE THE PLAYERS ARE COMING BACK TO THE GAME, GIVING YOU FEEDBACK, NOT DOING US A FAVOR THROUGH THEIR BEHAVIOR AND COMMENTS LETTING US KNOW WHAT THEY LIKE AND DON’T LIKE AND WE HAVE TO REACT TO THAT IN A RESPONSIBLE WAY. FOREVER. OUR GOAL FOR “ROCKET LEAGUE” IS IT IS A FOREVER GAME. I KNOW A LOT OF GAMES HAVE ALWAYS HAD THOSE ASPIRATIONS. OUR GOAL IS TO BE A UBIQUITOUS GAME THAT IS INDEPENDENT OF WHAT PLATFORM IT’S ON AND INDEPENDENT OF WHAT SNAPSHOT IN TIME YOU MIGHT BE LOOKING AT. ANOTHER BIG PUSH FOR US IS TO MAKE THIS TRUE ESPORTS THAT’S AVAILABLE TO PEOPLE OF ALL AGES, ALL SKILL LEVELS NO MATTER WHERE THEY’RE AT AND TAKING ON ALL THOSE AT ONCE IS A LONG WORK, A REALLY LONG WAY OF SAYING, MAYBE I WON’T ANSWER YOUR QUESTION BUT I WILL ANSWER IT. WE’VE ALWAYS IN THE PROTOTYPE TEAMS WORKING ON OTHER GAMES, THE LUXURY THAT “ROCKET LEAGUE” HAS AFFORDED US AS THERE IS NO RUSH OR HURRY TO WORK ON OTHER GAMES. IT WAS A GAME IN THE WORKS FOR YEARS AND YEARS. IT’S MUCH EASIER TO SAY “ROCKET LEAGUE” ON THE OTHER ONE.>>DID ANYONE PLAY THAT GAME?>>ANYONE AT HOME? THANK YOU.>>BECAUSE WE DON’T HAVE TO RUSH THINGS, IT ALLOWED US TO TAKE OUR TIME, THAT’S WHAT WE ARE DOING, ALL THE THINGS WE ARE DEVELOPING IN THE BACKGROUND, WHETHER THEY GET OUT OF ANY KIND OF A NEW GAME STATUS OR THEIR IDEAS LEFT, SOMETHING IN THE BACK OF OUR MIND, WE ALWAYS HAVE PEOPLE DEDICATED TO IT BUT THERE’S NO HURRY AND NO RUSH AND NO REASON TO PUSH ANYTHING OUT. THAT’S ALL THANKS TO “ROCKET LEAGUE” AND THE FANS WHO PLAY I IT.>>THAT’S A STORY YOU DON’T GET IN A LOT OF MODERN GAMING.>>THE NEWS CYCLES ARE SO SHORT. WE ARE A GAME THAT’S AVAILABLE FOR PEOPLE REGARDLESS OF WHAT THEIR MIND-SET IS. THEY PLAYED SOMETHING BIG, THERE GO TO GAME, WE WILL TAKE IT EITHER WAY.>>SCOTT, NO PRESSURE. YOU ARE THE GAME DIRECTOR ON THIS GAME KEEPING THIS STUDIO GOING AND LETTING YOU AFFORD ALL THESE LUXURIES AND ALL THIS STUFF. HOW DO YOU DIRECT “ROCKET LEAGUE,” AND ONGOING GAME?>>WORKING ON THAT FIVE-YEAR PLAN AND TRYING TO ANTICIPATE WHAT THEY LIKE, START DOING THAT. TAKING LESSONS ON WHAT PLAYERS NEED, NEW PLAYER EXPERIENCE TO EASE THEM INTO THE GAME. THERE’S A VERY HIGH SKILL CEILING YOU YOU AND IT CAN BE. THIS IS MAGIC, THIS IS NOT THE GAME. PUT THEM IN WITH THE REST OF THE BALL CHASERS AND JUST GO. 8-YEAR-OLD SOCCER, JUST GO, HAVE FUN. JUST BUMP THE BALL AND YOU WILL GET THERE. HAVING A SYSTEM FOR THAT. ON THE OTHER SIDE OF THAT, MAYBE EVEN CAME FROM SUPERSONIC ACROBATIC ROCKET POWERED BATTLE CARS.>>I USED TO BE ABLE TO DO THAT BUT I’M NERVOUS TODAY.>>HOW DO WE KEEP THE GAME INTERESTING AND STUFF? THAT’S WHY I’M EXCITED FOR “RADICAL SUMMER” ,” THAT’S THE FIRST OF OUR LIMITED TIME GAME MODES, THIS IS FOR AN AMOUNT OF TIME, YOU CAN PLAY “ROCKET LEAGUE” DIFFERENTLY AND ENJOY SOMETHING FRESH.>>THAT’S WHAT’S SO FASCINATING ABOUT IT IS YOU ARE ABLE TO GO OUT AND TAKE A GAME AND THESE MECHANICS AND USE IT AS A PLATFORM. SO MANY PEOPLE WANT THAT.>>THERE IS SUCH A STRONG FOUNDATION. I WAS HIRED A YEAR AND THREE MONTHS AGO AND THE PLEASANT THING IS THE FUN WAS ALREADY THERE. THAT’S THE HARD PART IS FINDING THE MAGIC FORMULA ON THE SECOND TO SECOND GAMEPLAY IS A TON OF FUN, INTRINSICALLY FUN, YOU ARE NOT CHASING AN ITEM TO JUSTIFY YOUR PLAYING THIS GAME, YOU’RE DOING IT BECAUSE YOU LOVE TO GO AFTER THAT BALL AND GET THOSE SCORES AND MAYBE SOMEDAY DO A FLIP RESET AND FEEL GOOD ABOUT YOURSELF, RIGHT? NOT ME. HAVING THAT THERE IS A WONDERFUL FOUNDATION THAT TAKES A LOT OF THE PRESSURE OFF AND INSTEAD OF EMERGENCY MODE, HOW CAN I TAKE THIS 2% BETTER THIS TIME? 2% BETTER NEXT TIME AND PLAN OUT HOW TO GRADUALLY MAKE IT STRONGER.>>YOU TALK ABOUT LISTENING TO THE AUDIENCE, RESPONDING TO WHAT THEY WANT, WHAT IS IT LIKE TO BE HERE NOW, WEEK ONE OF “ROCKET LEAGUE.” PRESSING THE LAUNCH BUTTON ON THE GAME OR THE TRAILER TO ANNOUNCE ALL OF IT, IS THAT TERRIFYING? YOU ARE LOCKED IN FOR NINE WEEKS.>>WE TALKED ABOUT IT SO MUCH, IF WE WERE JAZZED ON IT, WE KNEW WE HAD A PLACE TO START.>>THERE IS NO HOTTER DEMOGRAPHIC. WHEN YOU GET HOME FROM YOUR DAUGHTER’S GRADUATION, POP IN “ROCKET LEAGUE.”>>YEAH, IT ALWAYS IS TERRIFYING, WILL IT RESONATE WITH A LOT OF OUR PLAYERS? A LOT OF THE REACTION VIDEOS WE WERE SEEING, THE COMMENTS WE WERE SEEING, IT REALLY PAID OFF. CONGRATS TO YOU FOR THE ORIGINAL IDEA. SPEAK OF THESE THREE GUYS UP HERE COULD DO THE ENTIRE “ROCKET LEAGUE” IF THEY NEEDED TO.>>WITHOUT THE TEAM WE WENT TO BEEN ABLE TO DO ANYTHING WE NEEDED TO DO. WE NEED THEIR TALENT AND THEIR ABILITY TO JUGGLE NOT ONLY “RADICAL SUMMER” BUT THE OTHER THINGS WE WERE WORKING ON AT THE SAME TIME. WE HAVE AN AMAZING ATTENTION TO DETAIL AND WE REALLY WANT TO GET THINGS RIGHT BECAUSE I WOULD SAY THE MAJORITY OF OUR STUDIO DOES HAVE A PRESENCE, EVEN IF THEY ARE NOT LOCAL, ON A LOT OF SOCIAL MEDIA, A LOT OF FORUMS, TWITTER, REDDIT, THEY LISTEN TO THESE COMMENTS AND READ IT AND WE TALK ABOUT ALL THE TIME. THE GOOD THING ABOUT WORKING AT PSYONIX’S IT’S NOT REACTIONARY. WE REALIZE, WE’VE BECOME A VERY EDUCATED TEAM ABOUT HOW THE INTERNET REACTS TO VARIOUS THINGS.>>THEY USUALLY DON’T OVERREACT AT ALL.>>NEVER HAPPENS. THE INITIAL REACTION IS ALWAYS VERY EMOTIONAL AND YOU DON’T WANT TO REACT TO THE FIRST EMOTIONAL REACTION, YOU WANT TO WAIT A LITTLE BIT AND GET AS MUCH FEEDBACK AS YOU CAN AND SEE IF IT’S MAINTAINED. THAT INFORMS YOU A LITTLE BETTER AS TO WHAT IS AN AUTHENTIC COMPLAINT AND WHAT IS A LITTLE MORE PERSONAL AND I THINK OUR TEAM HAS DONE A GOOD JOB OF BEING ABLE TO DISSEMINATE THE DIFFERENCES BETWEEN SOMEONE REACTING AND TO SOMEONE GIVING FEEDBACK AND I THINK THAT’S BEEN ONE OF THE LESSER-KNOWN KEYS TO THE GAME’S SUCCESS.>>WE ARE INTO “RADICAL SUMMER” ALREADY. WHAT IS STILL TO COME? WHAT IS STILL TO COME FOR “RADICAL SUMMER”?>>FACE TWO WILL START ON JULY JULY 1ST, THAT’S NOT ONLY OUR FOURTH ANNIVERSARY OF THE GAME BUT A CELEBRATION, FEWER LICENSED ITEMS BUT THINGS LIKE VCR TOPPERS. THE BRICK PHONE. ALSO THE GAME MODE I THINK WE ARE ALMOST EXCITED ABOUT, “BIKE RUSH.” “ROCKET LEAGUE” IS SOCCER WITH CARS BUT SPIKE RUSH IS RUGBY WITH CARS. WE WANT TO SEE FROM MY PLAYER BASES IF IT RESONATES AS WELL WITH THEM AS IF IT DOES WITH US, WE THINK OF ALL THE MODES THIS IS THE ONE THAT’S MOST LIKELY TO HAVE A POTENTIAL LIFE BEYOND THE EVENT. WE DO USE OUR SPIKES BUT WHAT’S DIFFERENT IS YOU ARE ABLE TO LET GO OF THE SPIKES AND GRAB THEM AT ANY TIME SO YOU CAN ACTUALLY THROW THE BALL INTO THE GOAL.>>WHILE YOU’VE GOT THE BALL, YOU’VE GOT NO BOOST. YOU END UP WITH THE DOMINANT STRATEGY OF PEOPLE JUST SAILING ACROSS AND ANOTHER THING, WITH THE GOALS, IT JUST FELT LIKE IT WORKED. IT’S BEEN A REALLY GOOD ONE. I HAD THIS TERROR ABOUT, IS THIS GOING TO GO OVER WELL? LADIN OR IN OUR ADORATION ON THIS GAME MODE WE STARTED TO GET A LITTLE CONCERNED THAT THIS WAS GOING TO WELL AND IT WAS GOING TO BE A LIMITED TIME MODE, PEOPE GOING TO FREAK OUT WHEN WE TURN THIS OFF AND DEMAND MORE OF IT.>>PHASE THREE, THAT WILL BEGIN JULY 21ST HAND THAT IS GOING TO BE A CELEBRATION OF ’80s TELEVISION. THAT’S WHEN WE INTRODUCE KIT FROM KNIGHT RIDER, AS WELL AS BRINGING IN OUR OWN VERSION OF BEACHBODY BEACH BALL. AND SOME THINGS I MENTIONED EARLIER THAT ARE JUST FOR THE COMMUNITY, A NIGHT VERSION OF SALTY SHORES, YOU CAN ACTUALLY PLAY THAT IN THE GAME NOW. WHERE IS THAT NOT UNTIL THEN?>>JULY 1ST.>>THAT’S A REQUEST WE’VE HAD SINCE THE FIRST ONE CAME OUT.>>THE DAY TIME LIGHTING CHANGES?>>THAT’S THE ONE THAT WENT OUT ALREADY, THE FEEDBACK THAT THE OTHER ONE WAS A LITTLE TOO BRIGHT AND NOW IT’S A LITTLE MORE NATURALISTIC AND I THINK PEOPLE LIKE IT MORE.>>THEY STILL SAY IT’S BRIGHT BUT IT’S DAYTIME BY THE BEACH.>>THEY HAVE NIGHTTIME IF THEY WANTED. VOLTRON BOOST IS AWESOME, IF YOU’VE SEEN THE CARTOON, WHEN THE LIONS COME TOGETHER TO TRANSFORM THEY HAVE ALL THEIR DIFFERENT COLORS, WE’VE RE-CREATED THAT IN THE GAME, IT’S AWESOME. IT LOOKS FANTASTIC. ALL OF OUR BOOTHS LOOK PRETTY GOOD. THE TEAM DID A GREAT JOB. VAPOR WAVE BOOST, THAT WAS THE ONE YOU SAW IN THE CAR WAS LEAPING INTO THE MOVIE SCREEN DURING THE TRAILER.>>ONE OF THE REALLY COOL THINGS IS THE GLOWING STEERING WHEEL, IT ROTATES AS USED HERE. IT’S PRETTY COOL. KIT CAR, I THINK PEOPLE WILL BE REALLY EXCITED ABOUT THAT ONE. A LOT OF PEOPLE HAVE BEEN ASKING, THERE YOU GO.>>JASON, WHAT’S IT LIKE TO MAKE ART FOR THIS GAME? EVEN THE WAY WE STARTED THE PANEL, TALKING ABOUT MAKING THE ECTO-1, YOU CAN WRAP YOUR HEAD AROUND THAT BUT IT’S ALSO MAKING AND HANNAH, MAKING TOPPERS, MAKING WHEELS AND BOOTHS, ARE YOU BROKEN UP INTO SUB TEAMS ON THE ART TEAM?>>OUR TEAM IS VERY SMALL, 20 PEOPLE ON THE ART TEAM, THAT INCLUDES CONCEPT, ANIMATION, EFFECTS, 3D ARTISTS. IT’S CRAZY WHAT THAT TEAM WILL DEVELOP AND IT’S ALSO CRAZY, THE AMOUNT OF SPECTRUM THAT WILL CREATE. WE JUST RELEASED — NOT JUST, WE RELEASED A TOPPER, ARE WE EVER GOING TO RELEASE THESE? I DON’T KNOW. FINALLY WE SAID YEAH, LET’S DO IT, WHY NOT? THIS GAME IS ALL ABOUT FUN. WE GO BACK INTO THE SERIOUS MODE AND CREATE A SPORTS CAR. WE HEAR THAT A COMMUNITY OUT, WE KNOW THAT SOME PEOPLE ARE SAYING, THERE’S MAYBE TOO MANY SPORTS CARS COMING DOWN THE PIPE SO WE WERE SWITCHING THAT UP AND MAKING MORE FUN CARS. IT’S CRAZY, THE AMOUNT OF INPUT WE GET INTERNALLY AND EXTERNALLY DOES HELP BUT I RELY A LOT ON OUR ARTISTS TO COME UP WITH INITIAL IDEAS AND ALSO — IT’S GREAT TO WORK WITH THESE GUYS, EVERYBODY ON THE TEAM, IT’S AMAZING.>>THE LEVEL OF TALENT ON THE TEAM IS JUST INCREDIBLE. IT’S ALMOST WEIRD TO BE SURROUNDED BY THAT, WHY AM I HERE? EVERYONE IS SO GOOD.>>HOW BIG IS THE TEAM?>>JUST UNDER 140 PEOPLE COMPANY WIDE IF YOU COUNT ALL THE POSITIONS AND ALL DEPARTMENTS. ON WE LAUNCHED “ROCKET LEAGUE” WE HAD HAD 30 PEOPLE. IF YOU ARE WITH US IN THE VERY BEGINNING YOU MIGHT REMEMBER THAT WE LAUNCHED WITH QUITE A FEW CHALLENGES ON THE INTERNET SITE BECAUSE WE DID NOT — FOR THE NETWORKING SIDE BECAUSE WE DID NOT ANTICIPATE EVERYBODY COMING TO PLAY THE GAME, BUT IT WAS A GOOD PROBLEM TO HAVE AND I KNOW I TOLD THE STORY A MILLION TIMES IN OTHER INTERVIEWS AND WHATNOT, BUT WE LITERALLY HAD TO REWRITE OUR NETWORKING CODE THAT FIRST WEEK POST-LAUNCH IN ORDER TO GET IT WORKING THE WAY WE WANTED TO AND TO SCOTT’S POINT, WE HAD SUCH A TALENTED TEAM, THE GUY WHO CAME INTO HELP US WITH THAT, DAN, WE OFFERED HIM A JOB, MADE HIM A DIRECTOR OF ONLINE SERVICES AND THAT SORT OF THE WAY WE APPROACH GAME DEVELOP AND, WE WANT TO FIND THE BEST PEOPLE THAT WE CAN WITH THE MOST KNOWLEDGE AND IF THEY SHOW US THAT THEY WANT TO WORK WITH US, WE WANT TO WORK WITH THEM, COME ON BOARD AND THAT’S WHY — THE WAY THAT WE RECRUIT IS TO FIND OTHER PEOPLE THAT ARE AS PASSIONATE AND TALENTED AS THE FOLKS THAT WE ALREADY HAD, BUT WITHOUT THE TYPICAL TABOOS THAT COME WITH HIM DEVELOPING. WHEN WE HIRE PEOPLE WE ARE LOOKING FOR PEOPLE THAT WANT STABILITY AND WANT A TEAM THAT BELIEVES IN THEM AS MUCH AS THEY DESERVE AND THAT’S WHAT ONE OF THE THINGS I THINK SEPARATES US FROM THE TYPICAL COMPANIES THAT PEOPLE ARE INDIVIDUALS TO US, THEY MATTER AND IT DOESN’T MATTER HOW BIG WE GET, WE ARE ALWAYS GOING TO MAINTAIN THAT PHILOSOPHY.>>WHEN YOU GO BACK AND YOU THINK OF FOUR YEARS AGO AND YOU’RE LAUNCHING THIS THING AND THE SERVERS ARE IMPLODING, YOU’RE GETTING WAY MORE PEOPLE THAN YOU EVER THOUGHT POSSIBLE. WHERE DOES IT GO FROM “THIS IS SUCH A CRAZY ONCE-IN-A-LIFETIME THING” TO “WAIT, THIS IS NOT STOPPING, THIS COULD BE THIS GAME EVERY DAY.”>>I THINK THAT WE HAVEN’T HIT OUR PEAK YET.>>REALLY?>>AND WE REALLY HAVE A BIG FUTURE AHEAD OF US. IT HASN’T HAPPENED YET. IT’S DEFINITELY HAPPENED IN THE SENSE THAT THIS GAME IS GOING TO KEEP GOING. THOUGHT OCCURRED TO US I WOULD SAY AROUND THE END OF 2015 WHEN WE WERE STILL SEEING A LOT OF PEOPLE COMING DESPITE ALL THE OTHER GAMES THAT I COME OUT, BUT OUR GOAL IS TO CONTINUE TO OUTDO OURSELVES YEAR AFTER YEAR AND I BELIEVE VERY STRONGLY THAT WERE GOING TO HAVE MANY MORE PLAYERS, MANY MORE MODES, MANY MORE OPPORTUNITIES FOR PEOPLE TO ENJOY ROCKET LEAGUE IN THE NEXT FEW YEARS MORE SO THAN THEY DID IN THE YEARS THAT HAVE ALREADY PASSED BECAUSE OUR GOAL REALLY IS NOW WHAT CAN WE DO, AND THERE ARE SO MANY IDEAS THAT WE HAVEN’T HAD TIME TO GET THE MARKET. THAT’S WHY WE ARE HIRING MORE PEOPLE, SO WE CAN GET THESE IDEAS OUT AND ONCE THEY DO GET OUT PEOPLE ARE GOING TO CONTINUE TO BE HAPPY AND AS USUAL WE ARE GOING TO CONTINUE TO LISTEN TO THEM AND CONTINUE TO COME UP WITH MORE.>>THAT’S AWESOME. IS THAT THE FUTURE OF ROCKET LEAGUE DO YOU THINK? SOMETHING THAT TRANSCENDS PLATFORMS AND TRANSCENDS TIME?>>THAT’S OUR HOPE. WE WANT ROCKET LEAGUE TO BE LIKE FOOTBALL OR SOCCER OR BASEBALL OR BASKETBALL, SOMETHING THAT PEOPLE CAN TELL THEIR KIDS YOU WANT TO LEARN TO PLAY WITH THIS, ONE DAY THERE MIGHT BE THE OPPORTUNITY TO GET ROCKET LEAGUE SCHOLARSHIPS, THERE MIGHT BE A ROCKET LEAGUE IN EVERY SCHOOL IN AMERICA ONE DAY. THESE ARE THE SORTS OF THINGS THAT WE TALK ABOUT AND ARE TRYING TO FIND WAYS TO REALIZE AND WERE NOT GOING TO GIVE UP UNTIL WE GET THERE.>>SO YOU BRING UP A SPORTS AND SCHOLARSHIPS. WHAT IS THE STUDIO SIDE OF ALL OF THAT? OBVIOUSLY I WAS TELLING YOU RIGHT BEFORE WE CAME ON THAT MY ALMA MATER, UNIVERSITY OF MISSOURI JUST TWEETED OUT YESTERDAY HE SPORTS HAS SIGNED THESE VARSITY PLAYERS FOR THE ROCKET LEAGUE TEAM AND IT WAS THEM HAVING THEIR SIGNING DAY, RIGHT? SUCH A CRAZY THING FOR ME BEING A VIDEO GAME GUY AND REMEMBERING WHAT IT WOULD LIKE TO GO TO SCHOOL THERE ALONG LONG TIME AGO AND HAVE NO ONE REALLY BE ABLE TO WRAP YOUR HEAD AROUND IT, LET ALONE THESE PEOPLE WERE GOING THERE ON SCHOLARSHIP NOW TO PLAY FOR ALL OF THIS. WHAT DOES PSYONIX DO TO NURTURE THAT? HOW BIG OF AN INFLUENCE IS NOT ON ROCKET LEAGUE DAY-TO-DAY?>>IT’S A MASSIVE INFLUENCE. ONE OF OUR BIGGEST CHALLENGES AND ALSO OPPORTUNITIES IS HOW TO GROW THE eSPORTS SYSTEM IN GENERAL AND WE REALLY EMPLACED, REPLACED TO EMBRACED COLLEGIATE. ONE OF THE THINGS AND PEOPLE FOCUS ON eSPORTS IS THE ONLY FOCUS ON THE TOP TIER. THIS IS THE TOP 0.11%, LET’S ONLY FOCUS ON THEM. IN ORDER TO BE TRULY SUCCESSFUL SPORT OF ANY TIME, KIND, REGARDLESS OF YOUR VIDEOCAM KNOWLEDGE ARE NOT, PEOPLE NEED TO FEEL LIKE THEY CAN HAVE FUN NO MATTER WHAT THEIR SKILL LEVEL IS AND FEEL LIKE THEY HAVE AN OPPORTUNITY TO PLAY. WHEN YOU YOU AND I USED TO WOK TOGETHER FOR EXAMPLE THERE WOULD BE FLAG FOOTBALL GAMES SOME TIMES THAT OUR WOULD HAVE ON THE WEEKEND.>>FOR THE RECORD, WE DID NOT GO TO THOSE, I DON’T KNOW IF YOU CAN LOOK AT US UNTIL.>>WE WENT TO THE ALL-YOU-CAN-EAT WINGS PLACE.>>IT’S REALLY TRUE.>>100%.>>BUT WE DIDN’T HAVE ASPIRATIONS OF GOING PRO. WE KNEW THAT WE WEREN’T GOING TO BE ON THE BROADCAST, HAVING FUN PLAYING FLAG FOOTBALL AND AT THE SAME OPPORTUNITY PEOPLE NEED FOR ROCKET LEAGUE. THEY NEED TO BE ABLE TO SAY I CAN PLAY THIS IN MY LIVING ROOM, HAVE FUN, OR I CAN GO ALL THE WAY TO THE WORLD CHAMPIONSHIP AND MAYBE BECOME THE BEST IN THE WORLD, BUT COLLEGIATE IS VERY IMPORTANT TO US BECAUSE YOU WENT TO MISSOURI, YOU KNOW HOW SCHOOL PRIDE IS A VERY IMPORTANT ASPECT FOR A LOT OF PEOPLE AND ALSO BUILDING STEPS FOR YOU TO GET TO THAT NEXT LEVEL AND NURTURE ALL LEVEL OF SKILLS, YOU’RE NEVER GOING TO GET THERE. YOU WILL HAVE PEOPLE THAT GIVE UP BECAUSE THE SECOND THEY START PLAYING THEY KNOW THEY’RE NOT GOING TO BE THE BEST ON DAY ONE. YOU NEED TO GIVE THEM 600, 700, 800 DAYS WHERE THEY CAN FIND A REALLY NICE PATH TO GET TO WHEREVER IT IS THEY’RE ULTIMATELY GOING TO GET TO, BUT IT’S A BIG CHALLENGE BUT SOMETHING WE TAKE VERY SERIOUSLY. SCOTT HAS BEEN A REALLY GREAT ALLY FOR US OVER THE LAST YEAR AND TRYING TO INCORPORATE MORE eSPORTS-RELATED FUNCTIONALITY TO THE GAME AND FEATURES IN THE WHOLE TEAM AT PSYONIX IS REALLY INTO OUR WORLD CHAMPIONSHIP, WHICH IS NEXT FRIDAY, SATURDAY AND SUNDAY IN NEWARK, NEW JERSEY.>>THIS GUY LOVES!>>HE WILL BE THERE. IF YOU CAN IT’S ALMOST COMPLETELY SOLD OUT AND THAT THE PRUDENTIAL CENTER IN NEWARK, NEW JERSEY, SO WE THINK THAT’S A GOOD SIGN. IT’S GOING TO BE A BIG SHOW AND WE THINK, AGAIN, IT’S ALREADY THE BIGGEST SHOW WITH HAD AND WE THINK OF FUTURE IS GOING TO HAVE EVEN BIGGER ONES.>>AGAIN, SCOTT, NO PRESSURE. HOW DO YOU DO THAT? HEALTHY WORK ON A GAME AND MAKE CHANGES TO A GAME THAT IS SOMETHING PEOPLE ARE BEING THAT COMPETITIVE ABOUT? THAT THEY ARE SELLING OUT THE PRUDENTIAL CENTER FOR?>>VERY CAREFULLY.>>IT’S LIKE TIDDLYWINKS, YOU MOVE ONE AND TRY NOT TO KNOCK THE WALL OVER.>>WE HAVE AN EXCELLENT GAME ANALYTICS TEAM, YOU HEAR PEOPLE EMOTIONALLY, THE FANS ON REDDIT AND SOCIAL MEDIA AND STUFF LIKE THAT, SO YOU TAKE THAT AND THEN YOU ALSO LOOK AT THE PURE SCIENCE OF IT, OF HERE’S THEY’RE ACTUALLY DOING AND YOU PUT THOSE TOGETHER AND THEN YOU STILL AT THE END OF THE DAY LISTEN TO YOUR EXPERIENCE AND HER GOT ABOUT WHAT DO WE NEED TO DO, WHAT DO WE NEED TO CHANGE — BECAUSE EVERYBODY WANTS TO MAKE SOME RADICAL CHANGES — SORRY –>>”RADICAL SUMMER” OUT NOW.>>THAT WOULD ACTUALLY BE CORROSIVE TO THE CORE GAMEPLAY AND THAT IS SOMETHING THAT IS, AGAIN, WE DON’T NEED TO CHANGE THE CORE GAMEPLAY, IT’S ACTUALLY DOING QUITE WELL. WE JUST NEED TO MAKE SURE IT’S HEALTHY AND GETTING FUNNELS INTO IT FOR PEOPLE SO FOR eSPORTS SPECIFICALLY, HOW CAN WE — SOME OF THE STUFF I’VE BEEN PAYING ATTENTION TO HOW CAN WE IMPROVE THE BROADCASTER EXPERIENCE SO THEY CAN HELP US TELL THOSE STORIES EASIER WITH MORE POWER AND ACCURACY? HOW DO WE MAKE THAT A MORE POWERFUL TOOL TO SHOW EVERYBODY HOW GREAT THIS GAME IS? AND ANOTHER THING WERE REALLY LOOKING INTO IS UPDATING OUR TOURNAMENT SYSTEM SO WE HAVE AUTOMATIC TOURNAMENTS RUN BY THE COMPANY ON SCHEDULE INTEGRATE ALMOST LIKE A MINOR LEAGUES AND LOCAL LEAGUES TO COMPETE, WHO WAS THE BEST IN YOUR HIGH SCHOOL? WHO IS THE BEST IN YOUR COLLEGE? IT’S IN GAME, YOU CAN PROVE IT. I THINK THAT WOULD REALLY BE A LOT OF FUN FOR A LOT OF PEOPLE.>>FOR SURE, THAT WOULD BE AWESOME. THAT’S WHAT I THINK ROCKET LEAGUE IS SO GOOD AT. I REMEMBER WHEN IT LAUNCHED, LEADING INTO WHAT I WAS PRETTY GOOD, –>>OF THE EIGHT PEOPLE THAT PLATED THAT PLAYED IT, HE WAS DEFINITELY IN THE TOP EIGHT.>>THAT’S WHAT I LIKE TO HEAR.>>I CAME BACK AND EVERYBODY ONLINE WAS SO GOOD. AND I WAS LIKE I’M NEVER PLAYING AGAIN. BUT COMING BACK IN FOR ME, THE SWITCH BEING A BIG PART OF IT WHEN YOU LAUNCHED ON SWITCH, EVERYBODY BRINGS THEIR SWITCH TO THE OFFICE. WE DO TWO VERSES TO HEAR AND SUDDENLY IT WAS BACK TO THE WAY IT WAS WHEN WE WERE ALL GROWING UP, RIGHT? IT WASN’T ARE YOU THE BEST IN THE WORLD? IT WAS ARE YOU THE BEST IN OUR GROUP OF FRIENDS AND THEN YOU DIFFERENT GROUP OF FRIENDS AND THE CHALLENGER — HE’S THE BEST OF US, CAN HE BEAT YOU? AND HAVING THAT GO BACK AND FORTH AND GOING THAT WAY LIKE YOU’RE TALKING ABOUT, AS CASUAL AS YOU WANT OR AS HARD-CORE AS YOU WANT. I THOUGHT IT WAS INTERESTING EARLIER WHEN WERE TALKING ABOUT — YOU BROUGHT UP THE HIT BOXES AND HOW BIG THE CARS ARE. IT IS NOT SOMETHING THAT IS ON YOUR GUYS’ MIND EVERY TIME YOU SIT DOWN TO MAKE AN ASSET? WE NEED SOMETHING THAT LOOKS COOL AND IS GOING TO BE EYE-CATCHING AND A CASUAL FAN IS GOING TO LOVE BUT ALSO IT CAN’T BE A MILLIMETER TO BIG THAT WOULD GIVE AN ADVANTAGE ON THE FIELD.>>I WORKED CLOSELY WITH SCOTT ON THIS, BUT WE GENERALLY DON’T WANT TO RELEASE — OVER AND OVER AND OVER AGAIN, WE TRY TO MIX THEM UP, SO MAYBE NEXT TIME IT WILL BE OCTANE AND NEXT TIME IT WILL BE FLATTED, WE DON’T KNOW YET. WE ARE SO ORGANIC EMMA WE JUST KIND OF PLAY IT BY EAR AND WHATEVER FITS FOR THAT RELEASE, WHICHEVER THE BEST FIT IS AT THE TIME, THEN WE WILL KIND OF MARK THAT AND BRING IT UP A NOTCH.>>CORY IS STILL IN THE OFFICE. CORY DAVIS, THE GAME DIRECTOR BEFORE SCOTT.>>AND BEFORE I LOCKED THEM IN MY TRUNK. BUT HE’S REALLY GOOD AT KEEPING US IN LINE AND IT’S REALLY VALUABLE TO HAVE SOMEONE WHO NOT ONLY WAS AT THE BEGINNING OF THIS GAME, BUT THE PREVIOUS GAME, SO HE KNOWS ALL THE HIDDEN THIS IS WHY WE DID THIS IN THE BEGINNING, THIS IS WHAT WE NEED TO CONSIDER NOW AND SO I LUCKILY SIT NEXT TO HIM, AND LIKE WHY IN THE HECK, AND HE IS LIKE HERE IS THE REASON, AND IT MAKES SENSE BECAUSE ANY VIDEO GAME THERE’S A TON OF THOSE, THE LONGER YOUR DEVELOPMENT, THE MORE HIDDEN GEMS THAT ARE IN THE GAME.>>I KNOW WE HAVE A SCALE HERE IN TERMS OF HOW LONG HE WORKED THERE. YOU’VE BEEN GAME DIRECTOR, JEREMY HAS BEEN THERE FOREVER. OLD AS DIRT.>>ABOUT FIVE AND A HALF YEARS.>>THERE YOU GO, ANCIENT.>>COMING UP ONTO A HALF YEARS.>>GOING DOWN THE LINE, WHAT IS THE BIGGEST THING YOU’VE LEARNED WORKING ON THIS GAME?>>WE NEED MORE PEOPLE. THAT OUR AMBITION OUTWEIGHS OUR CAPABILITIES CONSISTENTLY AND THAT WE DEFINITELY HAVE — HAVE TO BRING IT IN BUT ALSO LEARNED THAT THIS IS THE BEST TEAM AND GAME THAT I’VE EVER WORKED ON AND I’M STILL EXCITED. THIS GAME IS FOUR YEARS OLD. I AM INCREDIBLY EXCITED EVERY DAY I GO TO WORK. I WANT TO TALK ABOUT WHAT’S NEXT. I WANT TO TALK ABOUT NOT ONLY WHAT’S NEXT MONTH BUT WHAT’S NEXT YEAR AND TWO YEARS AND I’M NOT ALONE. THERE ARE A LOT OF PEOPLE LIKE THAT. SO TO ME I’VE LEARNED THAT I FOUND THE PLACE THAT HAS SO MANY PASSIONATE PEOPLE THAT I WANT TO GO TO WORK EVERY DAY REGARDLESS OF WHAT IT IS WE’RE GOING TO TALK ABOUT, IT’S REALLY EXCITING.>>SCOTT?>>A LOT SIMILAR, BUT REALLY I CAME TO PSYONIX AND THEY REALLY GREW UP BY THEMSELVES. THEY WERE A SINGLE STUDIO THAT DID IT THEIR WAY FOR QUITE A WHILE NOW AND SO LEARNING HOW TO WORK WITH THEM IN THAT SYSTEM. I’VE BEEN AT A BUNCH OF DIFFERENT COMPANIES AND THEY ALL DO IT DIFFERENTLY. THERE’S NO ONE WAY TO MAKE THE VIDEO GAME BECAUSE I THINK IT’S NINE COMPANIES OUT THERE HAVE LITERALLY BEEN NINE DIFFERENT WAYS TO MAKE VIDEO GAMES THAT I’VE SEEN SO FAR SO REALLY JUST ALWAYS BEING A STUDENT OF YOUR CRAFT I THINK IS WHAT I DO AND I LEARNED A LOT FROM THESE EXCELLENT PEOPLE AROUND ME EVERY DAY.>>JASON?>>I WOULD ECHO WHAT BOTH OF YOU GUYS SAID. THE OTHER THING THAT I REALLY ENJOY ABOUT PSYONIX IS HOW FAST-PACED IT IS AN COMING FROM A GAME WHERE IT TAKES 4-8 YEARS TO RELEASE AND THEN FINALLY SEE YOUR WORK EXPOSED, NOW IT’S LIKE ON A MONTHLY BASIS AND THAT TO ME IS REALLY REWARDING AND I THINK THE TEAM AGREES.>>YOU TALK ABOUT GROWING IT THEMSELVES, PSYONIX BEING THIS WHOLE THING. JEREMY, PSYONIX JUST GOT BOUGHT BY EPIC.>>I HEARD ABOUT THAT.>>YOU HEARD ABOUT THAT, THAT WAS IN THE NEWS I THINK.>>WAIT, WHAT?>>I’VE GOT TO GO!>>SURPRISE!>>WHAT WAS THE REASONING BEHIND THAT? WHY WAS EPIC A GOOD PARTNER FOR YOU GUYS?>>WE ARE OFFICIALLY NOT BOUGHT BY EPIC JUST YET.>>SO YOU’RE STILL ACCEPTING OFFERS?>>TO HAVE THE MONEY IN YOUR POCKET MIKE>>THERE WE GO!>>BUT ONE OF THE THINGS THAT WAS REALLY IMPORTANT FOR THE EPIC RELATIONSHIP WITH US IS THAT DAVE HAYGOOD, OUR CEO, HE CAME FROM EPIC AND BASED A LOT OF THE CULTURE PSYONIX ON HIS EXPERIENCE AND TIME THERE. HE WORKED ON THE TOURNAMENT WAY BACK IN THE DAY AND HE TOOK A LOT OF THE STUFF THAT HE LEARNED THERE, THE KNOWLEDGE THAT HE HAD ABOUT TECHNOLOGY AND DESIGN PHILOSOPHY, AND THAT’S WHAT HE USED TO BUILD PSYONIX UP, SO WHEN IT CAME TIME TO MAKE A DECISION LIKE THAT, HE ALREADY KNEW THE TEAM, HE HAD HISTORY WITH ALL OF THEM, OUR CULTURE WAS BASED ON THEIR CULTURE AND THEY ARE VERY MUCH A COMPANY THAT DOESN’T WANT TO COME IN AND TELL US WHAT TO DO, THEY WANT US TO KEEP DOING WHAT WE’RE DOING AND THOSE ARE ALL CHECKBOXES THAT YOU SHOULD DEFINITELY LOOK FOR IF YOU’RE LOOKING TO PART FROM OWNING THE COMPANY AND WE ARE REALLY EXCITED ABOUT IT. WE THINK THAT IT’S GOING TO BRING GOOD THINGS TO US AND TO OUR COMMUNITY. WE JUST CAN’T TALK ABOUT MUCH MORE UNTIL AFTER WE CLOSE BECAUSE WERE STILL LEARNING ALL THE STUFF OURSELVES, BUT WE THINK IT’S GOING TO BE POSITIVE FOR EVERYONE GOING FORWARD.>>I THINK SO TOO. ESPECIALLY TALKING EVEN ON THIS PANEL LIKE WHERE IT’S BEEN THESE PAST FOUR YEARS. YOU TALK ABOUT YOUR AMBITIONS OFTEN OUTWEIGHING THE RESOURCES AND THE WEIGHT YOU’VE HIRED UP BUT YOU STILL DON’T HAVE ENOUGH PEOPLE, RIGHT? I STILL THINK THE RESOURCES THAT EPIC HAS, ET CETERA GREAT PARTNERSHIP TO SEE WHAT ROCKET WE CAN BE IN ANOTHER FOUR YEARS AND WITH THE PLATFORM CAN CONTINUE TO IF TWO PLAYERS.>>WE AGREE.>>TALK MORE ABOUT “RADICAL SUMMER,” STILL HAPPENING, STILL GOING ON, STILL AVAILABLE RIGHT NOW FOR YOU TO GET IN ON IT. THE BIGGEST THING FOR ME WAS I’M WATCHING THE TRAILER AND PLAYING WHEN THE VOICE STARTS PLAYING AND I’M LIKE YES, THIS IS GREAT, I APPRECIATE THAT THEY GOT THIS SONG FROM THE TRAILER. MONDAY NIGHT I GO HOME, BOOT UP ROCKET LEAGUE, THE SONG STARTS PLAYING AGAIN, PLAYING WITH THE BOYS. IF YOU PUT IT IN THE GAME FROM LITERALLY BOOTING UP THE GAME ALL THE WAY THROUGH. I GUESS TO SET THE STAGE FOR WHAT “RADICAL SUMMER” IS AND HOW YOU BETTER BE ALL INTERNET BECAUSE ROCKET LEAGUE IS.>>WE KNOW EVERYONE WOULD ASK THE SONG IN THE TRAILER, WHY IS IT IN THE GAME? SO THERE IT IS.>>WHAT WAS THE MENTALITY BEHIND GOING INTO THIS? WE TALK ABOUT GHOSTBUSTERS, WE TALK ABOUT MY WRITER BUT THEN THERE’S GOONIES REFERENCES, THERE’S ALL THESE DIFFERENT REFERENCES PEPPERED AND WHETHER IT BE TO HEADBAND.>>THERE IS ET, KARATE KID, BACK TO THE FUTURE, GOONIES, AS YOU MENTIONED. THAT’S JUST THE FIRST BEAT. UNSPEAKABLE CRIME, CLASSIC WWE AND THREE ITEMS FROM NIGHT WRITER AS WELL.>>SO JUST THROW EVERYTHING AT THE WALL? WE TALKED ABOUT OBVIOUSLY BEING AN IMPETUS FOR NIGHT WRITER, THEN WAS ADJUSTER GUYS’ FAVORITE FRANCHISES THAT YOU WANTED TO WORK WITH?>>NO. WE HAD A MASSIVE LIST. WE HAD OVER 100 IP THAT WE WERE LOOKING AT ONE POINT AND WE REALLY HAD TO PARROT DOWN OBVIOUSLY, BUT WHAT WAS IMPORTANT TO US IS THAT IT WAS TWO THINGS, IT HAD TO BE FIRST OF ALL COOL AND ICONIC IN THE ’80s BUT IT ALSO HAD TO BE INTERESTING AND RELEVANT TO PEOPLE TODAY AND THAT’S WHY FULL-TERM FOR EXAMPLE IS IN THE GAME, BECAUSE MY DAUGHTERS LOVE THAT SHOW JUST IN ITS FINAL SEASON, THAT’S OKAY. THEY ARE DEVASTATED BUT IT’S A GOOD SHOW. THEY ARE NOT ALONE. IT’S ONE OF THE MOST SUCCESSFUL SHOWS THAT NETFLIX HAS, AND IT CAME OUT ANY ’80s, SO THAT WAS AN EASY ONE. GHOSTBUSTERS IS CELEBRATING ITS 35TH ANNIVERSARY, A NEW MOVIE IS COMING, THAT’S GREAT. NIGHT WRITER MAY NOT HAVE A NEW SHOW OUT RIGHT NOW BUT IT’S ON ICONIC CAR AND IT LOOKS AWESOME AND IS ALL BLACK, WHICH IS SOMETHING THAT OUR COMMUNITY HAS BEEN ASKING US TO DO FOR A WHILE OTHER THAN A LITTLE BIT OF TRIM AT THE BOTTOM, SO THESE ARE ALL THINGS THAT MADE A LOT OF SENSE FOR US TO BRING INTO THE GAME AND TO TOUCH ON THE NOSTALGIA THAT THE PARENTS WOULD HAVE AND AT THE SAME TIME BRING IN BRANDS THAT ARE FAMILIAR TO THE FANS THAT ARE YOUNGER TOO. SO THAT WAS OUR STRATEGY.>>A LOT OF THE ONES NEAR AND DEAR TO US GOT CAUGHT PRETTY EARLY BECAUSE ALL THOSE UNDER 30 WHO HAD NEVER HEARD OF IT, I THINK THE FIRST CASUALTY AND I ALMOST CRIED AND IT WAS LIKE I ACCEPT THIS. NO ONE KNOWS.>>AND YET HE STILL BRINGING IT UP.>>I WILL NEVER LET THAT GO.>>HE’S ACCEPTED IT, BUT HE’S NOT READY TO LET PEOPLE OFF THE HOOK FOR LETTING IT DIE.>>SOME OF THOSE ALSO DIPPED INTO EITHER THE ’70s EARLY ’90s TOO MUCH.>>LIKE A RUBIK’S CUBE WE WERE LIKE IT’S A SEVEN.>>ALSO NEED TO MAKE SURE THAT THE BRAND WITH THE ITEM MAKES SENSE FROM A PERSPECTIVE GAMEPLAY TOO OR AT LEAST FROM CUSTOMIZATION BECAUSE I LOOK BACK AT THE ’80s AND THERE WERE A LOT OF GREAT MOVIES FROM THAT TIME PERIOD THAT I LOOK PERSONALLY LIKE THE BREAKFAST CLUB. A LOT OF PEOPLE HAVE SEEN THAT MOVIE, BUT WHAT ONE ITEM FROM THE BREAKFAST CLUB WOULD NECESSARILY RESONATE WITH PEOPLE AND I’M SURE YOU COULD COME UP WITH ONE, MAYBE A TRENCHCOAT BOOST OR SOMETHING, BUT IT WOULDN’T HAVE THE SAME POWER THAT THE VOLTRON BOOST WOOD OR A MACHO MAN RANDY SAVAGE TOPIC, WHICH IS IN THE GAME.>>I KNOW.>>THOSE OF THE SORTS OF THINGS THAT MADE MORE SENSE, SO IT DOESN’T MATTER HOW BELOVED IT IS, IT ALSO HAS TO MAKE SENSE AND ROCKET LEAGUE.>>MY OTHER QUESTION WAS, THIS IS ME BEING TOO CLOSE PROBABLY TO YOU, TO ROCKET LEAGUE IN GENERAL. WATCHING THE TRAILER, THERE IS A SECTION WHERE THE CAR DRIVES BY A STOREFRONT AND IT SAYS DONE HIM UP THERE, THAT’S HER LAST NAME.>>I PROMISE YOU I DID NOT ASK THEM TO PUT THAT THERE.>>I’VE KNOWN JEREMY A LONG TIME, I DON’T BELIEVE THAT PROMISE.>>THE VIDEO TEAM WAS LITERALLY GIGGLING ABOUT THAT, WE CAN’T WAIT UNTIL WE SPRING THIS ON JEREMY.>>ARE THERE OTHER EASTER EGGS HIDDEN IN THEIR?>>THERE ARE A TON. IF THE TRAILER WAS DESIGNED TO BE WATCHED MANY, MANY TIMES, SO THE FIRST TIME YOU SEE IT YOU’LL SEE EVERYTHING THAT WE INTENDED FOR YOU TO SEE AS SORT OF THE BIG HEADLINE, GO BACK AND WATCH IT A FEW TIMES AND YOU’LL SEE THAT WE PUT A BUNCH OF HIDDEN STUFF IN THERE. THERE ARE HINTS TO WHAT’S IN OUR NEXT ROCKET PASS IN THERE. THERE ARE HINTS AS TO WHAT’S IN OUR NEXT GREAT IN THERE. THERE’S HINTS AS TO WAYS YOU CAN UNLOCK CONTENT THAT MIGHT NOT OTHERWISE BE OBTAINED IN THERE. AND THERE’S JUST A LOT OF FUN STUFF IN THERE TOO. SO I WOULD RECOMMEND GOING BACK, WATCHING IT A FEW TIMES AND TAKE SOME NOTES BECAUSE SOME OF THEM ACTUALLY MIGHT BE HELPFUL FOR YOU GUYS TO GET EXTRA CONTENT IN THE GAME.>>YOU GUYS ARE PSYCHOS.>>DETAILS, DETAILS!>>THE TRAILER IS MADE IN-HOUSE GIMMICK A VIDEO TEAM THAT’S WORKING ON IT?>>GENERAL YES. WE HAVE A SMALL VIDEO TEAM, THIS ONE WAS MADE BY THEM BUT WE DID GET THE HELP FROM AN OUTSIDE GROUP NAME CAPACITY TO HELP US WITH SOME OF THE CG ELEMENTS BECAUSE WE WERE SO SMALL AND BECAUSE THERE ARE SO MANY LICENSES, THERE’S JUST A LOT OF WORK AND BACK AND FORTH, SO THEY WERE GREAT PARTNERS AND HELP, BUT IN GENERAL 95% OF WHAT WE DO WE DO INTERNALLY WITH OUR OWN ART TEAM. A BIG HELP TO OUR CREATIVE SERVICES TEAM AND THE CREATIVE SERVICES TEAM ITSELF.>>SCOTT. WE’VE TALKED A LOT ABOUT THE FUTURE AND WHAT IT COULD BE AND WHERE IT COULD GO. HOW DOES THAT FIRM UP AS GAME DIRECTOR AS YOU LOOK DOWN AT WHAT ROCKET LEAGUE’S FUTURE IS? IS IT THE NEXT THREE MONTHS ARE PRETTY SET IN STONE BUT IT STARTS GETTING LOOSER OR IS IT IN GENERAL THERE ARE INITIATIVES?>>THAT’S PRETTY MUCH IT. THE NEAR TERM IS WRITTEN IN STONE AND IT JUST COMES DOWN TO STABILITY BUGS IS READY TO GO OUT AND HOPEFULLY IT IS AND THEN DOWN THE LINE I’VE GOT A WISH LIST OF FEATURES AND IMPROVEMENTS THAT’S PRETTY HUGE AND IT’S REALLY PRIORITIZING THOSE. FOR ME, A PET THING I WOULD WANT BUT THE GAME ACTUALLY NEEDS THIS FOUR-GAME HEALTH WHAT ACTUALLY TRUMP THAT. GETTING AFTER I THINK TOURNAMENTS, WE DO WANT TO START TAKING MORE PASSES ON THE SOCIAL ASPECT OF THE GAME AND HOW DO YOU GET YOUR FRIENDS IN AND JUST BECOME MORE OF A GROUP ACTIVITY, BECAUSE WE DO IT NOW, BUT WE COULD DO A LOT BETTER, I THINK. SO OVER THE NEXT YEARS, I’M NOT GOING TO STOP. I’M ON THIS FOR THE NEXT TEN YEARS I HOPE, SO JUST KEEP ON MAKING IT BETTER AND MAKING IT EASIER FOR PEOPLE TO CONNECT WITH EACH OTHER AND FEEL LIKE A STAR NO MATTER WHAT YOUR RANK IS IS REALLY WHERE I WANT TO TAKE IT.>>FINAL MINUTE OF THE PANEL. STARTED NOW, NINE WEEKS, GHOSTBUSTERS, GO PICK IT UP. WHAT DO YOU GUYS WANT TO SAY TO YOUR COMMUNITY? WITH ONE OF THOSE YOU GUYS TALK SO MUCH TO THEM BUT I THINK IT’S RARELY ON A GRAND STAGE.>>I WOULD WANT TO SAY AS ALWAYS THANK YOU VERY MUCH. YOU GUYS HAVE BEEN AN AMAZING PARTNER IN THIS ENTIRE ROCKET LEAGUE DEVELOPMENT CYCLE AND WE COULDN’T HAVE DONE IT WITHOUT YOU, THAT’S JUST A FACT, SO THANK YOU VERY MUCH AND KEEP THE FEEDBACK COMING. PROMISE WE ARE LISTENING TO IT. [APPLAUSE]>>LADIES AND GENTLEMEN, ROCKET LEAGUE RADICAL SUMMER IS UPON YOU RIGHT NOW. GO AHEAD AND PICK IT UP WHEREVER VIDEO GAMES ARE BECAUSE IF YOU DIDN’T NOTICE ROCKET LEAGUE IS ON EVERYTHING. THANK YOU SO MUCH FOR YOUR TIME. IN LOS ANGELES, THANK YOU FOR YOUR TIME. GO WATCH GHOSTBUSTERS! ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪>>AND NOW, XBOX ELITE WIRELESS CONTROLLER SERIES TO REENGINEER FROM THE INSIDE OUT. PLEASE WELCOME YOUR MODERATOR, LARRY.>>GREAT TO SEE EVERYBODY HERE TODAY. HOPEFULLY WE ARE IN HERE TO LEARN ABOUT THE BRAND-NEW WIRELESS CONTROLLER, ELITE SERIES 2. AT SOME GREAT STUFF FOR YOU. WE ANNOUNCED IT EARLIER THIS WEEK ON SUNDAY DURING XBOX BRIEFING. HOW MANY MADE IT TO THE XBOX BRIEFING?>>THIS WAS THE OTHER BIG TALK OF THE SHOW OTHER THAN KEANU. IT’S A GREAT CONTROLLER. I’M THRILLED TO HAVE ONE OF THE DESIGNERS AND ONE OF THE PROGRAM MANAGERS JOIN US, BUT FOR THOSE OF YOU THAT DID NOT JOIN US OR MAYBE YOU ARE LIKE YOU WANDER IN HERE BECAUSE IT WAS A NICE COOL SPACE, YOU’RE NOT ACTUALLY SURE WHY YOU’RE HERE, I WANT TO PLAY THIS VIDEO, THIS IS OUR REVEALED VIDEO THAT WE SHOWED ON SUNDAY. LET’S GO AHEAD AND ROLL THE VIDEO NOW AND I WILL BRING MY GUESTS ON AND WE WILL GET IT, HERE WE GO. ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪>>THERE WE GO. ELITE SERIES 2 WIRELESS CONTROLLER. AVAILABLE TO ORDER RIGHT NOW. RUNNING STAGE, ARE VERY SPECIAL GUEST, WHAT YOU INTRODUCE.>>DAVID, THE P.M. HARDWARE DIRECTOR AT XBOX.>>SEX IT UP A LITTLE BIT. JUST SEEING OPM STANDS FOR PROJECT MANAGER. YOU’RE REALLY RESPONSIBLE FOR CONCEIVING THE PROJECT AND SEEING IT THROUGH TO SHIPPING. I WANT TO POINT OUT, DAVID WAS ACTUALLY ALSO RESPONSIBLE FOR THE FIRST ELITE, CORRECT GIMMICKS BECAUSE I. BECAUSE OF THINGS THAT.>>ELLIOTT HSU, HARDWARE DESIGNER.>>THE FIRST QUESTION WE ARE GOING TO TRY TO ASK IS ELLIOT, HOW DO YOU GUYS WORK TOGETHER AND TELL US A LITTLE BIT ABOUT THE WORKING RELATIONSHIP?>>CONSTANT CONFLICT.>>SO IT’S ALWAYS JUST THROWING STUFF AT EACH OTHER.>>EVERYTHING I WANT TO DO HE DOESN’T WANT TO DO EVERYTHING HE WANTS TO DO –>>TO BE HONEST IT’S ACTUALLY A VERY COLLABORATIVE EFFORT ACROSS THE PROGRAM MANAGERS MANAGING ACROSS THE BOARD, EVERYTHING FROM THE BUSINESS TO THE ENGINEERING, WE ARE WORKING ON USABILITY, THE AESTHETIC, THE DESIGN, WHAT IT MEANS TO DESIGN THIS FOR GAMERS.>>DAVID YOU WERE INVOLVED IN THE FIRST — DO WE CALL THE ELITE SERIES ONE NOW?>>YOU’RE THE FIRST TO ASK ME. I GUESS IT IS OFFICIALLY –>>THE OG. SO LET’S TALK ABOUT THE ELITE SERIES 1 — EXCUSE ME COMEDY ELITE SERIES TWO. SOME OF THE FEATURES, WE HAVE THEM APPEAR ON SCREEN.>>DO WANT TO GO WITH THIS ONE?>>GO AHEAD AND GO THROUGH THOSE IF YOU WOULD.>>I CAN EVEN SEE THEM FROM HERE.>>WOULD GOT THE NEW INTERNAL BUMPER DESIGN. WE’VE GOT BLUETOOTH ON BOARD HERE. WE’VE GOT ADJUSTABLE — WE WILL GO ALL THROUGH THESE IN JUST A MINUTE. NEW THUMB STICK SHAPES AND THREE CUSTOMIZABLE ONBOARD PROFILES. DAVID, I WANT TO TALK ABOUT WHAT YOU DECIDED TO DO WHEN THIS PROGRAM WAS MOVING FORWARD. SHIPPED THE ELITE CONTROLLER, WHICH WAS SOLD A LOT — WE SOLD A LOT OF THOSE CONTROLLERS, DIDN’T WE?>>A LOT MORE THAN WE THOUGHT.>>AND WHEN YOU SAID WE NEED TO UPDATE THIS AND BUILD A NEW ONE, WHAT WERE SOME OF THE IDEAS THAT YOU HAD GOING INTO IT THAT ULTIMATELY ENDED UP HERE? TELL US ABOUT THAT AND WHY.>>SO AFTER WE LAUNCHED IT IN THE DESIGN TEAM IN THE PROGRAM TEAM, WE GOT TOGETHER AND KIND OF CREATED THE NEW SPACE, WE KNEW IT WOULD BE A BIG HIT. I DON’T THINK WE KNOW HOW BIG OF A HIT. MARLEY SOLD OUT CONSULS, WE KNEW WE HAD SOMETHING, WE KNOW WE HAD TO KEEP GOING FURTHER AND FURTHER AND WE WANTED MORE, SO ACTUALLY AS SOON AS IT LAUNCHED, WE WERE IMMEDIATELY IN THE FIELD. WE SPENT SIX MONTHS PROBABLY IN FOUR DIFFERENT COUNTRIES AND 15 DIFFERENT CITIES DOING NOTHING BUT GOING TO PEOPLE’S HOUSES, WORKING WITH THEM, BUT WAS WORKING, WHAT WASN’T WORKING, AND WHAT ALSO THEY LIKE TO SEE.>>THAT’S INTERESTING, SO YOU KIND OF DID THIS — YOU KIND OF WENT OUT THERE AND WERE TRYING TO COLLECT THIS INFORMATION IS ALMOST LIKE SOCIAL SCIENTISTS. WHAT DID YOU LEARN?>>IT WAS CRAZY. SOME REALLY BIG THINGS WE LEARNED WERE PLAY STYLES. WHEN WE HAD DESIGNED CONTROLLERS IN THE PAST WE TRY TO PURPOSELY FIND SOMETHING THAT WAS ERGONOMICALLY PERFECT TO KIND OF WORK WITH EVERY GRIP BUT WITH THE ELITE STYLE BUT WE FOUND IS WHEN WE WENT TO THE 1% AND A 5%, PEOPLE WERE USING THEM FOR VERY SPECIFIC TITLES, VERY SPECIFIC TYPES OF GAMING, GRIPS WERE A LOT LIKE LANG WHICH IS, THEY WERE COMPLETELY DIFFERENT ONES, SO YOU HAVE A CRAB CLAW OR –>>WE ACTUALLY SEE A COUPLE PICTURES ON SCREEN HERE.>>SO WE HAVE A TRADITIONAL GRIPPER HOLDING UP THE TRIGGERS ON ONE SIDE AND EVERYONE WILL BE MORE LIKE A CLOG REP, ESPECIALLY IN SOME OF OUR GEARS COMMUNITY, YOU WILL FIND THAT VERY POPULAR.>>WHAT IS THE DIFFERENCE? WHAT IS THE CLAW? IS THAT JUST THE WAY THEY HOLD IT OR IS IT IN TERMS OF WHAT TO THE GOVERNMENT? BETTER PRECISION, SPEED? SPEAK OF THE BIGGEST THING IS WITHOUT USING PADDLES IN ORDER TO PRESS DOWN, USE YOUR THUMB STICK AND HIT A BUTTON AND TRIGGER AT THE SAME TIME, YOU HAD TO HAVE A WAY THAT YOU CAN ACTUALLY HIT A BUTTON AND YOU’RE DOWN PRESS AT THE SAME TIME VERSUS TRADITIONAL STYLE IS MUCH MORE YOU TAKE YOUR THUMB OFF OF THE THUMB STICK TO PRESS THE BUTTON BUT IF YOU HAVE TO DO THEM SIMULTANEOUSLY, YOU ALWAYS WOULD MISS IT LIKE ON A DROP SHOT. SO WE FOUND THE PADDLES ARE REALLY A BIG HELP, BUT WHAT WE FOUND WAS — WE FOUND THAT DURING A LOT OF THE RESEARCH ON THE SERIES 1, BUT FOR SERIES 2 WE FOUND THERE’S EVEN MORE GRIPS THAN WE THOUGHT BECAUSE EVEN IF SOMEONE JUST HAS A TRADITIONAL GRIP, WE FOUND THAT THERE WAS WAY OVER AND WAY UNDER, SO A LOT OF PEOPLE — A GREAT ANALOGY IS LIKE A GOLF CLUB. A LOT OF PEOPLE DO IT OPEN AND CLOSED IN THE SAME THING, SO WE WOULD LIKE WE NEED TO REDESIGN THIS A LITTLE BETTER WERE HAVING MORE GRIP ON THE SIDE AND YOUR PALMS TO ACTUALLY HAVE THE TIGHTER OR LOOSER GRIP ON THE CURRENT ONES.>>GOT IT.>>I’M ALWAYS FASCINATED. THE FACT THAT YOU TRAVELED THE WORLD AND MUCH LIKE LANGUAGES, THE GRIP IS A LITTLE DIFFERENT FROM REGION TO REGION. WERE THERE ANY COMMONALITIES OR CONSISTENCIES THAT YOU LEARNED AS YOU’RE GOING THROUGH THIS?>>WE DEFTLY FOUND THAT CERTAIN GAME STYLES WAS MUCH MORE COMMON. FOUND IN THE HALO COMMUNITY AND THE GEARS COMMUNITY MUCH MORE CLAW IN THE GEARS COMMUNITY AND THE HALO COMMUNITY MUCH MORE OF A BUMPER JUMPER STYLE AND ACTUALLY ONE OF THE THINGS WE REALLY IMPROVED AND WANTED TO WORK ON MOST THINGS IN PROVING THE BUMPER.>>I’M LOOKING AT THE CHAT HERE ON MIXERS, WHAT’S NEW ABOUT THE BUMPERS?>>COMPLETE REDESIGN FROM THE INSIDE OUT. IT’S ACTUALLY A COMPLETELY DIFFERENT TRAVEL PATTERN AND COMPLETELY DIFFERENT MATERIAL, SO SOME OF THE WAYS THAT WE HAVE WORKED WITH TRADITIONAL CONTROLLERS WHERE IT WAS ON A HINGE, NOW IT’S MORE ON A SINGULAR MECHANISM. SO IT’S ACTUALLY MORE ROBUST BUT ACTUALLY MORE RELIABLE.>>AND SOME OF THE VIDEOS WE’VE SEEN YOU CAN SEE IT’S TOUGH TO TRACK, BUT YOU ACTUALLY HAVE THIS COOL EXPLOSION OF ALL THE DIFFERENT PARTS AND IF YOU KIND OF PAY ATTENTION YOU CAN KIND OF SEE IT IN THERE, RIGHT? THERE’S A LOT GOING ON.>>IT WAS A BIG REDESIGN. AGAIN, WITH SERIES 2, IT’S NOT JUST A TAGLINE, IT REALLY WAS A REDESIGN FROM THE INSIDE OUT. SERIES 1 WE WERE TRYING TO GET THIS GREAT IDEA GOING AND TRY TO PUT THESE GREAT FEATURES ON IT WHERE IS THIS ONE, ONCE WE GOT ALL THAT FEEDBACK, WE ACTUALLY COULD DESIGN FROM THE START THIS TIME INSTEAD OF FROM THE OUTSIDE.>>IT MAY LOOK SIMILAR BECAUSE EVERYBODY KNOWS THE XBOX ONE CONTROLLER, BUT ELLIOTT, TELL US ABOUT SOME OF THE DESIGN ELEMENTS IN HERE AND WHAT YOU DID TO KEEP THAT LANGUAGE SO THAT WHEN PEOPLE SAW THIS THING WHAT WAS AN XBOX ONE CONTROLLER?>>WOULD DONE A SIGNIFICANT AMOUNT OF ERGONOMIC FACTORS TESTING ON THE ACTUAL FORM FACTOR BUT THERE ARE A LOT OF THINGS WE HAD TO KEEP IN PLACE, THINGS THAT WERE ESSENTIALLY SACRED TO A HANDHELD GAME PAD BUT WHERE WE DID IMPROVE SOME THINGS WERE, FOR INSTANCE, THE GRIP WAS HIGHLY POPULAR ON THE LOBES ON THE BOTTOM SIDE. WE ACTUALLY BROUGHT THEM OVER TO THE TOP ON THE TOP CASE HERE. THAT WAS ONE OF THE FEEDBACKS WERE DIFFERENT GRIP STYLES. ESSENTIALLY BEING ABLE TO PUT ACROSS EVERYWHERE THAT YOUR HAND COULD COME IN CONTACT AND EVEN MORE SO WAS THAT WE ADDED IT ON THE ACTUAL TRIGGERS ITSELF.>>I DON’T KNOW PEOPLE CAN TELL BUT IF YOU GET A CHANCE TO GO TO THE XBOX, TO PLAY WITH THESE YOURSELF, THE TRIGGERS ARE NOW TEXTURED.>>YES. IF THAT WAS ALSO ANOTHER SACRED AREA WHERE PEOPLE REALLY SAID DO NOT MESS WITH THE TRIGGER. DO NOT TOUCH THE TRIGGER, WE WANT TO FEEL EXACTLY THE WAY IT IS, IT IS A CRITICAL MECHANISM FOR GAMING. HOWEVER, WE WENT THROUGH AND WE TRIED THESE DIFFERENT TEXTURES, QUITE HIGH TEXTURES, LOW TEXTURES AND WE FOUND THAT AFTER A SIGNIFICANT MOTIVE GAMEPLAY, PEOPLE DO SWEAT AND THERE ARE SOME PLAYERS THAT SWEAT ONE ANOTHER’S AND WE SAW THAT THIS ACTUALLY — THIS TEXTURE ACTUALLY HELPS DURING EXTENDED GAMEPLAY BEING ABLE TO LET PEOPLE HAVE SURFACE AREA TO BE ABLE TO GRIP AND KEEP THAT SORT OF TEXTURE AND ACTIVITY THERE.>>TALKING ABOUT WE CAN SEE ON SCREEN HERE, YOU INCREASED — YOU INCREASED THE OPTIONS WITH THE TRAVEL TIME IN THE BACKYARD. TELL US ABOUT THAT.>>SO ON THE ELITE 1 WE HAD TWO POSITIONS WHICH GIVE YOU A FULL TRADITIONAL THROW ON THE CONTROLLER AND A HALF THOUGH AND AGAIN, THE FEEDBACK FROM THE PLAYERS AND THE USERS WHERE THAT WE WOULD ACTUALLY PREFER A TRUE HAIR TRIGGER. THIS IS NOW ACTUALLY MET THEIR POSITION IT GIVES YOU 1.8 MILLIMETERS THROW. RAPID-FIRE VARIED>>ONE OF THE OTHER BIG THINGS WITH THAT, THE FIELD FEEDBACK TAKE ISSUE WAS FOR PEOPLE THAT WEREN’T AS FAMILIAR TO GO WITH THAT YOU WOULD BE PLAYING AND YOU PUT IN THE HAIR TRIGGER MODE AND YOU’RE PLAYING HALO OR SOMETHING BUT THEN YOU WOULD SWITCH FOURS OR, YOUR CAR WHEN OVER 150 MILES PER HOUR BECAUSE IT DIDN’T ACTUALLY REGISTER IT CORRECTLY.>>I REMEMBER I REACH OUT TO BECAUSE I HAVE THIS EXACT PROBLEM WITH A COWORKER OF MINE AND YOU CAN FIGURE OUT WHY EVERY TIME HE GOT IN AND PUB G, IT’S GOING SO SLOW. I’M LIKE IT’S SLOW AND WET AND THEN I’M LIKE WHAT YOU DOING? HE THOUGHT THE GAME WAS BUGGED. IT TURNS OUT.>>WE DID — YOU WANT TO CALL IT THE LARRY FEATURE. WHAT WE DID WAS ACTUALLY NOW HAVE A SENSOR IN THERE, EVERY TIME YOU CHANGE OF POSITION IT WILL AUTOMATICALLY CHANGE TO A FULL THROW. YOU’LL STILL BE ABLE TO USE THE APP TO CHANGE IT, BUT WILL ACTUALLY DEFAULT FOR DAY ONE EVERY TIME YOU GO TO THE THREE SETTINGS IT WILL ALWAYS BE FULL THROW.>>ONE OF THE OTHER TRIGGERS, THE OTHER PART IS THE STICKS. THE STICKS ARE A LOT OF WORK — A LOT OF WORK WENT INTO THE STICKS HERE. TELL US ABOUT THAT AND WHAT FOLKS CAN DO WITH IT. IT’S REALLY EXCITING.>>IS ACTUALLY MY FAVORITE FEATURE OF THE NEW ONE AND THE ONE I REALLY WANTED TO PUT IN SERIES 1 BUT EVERYTHING WE DO WITH ELITE, WE WANT TO DO IT REALLY WELL. IF SO AT THE TIME IT NEEDED A LOT MORE DESIGN WORK THAN WE THOUGHT BUT LUCKILY WE HAD TIME TO WORK ON THIS ONE BUT IT’S ACTUALLY A GREAT THING SO IF ANYONE HASN’T HAD BEFORE, A LOT OF FEEDBACK WE HAVE FROM A 360 ERA TO THE XBOX ONE ERA WAS TENSION WHEN IT CAME TO THE THUMB STICK. ONE OF THE PROBLEMS WAS WE COULD SHOW WHY, MATHEMATICALLY WHY YOU WOULD WANT TO HAVE LESS TENSION. THERE WAS AN ADVANTAGE TO IT. HOWEVER, THE THINGS WE HAVE LEARNED ON ELITE, ESPECIALLY WITH ELITE AND OUR ELITE USERS, THE LITTLEST THINGS MAKE THE BIGGEST DIFFERENCES SO BY CHANGING THE TENSION WE ACTUALLY INTRODUCED SOME PROBLEMS. WITH ELITE WE KEPT THE SAME TENSION BECAUSE, AGAIN, WE DIDN’T WANT TO CHANGE IT, BUT WITH THIS ONE WITH PURPOSELY GONE BACK AND SAID, YOU KNOW WHAT, JUST LIKE EVERYTHING ELSE ON THE DEVICE, YOU HAVE THE OPPORTUNITY TO SET IT THE WAY THAT FEELS MOST NATURAL TO YOU AND IN THIS CASE, THE TENSION ACTUALLY HAS THREE SETTINGS. SO AS YOU CAN SEE ON THE SCREEN, YOU HAVE A LITTLE TOOL THAT WILL GO IN THERE AND YOU CAN ADJUST IT LIKE A SCREW.>>DO YOU HAVE THE TOOL THERE?>>I DO.>>QUESTION IN THE CHAT, WHAT DOES THE GF STAND FOR SCHEMATIC>>GRAND FORKS.>>GRAND FORKS. NOW WE KNOW.>>THE IDEA WAS WE ARE TRYING TO GET PRECISION. THE IDEA IS THAT THE TIGHTEST SETTING, THAT’S WHY THOSE NUMBERS ARE IN THERE IN THE GRAND FORKS BECAUSE THAT’S WHAT THE 360 WAS. AND THE HIGHEST SETTING, THE LOOSEST SETTING WOULD BE WITH THE CURRENT XBOX ONE IS AND A STEP IN BETWEEN. IT’S A SIMPLE TURN OF IT AND IT’S THREE STEPS. WE DID THAT FOR A VERY IMPORTANT REASON.>>THIS IS ACTUALLY REALLY INTERESTING BECAUSE WHAT I THOUGHT AS I SAID, DAVID, COME ON, WHAT ARE YOU JUST TURN IT ALL THE WAY, KIND OF LIKE MAKE IT INFINITE. IT TURNS OUT, THAT IS THE WORST IDEA EVER. TELL ME WHY.>>WITH PURPOSELY DID DO IT WITH THREE SETTINGS INSTEAD OF MAKING IT YOU’RE LIKE SAYING. IMAGINE A SCREW WHERE YOU CAN INSTANTLY KIND OF TURN IT WHERE YOU WANT, LITTLE AT A TIME, A LITTLE OUT OF TIME, BUT THE PROBLEM IS THAT CAN MOVE OVER TIME OR IF YOU WANT YOUR LEFT AND RIGHT TO BE EXACTLY THE SAME.>>THERE’S NO WAY TO LINE IT UP.>>AT THE FEEDBACK WE HAVE FROM THE FIELD, ONCE AGAIN, EVEN THOUGH WE GET THE FEEDBACK TO SAY WHAT FEATURES SHOULD BE END WITHIN BUILDINGS AND GO BACK TO THE FIELD AS A WHAT YOU THINK? AND ONE OF THEM WAS MY LEFT AND RIGHT ARE ALWAYS DIFFERENT. WE PURPOSELY SAID WHAT WE WANT IS PEOPLE TO HAVE CONSISTENCY, RELIABILITY AGAIN, SO THEREFORE WE WANT THESE THREE SETTINGS WERE EACH OF THE TWO WILL ALWAYS BE THE SAME OF THE THREE SETTINGS.>>SO THAT WAY YOU STILL HAVE THAT FLEXIBILITY, BUT THERE’S NO WAY TO CAPTURE — IF IT WAS INFINITE, YOU WOULD JUST NEVER KNOW.>>RIGHT.>>RIGHT. YOU JUST NEVER KNOW.>>THERE WAS A LITTLE PLACEBO EFFECT FOR PEOPLE WOULD BE PLAYING AND MENTALLY THEY THINK THE SCREW’S TURN. IT NEVER WAS BUT ONCE AGAIN, ANYONE HERE THAT HAS EVER PLAYED WITH LAG, PROBLEMS, THINGS LIKE THAT, THERE IS A LOT OF PLACEBO EFFECT IN THE WORLD SO IF YOU THINK IT’S SLIPPING — BUT THIS GAVE PEOPLE THE CONFIDENCE THAT THEY WOULD ALWAYS HAVE THE SAME SETTINGS.>>CHIP WITH A LITTLE SCREWDRIVER THERE. AND IT ALSO STILL HAS — YOU HAVE THE WHOLE KIT HERE, IT STILL COMES — SHOW US THE DIFFERENT STICKS IT COMES WITH BECAUSE THEY ARE A BIT DIFFERENT.>>DO YOU WANT TO TALK ABOUT THIS?>>YEAH. SO WE HAVE — WE STILL HAVE THE TALL THUMB STICK THAT WAS IN THE ELITE ONE AND WE HAVE THE WIDE DOME WHICH WE DID SHORTEN A LITTLE BIT AS WELL AS ADDING ADDITIONAL TEXTURE. WE FOUND THAT PEOPLE WERE SLIPPING ON THE SMOOTH DOME SERVICE, BUT ORIGINALLY WE SHIPPED WITH TWO. IF WE FRONT OF THE PEOPLE ACTUALLY WEREN’T USING BOTH AT THE SAME TIME. SO SORT OF A LITTLE NUANCE TO THIS WHOLE THING IS SINCE YOU CAN ADJUST YOUR ATTENTION BACK TO THE 360, WE ACTUALLY BROUGHT IN THE SAME GEOMETRY AS THE CLASSIC 360.>>WE STILL HAVE THOSE DESIGNS, WE KNOW EXACTLY WHAT THEY ARE.>>SO WHEN YOU PUT THIS ON AND YOU PUT IT TO THE HIGHEST TENSION YOU ACTUALLY GET BACK TO THAT 360 FEEL AND IT’S BEEN AMAZING AT THE BOOTH. WE ARE TELLING PEOPLE JUST GO TO THE HIGHEST TENSION, THIS IS A CLASSIC DRUMSTICK, 360 IS GOING TO GO BACK AND THEY ARE JUST LIKE I REMEMBER THIS. I FEEL LIKE — THIS IS AMAZING.>>LIKE PUTTING ON A PAIR OF SHOES OR A PAIR OF PANTS.>>I TOOK IT OVER TO THE INFINITE STATION YESTERDAY AND WHAT SOME OF THE EXTRA GUYS PLANT AND FIRST THING HE PUT IN HIS HAND, HE’S LIKE I’M HOME, I’M BACK.>>THEY GET IT. THEY GET IT. THERE’S A LOT OF OTHER DESIGN ELEMENTS YOU WORKED ON IN HERE, ONE OF THE BIGGEST, OF COURSE, TWO, ONE, INTERNAL BATTERY. THE SECOND, U.S. PC. TELL US ABOUT THOSE DECISIONS.>>SO WE INTERNALIZE THE BATTERY, THIS IS THE FIRST TIME XBOX ONE CONTROLLER THAT WE DONE THAT. IT TENDS TO BE A CONTROVERSIAL TOPIC.>>I WANT TO ASK THE QUESTION, EAR AND THE AUDIENCE, HOW MAY PEOPLE LIKE RECHARGEABLE BATTERIES? [CHEERS AND APPLAUSE]>>OKAY, THERE WE GO. GO AHEAD. THANK YOU. YOU’RE WELCOME.>>THANK YOU.>>IS A PREMIUM PRODUCT AND TO BETTER HAVE INTEGRATION ACROSS THE ENTIRE EXPERIENCE AS WELL AS THE INDUSTRIAL DESIGN AND THE PRODUCT ITSELF, INTERNALIZING THE BATTERY ALLOWED US TO DO THAT. SO WITH THE ELITE SERIES 2 YOU GET A CHARGING DOCK. THIS DOES NEED TO PLUG INTO THE WALL.>>THERE’S NOT A BATTERY AND THERE?>>THERE’S NO BATTERY HERE. ESSENTIALLY THERE’S A USB SEE HERE, YOU PLUG IT IN THE BACK. IF THIS GOES TO THE WALL PORT OR YOUR CONSOL. THIS IS FROM BEING IN THE FIELD AND UNDERSTANDING THAT THE ELITE YOU PUT YOUR CONTROLLER WHEN YOU’RE DONE? EVERYONE IS SAYING WE PUT IT RIGHT BACK IN A CASE. THAT’S WHERE IT BELONGS. I DON’T WANT MY FRIENDS TOUCHING IT, AND WHAT MY KIDS TOUCHING IT, I DON’T WANT ANYBODY TOUCHING IT. SO WHEN WE FOUND THAT SCENARIO, WE WERE THINKING, WE NEED TO HAVE BE ABLE TO CHARGE INSIDE AND OUTSIDE.>>HOW CAN YOU ENABLE THEM TO CONTINUE TO DO WHAT THEY DO AND TAKE THEIR MOST PRECIOUS CONTROLLER AND RETURN IT HOME?>>SO THE CHARGER ACTUALLY HAS A SPOT FOR IT HERE.>>THERE’S A LITTLE MAGNET ON THE BOTTOM THERE.>>IT’S MAGNETIC.>>AND YOU HAVE A LITTLE PORT BACK YOU’RE WITH THE PLUG AND YOU CAN PUT THE USBC.>>SLIDE IT STRAIGHT THROUGH.>>IT’S ACTUALLY REALLY NEAT STORY. ANOTHER THING WE WORKED ON BASED ON THAT RESEARCH WAS AS SILLY AS IT SOUNDS, WHETHER IT’S IN THE CASE OR OUT OF THE CASE, YOU WANTED TO FIT QUICKLY, BECAUSE, AGAIN, IT IS CONTACT POINTS. IT DOES HAVE A MAGNET ON THE SIDE TO HELP IT FIND ITS PLACE QUICKLY THAT YOU CAN ACTUALLY DROP IT IN QUICKLY SO IT ACTUALLY DOES HOLD IN PLACE, BUT AT THE SAME TIME, EVERY TIME I TAKE OUT OF THIS AND YOU COMES WITH YOU SO I PUT A STRONGER MAGNET IN THE BOTTOM SO IT’S ACTUALLY EVERY TIME YOU PUT IT IN HERE AND PULL IT OUT THERE IT WON’T COME OUT.>>THAT’S ENGINEERING, FOLKS!>>IT’S THE LITTLE THINGS, LARRY. IT’S THE LITTLE THINGS.>>YOU TALKED ABOUT — YOU CAN STILL PLUG IN AND OF COURSE DIRECTLY INTO YOUR CONSUL WHEN THE CONTROLLER AND THAT OF COURSE RECHARGES THE BATTERY. THE BATTERY WAS, AS YOU SAID EARLIER, A CONTROVERSIAL DESIGN DECISION, BUT TELL US ABOUT — THIS IS A DIFFERENT TYPE OF BATTERY.>>IS LITHIUM-ION, WHICH IS LIKE A PHONE BATTERY BUT JUST LIKE ANY OTHER TECHNOLOGY IT’S EVOLVING AND ALSO THE WAY WE USE THE BATTERY SLIGHTLY DIFFERENT THAN A PHONE, SO DEGRADATION IN THOSE KIND OF THINGS AREN’T AS DIFFICULT AS A PROBLEM IS WE WOULD HAVE ON A CELL, BUT IT IS THE SAME BASIC TECHNOLOGY, BUT IT IS — WHAT WE ARE SEEING NOW IT’S A LONG LIFE BATTERY, 40 PLUS HOURS, OUR INTENTION, WHAT WE ALWAYS SAID THIS THING SHOULD PLAY JUST LIKE THE AA, WE SHOULDN’T TAKE AWAY JUST BECAUSE WE GIVE AN INTERNAL BATTERY SO JUST LIKE AA GUARANTY 40 HOURS, WE SAY THIS IS TOO.>>AND IT’S A LITTLE MORE, RIGHT? I CAN’T SAY ANY MORE THAN THAT. BUT I WILL SAY THIS, WHEN I FIRST GOT MINE I GOT AT HOME AND I THINK I GOT IT FROM YOU. I WAS PLANNING TO AN A HALF WEEKS BEFORE I COMPLETELY — I’VE GOT TO RECHARGE THIS. AND HONESTLY RECHARGE IT QUICKLY AND IT WAS ANOTHER TWO OR THREE WEEKS. I PLAYED ALL OF RED DEAD WITH THAT CONTROLLER.>>LAST NIGHT.>>I ACTUALLY ADORED IT. BUT THE OTHER PART OF THIS IS THE PROFILE. WE FOUND SOME INTERESTING WORK ON THE PROFILE SPACE.>>YEAH, IN THE PAST WE GIVE TO PROFILES, A LEFT AND A RIGHT SWITCH. YOU CAN SWITCH FROM A SNIPER STRATEGY, VEHICLE TO A NONVEHICLE, SOMETHING LIKE THAT.>>INSTANTLY WHILE YOU’RE PLAYING.>>INSTANTLY WHILE YOU’RE PLAYING WITH ZERO LAG. THE LAG IS SO LOW IS LOWER THAN YOU PUSHING THE BUTTON. WE DID GET INSTANT FEEDBACK OF ADDING ANOTHER SO THAT WAS A RELATIVELY EASY DECISION TO JUST ADD A THIRD IN THEIR ONE OF THE THINGS WE DO WHICH A LOT OF PEOPLE KNOW, AND THESE ARE ONE OF THOSE LITTLE THINGS, WE ADDED A DEFAULT. BY THAT, WHAT I MEAN, THERE’S THREE LIGHTS. ONE, TWO, OR THREE DEPENDING ON THE LIGHTS THAT ARE ON. BUT WHEN THEY’RE ALL OFF YOU ARE ACTUALLY IN DEFAULT MODE AND WHAT THAT MEANS IS ANYWAY YOU PROGRAM IT — I ACTUALLY GET EMAILS AND TWEETS THAT I MADE EVERYTHING A BEAVER BUTTON, HOW DO I GET BACK TO NA BUTTON?>>I DID THAT ACCIDENTALLY.>>YOU CAN ALWAYS GO TO DEFAULT, BUT ONE OF THE THINGS WE WANT TO DO IS PEOPLE COULDN’T AGREE ON HOW DO I GET TO DEFAULT? DO I HOLD IT? DO I SCROLL TO A? I DON’T CARE, WE WILL GIVE YOU BOTH. YOU CAN ACTUALLY SCROLL ONE, TWO, THREE FOUR, OR IF YOU HOLD IT I’M A PEOPLE ARE LIKE OH, PUT ON A WHOLE THAT I WILL GET RIGHT BACK OUT. IT ACTUALLY WILL GO BACK TO THE PROFILE YOU WERE ON. SELECT THE LITTLE THINGS, WAYS TO GET THERE.>>THE OTHER QUESTION I HAD WAS, SO WHAT IF I NEED TO SHUT IT OF OFF? BECAUSE THAT’S RIGHT — I REMEMBER WHEN IT NEEDED TO POP THE BATTERIES OUT FOR WHATEVER REASON, TO TURN OFF YOU JUST HAVE TO HOLD THIS DOWN, 12 SECONDS?>>12 SECONDS. AND WE PURPOSELY MADE IT PRETTY LONG FOR TWO REASONS. ONE IS YOU DON’T WANT TO DO IT INCIDENTALLY NOW THAT WE DO HAVE FEATURES THAT ARE BASED ON THE BUTTON, SO YOU DON’T WANT TO DOUBLE TAP OR TRIPLE TAP BECAUSE PEOPLE ARE GOING TO BE DOING SCREEN SHARES AND THINGS, THAT THE LAST THING YOU WANT, TO TURN IT OFF. THE OTHER ONE IS IT DOES NEED A COUPLE SECONDS TO DO — IT’S LITERALLY A POWER SWITCH. IT ACTUALLY IS CUTTING OFF ALL POWER WHEN YOU DO IT AND IT’S LIKE A BATTERY THAT KIND OF KICKS IT BACK IN. IT IS A LITTLE DIFFERENT THAN TRADITIONAL.>>THERE’S A LOT OF OTHER THINGS YOU HAVE DONE TO REALLY ENHANCE THE CONTROLLER. WE ONLY HAVE ABOUT 4 MINUTES LEFT. I WONDER IF YOU HAVE TIME TO GO THROUGH SOME OF YOUR FAVORITES?>>BLUETOOTH IS CERTAINLY PROBABLY ANOTHER ONE OF THE TOP REQUESTS WE GET ALL THE TIME, CAN WE HAVE BLUETOOTH, SO WE FINALLY ADDED THAT ONE.>>GREAT FOR PC GAMING.>>NOW IT WILL WORK INSTANTANEOUSLY ON ANY LAPTOP, WHICH IS GREAT FOR US.>>AND LATER THIS YEAR — WHEN YOU GET IT LATER THIS YEAR IT WILL WORK WITH ALL YOUR DEVICES.>>ALL YOUR BLUETOOTH DEVICES. FOR ME THAT’S A GOOD WON. A LOT OF THINGS THAT WE’RE DOING, WE ARE REALLY EXCITED FOR THE FUTURE ON.>>SO THAT’S ACTUALLY BIG ONE. WITH GOT A LOT OF QUESTIONS ON THE CHAT. IF YOU HAVE ANY QUESTIONS, PLEASE RAISE YOUR HAND. WE HAVE SOME MICROPHONES, WE ARE GOING TO BRING AROUND IF YOU HAVE ANY QUESTIONS HERE. ONE OF THE QUESTIONS FROM THE CHECK, ONE IS SIMPLY ONE IS IT AVAILABLE? HOW DO I ORDERED IT?>>NOVEMBER 4TH.>>NOVEMBER 4TH IT WILL BE AVAILABLE AND THEY CAN ORDER IT AT THE MICROSOFT STORE ONLINE. BUT IF YOU’RE HERE, FOR THOSE OF YOU HERE AT E3, WE GOT A SPECIAL — IF YOU GO TO THE MICROSOFT — YOU HAD A WHOLE SECTION SET UP IN THERE, YOU GET YOUR HANDS ON IT, TRY IT OUT, SOME DEMO GAMES YOU CAN PLAY BUT IF YOU PREORDER THEIR — DO YOU IT WITH YOU? YOU GET AN INCREDIBLY LIMITED-EDITION, THIS REALLY COOL GREEN THE PAD. WHAT DOES IT SAY ON IT?>>E3.>>2019.>>IS ON FIRE. [APPLAUSE]>>SO THAT’S KIND OF COOL. COMPLETE WE REENGINEERED. WHAT YOU DON’T SEE HERE, COURSE, IS THE CABLE. YOU DIDN’T BRING LIKE A LOT BECAUSE WITH ALL DUE RESPECT TO THE CABLE, THE CABLE IS A CABLE BUT IT WILL ALSO WORK WITH ANY USBC CABLES.>>DO HAVE ANY QUESTIONS OUT HERE?>>WE HAVE ONE DOWN IN FRONT. ONLY A COUPLE MORE MINUTES.>>HELLO, HELLO. SO I’M A HUGE XBOX CONTROLLER FANATIC, I THINK I HAVE ALL OF THEM THAT YOU GUYS HAVE EVER MADE. I DON’T PUT BATTERIES IN MIND BECAUSE I’M ONE OF THOSE GUYS WHO DON’T LIKE THAT. TO MY PC AND MY XBOX ONE ACTS, IS THERE GOING TO BE ANY PROBLEMS WITH THE BATTERY DEGRADATION OF HAVING IT CONSTANTLY PLUGGED IN FOR TEN, 12 HOURS SIX DAYS A WEEK FOR FIVE OR SIX YEARS?>>IT’S REALLY THE QUESTION. ONE OF THE THINGS WE FOUND ONE WE SAID SHOULD WE DO THIS OR NOT A LOT OF PEOPLE ARE AFRAID OF THEIR CELL PHONES. MY BATTERY NOW IS ONLY 50% AND DIES. WE ENGINEERED THIS SO WE GUARANTEE — WE GUARANTEE IT WILL BE THE EQUIVALENT TO AA WITH A STANDARD OF THE PRODUCT.>>ONE WISH LIST IF I COULD, DESIGN LAB SOMETIME FOR ELITE CONTROLLERS?>>WE ARE THAT ALL THE TIME. WE HAVE NOTHING TO SHARE TODAY. YOU NEED MORE CONTROLLERS? YOU NEED EVEN MORE? WE HAD A QUESTION SOMEWHERE GO HERE.>>WILL GET YOU IN THE BACK THERE.>>AND WONDERING WHAT THE ELITE CONTROLLER ONE, THE RESISTANCE HE ON THE PADDLES WAS VERY, VERY SENSITIVE, DID YOU ADD SOME RESISTANCE TO IT WITH THIS ONE? AND REMEMBER WITH ELITE WHEN I HAD TO PUT A FURNITURE STOPPER ON THE BACK JUST SO IT WOULD REACH THE BACK OF THE CONTROLLE CONTROLLER.>>WE ACTUALLY SHORTENED THE PADDLES ON SERIES 2 AND ALSO INCREASED THE FOREST FIRE ON THEM. IF YOU GET A CHANCE TO GO TO THE BOOTH AND TRIED OUT, THEY ARE MUCH SNAPPIER AND PEOPLE FEEL LIKE THERE’S A MUCH BETTER ACTIVITY TO THEM.>>I FILE THAT BUTTON TOO BECAUSE I WOULD DO WAS PUT IT DOWN ON MY SOFA.>>I THINK IT WAS ON SERIES ONE WHERE I GOT THE HATE MAIL TWEET OF I JUST DELETED. WAS WHEN I SAID WE ARE GOING TO HAVE TO MAKE A CHANGE ON THAT ONE.>>WITH THAT ONE MORE QUESTION. THERE’S A GENTLEMAN BACK HERE THAT I WOULD LIKE TO ASK.>>DURABILITY OF THE GRIPS. I KNOW IN SERIES 1, I HAVE A COUPLE OF THEM IN THE GRIPS ALL FELL OFF AT ONE POINT. HAVE YOU MADE IMPROVEMENTS ON THOSE STAYING PUT?>>WE HAVE. IF YOU NOTICE ON THE ELITE 2, 1 OF THE THINGS ON ALL XBOX ONE CONTROLLERS THERE’S ACTUALLY A SEPARATE PART LINE HERE, SO WE’VE ACTUALLY REMOVED THAT AND CARRIED THE GRIP ALL THE WAY ACROSS THE ENTIRE PART, SO THERE ARE JUST LESS PARTS FOR FAILURE AS WELL AS — WE WENT THROUGH, WE HEARD THE FEEDBACK ON ELITE ONE, WE WENT BACK AND RETESTED ALL THE DIFFERENT POSSIBLE COMPOUNDS AND COMPOSITIONS ACROSS THE BOARD TO GET YOU BETTER DURABILITY.>>REENGINEERED TO A NEW MATERIAL.>>WE GOT TO WRAP IT UP, I’M THINGS ARE POINTING AT ME. THANK YOU GUYS. I WANT TO THANK EVERYBODY HERE. IF YOU HAVE A CHANCE, STOP BY THE XBOX BOOTH, GET YOUR HANDS ON THE CONTROLLER ITSELF AND YOU CAN PRAYER NOW AT Xbox.com. THANK YOU VERY MUCH, EVERYBODY, GOODBYE. ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪>>AND NOW, XBOX GAME STUDIOS-1 YEAR LATER. HIS WELCOME YOUR MODERATOR, LARRY HRYB.>>WE ARE BACK! WE ARE BACK. I AM VERY EXCITED TO BE BACK ON THIS PANEL. AT A CHANCE TO DO — THEY WOULD LIKE WHICH PANEL DO WANT TO DO, THE ELITE ONE OR THIS ONE AND I SAID I WANT TO DO BOTH. SO REALLY EXCITED TO DO THIS PANEL. WERE GOING TO HAVE AN HOUR FOR THIS PANEL TO TALK WITH MATT MOODY AND SOME OF THE FOLKS FROM OUR RECENTLY ACQUIRED STUDIOS ABOUT MAKING GAMES, WHAT IT’S LIKE TO MAKE GAMES, WHAT IT’S LIKE TO WORK FOR A LARGE COMPANY LIKE MICROSOFT AND STILL BE CREATIVE, SO WERE WE BRINGING OUT FIRST? I APOLOGIZE. LET’S START OFF WITH THE BOSS HIMSELF, MATT MOODY, THE HEAD OF XBOX GAME STUDIOS, COME ON OUT. HAVE A SEAT. ♪ ♪ WELCOME BACK. I GUESS WERE GOING TO TRY TO SEE IF DOM MATTHEWS FROM NINJA THEORY. AND OUT! AND FROM OUR GOOD FRIENDS AT OBSIDIAN ENTERTAINMENT, FEARGUS URQUHART. FEARGUS! AND FOR THIS LAST GUEST I’M GOING TO ASK EVERYONE TO PLEASE PUT ON YOUR SPLASH PONCHOS. MR. TIM SCHAFER! [APPLAUSE]>>THANKS, EVERYBODY. REALLY EXCITED TO HAVE EVERYBODY OUT HERE. THIS IS AN INCREDIBLE, INCREDIBLE AMOUNT OF TALENT WE HAVE ON THE STAGE HERE AND MATT, I WANT TO START WITH YOU A LITTLE BIT, TALK ABOUT THE ROLE OF FIRST PARTY STUDIOS AND YOUR VISION FOR XBOX GAME STUDIOS.>>SOUNDS GOOD. WE ARE — A LOT OF FOLKS — SOME PEOPLE MIGHT KNOW THIS, WE HAVE THREE WAYS THE CONTENT CAN MAKE ITS WAY TO AN XBOX AND WE ARE FORTUNATE I THINK AS XBOX TO HAVE OPTIONS ON THAT. ONE OF THE WAYS IS OUR IDEA AT XBOX PROGRAM, WE BRING IN SOME SMALLER SCALE INDIE STUFF. ANOTHER WAY IS WITH ALL OF OUR RELATIONSHIPS WITH THE BIGGER PUBLISHERS, EA, ACTIVISION, UBISOFT, THEY SORT OF FORM DEEP BOOKENDS OF THE BIGAMIST MALL AND THE JOB OF FIRST PARTY STUDIOS IN XBOX GAME STUDIOS IS REALLY TWOFOLD. THE FIRST IS TO MAKE SURE THAT WE HAVE GOT GAMES THAT ARE MAKING SURE THERE’S ALWAYS SOMETHING NEW AND TO MAKE SURE THAT WE’VE ALWAYS GOT GAMES TO SUPPORT NEW THINGS LIKE MIXER ENTER SUPPORT NEW THINGS LIKE GAME PASS PC AND WE’VE ALSO GOT BIG FRANCHISES FOR THINGS LIKE HALO, “MINECRAFT,” GEARS OF WAR. WE SORT OF SIT SOMEWHERE IN THE MIDDLE OF THOSE TWO IN TERMS OF WHAT KINDS OF CONTENT, BUT IT’S REALLY OUR JOB TO MAKE SURE THAT WHEN XBOX IS DOING SOMETHING NEW, THAT WE GOT GAMES THAT ARE GOING TO SUPPORT IT AND MAKE SURE THAT OUR FANS HAVE GOT GREAT STUFF NO MATTER WHERE WE ARE GOING.>>IT’S BEEN A HECK OF A YEAR BECAUSE JUST ABOUT A YEAR AGO WITH THE FIRST GROUP THAT WE ANNOUNCED IN THIS SLIDE UP HERE YOU SEE WITH ALL OF OUR — WE CALL THAT THE FAMILY SLIDE, BUT IT’S GROWN EXPONENTIALLY, HASN’T IT?>>YEAH, I WAS JUST STARING AT IT MAY BE THINKING WE COULD PLAY BINGO OR SOMETHING, TRY TO NAME SOMETHING ABOUT A GAME AND SEE IF WE CAN CONNECT ALL THOSE DOTS.>>IT’S AN AMAZING COLLECTION OF ENTERTAINMENT RIGHT THERE.>>IT IS. MORE SERIOUSLY, WE HAVE BEEN VERY FORTUNATE TO BUILD ON SOME LONG-STANDING RELATIONSHIPS WITH HAD OVER THE LAST FEW DAYS AS I’VE BEEN TALKING WITH PEOPLE THAT I’VE GOT SOME QUESTIONS ABOUT HOW TO THESE THINGS COME ABOUT AND JUST ABOUT EVERY CASE IT IS MORE THE FACT THAT WE WORK WITH PEOPLE FOR SO LONG THAT WE’VE MADE GAMES WITH THEM AND WE JUST HAVE GOTTEN TO KNOW THE GREAT PEOPLE IN THE STUDIOS, SO IT’S BEEN GREAT TO SORT OF FINALLY SORT OF SEAL THE DEAL.>>IF I RECALL A LITTLE BIT OF THE TIME ON CORRECTLY, DOM, YOU JOINED US ABOUT A YEAR AGO. LAST E3. AND THEN IN NOVEMBER, FEARGUS, YOUR TEAM FROM OBSIDIAN JOINED US AND A FEW DAYS AGO, TIM. IF YOU HELD OUT. BUT YOU’RE HERE, SO IT’S REALLY BEEN GREAT TO SEE SOME OF THIS EXCITING ACTIVITY. LET’S WILL BACK A LITTLE BIT AND TALK ABOUT E3. AN AMAZING, AMAZING — EARLIER THIS WEEK IT WAS GREAT TO HAVE EVERYBODY TALK ABOUT SOME STUFF ON STAGE.>>DID EVERYBODY SEE THE BRIEFING? I DON’T KNOW IF EVERYBODY GOT A CHANCE TO WATCH. I WAS BACKSTAGE, I WAS GOING TO TEASE LARRY A LITTLE BIT. EVERYBODY SAW KEANU COME ON STAGE FOR CYBERPUNK AND I’M THINKING I HAVE TO GO ON STAGE AFTER HIM? WE ARE BACKSTAGE WATCHING THE ELITE CONTROLLER AND NOW I’M LIKE I HAVE TO GO ON STAGE AFTER THE ELITE CONTROLLER? FEEL LIKE THE KIND OF SETTING APPEAR. BUT WE HAD A GREAT TIME AT THE BRIEFING. 60 GAMES THAT WE SHOWED TOTAL. 14 OF THEM FROM XBOX GAME STUDIOS, WHICH IS GREAT. OVER 30 OF THOSE WILL BE IN THE GAME PASS, SO WE THINK IT WAS A PRETTY GOOD SHOWING FOR US. ALSO TALKED ABOUT AGAIN, GAME PASS SHOWING UP ON CONSOL, PC. GAME HAS ULTIMATE, PRETTY EXCITING. OUR NEW COUNSEL, NEW STREAMING STUFF, REALLY GREAT E3 AND FOR ME COMING HAVING BEEN TO A LOT OF E3S OVER THE YEARS, IT DOES FEEL LIKE THERE’S A LITTLE SOMETHING DIFFERENT IN THE AIR, THINGS ARE CHANGING AND MAYBE WE ARE HEADING INTO SOME EXCITING TIMES.>>I WANT TO SWING IT OVER TO YOU, TELL US ABOUT YOUR E3 BECAUSE LAST YEAR YOU JOINED THE COMPANY, IT’S BEEN A YEAR SINCE YOU’VE BEEN WORKING WITH US BUT YOU HAD A NEW IP ANNOUNCED.>>YES, ANNOUNCING A NEW IP ON STAGE. THE BLEEDING EDGE IN BRIEFING. IT’S BEEN IN DEVELOPMENT FOR A NUMBER OF YEARS AND KIND OF HAS AN INDEPENDENT STUDIO WE ARE THINKING ABOUT HOW WE’RE GOING TO ANNOUNCE THIS THING, HOW WE ARE GOING TO LAUNCH THIS THING. WE THEN JOIN XBOX GAME STUDIOS SUDDENLY, WANT TO BE IN THE BRIEFING, YES. IF SO SUDDENLY WE GET TO BE IN THE BRIEFING AND THEN BE ON THE SHOW FLOOR ON THE SAME DAY TO LET PEOPLE GET HANDS ON, SO IT’S JUST BEEN INCREDIBLE TO BE ABLE TO KIND OF DO ALL OF THAT IN ONE GO WITH THE TEAM OF XBOX BEHIND US. IT’S BEEN AWESOME. AND LIKE A REAL HIGHLIGHT FOR ME HAS JUST BEEN MEETING THE FANS. NOW THAT WERE PART OF THE FAMILY, PART OF THE XBOX FANS FAMILY AS WELL. TO BE ABLE TO MEET ALL OF THEM AND FEEL THAT LOVE IS JUST INCREDIBLE.>>FEARGUS, HOW ABOUT YOU?>>I FEEL LIKE IT’S THE SAME. ADDING TO THIS FOR SO LONG AND BEING INDEPENDENT AND WORKING AND MAKING AWESOME GAMES, SOMETIMES IT ALWAYS FELT LIKE WHERE WERE WE GOING AND WHERE WE GOING TO GET TO? AND HAVING MICROSOFT LOOK AT US AND LOOK AT ALL THE OTHER STUDIOS AND SAY, HEY, WE SEE U.S. PEOPLE THAT CAN DELIVER INCREDIBLE CONTENT, INCREDIBLE EXPERIENCES AND THEN HAVE THAT SUPPORT, SO WE OPENED UP THE PRESS BRIEFING, WHICH WAS JUST CRAZY. HOWEVER MANY YEARS I’VE BEEN DOING IT, IT WAS WAS A WAS LIE THAT’S NEVER GOING TO HAPPEN, SO TO GET THAT KIND OF SUPPORT WAS GREAT AND IT REALLY KIND OF SHOWS THAT THE INTERNAL STUDIOS ARE INCREDIBLY IMPORTANT. WE GET THE SUPPORT THAT WE NEED AND WE KIND OF NOW GET TO DREAM. I DON’T KNOW IF THAT’S THE RIGHT WAY TO SAY. WE GET TO KIND OF DREAM OF WHERE WE WANT TO GO AND WHAT KIND OF GAMES AND EXPERIENCES WE CAN GIVE TO PEOPLE AND THAT’S WHY I STARTED DOING THIS 28 YEARS AGO AND GETTING TO DO IT NOW IS AWESOME.>>WHEN HE ANNOUNCED THIS, OF COURSE TIM HAD JOINED US, THAT’S GOT TO FEEL GREAT NOW FOR YOU. I HOPE IT DOES.>>YEAH. STARTED THE WEEK OFF WITH A BANG, FOR SURE. THOSE KIND OF MOMENTS ARE — YOU FEEL REALLY FORTUNATE TO BE PART OF THE STUDIO, BUT TO ALSO HAVE THAT MOMENT ON STAGE BECAUSE WHEN YOU MAKE GAMES YOU’RE LOCKED AWAY IN A LITTLE ROOM THERE HOPING TO MAKE SOMETHING THAT MAKES YOU HAPPY BUT THAT IS WAY OFF AND YOU DON’T KNOW IF YOU GET TO SEE THEM LAUGH AT SOMETHING LIKE THAT, SO TO BE ABLE TO COME OUT ON STAGE AND HER PEOPLE IN THE AUDIENCE, TO HEAR THEIR REACTION LIKE WHEN THEY SAID THE THE STUDIO, DOUBLE FIND, AND EVERYONE CHEERED, IT REALLY FEELS GOOD. REALLY GOOD.>>THERE WAS A LOUD CHEER, NOT AS LOUD AS KEANU, BUT IT WAS UP THERE.>>HE HAD A SMOKE MACHINE. IN ALL FAIRNESS.>>NEXT YEAR WE ARE ALL GETTING SMOKE MACHINES.>>SMOKE MACHINES.>>MATT, IT’S BEEN A HECK OF A YEAR AS WE TALK ABOUT THE EXECUTION, WHAT DO YOU LOOK FOR WHEN PHIL COMES TO YOU AND SAYS LET’S GO GET SOME MORE STUDIOS, HERE’S THE CHECKBOOK, DO YOU GO — WHAT ARE YOU LOOKING FOR IN TERMS OF WHAT A STUDIO, IN TERMS OF WHAT THEY’VE DONE AND WHAT THEY CAN TO? TELL ME ABOUT THAT.>>IT REALLY STARTS WITH THE PEOPLE IN THE STUDIO. JUST EVERY SINGLE ONE OF THE STUDIOS HAS GOT SUCH GREAT PEOPLE AND IT, GREAT CULTURES THAT ARE CULTURES THAT THEY’VE BUILT AND THAT ARE FUN AND BUILT AROUND THEIR COMMITMENT TO CREATIVITY AND ALSO WE FEEL THAT THEY ARE ALIGNED WITH — THEY SHARE A PICTURE WITH US THAT GAMING CAN BE SOMETHING GOOD FOR THE PLANET, THAT GAMING CAN BE SOMETHING THAT BRINGS US ALL TOGETHER AND I THINK WE SHARE THAT. THE SECOND IS WHAT EACH OF THESE STUDIOS HAS DONE IS ACTUALLY PRETTY HARD. TO KEEP AN INDEPENDENT STUDIO INDEPENDENT FOR TEN, 20 YEARS, THAT IS VERY DIFFICULT AND A LOT OF IT — IF YOU SPEND TIME TALKING TO THE PEOPLE IN THE STUDIO, THEY’VE HAD SOME HITS AND SOME GAMES THAT HAVE DONE WELL AND THEN THERE’S BEEN SOMETIMES WHEN THEY’VE — WHEN THINGS DIDN’T GO SO GREAT BUT THEY STUCK TOGETHER AND THAT COMMENT TO ME, IT’S JUST A REAL REFLECTION OF THE CHARACTER AND JUST THE LEADERSHIP THAT EXISTS INSIDE THE STUDIO AND LASTLY, WHAT ARE THE IDEAS, RIGHT? WE CAN SIT HERE AND PROBABLY DO AN INVENTORY OF THREE DOZEN GAMES THAT HAVE COME OUT OF JUST THE FOLKS STATING RIGHT HERE ON STAGE RIGHT HERE. WHEN YOU ADD ALL THAT UP, THE PEOPLE IN THE STUDIOS, THE CULTURES THEY’VE BUILT IN THE VALUES THEY’VE ESTABLISHED, YOU THINK ABOUT THE STUDIOS IN THE WAY THEY’VE MANAGED TO STICK TOGETHER THROUGH A GAMES INDUSTRY WHICH IS PRETTY, AT TIMES, DYNAMIC AND A LOT CHANGES AND THEN LASTLY JUST THE ABILITY TO KEEP COMING UP WITH GREAT NEW IDEAS, THOSE ARE REALLY THE THINGS THAT WE LOOK AT.>>I WANT TO ASK THE OTHER SIDE OF THE ROOM, FROM THE STUDIO PERSPECTIVE, WHAT YOU LOOK TO DO — WHAT DO YOU WANT FROM MATT? DO WANT HIM TO JUST STAY OUT OF OUR WAY? I’M CURIOUS TO SEE WHAT THAT DYNAMIC IS. TIM, WHAT ARE YOUR THOUGHTS?>>HAD PUT A LOT OF TRUST IN US AND HE’S BEEN REALLY CLEAR ABOUT THERE’S — THAT THAT TRUST CAN CONTINUE IN THIS PLACES WHERE WE SHOULD SHARE INFORMATION AND THINGS WE DON’T HAVE TO SHARE, SO I FEEL LIKE WE ARE JUST STARTING ON THIS PROCESS, WE DON’T KNOW EXACT HOW IT ALL WORKS OUT AND YOU GUYS KNOW A LOT MORE ABOUT HOW IT WORKS, BUT THAT WAS PART OF WHAT MADE US FEEL COMFORTABLE ABOUT IT, KNOWING THAT IT WOULD BE A CREATIVE SPACE GNOMIC SAFE SPACE FOR US TO — INSTEAD OF HAVING AN IDEA AND A BABY JUST BRAND-NEW IDEA AND HAVE TO GO PITCH THAT TO EIGHT PUBLISHERS OR SOMETHING OF THAT, INSTEAD OF THAT WE CAN INCUBATE THAT AND DEVELOP MAYBE A PROTOTYPE AND PROVE THESE IDEAS OUT AND THEN SHARE THEM.>>I THINK ALSO JUST THE DASH WHEN WE FIRST WERE TALKING TO MICROSOFT A YEAR AGO AND I HAD MY FIRST LUNCH WITH MATT, THE MESSAGE THEN IS THE MESSAGE NOW AND I THINK FOR US, IT’S JUST CONSISTENCY. A LOT OF WHAT OUR BUSINESSES HAVE BEEN, IT’S KIND OF THIS. KIND OF WORKING WITH THIS GROUP AND THEN WORKING WITH THIS GROUP AND TRYING TO DO STUFF INTERNALLY AND KNOWING WITH MATT, WHAT HE SAYS IS GO MAKE THE GAMES YOU WANT TO MAKE, WE ARE GOING TO SUPPORT YOU THAT IS — LIKE EVERY SINGLE PHONE CALL I HAVE WITH MATT, THAT’S THE THEME, HOW CAN HE HELP US AND WE UNDERSTAND WITH GREAT POWER COMES GREAT RESPONSIBILITY. OUR ABILITY TO DO — WE HAVE A RESPONSIBILITY ON OUR SIDE BUT THAT FEELS LIKE IT IS NOW — IT’S OUR POWER TO GO INTO THESE THINGS. WE HAVE THIS CONTROL, WE CAN GO DO THE AMAZING THINGS THAT WE WANT TO DO AND JUST HAVING THAT CONSISTENT MESSAGE HAS BEEN AWESOME.>>AND I KNOW IT’S GOT TO BE EASIER BECAUSE TO YOUR POINT, TEN, AND YOU’VE ALL MADE THE POINT THAT YOU DON’T HAVE TO GO VISIT DIFFERENT PUBLISHERS NOW COME UP MATT’S TEAM CAN HANDLE THAT. YOU GUYS CAN DO WHAT YOU DO GREAT, WHICH IS MAKE GREAT GAMES, AND THEN THE TEAM CAN WORK ON A LOT OF THE OTHER ELEMENTS, IS THAT ACCURATE?>>ABSOLUTELY.>>A LONG WAY TO GO. WE GOT A GREAT MIX OF TALENT HERE ON THE SCREEN BUT ALSO HERE ONSET. WHAT’S IT LIKE TO CREATE — THIS ISN’T REALLY A FAIR QUESTION BECAUSE, TIM, YOU ARE OFF THE HOOK BECAUSE YOU’VE ONLY BEEN WITH THE COMPANY SIX DAYS.>>I’M GOING TO MAKE SOMETHING UP.>>WHAT IS IT BEEN LIKE FOR YOU FOR THE PAST YEAR AND THE FIRST FEW MONTHS, SIX OR SEVEN MONTHS?>>IT’S BEEN A NIGHTMARE. [LAUGHS] IT’S BEEN GREAT AND I THINK KIND OF TO ECHO WHAT’S BEEN SAID, I THINK FROM DAY ONE IT’S BEEN ABOUT PLACING THE FAITH IN THE CREATORS AND LET’S TRY AND REMOVE ANY OTHER STRUGGLES AND WORRIES YOU MIGHT HAVE THAT GET IN THE WAY OF THE CREATING. IN THE TEAM HAS REALLY BEEN TRUE TO THAT, SO DAY-TO-DAY, FOR US AT NINJA. BEFORE JOINING XBOX GAME STUDIO STUDIOS, WE HAD A BUNCH OF PEOPLE IN THE STUDIO THAT WERE WORKING ON WORK FOR HIRE PROJECTS REALLY TO TRY AND FUND OUR OWN IP AND OUR OWN WORK AND SINCE THE ACQUISITION WE’VE BEEN ABLE TO JUST HAVE OUR ENTIRE TEAM JUST DO WHAT WE WANT TO MAKE. GAMES THAT WE LOVE TO MAKE FOR THE FANS THAT LOVE THEM. THAT’S OUR FOCUS. IN THE GREAT KING IS THE BALANCE THAT WE HAVE WITH MATT AND THE VARIOUS TEAMS WITH XBOX IS WHEN WE FEEL THAT WE NEED SUPPORT, WHETHER IT’S IN THE MARKETING TEAM OR USE A RESEARCH TEAM OR THE LEGAL TEAM OR FINANCE TEAM, IT’S THERE FOR US WHEN WE WANT IT, BUT OTHER THAN THAT WE ARE LEFT TO GET ON WITH OUR JOB, WHICH IS MAKING AWESOME COMPELLING GAMES FOR FANS.>>A LOT OF FOLKS FORGET THAT MAKING GREAT GAMES IS VERY HARD. I’VE NEVER DONE IT. YOU GUYS HAVE MADE SOME AMAZING STUFF, BUT THAT’S JUST PART OF THE PUZZLE BECAUSE YOU TALK ABOUT THERE’S THE I.T. INFRASTRUCTURE, THERE’S THE GETTING THE EQUIPMENT, THERE’S THE MARKETING. THERE’S JUST THE BUSINESS SIDE OF IT THAT HOPEFULLY MATT AND HIS TEAM CAN HELP, HOPEFULLY.>>YEAH, AND IT’S MORE THAN THAT. AS AN INDEPENDENT STUDIO AND RUNNING YOUR OWN BUSINESS, I’M SURE THIS IS TRUE FOR EVERYONE, IT IS TOUGH AND IT’S ABOUT SURVIVAL, IT’S ABOUT TRYING TO SURVIVE SO YOU CAN MAKE THAT CREATIVE THING THAT BURNS WITHIN THE TEAM TO MAKE. AT TIMES WE HAVEN’T BEEN ABLE TO INVEST IN OUR TEAMS ENOUGH, GIVE THEM WHAT THEY NEED, BUT NOW WERE IN A POSITION WHERE WE CAN FUND THE TEAMS WITH SIMPLE STUFF LIKE THE BEST I.T. KIT. WE’RE TRYING TO MAKE THE BEST GAMES IN THE WORLD, LET’S MAKE SURE PEOPLE HAVE GOT THE BEST MONITORS THAT THEY CAN HAVE. I KNOW THAT SOUNDS LIKE A SMALL THING, BUT REALLY FOR US AS A STUDIO IT’S BEEN PENNY-PINCHING AT TIMES, WHICH YOU NEED TO BE, BUT NOW WE GET THAT BACKING TO BE ABLE TO GO YOU GUYS GO AND MAKE WHAT YOU WANT TO MAKE AND WE WILL BACK YOU TO MAKE IT.>>IN YOUR POINT ABOUT THE ACCESS, BUT THERE’S ALSO THIS OTHER NEAT THING, WE HAVE THIS INCREDIBLE COLLECTION OF STUDIOS AND INSIDE OF IT IS THIS AMAZING TALENT, SO IF YOU WANT TO LEARN ABOUT, HEY, WHAT’S THE BEST — WHAT DO YOU THINK THE BEST CONTROLLER FIGURATION IS FOR A FIGHTING GAME, YOU CERTAINLY CAN DO THAT BUT I’M SAYING THERE’S ALL THIS OTHER TALENT YOU CAN LEAN ON AND KNOWLEDGE BASE ACROSS –>>WE ARE PART OF A GROUP OF 15 STUDIOS NOW AND IT’S SUPER COLLABORATIVE AND IT FEELS LIKE A VERY SAFE SPACE, SO NOW WE HAVE A BUNCH OF — FROM BEING AN INDEPENDENT STUDIO OR WORKING WITH PUBLISHERS WHERE EVERYTHING IS KIND OF UNDER WRAPS AND YOU CAN’T BE TOO FRIENDLY WITH PEOPLE, NOW WE HAVE STUDIOS ALL IN THE WORLD WE CAN KIND OF KNOCK ON THE DOOR AND GO HAVE YOU DONE THIS THING BEFORE AND I SAY WE CAN TALK TO ABOUT THAT AND A PERFORMANCE CAPTURE THAT YOU’VE BEEN DOING, CAN YOU TALK TO US ABOUT THAT, SO IT’S AWESOME TO BE COLLABORATIVE RIGHT ACROSS THE BOARD TO TRY AND SOLVE THESE PROBLEMS TOGETHER. AND THE NICE THING IS I SAT IN THE BRIEFING AND IT’S GREAT TO FEEL LIKE WE ARE ALL GUNNING FOR THE SAME THING. WHAT WE GET TO DO IS MAKE THE GAMES THAT WE WANT TO MAKE, BUT IF WE CAN MAKE THE GROUP AS A WHOLE SUCCESSFUL, THEN WE CAN KEEP DOING THAT FOR YEARS TO COME. PART OF THAT SORT OF FEELING OF BEING PART OF THAT GROUP IS THAT I CAN CHEER ON EVERYONE ELSE’S GAMES.>>THE THING THAT I THINK IS SUPER KEY ASPECT, WHICH MATT PUSHES ANYBODY ELSE PUSHES IS THE IDEA THAT WE ARE OBSIDIAN AND WE GET TO BE OBSIDIAN, DOM GETS TO BE NINJA THEORY.>>OUR CULTURE IS SUPER IMPORTANT IN BEING ABLE TO — IT’S INTERESTING ACTUALLY AS BUSINESSES, WE ARE STILL OUR BUSINESSES AND WE STILL DO CERTAIN THINGS THAT MICROSOFT IS NEVER GOING TO DO LIKE SOME OF THE BORING STUFF LIKE FIGURING OUT MEDICAL INSURANCE AND A VARIETY OF OTHER STUFF AND BY BEING ABLE TO KIND OF HAVE OUR OWN COURSE WHEN A LOT OF THOSE THINGS, WE CONTINUE TO FEEL LIKE THE STUDIO WE WERE THE DAY BEFORE THE ACQUISITION AND THAT DRIVES OUR ABILITY AND JUST REINFORCES, WE MAKE GAMES THAT ARE LIKE THIS AND OBSIDIAN FEELS LIKE THIS WE ARE GOING TO CONTINUE TO FEEL LIKE THAT BUT STILL AS A PART OF THIS BROADER THING, I THINK FOR A BIG COMPANY LIKE MICROSOFT SOMETIMES IT CAN BE SORTED AND EASY THING, WE HAVE THE MICROSOFT WAY AND ARE ALL GOING TO COMPLY AND IT’S GOING TO BE LIKE THIS AND YOU HAVE YOUR BLUE BADGE AND SO FORTH AND SO ON. AND THAT’S NOT THE GOAL HERE. THE GOAL HERE IS TO LET US BE US, SO NOW WHAT SORT OF NOT HAVING TO HANDLE ALL OF THE THINGS, WE CAN JUST PUT THAT ALL INTO OUR NINJA THEORY GAME, DOUBLE FINE GAME, OBSIDIAN GAME TO BE MORE OF WHAT THEY — WHAT THEY WERE BEFORE.>>I KNOW A LOT OF FOLKS OF COME KNOCKING ON YOUR DOOR IN THE PAST TO COME BY YOUR COMPANY, I BELIEVE. WHAT MADE YOU CHOOSE US?>>MATT MAKES A REALLY NICE PITCH. IT IS TRUE. IT REALLY IS TRUE. WE WEREN’T REALLY LOOKING, BUT WHEN MATT STARTED TALKING ABOUT WHAT HE’S BEEN DOING WITH THESE COMPANIES, THAT IS NOT ABOUT ABSORBING THEM AND CHANGING THEM, BUT ABOUT LETTING THEM STAY CREATIVELY WHAT THEY WERE BEFORE AND JUST HELPING THEM DO IT BETTER, NOT DOES SOUND REALLY NICE AND THAT DOES SOUND LIKE A GREAT THING FOR OUR WHOLE TEAM AND BEING ABLE TO MAKE BETTER GAINS, THAT WAS A LOT OF THE APPEAL FOR SHORT. NO ONE WHO MAKES AN INDEPENDENT STUDIO IS LIKE I WANT THIS TO ALL BE CHANGED BY SOME BIG CORPORATION. THAT’S NOT WHERE WE STARTED.>>THOSE ARE ALL THE VIDEO GAMES WE PLAYED WITH THE BIG BAD CORPORATION COMES IN AND RUINS EVERYTHING, RIGHT?>>I THINK ALL HER STUDIOS HAD ENOUGH TIME INDEPENDENT ON HER OWN WHERE WE COULD ESTABLISH WHO WE ARE AND I THINK WE ALL KNOW WHO WE ARE, SO WE WILL KNOW IF SOMEONE’S CHANGING IT. I THINK WE ALL HAVE STRONG IDENTITIES IN OUR COMPANIES AND CULTURES THAT CAN WITHSTAND THAT KNOWING THAT XBOX DSN’T WANT TO CHANGE IS A BIG PART OF THE PROMISE.>>I WANT TO TALK TO ABOUT THE COLLECTION OF STUDIOS THAT ARE NOW UNDER YOUR CHARGE. IT’S NOT JUST THIS COLLECTION OF STUDIOS, BUT NOW MOST OF THE STUDIOS ARE YEAR AND A HALF AGO WEREN’T IN THE SEATTLE AREA. NOW WE ARE ALL OVER THE WORLD. CAN YOU TALK ABOUT WHAT’S THAT LIKE WORKING GLOBALLY?>>I THINK THE FIRST THING IS JUST THAT THERE’S A HUGE TEAM THAT MAKES THIS ALL WORK AND I’M ALSO VERY FORTUNATE TO WORK WITH A NUMBER OF PEOPLE BUT COULD ALSO BE DOING THIS JOB. BONNIE ROSS, WHO RUNS 343, LONGTIME MICROSOFT VETERAN, SHE RUNS A TEAM OF HUNDREDS OF PEOPLE WORKING ON HALO. EVEN — I THINK ABOUT EVEN NINJA THEORY, WHICH IS A FAIRLY LARGE GROUP AND IT’S GOT TREMENDOUS LEADERSHIP, THERE ISN’T A LOT OF HOUSEKEEPING TO DO. SO FOR ME TO GO VISIT THE STUDIOS, IT’S MUCH LESS WE’VE GOT TO GO CHECK IN ON WHAT TIM IS DOING, IT’S MORE THE EXCITEMENT OF LET’S GO SEE WHAT THEY’RE WORKING ON, LET’S GO CHECK THIS STUFF OUT. SO IT REALLY IS — I THINK OF IT AS A PRIVILEGE, IT’S AN HONOR I GET TO SAY MY JOB AS WE GET TO GO TO MONTREAL AND WE GET TO GO TO CAMBRIDGE AND GO DOWN TO SoCAL. TO BE ABLE TO VISIT ALL THESE PLACES AND THEN THERE’S THE STUDIOS IN REDMOND NOT ALL HAVE TREMENDOUS SENIOR LEADERSHIP ON THEM. I WAS OUT, I JUST HAD A BABY SO I WAS OUT FOR A MONTH.>>CONGRATULATIONS. [APPLAUSE]>>THANK YOU. BONNIE ROSS TOOK OVER RUNNING THINGS FOR A MONTH AND IT WAS KIND OF FUNNY BECAUSE I THINK WITHIN THE FIRST DAY OR TWO EVERYBODY STARTED SUBMITTING CAN WE ALL GET NEW COMPUTERS?>>GET IT IN NOW.>>BONNIE IS LIKE EMAILING ME, I DON’T THINK I’M SUPPOSED TO JUST APPROVE THESE THINGS, RIGHT? BUT TO BE ABLE TO HAVE PEOPLE LIKE ROD FERGUSON AND INDUSTRY VETERAN AND TIM HAS BEEN AT THIS, JUST TO FAN BOY OUT, WHEN I FIRST STARTED WORKING ON GAMES I WAS PLAYING GAMES TIM WORKED ON. SO THE WORD THAT WE USE AND IF SOMEBODY’S GOT A BETTER ONE, I’M OPEN TO IT. BUT IT’S REALLY KIND OF THIS FEDERATION OF STUDIOS AND I FEEL LUCKY THAT AT ANY POINT IN TIME ANYBODY COULD TAKE OVER LEADING ANYTHING. IT’S REALLY I THINK MY JOB TO MAKE SURE THAT WE’VE GOT A GOOD NORTHSTAR OF WHERE WERE TRYING TO GO AND WE ALL HAVE GOT KIND OF A COMMON SET OF PRINCIPLES, BUT BEYOND THAT, THE BEST PART OF MY JOB IS BEING ABLE TO BE LIKE LET’S GO SEE WHAT FERGUS IS WORKING ON. LET’S GO OVER AND VISIT RARE. WHAT’S GOING ON THERE? LET’S GO TO STOCKHOLM AND SEE WHAT’S GOING ON AND THAT’S JUST AN AMAZING PART OF THIS JOB.>>THAT’S ALSO SOMETHING I WANT TO POINT OUT. A LOT OF FOLKS, I WANT TO WORK IN THE GAMES INDUSTRY BUT DO I NEED TO MOVE TO SEATTLE? NO. WE’VE GOT ALL THESE AMAZING — EVERY STUDIO IS LOOKING FOR GREAT TALENT, THERE’S ALWAYS LOVELY OPPORTUNITIES THAT CAN EXIST NOW OR IN THE FUTURE.>>I WOULD OFFER UP ESPECIALLY TO PEOPLE THAT ARE STARTING OUT IN THE INDUSTRY, MORE AND MORE AND YOU GUYS PROBABLY KNOW WAY MORE BUT I DO, BUT YOU DON’T HAVE TO BE IN THE SAME PLACE TO MAKE A VIDEO GAME. SO IF YOU SAW THE TRAILER THAT WE SHOWED DURING OUR BRIEFING, AMAZING TRAILER, THAT TEAM, NONE OF THEM LIVE IN THE SAME –>>THERE’S NO OFFICE.>>THERE’S NO OFFICE. THEY ALL WORK VIRTUALLY OVER THE INTERNET. THEY ALL WERE COMMUNICATING THROUGH SKYPE AND THINGS, SO IT IS POSSIBLE TO MAKE AN AMAZING GAME WITHOUT EVEN LIVING IN THE SAME CITY TOGETHER.>>WORKING WITH A GROUP AROUND THE WORLD, WHICH IS KIND OF WHAT EVERYBODY DOES NOW. TALK ABOUT YOUR ACCESS TO THE GUYS AT RARE, BUT YOU’RE TALKING TO FOLKS IN THE COALITION, OBVIOUSLY HERE AT MICROSOFT AND ALL OVER THE PLACE SO WE HAVE THIS GLOBAL FAMILY.>>YEAH. AND OCCASIONALLY WE WANT TO TRY TO BRING EVERYBODY TOGETHER. WE’VE GOT SOME EVENTS — I THINK IT’S OUR JOB TO REALLY FACILITATE SOME CONNECTIONS SO WE TRY TO — HEY, LET’S GET ALL THE ARTISTS TOGETHER AND SEE WHAT THEY WANT TO TALK ABOUT. IT’S CALLED A PROGRAM.>>WE’RE GOING TO SHIFT GEARS A LITTLE BIT, WE HAD A LOT OF PC GAMES IN THE BRIEFING THIS YEAR. ONE OF YOURS OPENED THE SHOW, I WANT TO ASK ALL OF YOU GUYS, JUST KIND OF PC, WE HAVE PC GAME PASS. THERE’S A LOT OF PC EXCITEMENT RIGHT NOW. THERE ALWAYS IS BUT WE ARE GETTING BACK INTO IT. BUT I WANT TO TALK — WHAT DO YOU THINK PC GAMERS LOOK FOR? WE WILL START WITH YOU FIRST.>>SOMETIMES I THINK — TALK ABOUT A OBSIDIAN, WITH FOCUS MH ON AGAIN, WE WANT OUR GAMES, THE LETTER BY PLAYING THEM SO WE DON’T WANT TO JUST BE CONSUL, WE DON’T WANT TO JUST BE PC. WE MAKE GAMES, WE MAKE OUR PG ADVENTURES THAT WE WANT PEOPLE TO GO ON. WE CREATE THESE AWESOME WORLDS AND IT’S SUPER IMPORTANT. IT RELATES JUST TO PC, THAT’S WHERE I STARTED. I STARTED MAKING RPGs WITH FALLOUT ONE AND FOLLOW-UP 2 IN THE LATE ’90s WE WERE VERY PC FOCUS. THERE IS DIFFERENCE BETWEEN YOUR STRATA CONSUL OR PC ABOUT WHY ALSO SEE AS TIME GOES ON WITH NEW X BOXES AND THE NEW GENERATION PCs AND X CLOUD AND ALL THAT KIND OF STUFF, AGAIN, I JUST WANTED TO FOCUS ON THAT EXPERIENCE. SO THAT EVERYBODY GETS THAT AMAZING IMMERSION, GETS TO HANG OUT WITH KEANU. THAT’S OUR BRAIN. OUR BRAIN IS — AND I GUESS ALSO THERE’S A LITTLE BIT OF THAT FROM THE STANDPOINT OF WE ALSO WANT PEOPLE TO FEEL GOOD ABOUT THE GREAT VIDEO CARD THEY HAVE IN THEIR PC BOX AND WHAT DOES IT DO AND DOES IT RETRACE SHADOWS AND ALL THAT STUFF. SO THERE CERTAIN SUPPORT THERE THAT’S IMPORTANT TO PC PLAYERS, BEING ABLE TO CONFIGURE. IN THE END IT REALLY IS ABOUT THAT HOW DO WE GET AS MANY PEOPLE AS POSSIBLE PLAYING IN OUR WORLDS AND ALL ENJOYING IT IN A VERY SIMILAR WAY?>>TIM, YOU’VE MADE SOME AMAZING GAMES FOR CONSUL IN THE PC, HOW DO YOU THINK ABOUT THAT?>>I GOT MY START DOING ALL OF THOSE ADVENTURES IN THE ’90s AND ALL PC AND I THINK ABOUT WHAT FERGUS WAS SAYING IS THERE ARE SOME SMALLER DIFFERENCES, BUT IF YOU LIKE IN THE END, THE THINGS WE FOCUS ON LIKE CHARACTER NARRATIVE AND THINGS EXIST ACROSS ALL THESE PLATFORMS AND WE DO WANT TO HAVE THEM — HAVE THE FREEDOM THEY WANT ON P PC. THEY DEFINITELY WANT TO CONFIGURE ALL THESE MODES SO THEY CAN SEE YOUR GAME AND REALLY OWN IT, REALLY OWN THAT GAME BUT I THINK IN THE END THE NUTS AND BOLTS OR THE GUTS, THE NUTS AND BOLTS AND GUTS OF THE GAME ARE VERY SIMILAR.>>YOU BROUGHT UP SOMETHING WE WERE CHATTING A LITTLE BIT EARLIER. WE’VE GOT X CLOUD ON THE FLOOR, THAT WILL BE COMING IN THE FUTURE. THAT’S AN INTERESTING WAY, INSTEAD OF CREATING FOR THE PC, YOU’RE CREATING KIND OF FOR THE CLOUD, RIGHT? YOU HAD AN INTERESTING EXPERIENCE WHERE YOU BROUGHT IT TO X CLOUD, YOU PLAYED IT. TELL US ABOUT THAT.>>FOCUS WAS SAYING LIKE FOR US WE WANT TO GET OUR GAME TO AS MANY PEOPLE AS POSSIBLE AND I THINK RESPECTING THE NUANCE OF DIFFERENT TYPES OF GAMERS AND FOR ME, IT’S ABOUT — X CLOUD IS ABOUT CONVENIENT CONTENTS. CAN YOU MAKE THAT THING SUPER CONVENIENT FOR PEOPLE? WE BRING SUPER COMPELLING CONTENT AND IT WILL BE SUCCESSFUL. THE FIRST TIME I REALLY SAW X CLOUD WAS ON A TRIP OUT TO REDMOND AND WE HAD A HALF AN HOUR SLOT BOOKED IN TO TAKE A LOOK. I THOUGHT THIS WOULD BE COOL AND THEY HAD HELLBLADE SET UP ON A MOBILE DEVICE WITH A PAD. I PLAYED IT FOR MAYBE 5 MINUTES AND I PUT IT DOWN AND SAID HOW CAN WE HELP? HOW CAN WE BE PART OF THIS? BECAUSE IT JUST FELT AND LOOKED AMAZING. SO FROM THERE ON OUT IT’S ON THE SHOW FLOOR HERE, YOU CAN GO AND PLAY — HELLBLADE IS ACTUALLY ON — IT’S ON A MOBILE AND TABLET. AND IT JUST WORKS. THE TEAM HAVE TAKEN IT AND JUST MADE IT WORK, SO IT’S INCREDIBLE. SO FOR ME, X CLOUD, I THINK FOR ME PERSONALLY AS A FATHER OF TWO YOUNG CHILDREN, I LOVE THE IDEA OF BEING ABLE TO HAVE MY KIND OF 4K SET UP AT HOME WHERE I CAN PLAY MY GAMES AND THEN LIFE HAPPENS AND I NEED TO GO AND PUT THE KIDS TO BED OR GO TO WORK AND THE 4K VERSION OF MY LIFE IN THE NAME THEM OFF, BUT I CAN PICK UP THAT GAME AGAIN AND I CAN PLAY IT ON MY PHONE OR MY TABLET WHEN I’M ON THE TRAIN ON THE WAY TO WORK. I THINK IT’S SUPER, SUPER SPECIAL. AND AS WE WERE TALKING WHAT EARLIER, AS DEVELOPERS, WE CAN MAKE ONE VERSION OF THE GAME AND EVERYONE CAN ENJOY THAT, THE GAME AS WE AS CREATORS INTENDED.>>REGARDLESS OF WHAT — YOU DON’T HAVE TO WORRY ABOUT THE SCREEN SIZE. THE MOUSE AND KEYBOARD BINDINGS OR ALL OF THAT STUFF, IT JUST WORKS.>>YEARS AND YEARS AGO WE ARE IN IRVINE, CALIFORNIA, AND BLIZZARD IS RIGHT NEXT TO US AND I KIND OF GREW UP IN THE INDUSTRY EARLY ON DOING SOME STUFF WITH BLIZZARD SO I GOT TO THE TO KNOW MICHAEL REALLY WELL AND IT’S BLIZZARD STARTED TO BE SUPER SUCCESSFUL, ONE OF THE RECENT THINGS I ASKED HIM, HOWEVER MANY YEARS AGO, IT MIGHT HAPPEN WHEN WHEN STARCRAFT WAS COMING OUT AND I SAID “WHY DO YOU THINK A LOT OF YOUR GAMES ARE BEING SO SUCCESSFUL” BECAUSE THE KIND OF WENT FROM KNOWING TO THE TOP OF THE INDUSTRY VERY QUICKLY. AND HE SAID AT THE TIME, HE SAID AS A GAME DEVELOPER YOU CAN SOMETIMES GO — WE WANT OUR GAME TO SUPPORT EVERYTHING, SO YOU’RE JUST PUSHING THE POOR PC AND THE HEAT IS MELTING THINGS IN THE BACK OF IT IN THE CARD IS DYING AND ALL THIS KIND OF STUFF AND HE SAID BLIZZARD WORKED — ONE OF MY MAIN THINGS IS TO CONSTANTLY SAY HOW DO WE HAVE THERE NOT BE A REQUIREMENT OF HAVING THE HIGHEST CARD IN THE HIGHEST THIS.>>MAKE IT AS BROAD AS POSSIBLE.>>THAT’S EXACTLY WHAT HIS FEELING WAS. HE WAS DOING IT FOR TWO REASONS. THE REASON FOR IT LIKE THAT’S HOW YOU SELL AS MANY AS POSSIBLE BACK IN THAT DAY BUT I THINK THE SECOND THING WAS IT MEANT THAT EVERYBODY COULD ENJOY THE SAME EXPERIENCE AND THEY WEREN’T HAMPERED BY WHAT THEY COULD AFFORD.>>RIGHT. RIGHT.>>GOT ANYTHING TO ADD?>>WHAT HE SAID.>>ONE OF THE OTHER COMMON THEMES THAT WE SAW WHEN YOU WERE ON STAGE, AND MANY OF YOU WERE ON STAGE WHERE GAME PASS. GAME PASS, HUGE PRIORITY FOR US, STARTED A COUPLE OF YEARS AGO. HOW DO YOU THINK ABOUT GETTING PAST IS THAT OF THE STUDIO? I WANT TO TALK TO YOU GUYS ABOUT DEVELOPERS, HOW IT HAS HELPED YOU.>>IT IS ABSOLUTELY A GREAT PLACE TO DISCOVER GAMES. I COULD SIT UP AND DO THE SALES PAGE, HEY, IT IS WHERE YOUR NEXT GREAT GAME IS, I WILL GIVE A VERY SPECIFIC EXAMPLE. WE WORK WITH THE TEAMS WORKING ON THE STATE OF 2, THAT WAS A GAME THAT WORKS FOR SALE AND REPORTED IN GAME PASS, WHICH I BELIEVE IS A GREAT PLACE TO FIND A GAME THAT YOU MIGHT NOT HAVE OTHERWISE PLAYED. WE CAN LOOK AT THE DATA, AND WE SUDDENLY SEE A BUNCH OF PEOPLE COMING IN AND PLAYING A STATE OF DECAY AND STICKING WITH THAT BUT THEY ARE PEOPLE THAT WE HAVE NEVER SEEN ON THE CONSUL BEFORE, NEVER SEEN THEM INSIDE THE XBOX WORLD. FOR THE TEAM THAT WORKED ON “STATE OF DECAY,” THAT IS FANTASTIC, BECAUSE BACK TO THIS KIND OF DISCOVERY, BROAD AUDIENCE, IF “STATE OF DECAY” WAS A GAME THAT YOU THINK, WOW, I’M NOT REALLY INTO THESE KIND OF GAMES, DON’T WANT TO GO SPEND ALL THE MONEY BUT NOW BECAUSE OF GAME PASS, I WILL TRIED OUT –>>WHY NOT?>>I JUST START TO THINK OF PLACES WHERE, WHETHER IT IS OUR SUBSCRIBE TO MUSIC NOW, NOT HAVING TO BUY SOMETHING OR WHETHER IT IS NOT LIKE THAT I’M JUST KIND OF GOING THROUGH THE MENU AND I SEE THAT’S INTERESTING, THE NEXT THING YOU KNOW, I’M UP TILL 3:00 IN THE MORNING BINGING THE FIRST THREE EPISODES. THAT IS KIND OF WHAT GAME PASS ENABLES IS DISCOVERY. FOR US AS THEIR CREATIVE SIDE THE HOUSE AND THE GAME TO SIDE OF THE HOUSE, WE LOOK AT IT AS THIS IS A GREAT PLACE TO GET A GAME IN FRONT OF THE PLAYERS.>>WE SAW THAT WITH “SEA OF THIEVES,” THE BARRIER TO ENTRY BEING GAME PASS WAS LOW, TREMENDOUS SUCCESS.>>THE INTERESTING THING ABOUT “SEA OF THIEVES,” THAT YOU BRING THAT UP, JUST TO GET INTO A LITTLE BIT OF BUSINESS, PEOPLE SAY, IF YOU BUY THAT GAME INTO GAME PASS, DOES THAT MEAN THAT YOU ARE NOT ACTUALLY SELLING ANYMORE? THE FUNNY THING IS, WHEN WE PUT “SEA OF THIEVES” INTO GAME PASS, WE SAW THE NUMBER OF PEOPLE THAT WERE OUT BUYING THE DISK GO UP ALSO.>>REALLY?>>I THINK IT CREATES THIS EFFECT OF PEOPLE TALKING ABOUT THE GAME, WANTING TO PLAY THE GAME, AND FOR US, WHETHER YOU WANT TO OWN A DESK, WHICH SOME PEOPLE WANT TO DO, WHICH IS GREAT, OR YOU WANT TO TRY TO OWN OUR GAME PASS, WE SAW MORE PEOPLE TALKING ABOUT THE GAME, MORE PEOPLE GOT EXCITED ABOUT IT AND MORE PEOPLE WANT TO GO PLAY.>>I WANT TO SWITCH OVER TO YOU GUYS ON THE STUDIO SIDE. HOW DO YOU THINK ABOUT GAME PASS AND WHAT HAS IT ENABLED FOR YOU GUYS?>>I THINK PLAYERS WANT GAMES THAT TAKE CREATIVE RISKS. I THINK DEVELOPERS WANT TO TAKE CREATIVE RISKS AS WELL AND GAME PASS FOR ME IS AT THE HEART OF THAT. IT’S THE HEART OF I THINK THIS WHOLE GROUP. WE COULDN’T COMBINE TO MAKE AN AWESOME SUBSCRIPTION SERVICE FOR PEOPLE. EACH OF OUR GAMES INDEPENDENTLY DON’T NEED TO APPEAL TO EVERYONE. THEY CAN APPEAL TO GROUPS WITHIN GAME PASS. THE STORY FANS AND THE COMBAT FANS, THE RPG FANS, THE DRIVING GAME FANS. THEY CAN ALL FIND SOMETHING WITHIN GAME PASS, THEY ALL GIVE A REASON FOR YOU TO GET INVOLVED IN GAME PASS. SO I THINK IN THE WORLD OUTSIDE OF GAME PASS, IT’S VERY, VERY DIFFICULT TO TAKE THOSE CREATIVE RISKS, BECAUSE EVERYTHING IS — YOU HAVE TO BUILD A GAME FOR X AMOUNT OF MONEY, YOU HAVE TO SELL X AMOUNT OF UNITS TO MAKE THAT MONEY BACK. THE PROBLEM WITH THAT IS, YOU START TO ASK QUESTIONS ABOUT, DOES THE GAME APPEAL TO ENOUGH PEOPLE?>>THEN YOU HAVE TO START PULL E OF THOSE THINGS BACK. FROM A DEVELOPMENT PERSPECTIVE WITHIN GAME PASS, WE CAN BE REALLY COMPETENT IN TAKING CREATIVE RISKS BECAUSE WE JUST NEED TO FIND AN AUDIENCE WITHIN THAT SERVICE. BE A BUILDING BLOCK. ONE OF THE REASONS WHY PEOPLE WANT TO GET INVOLVED IN GAME PASS. I THINK THE OTHER REALLY NICE THING WITH THAT AS WELL, THE BARRIERS ARE SO LOW FOR PLAYERS, THEY CAN TRY ALL DIFFERENT TYPES OF GAINS.>>IT’S FUNNY BECAUSE I’M A HUGE — YOU AND I HAVE TALKED ABOUT THIS, BUT I AM A MASSIVE FAN, IT BLEW MY MIND. THE AUDIO AND EVERYTHING ABOUT IT. YOU BROUGHT IT TO GAME PASS. I TOLD PEOPLE, I SAID YOU HAVE TO TRY THIS GAME IF YOU HAVE NOT TRIED IT, IT CONVERTED, IT DOESN’T COST ANYTHING, JUST DOWNLOAD IT AND TRY IT, AND PEOPLE CAME BACK TO ME TWO WEEKS LATER AND WERE LIKE, WOW, YOU ARE RIGHT, IT’S AN AMAZING GAME, YOU HAVE TO PLAY IT WITH HEADPHONES ON.>>IT’S THE FIRST THING I WANTED TO DO. WHEN WE ANNOUNCED THAT WE WERE PARTNERING WITH A GAME STUDIOS, ONE OF THE FIRST QUESTIONS I ASKED HIM HOW DO WE GET “HELLBLADE” AND A GAME PASS? THE FIRST THING I WANTED TO DO BECAUSE I WANT THAT GAME TO BE PLAYED BY AS MANY PEOPLE AS POSSIBLE BECAUSE IT’S ABOUT — FOR ME IT’S ABOUT CREATING FANS. IT’S NOT ABOUT MAKING THE MOST AMOUNT OF MONEY. IT’S ABOUT CREATING FANS THAT LOVE WHAT WE DO. THE MORE PEOPLE WE CAN GET THAT GAME IN FRONT OF, THE BETTER. WE BUILD THAT LOVE FOR WHAT WE DO. GAME PASS IS JUST AMAZING FOR THAT. IT’S A REALLY ENGAGED AUDIENCE THAT WE CAN SHOW OUR CONTENT TOO.>>YOU’VE GOT A GREAT EXAMPLE WITH “HELLBLADE.” WHAT DO YOU GUYS THINK ABOUT GAME PASS FROM YOUR PERSPECTIVE FROM THE OUTSIDE?>>SIMILARLY, WE LIKE TO MAKE GAMES THAT ARE UNIQUE AND THAT CAN APPEAL TO US AND CREATE THE RISKS THAT DOM WAS TALKING ABOUT. THE UNIQUENESS, IF THEY ARE BUYING A PHYSICAL COPY OF THE DISK OR SOMETHING, IT MIGHT BE ENOUGH THAT IT WOULD STOP THEM. ON GAME PASS, MAYBE THEY COME FOR ANOTHER GAME, THEY SEE OUR GAME SITTING THERE, THEY ARE CONFUSED AND INTRIGUED BY THAT GAME, AND IT’S FREE TO TRY. I’LL JUST TRY IT. I FEEL LIKE THAT’S ALL THE CHANCE WE ARE ASKING FOR, JUST THE CHANCE TO GET SOMEONE TO TRY OUR GAMES. I FEEL LIKE WE CAN THEN GIVE THEM SOMETHING THEY WILL REALLY LIKE. IF YOU CAN’T GET SOMEONE TO TRY YOUR GAME, IT’S VERY DIFFICULT.>>ONE OF THE THINGS, WHEN MATT WAS FIRST TALKING, GAME PASS, ONE OF THE FIRST THINGS HE WAS SAYING WAS IT’S NOT OUR GOAL FOR EVERY GAME THAT WE NOW MAKE AND PITCH AND DEVELOP TO BE AN APEX PREDATOR, BEFORE APEX LEGENDS CAME OUT. THE EXAMPLE WAS THAT A LOT OF TIMES FOR US AS STUDIOS, WE WOULD HAVE TO GO AND PITCH AND PITCH A GET CHECK BUDGET AND SORT OF WE WERE MAKING THE SWITCH ARMY KNIFE OF GAMES BECAUSE IT HAD TO DO THIS AND THAT AND THERE IS THOSE SALES LIST OF THIS THING THAT OUR GAMES HAVE TO DO TO EXCITE THE PUBLISHER ABOUT WHY WE WANT TO DO IT. THAT IS NOT THE POINT OF GAME PASS. THE POINT IS TO MAKE GAMES THAT WE THINK WE SHOULD MAKE THAT WE KNOW OUR FANS, WE HOPE THAT OUR FANS WILL LOVE BECAUSE IT’S AN EXTENSION OF WHO WE ARE AND THE KIND OF GAMES THAT WE WANT TO MAKE VERSUS THIS IDEA OF HAVING SORT OF THESE EXTERNAL STIMULI OR LISTS THAT WE HAVE TO DO BECAUSE THAT IS KIND OF HOW WE WOULD GET FUNDING. THAT HAS CHANGED VERY MUCH HOW WE LOOK AT HOW WE PITCH, WHEN WE PITCH OUR GAMES INTERNALLY, HOW WE START THE EARLY DESIGN DOCUMENTS, AND I THINK THAT’S GOING TO CHANGE A LOT OF WAYS FOR THE GAMES THAT WE END UP MAKING THAT SHOW UP ON GAME PASS.>>YOU TALK ABOUT HAVING TO PITCH TO THE PUBLISHER, WHICH YOU DON’T HAVE TO DO THAT ANYMORE. YOU JUST HAVE TO TALK TO MATT. IT’S INTERESTING HOW MATT, YOUR STRATEGY ABOUT THE STUDIOS GO BUILD COMEDY WHAT THEY DO GREAT, JUST MATCHES PERFECTLY WITH GAME PASS IN TERMS OF BUILDING GREAT STUFF AND NOW WE HAVE THIS VENUE FOR PEOPLE TO EXPERIENCE IT.>>WE TALKED A LOT ABOUT “HELLBLADE” BUT IT’S A GREAT EXAMPLE. WHEN WE FIRST SET OUT OVER A YEAR AGO AND SAID WE REALLY NEED TO GROW OUR STUDIOS, THERE WAS A VERY SPECIFIC CONVERSATION WITH MY BOSS WHERE I SAID, WE CAN GO DO THIS BUT I WANT TO ASK A QUESTION. IF WE ACQUIRE NINJA THEORY AND THEY GO AND MAKE FIVE MORE GAMES, JUST LIKE “HELLBLADE,” ARE YOU GOOD WITH THAT? HE SAID, ABSOLUTELY. THAT WAS THE TEST OF, ARE WE ON BOARD WITH TAKING CREATIVE RISKS, MAKING GAMES THAT ARE OF A CERTAIN SCOPE, AND MAKING SURE THAT WE TRY TO GO ABROAD AS OPPOSED TO, CAN WE MAKE — TRY TO FIT EVERYTHING INTO SOME KIND OF BOX.>>IF YOU ARE IN THE CHAT RIGHT NOW, ON TWITTER, HIT ME UP AND ASKED ME SOME QUESTIONS. WE ONLY GOT ABOUT 15 MORE MINUTES. ONE OF THE QUESTIONS I HAD AN ATTACK CHAT, WOULD WE HAVE THE STUDIOS, IS THERE ANY PREFERENCE THAT WE HAVE TWO CREATE A NEW EYEPIECE OR CONTINUE EXISTING? IT SPEAKS TO THAT.>>THERE IS NO QUESTION, FOR EXAMPLE, WE HAVE THESE BIG FRANCHISE TEAMS LIKE “HALO” AND “MINECRAFT.” WHAT ARE THEY GOING TO WORK ON NEXT? “MINECRAFT. THEY WILL GO EXPAND THAT FRANCHISE. WE HAD “MINECRAFT” DUNGEONS, THIS BE 25 TEAM, THEY WILL WORK ON “HALO.” BUT WHAT WE HAVE WITH THE STUDIOS OVER THE LAST YEAR, THE FREEDOM TO GO TRY SOME THINGS OUT AND TO BRING SOME VARIETY. SO THE QUESTION IS, THE FRANCHISES THAT WE HAVE WILL CREATE NEW IP BUT THEY WILL DO THAT WITHIN THEIR FRANCHISE BOUNDARY. THERE WILL BE, JUST LIKE DISNEY WITH “STAR WARS,” BUT IT WILL BE “STAR WARS.” IT’S FUNNY BECAUSE YOU KEEP SAYING TO ME THEY DON’T HAVE TO GO TO PUBLISHERS, THEY HAVE TO COME TO ME. I ACTUALLY HAVE NO IDEA WHAT MOST OF NINJA THEORY IS DOING RIGHT NOW IN TERMS OF THE GAME DESIGN. [LAUGHTER] OUR COMPULSION STUDIO IN MONTREAL, HE’S BEEN WORKING ON AGAIN, SIGNING EXPENSE REPORTS WERE PEOPLE OFF DOING RESEARCH. BUT I HAVE NOT SEEN IT. IT’S NOT LIKE THEY’VE GOT TO SUBMIT A PIECE OF PAPER TO ME AND –>>HERE’S THE PITCH PAPER.>>THERE WILL BE A PROCESS WHERE WE WILL HAVE SOME FOLKS TAKE A LOOK AT IT AND MAKE SURE IT’S THE RIGHT THING TO BUILD. BUT IT’S NOT LIKE I HAVE BECOME THIS PROXY PUBLISHER. WE REALLY HAVE TO TRUST THE STUDIOS TO GO OUT AND COME UP WITH NEW IP. THE ANSWER TO THE QUESTION, WE ABSOLUTELY WANT NEW IP, NEW IDEAS, AND I FEEL LIKE WE ARE VERY FORTUNATE THAT WE HAVE A COLLECTION OF STUDIOS THAT INCLUDES THINGS LIKE “HALO” AND “MINECRAFT,” WHICH I HOPE 50 YEARS FROM NOW ARE STILL GOING STRONG AND WE HAVE A GREAT COLLECTION OF STUDIOS WHO ARE GIVEN THE FREEDOM TO MAKE UP WHAT THEY WANT FOR THEY WANT.>>HAVE A QUESTION FOR EACH OF YOU ON STAGE. IS THERE ANOTHER STUDIO ON THE SCREEN THAT YOU GUYS WOULD LIKE TO COLLABORATE WITH? IF YOU HAVE ANYTHING TO SAY. [LAUGHS] TIM, I THINK YOU HAVE AN IDEA OVER THERE.>>I LIKE PIRATES, I DO LIKE PIRATES. [LAUGHTER] I HAVE A HISTORY WITH PIRATES.>>THIS IS AN UNSCRIPTED QUESTION.>>I WOULD SAY FOR ME, ONE OF THEM IS TALKING — THEY DO INCREDIBLE OPEN WORLD, “STATE OF DECAY.” THAT IS SOMETHING, WHEN I THINK OF THE ROLE-PLAYING GAMES THAT I WANT TO MAKE AND PUTTING US PEOPLE IN THOSE WORLDS, THEY ARE THE ONES THEY HAVE GONE AND DONE IT AND CREATED THIS HUGE WORLD. SO FOR ME, THAT IS AN INTERESTING COLLABORATION THAT WE COULD LEARN FROM EACH OTHER.>>AND PIRATES.>>AND PIRATES. [LAUGHTER]>>GOING TO HAVE PIRATES? [LAUGHTER]>>DEFINITELY PIRATES. OTHER THAN THE STUDIOS, WE’VE DONE QUITE A LOT OF WITH MICROSOFT RESEARCH. WE BASICALLY — CAMBRIDGE IN THE U.K., A BIG MICROSOFT RESEARCH IN CAMBRIDGE AS WELL, UP UNTIL WE JOINED XBOX GAME STUDIOS HAD NO IDEA WHAT HAPPENED IN THE BUILDING. I WOULD GO PAST THE BUILDING EVERY DAY AND WONDER WHAT WAS GOING ON.>>THIS IS THE WHOLE OTHER PART.>>THEY ARE THE SAME CITY, SO LIKE YOU SAY, LET’S GET TOGETHER, AND WE ARE HAVING –>>YOU CAN USE THE COPIER NOW. [LAUGHTER]>>EXACTLY. THEY ARE DOING SOME REALLY GOOD STUFF THERE, THEY LEVELED WE ARE DOING, SO THEY ARE LOOKING AT WAYS THAT WE CAN COLLABORATE AND CONNECT. IT’S NOT JUST BETWEEN THE STUDIOS, IT’S REALLY JUST UP GOING ACROSS THE WHOLE ORGANIZATION.>>IF YOU NEED A COPY OF EXCEL — [LAUGHTER]>>WHATEVER YOU NEED. [LAUGHTER]>>IS ALL OVER IT.>>IF YOU GUYS HAVE ANY QUESTIONS IN HOUSE, RAISE YOUR HAND. WE’LL PASS THE MICROPHONE AROUND. MATT, WHEN YOU WENT THROUGH THE ACQUISITION, A LOT OF THESE ACQUISITIONS, ALL OF THEM, DO YOU SAY, WE WILL BUY YOU BUT YOU NEED TO SHIP SOMETHING AND 24 MONTHS OR TEN MONTHS? HOW DOES THAT WORK? IN YOUR CIGAR, IN THE CORNER OFFICE?>>EVERYONE HAS BEEN GRACIOUS ENOUGH TO GIVE US A LOOK INTO THE WINDOW OF WHAT THEY THINK THEY WOULD LIKE TO MAKE AND HERE ARE THE THINGS WE ARE PLANNING, AND I THINK ALSO, PARTICULARLY IN THE CASE OF SOMETHING LIKE DOUBLE FLIGHT, EXISTING LIBRARY. WE CAN BRING SOME OF THOSE FORWARD, WE CAN DO REMASTERS ON THINGS. SO IT’S MORE A QUESTION OF, WHAT ARE YOU WORKING ON? I TRY TO DISCIPLINE MYSELF MORE TO COME IN AND LOOK AT IT AS, WHAT IS — PROBABLY ALL OF YOU HEARD ME ASK, YOU CAN CALL ME OUT ON THIS — IF THERE IS ONE THING THAT YOU WANT ME TO DO BETTER IN YOUR STUDIO, WHAT WOULD IT BE? I WILL JUST USE UNDEAD LABS, WHAT IS SOMETHING THAT YOU WISH YOU HAD? I WISH WE COULD HIRE A TEAM WITH THE BEST ANIMATORS. HOW DO WE MAKE THAT HAPPEN? SO IT IS MORE, WHAT IS THE THING THAT YOU WISH YOU ALWAYS HAD THAT WAS JUST NEVER QUITE THERE? HOW DO WE FIGURE OUT HOW TO DO THAT?>>DO WE HAVE ANY QUESTIONS IN THE HOUSE? GET THE MICROPHONE OVER, WE HAVE JUST ABOUT 10 MINUTES OFF. WE’LL SEE WHAT WE CAN DO. HELLO THERE. WHAT IS YOUR NAME?>>MY NAME IS MEGATRON ON TWITTER. REALLY QUICK, ARE YOU GUYS STILL TRYING TO MAKE STUDIO ACQUISITIONS?>>WE ARE STILL TRYING TO DO SOME ACQUISITIONS. I HAVE BEEN DOING A LOT OF INTERVIEWS THE LAST COUPLE OF DAYS. WE GET ASKED THAT. I DON’T HAVE A DIRECTION. PHIL HASN’T COME TO ME AND SAID, I WANT 18 OF THESE BY JULY, RIGHT? IT IS MORE — I SAID THIS EARLIER, IT IS MORE ABOUT THE RELATIONSHIPS THAT WE HAVE IN THE KIND OF STUDIOS, IF THERE ARE MORE STUDIOS OUT THERE LIKE THAT THAT WE FEEL FIT IN TERMS OF VALUES AND CREATIVITY, THE PEOPLE, THEN WE’LL TALK TO THEM. BUT IT ISN’T LIKE WE’VE GOT A TARGET.>>THERE IS NOT A MAGIC NUMBER.>>THERE’S NOT A MAGIC NUMBER. WE HAVE, AGAIN, I JUST HAVE THE PRIVILEGE OF BEING ABLE TO REPRESENT THE BIGGER TEAMS THAT DO SO MUCH OF THIS WORK. WE HAVE A FANTASTIC TEAM WHO GOES OUT AND MEET WITH PEOPLE AND IS ALWAYS TRYING TO MEET NEW STUDIOS AND TALK TO PEOPLE. IF WE ENCOUNTER ONE OF THOSE, THEN WE START TO TALK, BUT THERE ISN’T REALLY A QUOTA.>>THANK YOU.>>ONE MORE.>>LAY OUT A LITTLE BETTER IF YOU SLID OVER. THAT’S IT. I THINK THAT’S THE MAIN THING YOU NEED TO WORRY ABOUT.>>NEXT QUESTION. HI.>>HI, GUYS. JUST A QUESTION ON REALLY HOW THE SPEAKER SYSTEM WORKS. WHILST I UNDERSTAND THE SAFEWAY IDEA, I’M SURE MICROSOFT DOESN’T, BLAH, BLAH, BLAH, I CAN EXPECT THERE TO BE MUCH. DENNIS STUDIOS HOW DO THESE GUYS GET PAID? OUT AS A MECHANIC FOR THAT WORK? [LAUGHTER]>>WE GET PAYCHECKS.>>LIKE YOU MUSICAL HOW THAT WORK?>>SORRY, LIKE WHEN YOU MEAN CHURN, YOU MEAN IN TERMS OF STAFF?>>IF YOUR STUDIO HAS PERFORMED REALLY WELL, PRODUCED REALLY GOOD GAMES BUT THERE IS ANOTHER ONE THAT IS LAGGING, WILL THEY BE REPLACED OVER TIME OR IS THIS MORE OF A LONG-TERM INVESTMENT IN THE STUDIOS?>>I’M NOT GOING TO PUT YOU GUYS ON THE SPOT WITH THAT. I WILL TRY TO LEAD INTO IT. IT IS A LITTLE BIT — IS A TOUGH QUESTION. FROM A REALITY POINT OF VIEW, I WILL SAY THAT ANOTHER THING THAT HAPPENS BEFORE WE ACQUIRE ANY STUDIO AS THERE IS A PRETTY SERIOUS CONVERSATION THAT HAPPENS ABOUT, ARE WE COMMITTED TO THIS TO THE LONG-TERM. WHEN WHEN WE ACQUIRED THEM, THERE IS A LOT OF QUESTIONS ABOUT, WILL YOU BUY THIS, SHUT IT DOWN, WHAT HAPPENS, WHEN YOU WENT AFTER — NAME SOME OTHER STUDIOS, LET’S TALK ABOUT LION HEAD AND THINGS LIKE THAT. THE PRINCIPLES THAT WE SET OUT AT THE BEGINNING OF THAT ACQUISITION WORK, THIS STILL NEEDS TO BE HERE 50 YEARS FROM NOW. THIS HAS TO BE MANAGED LIKE IT’S A MARIO, IT’S A “STAR WARS,” “LORD OF THE RINGS,” WE ARE VERY COMMITTED TO THE LONG-TERM. I I FEEL THAT SUPPORT FROM OUR CEO, EVERYONE, ALL THE WAY UP TO THE BOARD OF DIRECTORS AT MICROSOFT, IF YOU CAN BELIEVE IT, THERE IS A MEMBER ON THE BOARD OF DIRECTORS WHO IS A BIG FAN OF THE FILL AND HAS BEEN A BIG ADVOCATE FOR GAMING WITHIN MICROSOFT. WE ARE COMMITTED TO THE LONG-TERM. IN TERMS OF HOW THEY GET PAID, THAT IS ONE OF THE GREAT THINGS ABOUT GETTING PAST. I DON’T WANT THEM DESIGNING GAMES DO YOU THINK ABOUT HOW MANY UNITS IT HAS TO SELL. LET’S TALK ABOUT AUDIENCE, PEOPLE DISCOVERING THE GAME, AND WHAT I HOPE, WHAT WE CAN OFFER FOR MICROSOFT INSTABILITY. I THINK THAT THEY CAN TRUST THAT 20 YEARS FROM NOW IS THAT MICROSOFT WILL STILL BE HERE. THE PICTURE THAT I HOPE IS THAT EVERYBODY IN THE STUDIO KIND OF TAKES A BREATH AND RELAXES AND SAYS, ALL RIGHT, THIS IS GREAT, I CAN SIT DOWN AND WORK ON MY THING. I DON’T HAVE TO WORRY ABOUT WHETHER THE STUDIO WILL BE HERE FIVE YEARS FROM NOW. THAT IS A PRETTY SERIOUS ASPECT OF MY PART OF THE JOB.>>THANK YOU FOR YOUR QUESTION. ANOTHER QUESTION OUT HERE? ONE RIGHT OUT HERE. I’M SORRY COME OVER HERE. HI, THERE.>>HOW ARE YOU GUYS DOING? I WANT TO ASK YOU GUYS, A FIGHTING GAME, ALL OF THE STUDIOS — YOU KNOW, MASTER CHIEF VERSUS ALL THE DIFFERENT CHARACTERS?>>XBOX GAME STUDIOS MAKE A MIX. THAT’S AN IDEA.>>NOTED, MATT, YOU HEARD IT. [LAUGHTER]>>LIKE I SAID, THE STUDIOS ARE FREE TO DO WHATEVER THEY WANT. [LAUGHTER]>>WE HAVE ANOTHER QUESTION RIGHT DOWN HERE IN THE FRONT. HI.>>I AM DELILAH.>>HI.>>HI. MY QUESTION IS, DO YOU EVER WORRY ABOUT THE ABANDONED IP, CRIMSON SKIES, ALL THESE GAMES THAT CAME OUT ON THE PEOPLE ARE FANS OF COME OF THE STUDIOS ARE NOT FOCUSING ON ANYMORE?>>I WILL ANSWER THAT QUICK AND I WOULD LOVE TO HEAR FROM THESE GUYS BECAUSE THEY ALSO HAVE GAMES THAT THEY HAVE MADE, GAMES THAT HAVE MOVED ON. THAT’S A TRICKY BALANCE OF MANAGING. WE HEARD EARLIER THE QUESTION OF ARE YOU GOING TO FOCUS ON NEW THINGS, BUT THEN THERE ARE ALSO THINGS THAT ARE VERY BELOVED, FOR EXAMPLE, WE HAVE HERE IN THE BRIEFING, WE SHOWED A TRAILER FOR “AGE OF EMPIRES 2 CLO.” I THINK IT FIRST APPEARED IN THE LATE 1800s.” NOT THAT OLD BUT NOT THAT LONG T IS CLEARLY A GAME THAT PEOPLE LOVE AND WE’LL KEEP BRINGING FORWARD. ONE OF THE THINGS I LOVE THAT WE DO IT XBOX IS WE ARE SO DEDICATED TO OUR BACK COMPACT PROGRAM, BRING YOUR LIBRARY OF GAMES. THIS IS AN AMAZING POINT IN GAME CONSOLES THAT YOU CAN NOW OWN FOUR GENERATIONS OF CONTENT ON XBOX. ALL THE WAY TO A ORIGINAL XBOX, 360, XBOX 1, AND PROJECTS GARLIC. I THINK WE WILL REACH BACK AND TOUCH SOME IP THAT MAY BE WE THINK, IT’S THE TIME FOR HER TO COME BACK OR MAY BE MORE IMPORTANTLY, IF ONE OF THESE GUYS RAISES THEIR HANDS AND SAYE BEST CONQUEROR GAME THAT’S EVER BEEN MADE — [APPLAUSE] WE COULD BRING HER BACK TO LIFE. IT’S A THING WE THINK ABOUT, TO MANAGE, WHAT IS THE BALANCE FOR A NEW IP, WHAT ARE THE THINGS THAT CLEARLY — SO “MASTER CHIEF” COLLECTION WE ARE BRINGING TO PC THIS SUMMER, GOES ALL THE WAY BACK TO “HALO.” SO IN SOME PLACES, WE WILL DO THAT. GREAT QUESTION. I WOULD SAY KEEP YOUR EYES OUT OVER THE NEXT COUPLE OF YEARS, THERE MAY BE SOME THINGS THAT ARE IN THE VAULT THAT WE BRING FORWARD. YOU GUYS ALL WORK WITH IP THAT YOU HAVE CREATED THAT IS FIVE, TEN YEARS OLD. HOW DO YOU THINK ABOUT WHAT TO BRING FORWARD?>>FOR ME, IT IS NOT SO MUCH WHAT I WANT, I THINK WHEN WE HAVE A GAME FINISHING AND WE WILL HAVE A NEW TEAM, PUTTING A NEW TEAM TOGETHER, FOR ME, WHY DO THEY WANT TO WORK ON? I WILL COME TO IT AND SAY, I DON’T KNOW ABOUT THAT IP. THAT’S A LITTLE WEIRD. OR IT IS NOT INTERESTING ANYMORE BECAUSE HE COULD HAVE ABANDONED IP — MAYBE IT’S ABANDONED FOR A REASON. SO FOR ME, THAT IS WHAT IT IS. IF IT IT IS A GAME THAT HE WANTS TO MAKE AND THAT IS SOMETHING WE WANT TO TALK ABOUT, AND THAT MAY MEAN A NEW IP, SOMETHING RECENT, OR IT COULD BE SOMETHING OLD. IT REALLY HAS TO BE UP TO THEM.>>I THINK THAT THE REASON THAT IP GETS ABANDONED SOMETIMES, ESSENTIALLY, YOU CAN’T GET FOR FUNDING, YOU CAN’T GET THE BACKING TO MAKE SOMETHING WITH IT AGAIN, TO BRING IT BACK TO GAME PASS. I THINK IT’S AN OPPORTUNITY TO LOOK AT IP THAT HAS BEEN LEFT BEHIND WITHIN THAT MODEL. FOR US AS DEVELOPERS, GIVES US AN OPPORTUNITY TO DO SOMETHING THAT IS IN A COMPLETELY DIFFERENT MOLD. IT DOESN’T NEED TO BE JUSTIFIED IN THOSE TRADITIONAL GREEN LIGHT TERMS. I THINK THERE IS INTERESTING OPPORTUNITIES TO LOOK AT THE IPS THAT HAVE NOT KEPT UP WITH A TRADITIONAL AAA STANDARDS, AND HOW THEY CAN NOW FIT IN TO THAT MORE DIVERSE MODEL.>>IS ALWAYS A COMPROMISE BETWEEN — THERE’S A LOT OF IPS THAT GET BROUGHT UP, AND COMPROMISES BETWEEN THAT AND SOMETHING NEW. WE ARE ALL CREATIVE PEOPLE, WE LIKE TO MAKE UP NEW STUFF, AND MAYBE SOMEONE WOULD LIKE US AND WE, THEY JUST DON’T KNOW ABOUT YET. SURE, YOU PROTECT THAT AT THE SAME TIME. BUT SOMETIMES, YOU ARE SAYING, THE INSPIRATION OF THE TEAM, WHAT THEY FEEL INSPIRED TO DO. AFTER SAYING NO TO DOING SEQUELS FOR A LONG TIME, FELT THIS IDEA THAT WAS REALLY EXPIRING, DOING MULTIPLE — HAVING A STUDIO THAS MULTIPLE TEAMS ALLOWS US TO DO BOTH. A SEQUEL AND DO SOMETHING GRADUAL THAT IS NEW. I KNOW WHAT YOU ARE SAYING ABOUT THE OLD IPS BUT IT’S ALWAYS A BALANCING ACT.>>UNFORTUNATELY WE ONLY HAVE A COUPLE MINUTE SO I WILL WRAP IT UP. I WANT TO THANK MATT BOOTY AND DOM AND FEARGUS AND TIM FOR JOINING ME ON STAGE AND WELCOME TO THE FAMILY, PROPER WELCOME. IF YOU HAVE ANY FINAL WORDS?>>NO, JUST THANK YOU FOR JOINING US HERE AND ALSO EVERYONE THAT JOINED US AT E3, IT IS GOOD TO SEE E3 SO AND ENERGIZE. SO MUCH COMES FROM THE FANS.>>THANK YOU VERY MUCH AND HAVE A GREAT SHOW, EVERYBODY. ♪ ♪ [APPLAUSE]>>AND NOW FROM AAA TO INDY: MIDWINTER PRESENT “SCAVANGESR.” ♪ ♪>>HELLO! A! ALL RIGHT, ARE YOU GETTING EXCITED, TALK ABOUT SOME “SCAVANGESR”?>>HI, EVERYBODY. E3 BEING AWESOME? NICE. WELL, I AM THE HOST FOR TODAY, I’M CARLOS RODELA, I RUN SOCIAL MEDIA AT MIDWINTER ENTERTAINMENT. I HAVE WITH ME THAT THREE OF THE COFOUNDERS OF THE COMPANY ABOUT WHY DON’T YOU INTRODUCE YOURSELVES AND SAY WHAT GAMES YOU WORK ON THE PAST AND WHAT YOU DO AT MIDWINTER.>>HEY, I AM JOSH. ONE OF THE COFOUNDERS AND THE CEO AND COFOUNDER OF MIDWINTER ENTERTAINMENT. IN THE PAST, I’VE WORKED ON A BUNCH OF GAMES, MOST RECENTLY I WAS ON “HALO,” I WAS THE CREATIVE DIRECTOR ON 4, STUDIO HEAD FOR 5, BEFORE THAT I WORKED ON SOME GAMES WITH THIS GUY. WE WORK TOGETHER FOR ABOUT 12 YEARS, DID NBA STREET, DEF JAM, AND ALSO THE WORST GAME.>>MAY BE NOT?>>I’M THE CEO OF MIDWINTER, WHICH MEANS THAT I CODE A LOT OF STUFF, AND I’VE BEEN MAKING GAMES SINCE THE APPROACH OF THE 90s. I GREW UP IN SWEDEN. IN SWEDEN, THERE’S NOT A LOT OF STUFF TO DO IN THE WINTER. SO WE CODE, SIT IN A BOX INDOORS. I MADE A LOT OF GOOD GAMES, MADE A LOT OF BAD GAMES, WORLDS OF SCARIEST POLICE CHASES, SNOWMOBILE RACING GAMES.>>DON’T DOWNPLAY THAT. HE MADE “NO CROSS.” IT IS A GOOD GAME.>>NOBODY REMEMBERS.>>JUST GO WITH ME ON IT.>>TRANSITIONED INTO AAA SPACE WITH “HALO” 4 AND 5.>>DARYL?>>HI, I’M DARYL, I AM ONE OF THE COFOUNDERS AT MIDWINTER. I WORKED AT EA FOR A NUMBER OF YEARS, WORKED CLOSELY WITH JOSH, WE DID NBA STREET, DEF JAM IDENTIFIED FOR NEW YORK. AFTER THAT, WE COFOUNDED A STUDIO TOGETHER, AND LIKE YOU SAID, MADE THE WORST GAME. [LAUGHTER] AND THEN AFTER THAT, I WAS AT PRESS ZERO FOR A BRIEF STINT AND ACTUALLY PRIOR TO COFOUNDING MIDWINTER, I WAS WAS A CREATIE DIRECTOR ON THE FARMVILLE FRANCHISE.>>VARIED BACKGROUNDS. WE ARE EXCITED TO BE 18. BEFORE WE GET STARTED, SPEAKING OF THE TEAM, I THOUGHT WE WOULD LOOK AT THE STUDIO, SO I PUT TOGETHER A LITTLE VIDEO ABOUT OUR OFFICE CULTURE AND HOW WE DO THINGS. LET’S TAKE A LOOK AT THAT.>>TUCKED AWAY IN A NONDESCRIPT BUILDING IN WASHINGTON, HARD AT WORK ON SOMETHING WE ARE REALLY EXCITED ABOUT. WE WORKED ON GAMES THAT MANY OF YOU HAVE PLAYED AND LOVED. AAA TITLES SUPPORTED BY AAA STUDIOS. BUT THIS IS SOMETHING NEW. THIS IS MIDWINTER, OUR HOME AWAY FROM HOME. BEING INDEPENDENT MEANS YOU HAVE TO WEAR A LOT OF HATS. AND EVERYBODY HERE WEARS MORE THAN ONE. ♪ ♪ SWITCHING HATS THROUGHOUT THE DAY IS COMMON. THE GOAL BEING MAKING A GREAT GAME. SOMETIMES, IT’S A BALANCING ACT. SOMETIMES, THE HATS ACTUALLY BECOME PART OF THE PROCESS. SOMETIMES, WE HAVE A HAT MISHAP WHICH HAPPENS AND SOMETIMES WE FIND HATS WE DIDN’T EVEN KNOW WE HAD. WE WEAR THEM ALL BECAUSE IT IS JUST PART OF THE PROCESS. EACH DAY, WE CREATE AND EDIT RATE ON. WHEN WE FIND THE MAGIC, WE RUN WITH IT. AND EVEN THOUGH IT’S A BIT OF A JUGGLING ACT, WE ARE ALWAYS HAVING FUN AND WE LOVE WHAT WE DO.>>IT IS BEER O’CLOCK.>>BEER.>>BEER.>>IS THIS THE LINE FOR BEER?>>YES.>>CHEERS! ♪ ♪>>THAT’S A LITTLE BIT OF OUR FAMILY ATMOSPHERE. [APPLAUSE] IT IS KIND OF A FAMILY.>>YEAH, THAT IS WHAT WE STROVE TO CREATE WHEN REED SET UP THE STUDIO.>>I GOT A LITTLE TEARY-EYED. I’M SORRY. SO LET’S TALK ABOUT THE OUTCOME THE DIFFERENCE BETWEEN AAA, GOING TO THIS INDIE, SMALLER TEAM. WHAT HAPPENED THE CHALLENGES THAT YOU HAVE SEEN?>>WHERE TO START? IT’S A BIG DIFFERENCE. WHEN YOU ARE WORKING IN AAA, THE TEAMS ARE MASSIVE AND THERE IS A LOT OF ORGANIZATIONAL APPARATUS THAT NEEDS TO BE IN PLACE TO KEEP THINGS MOVING BECAUSE YOU’VE GOT LITERALLY HUNDREDS OF PEOPLE TRYING TO ACCOMPLISH THIS GRANDIOSE VISION AND THIS MASSIVE GAME, WHICH IS OFTEN TIMES, AAA GAMES ARE ACTUALLY MULTIPLE GAMES IN ONE GIANT PACKAGE. HE WOULD OFTEN REFER TO A “HALO” TITLE IS A THEME PARK WITH A NUMBER OF DIFFERENT RIDES. ONE OF THOSE RIGHTS COULD BY ITSELF BE A GAME UNTO ITSELF. ORGANIZING THAT TAKES A LOT OF WORK, AND IT CAN BE DIFFICULT TO GET EVERYBODY ON THE SAME PAGE, WORKING IN THE SAME DIRECTION TOGETHER. WHAT IS GREAT ABOUT BEING INDIE, BEING SMALL, WE DON’T HAVE THIS FEELING OF HUNDREDS OF PEOPLE BUMPING INTO EACH OTHER, HAVING TO NEGOTIATE CHANGES BETWEEN DIFFERENT GROUPS, AND PLAN THROUGH PRODUCERS. WHEN WE WANT TO MAKE CHANGES IN THE GAME, WE TALK ABOUT WHAT WOULD BE AWESOME TODAY. WE GO, WE PUT IT IN THE GAME –>>JUST DO IT.>>WE TESTED, PLAY IT, SAY IT WAS GREAT, OR IT SUCKED, AND WE ARE ABLE TO CONSTANTLY CHANGE AND ITERATE. THAT IS AWESOME. I THINK ONE OF THE BIGGEST CHALLENGES, THOUGH, IS, ESPECIALLY COMING FROM A AAA BACKGROUND, IS MANAGING THE AMBITION THAT WE HAVE. WE ARE SUPER AMBITIOUS, AND SOMETIMES IT CAN BE HARD TO KIND OF ENFORCE THAT NEED TO HAVE FOCUS. TO KIND OF RAIN THINGS THEN. THERE ARE TIMES WHEN YOU CAN GO TOO FAR AFIELD AND REALIZE THAT WE HAVE TO BRING IT BACK IN, TAKE IT TO SOMETHING THAT WE CAN BUILD WITH THE TEAM THAT WE HAVE AND THAT WE KNOW WE CAN MAKE GREAT.>>THE BIGGER COMPANY WILL MAKE YOU DO THAT AUTOMATICALLY.>>THERE ARE FORCING FUNCTIONS ARE THERE THAT WILL DO THAT. ALSO, AT A LARGER STUDIO, IN SOME CASES, NOT ALL, THERE IS THE TO KIND OF THROW MORE TIME OR RESOURCES OR WHATEVER ADDED. OH, WE NEED TO HIRE ANOTHER 20 ARTISTS THAT CAN COME IN AND HELP FINISH THIS PART OF THE GAME. THAT IS JUST NOT AN OPTION WHEN YOU ARE IN INDIE. THAT IS BANKRUPTCY. SO WE ARE HAVING TO CONSTANTLY MANAGE OURSELVES AND STAY FOCUSED ON WHAT ARE THE MOST IMPORTANT THINGS AT ANY GIVEN TIME, AND I THINK HAVING THAT CLARITY OF VISION CAN BE HARD. YOU ARE IN THE STUDIO, DOING EVERYTHING, YOU SAW THE HATS VIDEO, THAT IS OBVIOUSLY AN ANALOGY FOR WHAT IT’S LIKE.>>IT’S TRUE.>>YOU ARE LITERALLY DOING EVERYTHING, YOU ARE ON BOXING EQUIPMENT, SETTING IT UP, BUILDING COMPUTERS, TESTING YOUR OWN GAME, YOU ARE MOVING FROM DOING YOU I DO GAME PLAYING, ANYTHING THAT NEEDS TO GET DONE IS YOUR FOCUS.>>PERSONALLY SPEAKING, I GOT THERE AND I WAS LIKE, I WILL QA THIS GAME, NOT JUST DOING VIDEOS AND SOCIAL MEDIA. LET’S GO TO YOU, WHAT ARE SOME PERSON, THAT YOU SEE BEING IN N THE SMALLER STUDIO?>>WE HAVE A BIG MICROPHONE TO TELL PEOPLE — WHAT YOU CALL THAT?>>MEGAPHONE.>>WE HAVE WILL IN ANY OFFICE, YOU SAW IT ON THE VIDEO.>>SHE IS DRUNK WITH POWER.>>THAT HAPPENS.>>AUDREY IS IN THE AUDIENCE, SHE JUST USES THAT ALL THE TIME TO YELL AT US.>>BEER O’CLOCK IS WHAT IS USUALLY SAID.>>THE BEST PART IS TO BE ABLE TO SWITCH FEATURES DAY TODAY. CAN SWITCH FROM CHANGING WEAPONS, WE CAN CHANGE CHARACTERS ON PART OF THE MAP OR GAME MODES, INSTEAD OF TAKING WEEKS TO DO IT IN A LARGE STUDIO. IT’S SUPER SATISFYING AS A DEVELOPER TO HAVE EVERYONE AROUND YOU KNOW AND YOU CAN ITERATE ON THINGS AND OFTEN, I PLAY THE GAME, AND I THINK WHERE DID THIS FEATURE COME FROM? IT’S REALLY COOL. OR THAT IS RELIEVED BAD. IT HAPPENS ALL THE TIME. IT’S A BIG PRO. THE CALM, ESPECIALLY FOR ME AS AN ENGINEER, I HAVE TO SHIFT FOCUS ALL THE TIME. TEN ENGINEERS ON THE TEAM, SUPER AMBITIOUS TEAM, TO SWITCH FOCUS FROM WORKING ON AN AI PROJECT AND HAVE SOMEONE COME OVER AND SAY, I NEED HELP FIXING THE PATHFINDING IN A DIFFERENT SYSTEM.>>HELP ME!>>IT’S ALL DAY. [LAUGHTER]>>IT IS A SUPER REWARDING IT’S VERY DIFFICULT TO KEEP TRACK IN YOUR MIND THAT YOU CONSTANTLY STICK TO. PROS AND CONS. THE MEGAPHONE IS THE BIGGEST PRO.>>IT IS. LET’S TALK ABOUT THE GAME ITSELF, “SCAVANGERS,” OUR FIRST RELEASE, WE ARE VERY EXCITED ABOUT IT. JOSH, JUST GIVE US A PAGE. WHAT IS THIS GAME?>>SCAVENGERS, OUR FIRST TITLE IS A NEW STUDIO. IT IS WHAT WE CALL A SURVIVAL SHOOTER COOPERATIVE SHOULD. IT BLENDS TOGETHER ASPECTS OF EXPLORATION, COMBAT, AND SURVIVAL INTO A REPEATABLE SESSION B MULTIPLAYER EXPERIENCE. IT IS TEAM ORIENTED, ONE OF THE THINGS WE ARE EXCITED ABOUT IS CREATING EXPERIENCES THAT CAN BE SHARED, THEY CREATE A SENSE OF TOGETHERNESS. WE FEEL LIKE THE STRONGEST BONDS AND THE MOST MEMORABLE MOMENTS THAT YOU EXPERIENCE IN GAMING COME FROM OVERCOMING GREAT OBSTACLES, WORKING TOGETHER WITH FRIENDS, SOMETIMES COMPLETE STRANGERS. WE WANT TO CREATE EXPERIENCES THAT ENABLE THAT. WE TALK ABOUT COOPITITION, IT’S A MADE UP WORD, BUT IT’S MEANT TO REPRESENT THIS INTERSECTION OF COOPERATION AND COMPETITION, AND OUR CASE, FOR SCAVENGERS, WE HAVE A GAME WHERE ALL OF THE TEAMS THAT ARE TAKING PART IN A SESSION ARE WORKING TOWARDS ONE SHARED FROM A COMBINED GOAL. ONLY BY WORKING TOGETHER, ALL ME BUT I CAN ACHIEVING THE SHARED GOAL WILL THEY SUCCEED. AT THE SAME TIME, THEY ARE BEING INDIVIDUALLY REWARDED BASED ON THEIR INDIVIDUAL ACCOMPLISHMENTS. SO THERE IS THIS OPPORTUNITY TO FLOW SEAMLESSLY FROM PBE TO PVP AND BACK. WE ARE TRYING TO BUILD AN EXPERIENCE WHERE WE DON’T ENFORCE THE NEED TO DO EITHER — YOU WILL DEFINITELY NEED –>>THERE’S WALLS AND BARRIERS.>>YOU WILL HAVE TO FIGHT THAT THING. BUT THERE’S NOT A NEED TO GO OUT THERE AND KILL OTHER PLAYERS. IT’S NOT LIKE A LAST MAN STANDING GAME WHERE THE WHOLE OBJECT OF THE GAME IS PVP. IT’S A COMPLETELY VIABLE CONDITION FOR PEOPLE TO GET ON THE DROP SHIPPED AND EXTRACT AT THE END, AND WE DID IT. INEVITABLY THERE ARE GOING TO BE PEOPLE THAT WANT TO MARK OTHER PEOPLE IN THE GAME AND THAT IS A VIABLE STRATEGY AS WELL. IT IS A REALLY INTERESTING BLEND OF THOSE THINGS, IT HAS BEEN CHALLENGING TO BRING IT ALL TOGETHER BUT IT’S ALSO EXCITING TO SEE IT REALLY COME TO LIFE.>>AND TO PLAY IT. EVERY DAY WE PLAY IT AND WE SEE THESE DIFFERENT SYSTEMS COMING TOGETHER, WHICH YOU’LL SEE IN A MINUTE. DARYL LET’S GO TO YOU. OUR DIRECTOR, YOU ARE LOOKING AT THE VISION OF THIS GAME, WHAT IS IT ONE THE MOST EXCITING THINGS FOR YOU ABOUT THE WORLD OF “SCAVANGERS”?>>GREAT QUESTION. ONE THING, THE OPPORTUNITY TO CREATE A BRAND-NEW WORLD AND DO SOMETHING A LITTLE BIT MORE EXPERIMENTAL. WHEN YOU ARE WORKING IN — AND A LARGER TEAM, AND YOU’VE GOT A LOT AT STAKE, A LARGE BRAND ON SOMETHING THAT MAYBE HAS A LEGACY ON MULTIPLE PRODUCTS, A LARGE FAN BASE THAT HAS EXPECTATIONS. BEING ABLE TO WORK ON SOMETHING THAT IS A COMPLETELY BRAND-NEW WORLD FROM THE GROUND UP, HAS BEEN A REALLY TREMENDOUS PRIVILEGE AND AN OPPORTUNITY. THE OTHER THING THAT I AM PARTICULARLY EXCITED ABOUT, I’VE BEEN WORKING CLOSELY OVER THE PAST SEVERAL WEEKS, TRYING TO FIND THE STYLE OF THE GAME. WE ARE NOT — WE HAVE NO AMBITIONS TO BE A 700 PERSON, GIANT, MASSIVE STUDIO. WE DON’T HAVE THE RESOURCES TO CREATE A MASSIVELY HIGH PRODUCTION VISUALS AND SO PART OF MY GOAL IS TO CREATE SOMETHING THAT IS VERY UNIQUE AND DISTINGUISHABLE IN THE MARKET, SOMETHING YOU CAN LOOK AT AND GO, THAT IS “SCAVANGERS,” HAVE NOT SEEN ANYTHING LIKE THAT BEFORE. THAT IS THE ROLE THAT I TRIED TO TAKE SERIOUSLY. HOW DO WE DIFFERENTIATE? HOW DO WE MAKE SOMETHING NEW, INNOVATIVE, SOMETHING THAT HAS NEVER BEEN SEEN BEFORE? THAT IS WHAT WE ARE TRYING TO CREATE.>>A LOT OF THE TIMES, THOSE ARE THE THINGS THAT ARE MOST MEMORABLE. NOT TO TALK GOOD ABOUT OUR GAME BUT PEOPLE SEE THOSE STYLES AND THEY LOVE THEM. I LOVE OUR STYLE. WITHOUT FURTHER ADO — IS THAT HOW IT GOES? I DON’T KNOW. I DON’T KNOW ENGLISH. LET’S LOOK AT THE GAME RIGHT NOW. DO YOU WANT TO LOOK AT IT? LET’S TAKE A LOOK! [APPLAUSE] [WIND WHOOSHING]>>ON YOUR FEET, MY CHILD. ♪ ♪>>TODAY, YOU MAY TAKE ANYTHING YOU NEED. DO EVERYTHING YOU MUST, FOR ME, FOR US.>>PREPARE YOURSELF. ♪ ♪ [HEAVY BREATHING] ♪ ♪ [ROARING]>>MIND MY INSTRUCTIONS AND I WILL BRING YOU HOME. ♪ ♪>>YOU WANT TO GO HOME. DON’T YOU? ♪ ♪>>SHOW ME! ♪ ♪ [APPLAUSE]>>IT’S PRETTY COOL. I STILL GET CHILLS SEEING THAT TRAILER. YEAH, NOW WE ARE SHOWING IT OFF FOR THE FIRST TIME, GAME PLAY AT E3. HOW HAS IT BEEN?>>IT’S THIS WEIRD THING. IT’S AWESOME, IT’S ALSO NERVE-RACKING TO SHOW AGAIN FOR THE FIRST TIME. THE FIRST TIME WE HAVE SHOWN GAMEPLAY. WE HAVE THE IMPLACABLE BEHIND CLOSED DOORS, WE’VE BEEN RUNNING SESSIONS ALL WEEK, AND IT’S BEEE PLAYING IT DIDN’T HAVE ALL OF THESE INCREDIBLE PLAYERS STORIES THAT COME OUT OF THE EXPERIENCE, WHICH IS A VALIDATION OF WHAT OUR VISION WAS FOR THIS GAME. WE WANTED TO CREATE COMPLEX SYSTEMS THAT CHALLENGE PLAYERS, GIVE THEM TOOLS TO INTERACT WITH THOSE SYSTEMS THAT NEVER COME GREAT OBSTACLES AND NO TWO GAMES REALLY PLAY ALIKE. THAT IS INTENTIONAL. SEEING PEOPLE PICK UP THE GAME GET IT, EVEN WITH ITS COMPLEXITY, WE GOT A LOT OF WORK TO DO TO REFINE IT AND POLISH IT BEFORE WE RELEASE SOMETIME NEXT YEAR. WE HAVE NOT DECIDED ON AN EXACT RELEASE DATE. BUT THAT FEEDBACK IS SO IMPORTANT TO US. WE ARE DOING CLOSED PLAY TESTS RIGHT NOW WITH A SMALL GROUP. WE WILL BE GROWING GHOSTLY TESTS THROUGHOUT 2019. WE WANT AS MANY PEOPLE TO SIGN UP AND PLAY THE GAME WITH US AS POSSIBLE.>>ScavengersGame.com . WE ARE TESTING ON PC, WE’D LOVE TO HEAR YOUR FEEDBACK.>>I WOULD SAY THAT, WE ARE DOING IT BEHIND CLOSED DOORS, A LITTLE BOOTH WHERE WE ARE HAVING THESE PEOPLE PLAY IT. I WALKED BY, AND OUR BOOTH WAS THE ONE PEOPLE WERE SCREAMING AT. IT WAS ALL QUIET AND THEN ALL OF A SUDDEN — IT WAS OUR BOOTH.>>THAT IS REALLY COOL FOR A TEAM. WE WERE WORKING ON THIS GAME FOR ABOUT A YEAR AND A HALF. WE HAVE A LOT OF TEAM MEMBERS THAT ARE DOWN HERE HELPING RAMON SESSIONS, DOING GREAT JOB GUIDING PEOPLE THROUGH NEW EXPERIENCES, AND I THINK IT’S REALLY REWARDING TO BE ABLE TO SEE THE RESPONSE OF PEOPLE PLAYING. I’M REALLY GLAD THAT WE’VE BEEN ABLE TO DO THAT AND I JUST WANT TO SAY THANKS TO IMPROBABLE FOR HOSTING US TO IN THEIR BOOTH AND BRING THE GAME TO E3 AND HOW HAE THAT EXPERIENCE.>>IT’S VERY FUN TO SEE. WE HAVE NOT MUCH TIME LEFT BUT I THOUGHT BUT WE WOULD DO IS GO THROUGH SOME SOCIAL MEDIA QUESTIONS BECAUSE WE HAVE AN AMAZING COMMUNITY. IF YOU ARE WATCHING RIGHT NOW ON THE STREAM, WE LOVE YOU, YOU ARE SO AMAZING, AND WE TALK TO THEM EVERY DAY, ALL OF US, SOMETIMES YOU AS ME.>>I DO MASQUERADE FROM TIME TO TIME.>>I RUN THE TWITTER BUT SOMETIMES AT THE SKY. I CALLED YOU OUT ON THAT. LET’S ASK SOME QUESTIONS. HOW MUCH OF THIS GAME IS SURVIVAL? IS IT BASED ON SHORT GAME SESSIONS ARE LONGER GAME SESSIONS?>>SURVIVAL IS A REAL THING IN THIS. YOU HAVE A FEW DIFFERENT MECHANICS THAT YOU ARE MANAGING, THIS TAKES PLACE IN A FUTURE WHERE THE WORLD HAS BEEN THRUST INTO THIS PERPETUAL WINTER STATES. OUR MOON HAS BEEN SHATTERED BY AN ASTEROID AND THE DEGREE HAS CHOKED OUT THE SUN. SO STAYING WARM IS A CHALLENGE. WE HAVE ROAMING DYNAMIC STORMS AND POCKETS OF LIZARDS THAT YOU ARE HAVING TO CONTEND WITH. THAT IS ONE. YOU HAVE TO EAT, YOU ARE HUNTING FOR FOOD.>>SOMETIMES WE ARE PLAYING AND WE ARE LIKE, WHAT WE ARE HUNGRY?>>WHY IS MY PLEASURE DOUBLE? YOU NEED TO EAT. THERE IS INFECTION BECAUSE THERE IS THIS SCOURGE MONSTROSITY, YOU TAKE TOO MUCH DAMAGE, YOU START TO BECOME INFECTED, YOU HAVE TO DEAL WITH THAT. THE SESSION LENGTH IS DESIGNED TO BE SOMEWHERE BETWEEN 20-30 MINUTES ON AVERAGE. WE ARE TRYING TO CONDENSE A SURVIVAL EXPERIENCE INTO THAT KIND OF SOMEWHAT BITE SIZED LOOP.>>A LOT OF STORIES.>>QUESTION FOR ANY OF YOU, YOU SAID THE AI IS THE ONE SENDING US OUT, WHAT YOU HEARD OF THE TRAILER. WHY ARE THEY DOING THAT? WHY DO WE LISTEN? WHAT ARE WE LOOKING FOR, AND WHAT IS OUT THERE THAT COULD POSSIBLY BE WORTH CHASED BY A SCOURGE BEAR? THERE IS AN ALIEN-TYPE BEAR IN THERE. WHAT DOES THAT ANSWER, JOSH, OR ANYBODY? WHAT IS THE THING THAT IS MAKING US?>>THIS IS — THE BACK STORY IS, THERE IS A GROUP OF SURVIVORS THAT ARE PLACED ON A STATION, A SPACE STATION CALLED SANCTUARY, AND THERE IS AN AI THAT THEY ARE AWAKENED BY WHO IS KNOWN AS MOTHER, AND SHE SENDS THEM DOWN TO THE SURFACE OF THE PLANET TO RETRIEVE SAMPLES OF THE SCOURGE DNA. SO THAT VIRUS CAN BE CURED. SHE’S NOT THE BEST MOTHER.>>SHE’S GOT SOMETHING GOING ON.>>SHE’S GOT A LITTLE MALEVOLENT STREAK TO HER. THAT’S ALL I WILL SAY. THAT IS SOMETHING WE WANT TO PLAY INTO FOR SURE OVER THE COURSE OF THE GAME.>>THAT’S THE ANSWER. IT’S IN A HIGH MOTHER THAT IS MAKING YOU DO THOSE THINGS. I DO KNOW HOW TO SAY THAT — WE HAVE ACCESS TO AI IN SPACE SHIPS, ARE WE GOING TO SEE SOME UNIQUE SPACE AGE DIE OF WEAPONS OF THE GAME?>>DEFINITELY. WE’VE GOT ALL SORTS OF WEAPONS THAT ARE BEING DEVELOPED, ONE OF THE ARTISTS ON THE TEAM IS IN SWEDEN. I’M ACTUALLY REALLY PROUD OF THE WEAPONS THAT THEY ARE BEING DEVELOPED RIGHT NOW, AND ALL SORTS OF REALLY COOL SCI-FI WEAPONS. YEAH, SCI-FI WEAPONS ARE COMING.>>WE CAN’T SWEAR HERE. FUDGE YES. I DON’T THINK I HAVE EVER SAID “FUDGE” IN MY LIFE RIGHT>>NOW YOU HAVE WHEN YOU DID IT AND SENT ON MY FRONT OF THESE PEOPLE.>>WILL THERE BE MICRO TRANSACTIONS? IF SO, WHAT TYPES, SKINS, ET CETERA?>>NO BLUE BOXES.>>YES! [APPLAUSE]>>THAT’S AN EASY APPLAUSE LINE. [LAUGHTER] WE ARE DEVELOPING THIS GAME IS A FREE TO PLAY TITLE BECAUSE WE WANT THE MOST PLAYERS POSSIBLE IN A MULTIPLAYER EXPERIENCE, MULTIPLAYER EXPERIENCES THERE ARE ABOUT SHARED EXPERIENCES OF LARGE GROUPS OF PLAYERS. GETTING INTO A SESSION QUICKLY, SUPER IMPORTANT. WE DON’T HAVE ANY PLANS FOR THE BOXES, IT’S A CHARACTER-BASED GAME SO PLAYERS WILL HAVE A NUMBER OF CHARACTERS THAT THEY WILL BE ABLE TO UNLOCK FOR FREE AND THEY WILL HAVE ADDITIONAL CHARACTERS THAT CAN UNLOCK FROM THERE AND ALSO COSMETICS THAT WE’LL SELL FOR THOSE CHARACTERS AS WELL.>>THAT IS AT SOME POINT.>>FUDGE LOOP BOXES.>>IF YOU TAKE ANYTHING AWAY FROM OUR TALK. A LOT OF PEOPLE ARE ASKING, IS IT FREE TO PLAY?>>YES.>>IT’S FREE TO PLAY! WE’VE NEVER OFFICIALLY SAID THAT.>>WE HAVE. YOU SET IT SOMEWHERE.>>I SAID IT ONCE MAY BE.>>UNDER MY BREATH.>>AGAIN, THE PLAY TESTS ARE HAPPENING, SO YOU CAN SIGN UP AND GET IN THOSE PRAY LAST ONE WAS A COMMENT. THEY’VE BEEN FOLLOWING US FOR A LONG TIME. I’M SURPRISED THE GAME IS SO COLD CONSIDERING IT IS SO LIT.>>IS NOT A QUESTION? IT IS THEIR COMMENT. I THINK THAT’S FUNNY. I THINK THAT’S IT. [LAUGHTER] I WANT TO THANK THE COMMUNITY AGAIN, AND EVERYBODY HERE FOR CHECKING OUT AND LISTENING TO US TALK ABOUT THE GAME, “SCAVANGERS” ,” ScavengersGame.com. WE TALKED TO ALL OF YOU ALL THE TIME ON TWITTER. SOMETIMES IT IS THIS GUY, SO I APOLOGIZE IN ADVANCE. DARYL, FREDRIK, JOSH, THANK YOU SO MUCH. ANYONE HAVE QUICK QUESTIONS? WE HAVE A COUPLE OF MINUTES. WE DO. WE HAVE A MICROPHONE. GO AHEAD.>>COOL.>>WHAT’S UP?>>SO I JUST HAVE A QUESTION ABOUT THE FORMATION OF THE STUDIO AND EVERYTHING, HOW THAT WENT. YOU TALKED ABOUT THE PROS AND CONS, MOVING AAA TO INDIE. WE SELL RECENTLY WITH NINJA THEORY, THEY HAD THE INDIE SPACE WHERE THEY WERE ABLE TO CREATE THE AAA TITLE KIND OF LIKE “HELLBLADE.” DID YOU DRAW INSPIRATION FROM NOT? YOU MOVE FROM THE STUDIO HEAD OF “HALO” AND NOW YOU ARE LIKE, MAYBE WE CAN DO THAT? WAS THAT IT INSPIRATION YOU GUYS HAD?>>I WILL SAY, NINJA THEORY, AWESOME, AND I AM REALLY LOOKING FORWARD TO “BLEEDING EDGE,” IT LOOKS AMAZING. THERE THEY ARE DEFINITELY AN INSPIRATION, ONE OF THE FOREMOST INDIE STUDIOS UP UNTIL RECENTLY. I THINK FOR US, IT WAS, WE WANTED TO GET TO A CULTURE AND A WAY OF BUILDING GAMES THAT WOULDN’T BE POSSIBLE IN THE STRUCTURE THAT WE WERE IN. FOR ME PERSONALLY, I COULD SAY, I WANTED TO GET BACK TO ACTUALLY BUILDING THINGS AND CHECKING THEM INTO A GAME AND TOUCHING THE THINGS THAT ARE SHOWING UP ON SCREEN. IT WAS IMPOSSIBLE FOR ME AS A STUDIO HEAD OR EVEN AS A CREATIVE DIRECTOR FOR A MULTI-HUNGRY PERSON TEAM.>>YOU ARE IN THERE NOW. YOU ARE PART OF IT.>>BUILDING AI WITH THIS CLOWN.>>CLOWN?>>WE LOVE EACH OTHER.>>WE DO ALL LOVE EACH OTHER. ONE MORE QUESTION.>>HEY, GUYS. I AM VERY ADHD SO YOU PROBABLY SET UP AND I DIDN’T HEAR YOU. WHAT PLATFORMS WILL THIS BE AVAILABLE ON?>>I DON’T THINK WE DID.>>WE DID NOT MENTION I PRAYED>>OUR ELITE PLATFORM IS PC. WE ARE DEVELOPING AND USING UNREAL ENGINE, WE HAVE A FAIR AMOUNT OF EXPERIENCE ON THE TEAM. CONSOLE IS SOMETHING WE ARE THINKING ABOUT. WE’LL HAVE MORE TO ANNOUNCE ON THAT AS WE GET CLOSER TO THEIR RELEASE.>>BEFORE WE GO, I WANT TO ISSUE A CHALLENGE. THANK YOU AGAIN FOR COMING. I KNOW THAT JABLINSKI GAMES IS UP NEXT, I WILL JUST ISSUE A CHALLENGE TO JACK BLACK HIM IF HE CAN HEAR ME. PLAY SCAVENGERS, WE WILL BRING YOU BACK AND SEE IF YOU CAN SURVIVE IN OUR GAME “SCAVANGERS “SCAVANGERS.”>>CHAIR IF YOU WANT JACK BLACK! [CHEERS AND APPLAUSE] TWEET US! WE’LL SEE IF HE SURVIVES!>>HE PROBABLY WON’T EVEN SEE IT AS. >>WE ALL YOU, JACK.>>THANK YOU, GUYS, SO MUCH. HAVE A GOOD REST OF YOUR E3. ♪ ♪>>ANTA NOW, JABLINSKI GAMES LIVE! PLEASE WELCOME YOUR MODERATOR, JEFF KEELEY ! WELCOME BACK TO E3 COLISEUM. THIS IS SOMETHING SPECIAL. JABLINSKI GAMES LIVE, HERE WE GO! JACK BLACK. SAMMY BLACK. TAYLOR. WELCOME! [CHEERS AND APPLAUSE]>>WELCOME TO E3.>>I FEEL LIKE THE INTRO WAS — MAYBE WE SHOULD HAVE WAITED IN THE WINGS. YOU WOULD HAVE SET OUR NAMES. >>SHOULD REDO IT AGAIN?>>YEAH.>>LET’S DO IT AGAIN. WE ARE NOT LIVE OR ANYTHING.>>YOU GOT TO COME OUT, TOO. TAYLOR. HERE WE GO. SCENE. WELCOME BACK TO THE E3 COLISEUM. WE HAVE AN AMAZING PANEL AHEAD RIGHT HERE. YOU GUYS FANS OF JACK BLACK? [CHEERS AND APPLAUSE] WELL, HE’S GOT A YOUTUBE CHANNEL, RIGHT? JABLINSKI GAMING. AND FOR THE FIRST TIME, WE HAVE JABLINSKI GAMING LIVE. SO JOIN ME IN WELCOMING JACK BLACK! SAMMY BLACK! JABLINSKI GAMING! ♪ ♪>>THANK YOU.>>TAYLOR, YOU HAVE TO STOP FILMING. [LAUGHTER]>>ARE WE IN THE MIDDLE — IS THIS “INCEPTION,” AND THE MIDDLE OF THIS WEEK’S JABLINSKI GAVE ME?>>WE ARE IN THE MIDDLE OF SHOOTING A JABLINSKI GAMES. I CALL IT JABLINSKI GAMES.>>IT SS GAMING ON THERE BECAUSE SAMMY’S FRIEND WHO DESIGNED THAT DESIGN, DECIDED TO CALL IT JABLINSKI GAMING BUT WE NEVER THOUGHT ABOUT A JABLINSKI GAMING.>>IT WAS THE SECOND WEEK THAT WE STARTED. MY FRIEND, HE ANIMATES IT, LIKE RIGHT WHEN WE STARTED IT.>>LET’S HEAR IT FOR JUST IN! [CHEERS AND APPLAUSE]>>I DID WONDER IF HE’S WATCHING RIGHT NOW.>>WHAT’S UP!>>SO HE ANIMATES IT, HE WAS AN ANIMATOR FOR A LONG TIME. I MET HIM THROUGH GROUP CHATS AND STUFF BUT HE WAS REALLY FUNNY AND ASKED IF HE WANTED TO MAKE AN INTRO AND I SAW STUFF AND I WAS LIKE, SURE. SO I NEVER NOTICED THAT IT SAID JABLINSKI GAMING UNTIL THE THIRD WEEK, BUT I STILL LOVE THE INTRO, NOT GOING TO ASK HIM TO CHANGE IT BECAUSE NOT GOING TO LOOK NORMAL ANYMORE.>>IT SAID JABLINSKI GAMING, BUT YOU CALL IT JABLINSKI GAMES PLAYED>>WE CALL IT JABLINSKI GAMES. >>DO WE NEED TO REDO THE INTRO? REAL QUICK. [LAUGHTER]>>EVERYBODY, WELCOME BACK TO E3 COLISEUM. IT’S BEEN AN AMAZING DAY. [CHEERS AND APPLAUSE] WE ARE READY FOR A SPECIAL DOUBLE-HEADER PANEL. WE GOT “PSYCHONAUTS TWO” BUT ARE YOU FANS OF JACK BLACK? AS YOU MAY KNOW, JACK HAS A YOUTUBE CHANNEL, JABLINSKI GAMES, AND FOR THE FIRST TIME, WE GOT JABLINSKI GAMES LIVE ON STAGE. PLEASE WELCOME JACK BLACK! ♪ ♪ [CHEERS AND APPLAUSE]>>WELCOME TO E3!>>THAT’S WHAT I’M TALKING ABOU ABOUT.>>THANK YOU.>>NAILED IT!>>I LIKE THAT HE DIDN’T PUT ANY GRAY IN MY BEARD COME TOO. GOING TO HAVE TO ADD SOME LATER.>>HE DID. THIS IS WHAT TAYLOR MADE FOR YOU THIS IS HIS EDITED VERSION.>>THIS IS VERSION 31.>>THAT’S THE OFFICIAL LOGO.>>THAT IS MY JUMANJI DYED HAIR. IN JUMANJI, THERE IS NO GRAY.>>WELCOME TO E3.>>THANK YOU. I GOT TO GET RID OF SOME OF THESE WATERS. THEY ARE WEIGHING ME DOWN.>>YOU GOT TO WATER?>>SEE YOU OVER ON THE SHOW FLOOR. I HEARD YOU WERE ROCKING AROUND, CHECKING THINGS OUT?>>I MEAN, THIS IS LIKE A NATIONAL HOLIDAY FOR US. WE LOOK FORWARD TO IT LIKE CHRISTMAS.>>ARE MY GRADUATION. >>I SHOULD NOT BE HERE. MY GRADUATION IS TRUE.>>IT’S TRUE, I TOOK SAMMY OUT OF SCHOOL EARLY TODAY. [CHEERS AND APPLAUSE]>>I’M EITHER THE BEST FATHER OR THERE WERE ESTRADA. I DON’T KNOW IF MY PRIORITIES ARE RIGHT. HE’S MISSING SCIENCE CLASS RIGHT NOW. THAT’S RIGHT! THAT’S RIGHT!>>SO HOW WAS THE FLOOR? WHAT DID YOU CHECK OUT?>>WE HAD A LOT OF THINGS. YOU KNOW WHAT WE DIDN’T HIT? LIKE AN IDIOT, WE DID NOT HIT DOUBLE FINE.>>IT HAS A BOOTH.>>DUDE, I DIDN’T EVEN KNOW THEY HAD A BOOTH! I BLEW IT, DUDE!>>IF THERE’S TIME AFTER THIS, WE WILL SNEAK OVER TO DOUBLE FINE. WE HIT — WHO DID WE HIT?>>BORDERLANDS. BORDERLANDS 3, WE HIT IT HARD.>>DOOM.>>I LIKE TO SAY IT LIKE I’M SAYING “DUDE” BUT CHANGE IT TO “DOOM” OF THE LAST SECOND. DOOOOOM.>>NINTENDO.>>UBISOFT, ROLLERBALL, MARBLE.>>UBISOFT GOT A NEW GAME, IT’S INSPIRED BY “BLACK MIRROR,” AND ENGLAND IN THE NEAR FUTURE.>>SAMMY WAS PLAYING AS AN OLD LADY.>>SCOTLAND YARD.>>WE WERE LAUGHING SO HARD.>>YOU KNOW WHAT I THINK IS INTERESTING, A LITTLE GLIMPSE INTO THE FUTURE OF VIDEO GAMING, BUT THERE DOESN’T SEEM LIKE THERE IS ANY ROCK STAR GAMES. WHAT’S UP WITH THAT? WIRE DO THEY PLAY IT SO CLOSE TE BEST? WHY DO YOU HIDE THEM IN THE SHADOWS? WHY DON’T YOU COME OUT AND PLAY, ROCK STAR?>>WE NEED MORE ROCK STAR GAMES.>>WHAT’S UP, ROCK STAR?>>THEY ARE IN THE SHADOW SOMEWHERE.>>IT SOUNDS LIKE I’M CALLING THEM OUT. WHAT’S UP, ROCK STAR?>>YOU ARE ALWAYS WEARING THE RED DEAD SHIRT.>>I LOVE IT. I JUST WISH THEY WOULDN’T BE SO SHY.>>MAYBE THEY’LL COME BACK NEXT YEAR.>>SO JABLINSKI GAMES, HOW DID THIS HAPPEN?>>YOU WANT TO TAKE THIS ONE?>>I’VE BEEN THINKING ABOUT — BEFORE DECEMBER 20 SOMETHING, IT STARTED, WE WERE THINKING ABOUT WE WANTED TO MAKE — I WANTED TO MAKE A YOUTUBE CHANNEL WITH HIM. BUT IT WAS GOING TO BE LIKE, NOT ONLY ME AND HIM, JUST HIM PLAYING, YOU KNOW, PLAYSTATION, AND HE GAMES THAT WERE COMING OUT, AND WE DIDN’T REALLY THINK ABOUT IT. I DIDN’T THINK ABOUT WHAT HE WAS GOING TO SAY, AND THE DAY THAT WE WERE LIKE, LET’S JUST DO IT, WE HAVE A SET UP, WE HAVE CHAIRS, WE HAVE CAMERAS, IT WAS WAY DIFFERENT IN MY HEAD BUT IT WAS GOING TO BE LIKE. IT WAS ACTUALLY GOING TO BE IN A WHOLE DIFFERENT ROOM. THAT WAS MY — THAT WASN’T MY ROOM, A GARAGE WHERE I PLAYED GAMES AND WE WERE GOING TO DO IT IN HIS OFFICE, AND THEN WE DID IT IN THAT ROOM, AND END UP BEING REALLY GOOD.>>CAN I ADD SOMETHING? BECAUSE FIRST, YOU ARE LIKE, HEY, YOU HAVE TO DO A GAMING CHANNEL ON YOUTUBE. AND I RESISTED FOR WEEKS AND WEEKS AND MONTHS. I WAS LIKE, NO. I’M NOT GOING TO DO THAT. I WAS VERY PROTECTIVE OF MY BRAND.>>YOU KNOW WHY? IT’S BECAUSE THAT IS WHEN YOU ARE MAKING POST-APOCALYPTIC AND WHEN THEY DID INTO THE MIC DO GOOD, THAT –>>DON’T SAY THAT!>>WOW.>>WOW. [LAUGHTER]>>THE TRUTH HURTS.>>I NEVER SAID IT WAS BAD!>>IT IS MY PRIDE AND JOY. IT IS — I FEEL LIKE IT IS AN UNDISCOVERED MASTERPIECE.>>HE STARTED IT –>>LONG AFTER I’M GONE, PEOPLE WILL REDISCOVER IT.>>HE STARTED IN 2,000 –>>HOPEFULLY THEY WILL BE LIKE, JACK WAS RIGHT, EVERYTHING HAPPENED. BUT YEAH, IT’S VERY AWKWARD NOW. [LAUGHTER]>>YOU STARTED VOICING OVER IT IN 2016.>>IT’S TRUE, DUDE. IT TOOK SO LONG. SUCH A LABOR OF LOVE. SO ANYWAY, YOU COME AFTER THAT BELLY FLOP, I THOUGHT, MOVE MY SON IS ONTO SOMETHING. WE SHOULD TRY JABLINSKI GAMES. I DID NOT HAVE ANY IDEAS ABOUT IT AT ALL. YOU JUST SAID, SIT OVER THERE, SAY, WHAT IS THAT? [LAUGHTER] THEN JUST GO BACK ON YOUR SEED. HE JUST PUBLICIZED ME.>>I ACTUALLY DID NOT TELL YOU TO SAY ANY OF THAT.>>HUGE INCOME TOO. >>I DID NOT. I TOLD YOU ABOUT NINJA A LONG TIME AGO. I NEVER TALKED ABOUT — I TOLD YOU ABOUT NINJA, EVERYONE KNOWS CUTIE PIE BUT THE THING –>>I DIDN’T.>>I DID NOT KNOW WHEN WE STARTED.>>THE QUESTION YOU ASKED ME SO MANY TIMES, A FEW TIMES A YEAR, YOU WILL SAY, HE WAS THE BIGGEST YOUTUBE.>>JACK CALLED ME THREE DAYS AFTER THEY MADE THIS VIDEO PUT IT UP ON YOUTUBE. I WAS ON A CHRISTMAS VACATION IN EUROPE. SO HE CALLS ME, HE’S LIKE, DUDE, WE PUT UP A VIDEO ON YOUTUBE, AND IT’S BLOWN OUT. I DON’T KNOW WHAT IS GOING TO HAPPEN. SO THEN, THAT IS WHEN I GOT BROUGHT INTO IT.>>I REMEMBER, YOU CALLED — YOU SAID EVERY FRIDAY OR SOMETHING?>>EVERY MONDAY AND FRIDAY. WE MIGHT DO THAT OVER THE SUMMER. WE WERE TALKING ABOUT THAT. [LAUGHTER]>>EVEN ONCE A WEEK IS AN INCREDIBLE, HEAVY WORKLOAD FOR ME. VERY STRESSFUL. TWICE A WEEK IS UNFATHOMABLE. HOW MANY DOES HE DO IT?>>EVERYDAY.>>BUT ME AND KYLE OF TENACIOUS D WERE WORKING OUR BUTTS OFF — [CHEERS AND APPLAUSE] FOR YEARS, TRYING TO BUILD A YOUTUBE FAN BASE FOR POSTAPOCALYPTO, AND WE SCRAPED AND CLIMBED OUR WAY TO GET A 100,000 SUBSCRIBERS, BLOOD, SWEAT, TEARS, WE WERE PROUD OF OUR FAN BASE. THEN SAMMY FILMED ME IN THE GARAGE AND EDITS TOGETHER THIS THING — — UP WELL BUT UPLOAF HIMSELF, AND OVERNIGHT, IT HAD MILLIONS OF SUBSCRIBERS. KYLE WAS LIKE, WHAT THE — AND I WAS LIKE, –>>THE THING IS, WE FILM FOR THE FIRST EPISODE, LIKE, TEN TIMES. THE FIRST ONE WE FILMED WAS THE ONE WE UPLOADED. WE DID NOT NEED TO FILM THAT MANY. THE FIRST ONE, YOU COULD SEE ME GOING UP ON THE CAMERA SAYING, “THREE, TWO, ONE,” AND IT’S YOU GOING ON THE CHAIR, CUT INTO THE MIDDLE AND YOU WERE LIKE — EIGHT BECAUSE OFF. THAT IS THE FIRST SHOT WEEDED AND THEN WE UPLOADED IT, WE SPENT SO MUCH TIME ON IT FOR NO REASON. EDITING TOOK 30 SECONDS, THOUGH.>>SO YOU DID NOT KNOW ABOUT THIS. HE CALLED YOU AFTER THE FIRST ONE SAYING, WE GOT TO MAKE SOMETHING?>>EXACTLY. HE WAS LIKE, THIS THING IS BECOMING A MONSTER.>>WAS IT A JOKE THAT YOU UPLOADED IT?>>IT WASN’T A JOKE. IT WAS A FUN LITTLE THING I WAS GOING TO DO WITH MY SON.>>PEOPLE THOUGHT IT WAS A BONDING EXPERIENCE.>>I THOUGHT IT WAS A BONDING EXPERIENCE.>>ALL THEY WERE TALKING ABOUT ON REDDIT, I WASN’T EVEN IN THE FIRST VIDEO.>>YOU ARE AROUND. YOU COULD SEE OTHER KIDS GETTING INVOLVED IN THAT STUFF EARLY, AND I WAS LIKE, THIS COULD BE –>>DON’T SAY IT.>>I WANT.>>WHAT ARE YOU GOING TO SAY? SAY IT.>>I DON’T THINK IT’S THEIR CHOICE.>>IT’S NOT THEIR CHOICE?>>NO, IT’S — [LAUGHTER] YEAH. [LAUGHTER] THIS WAS MY CHOICE. SOMETIMES IT IS FORCED AND YOU CAN TELL, LIKE HOW KIDS WILL TRY TO TAKE THE SPOTLIGHT AND SAY STUFF, YOU CAN TELL THEY’RE NOT, THEY ARE JUST BORED AND SAYING THEIR OWN STUFF THAT THEY ARE TOLD.>>RIGHT. YEAH, IT SEEMS LIKE SOME PARENTS ARE EXPLOITING THEIR CHILDREN.>>THAT’S WHAT I WANT TO DO SAY BUT I KNOW IF I SAID IT THAN I WAS GOING TO GET IN TROUBLE.>>YEAH.>>IS THIS YOUR SUMMER JOB NOW?>>JABLINSKI?>>YEAH.>>I ACTUALLY HAVEN’T EDITED VIDEOS FOR SO LONG. I’VE BEEN DOING MY OWN STUFF.>>HE’S BEEN IN SCHOOL.>>AFTER THE FIRST FEW EPISODES, WE REALIZED THAT HE WAS PRETTY DISTRACTED FROM HIS SCHOOL STUDIES. WE CALLED UP TAYLOR TO SAY, DUDE, CAN YOU TAKE OVER THE WORK? THE VIDEOS WERE GETTING REALLY LONGER AND A LOT MORE WORK WAS INVOLVED AND TAYLOR SWOOPED IN. HE PUT ALL OF HIS SPRINKLE MAGIC DUST ON THERE.>>IT WAS FUN, THOUGH. THE FINEST ONE — IT WAS EDITED DIFFERENTLY. HE WAS NOT SUPPOSED TO BE THE VIDEO AT THE BEGINNING. IT WAS SUPPOSED TO BE HALFWAY THROUGH WHEN I TALK ABOUT, THANKS TO RICKY, AND THEN WE PUT HIM IN ON THE FLOOR TALKING ABOUT IT AND THEN AT THE VERY END, IT WAS GOING TO BE WE ARE MISSING SOMETHING. AND THEN — THE THING IS, THE PAST WITH RICKY IS THAT HE SAID, HEY, CAN I DO AN INTRODUCTION FOR ONE OF THE JABLINSKI VIDEOS? I WAS LIKE, OF COURSE. WE NEVER TALKED ABOUT ANYTHING ELSE ABOUT IT. HE FELT HIS OWN THING AND CANADA AND SENT ME IT, IF FULL GOOGLE DRIVE LINK AND I WAS LIKE, OKAYT TALK ABOUT ANYTHING. I DIDN’T EVEN CONFIRM IT. THEN HE SENT ME A FULL EDITED INTRO. I TOOK IT, I WAS LIKE, SURE, WE’LL DO THAT, AND I SHOWED IT TO MY DAD, AND HE SAID IT WAS AMAZING. WE WERE GOING TO DO IT FOR THIS ONE VIDEO, I FACE TIMED HIM, WE ARE GOING TO HAVE THIS INTRO ON THIS EPISODE AND HE WAS SO HAPPY AND MY DAD STARTED TALKING TO ME, I KNOW THE PERFECT VIDEO FOR THIS. IT IS EPISODE 16, I THINK IT WAS, THE ONE WHERE YOU ACTUALLY PLAYED HIM, BECAUSE HE TALKS ABOUT THE LEGEND THEN I TALKED TO HIM AGAIN, SAYING, IT’S ACTUALLY GOING TO BE THE WEEK AFTER THAT, AND HE WAS SCREAMING IN ANGER AND TRYING TO BE FUNNY, BUT IT WAS — I’M NEVER GOING TO FORGET EVERYTHING THAT HAPPENED THROUGH THAT BECAUSE THAT WAS THE BEST EPISODE TO EDIT BECAUSE IT WAS SO MUCH STUFF THAT I COULD WATCH THE VIDEO AGAIN, EXCEPT FOR THE GAMEPLAY, YOU DON’T TALK –>>I’M NOT VERY GOOD AT GAMEPLAY.>>THAT IS WHAT I WAS WORRIED ABOUT IT WHEN WE MADE IT.>>I DON’T KNOW HOW PEOPLE TALK AND PLAY THE SAME TIME. THAT IS A REAL SKILL.>>IT’S LIKE SINGING PLAYING THE GUITAR.>>WHAT ABOUT THE PARTS WHERE YOU ARE WALKING? YOU ARE WALKING AND GOING THROUGH SOMETHING OR NOTHING IS HAPPENING WHAT YOU ARE JUST WALKING. HE COULDN’T TALK TO THAT? HOW YOU –>>I KNOW. I NEED YOU TO BE SITTING THERE TO DO THE TALKING OR THE PLAYING. I CAN’T DO BOTH.>>HE’S INTENSELY FOCUSED.>>I WAS ALWAYS IN A DIFFERENT STATE.>>THAT’S THE THING. I WAS WORKING ON JUMANJI IN ATLANTA AT THE TIME WE DID NOT GAMEPLAY. HOW DID YOU END UP HOOKING UP WITH RICKY ANYWAY? THAT WAS A CONNECTION THAT YOU MADE AND ALL OF A SUDDEN WE WERE COLLABORATING WITH THEM.>>OF COURSE, I PUT MY INSTAGRAM IN THE YOUTUBE VIDEO, AND THE FIRST ONE, AND RICKY FOUND IT. I’M NOT GOING TO PLUG ANYTHING, BUT IT WAS — RICKY FOUND IT, I PUT IT ON MY STORY, I SAID, WHAT IS HAPPENING? PEWDIEPIE COMMENTED ON THE VIDEO, “DELETE THIS” — [LAUGHTER] IT TURNED OUT THAT HE DIDN’T EVEN WATCH IT YET. THE NEXT MEME REVIEW THAT HE MADE. BUT THEN I WAS SCARED BUT I WAS LIKE, I KNEW HE WAS JOKING. RICKY THEN SENT ME A PICTURE OF HIM SCREAMING WITH THE WORDS “DELETE THIS,” AND IT WAS JUST HIM SCREAMING. IT WAS TERRIFYING, BUT MY HEART WAS RACING SO, SO, SO FAST WHEN HE SENT ME THAT. I WAS LIKE, OH, MY GOD, I’M SUCH A BIG FAN AND STUFF. FOR THE PAST WEEK, WE JUST PLANNED ON FUNNY VIDEOS AND TALKING ABOUT FUNNY STUFF WE DID IN THE PAST, LIKE, IT WAS SO COOL. THAT IS HOW I GOT IN TOUCH WITH HIM.>>IT WAS COOL TO COLLABORATE WITH ANOTHER YOUTUBER. I THINK IT’D BE FUN TO DO A LOT MORE THAT IN THE FUTURE. FIND SOME OTHER PEOPLE. WHO ARE SOME OF THE OTHER — NINJA? NINJA, THERE’S BEEN A HEAD-TO-HEAD BATTLE BREWING FOR MONTHS.>>WE TALKED ABOUT HIM SO MUCH AND HE HAS NOT SAID ANYTHING.>>I’M GOING TO TEXT HIM RIGHT NOW.>>[LAUGHS]>>SEE IF HE’S READY.>>LET’S TRY.>>I WILL TRY FACE TIME.>>LET’S SEE WHAT’S GOING ON. [CHEERS AND APPLAUSE]>>LET’S SEE.>>SENT HIM A PICTURE OF SOMEBODY WHO LOOKS LIKE HIM.>>[LAUGHS]>>THIS IS GOING TO BE GREAT.>>DANGER IS NOT AVAILABLE FOR FACETIME APPARENTLY.>>IS HE IN THE HOUSE? IS NINJA IN THE HOUSE?>>HE’S AT E3, THOUGH.>>HE WATCHES A LIVE STREAM. HE PUTS IT IN AIRPLANE MODE.>>HE’S PROBABLY OVER BY –>>LET’S GO FIND HIM.>>ANYWAY, BY THE BOOTH WE DID NOT GO TO. TAKE ME THROUGH THE PROCESS OF MAKING A JABLINSKI GAMES. YOU HAVE TO DO IT EVERY WEEK. THERE ARE WEEKS WHERE I SEE, RUSHING TO GET THE FRIDAY UPLOAD DONE, CAN WE GET IT DONE BY 11.>>THERE WAS A DOUBLE UPLOAD, THE LATE UPLOAD WAS 30 SECONDS OR SOMETHING.>>YOU CAN JUST COME OVER, JACK WOULD BE LIKE, WHAT ARE YOU DOING THURSDAY? WE GOT TO FILM SOMETHING. I’LL COME OVER, JACK WILL SAY LET’S HIT UP THIS PINBALL ARCADE OR SOMETHING LIKE THAT.>>THERE SO MANY PINBALL VIDEOS.>>WE SHOOT AS MUCH AS WE CAN.>>WE HAVE SO MANY PINBALL VIDEOS.>>THAT’S THE PROCESS OF THE PINBALL VIDEOS. THE OTHER TIMES WE DON’T THINK ABOUT STUFF. WE NEED TO THINK ABOUT STUFF, WE ARE LIKE, THERE’S A PINBALL PLACE NEARBY.>>THERE’S ACTUALLY SOMETHING WE WANT TO DO, AND WHEN THERE IS NOT, I GUESS WE’LL JUST –>>WE USUALLY HAVE A PLAN FOR ONE SHORT 22ND CLIP, LIKE TOMMY JUMPING OUT OF THE FRONT OF HIS TESLA, AND FOR THE REST OF THE VIDEO, IT IS LIKE, WHAT SHOULD WE DO?>>THE FIRST TIME TALKING ABOUT THE CLIPPER HE JUMPS OUT OF THE TRUNK, SINCE I DIDN’T WORK ON THE OTHER VIDEOS, WE WERE TALKING ABOUT THIS BACKSTAGE BUT I WAS LIKE, THIS IS THE FIRST TIME I HAVE TALKED ABOUT THAT SCENE BECAUSE IT MADE ME LAUGH SO HARD BECAUSE I DIDN’T KNOW THAT YOU FILMED IT, AND THE DANCES THAT HE DOES, HE DOES THAT EVERY DAY WHEN HE — IN SCHOOL OR ANYWHERE THAT HE IS NOT — HE DOESN’T WANT TO BE BUT THEY MAKE THEM DANCE. HE DOES THAT DANCE. HE DOES THE CRAZY FROG DANCE A LOT.>>ARE WE TALKING TOMMY RIGHT NOW?>>THAT THE INCOME OF THE KID WITH A RED SHIRT.>>TOMMY, IF YOU CAN HEAR ME — SHE’S BACKSTAGE RIGHT NOW. IT WOULD BE RADICALLY CAME OUT AND DID A LITTLE DANCE.>>TOMMY?>>TOMMY, IF YOU CAN HEAR ME, JUST GIVE ME A LITTLE TASTE.>>A LITTLE SOMETHING.>>I’M JUST OBSESSED WITH GAMES OF ALL TYPES. I LOVE VIDEO GAMES AND ONLINE GAMING.>>FLYING KITES.>>I THINK IT’S AN AMAZING HUMAN THING. HUMANS ARE THE ONLY LIFE FORM THAT PLAY GAMES ON THIS PLANET. AM I RIGHT? [CHEERS AND APPLAUSE]>>THAT WE KNOW OF.>>MAY BE CROWS. CROWS GET A LITTLE PLAYFUL.>>HOW?>>CROWS? I THINK THEY HAVE A LITTLE –>>ALL ANIMALS ARE PLAYFUL.>>MONKEYS PLAY.>>DOLPHINS.>>THEY LIKE TO THROW TURDS.>>DOLPHINS. DID YOU SAY DOLPHINS?>>THEY BLOW BUBBLES FOR FUN.>>I JUST — EVERY EPISODE, THERE’S ALWAYS SOME OTHER FORM OF GAMING THAT I WANT TO EXPLORE. IT IS FUN TO DO. YOU KNOW WHAT I’VE BEEN OBSESSED WITH LATELY? YOU KNOW HOW WHEN YOU ARE DRIVING, YOU’LL HAVE A SPECIAL ROAD RAGE THAT WILL COME OUT. WHEN YOU ARE GAMING, A SPECIAL KIND OF RAGE COMES OUT, TOO. GAMING RAGE. I’VE BEEN WANTING TO EXPLORE THAT MORE AND MORE AND I DID A LITTLE BIT WITH THE KYLE EPISODE WHERE I TALKED ABOUT THE GAME OF CHESS WE PLAYED LONG AGO. IT ACTUALLY CAME TO BLOWS, I JUST SAW A RED AND I WANTED TO FIGHT HIM. I WANTED TO KILL HIM.>>THAT WASN’T ACTUALLY A TRUE STORY. HE MADE IT UP.>>IT IS ALL TRUE, SAMMY. YOU WEREN’T THERE. IT WAS BEFORE YOU WERE BORN. IT’S HAPPENED TO ME A FEW TIMES IN MY LIFE — TOMMY! TOMMY! [CHEERS AND APPLAUSE]>>THAT’S MY BOY WHO MAKES MY CAR RUN! MY BOY MAKES IT RUN! GIVE IT UP, MY BOY! THAT IS TOMMY. TOMMY BLACK IN THE HOUSE!>>TOMMY! [CHEERS AND APPLAUSE]>>HOW ARE WE DOING, TOMMY?>>HI. HOW ARE YOU DOING?>>DO WE HAVE ANY QUESTIONS FOR JABLINSKI GAMES?>>WHAT?>>YOU CAN GO.>>SAMMY SAYS YOU CAN GO.>>I DO HAVE A QUESTION. WHAT DOES IT MEAN?>>WHAT IS THE NAME?>>JABLINSKI IS THE XBOX 360 GAME OR TAKE BACK IN THOUSAND NINE.>>BUT THE QUESTION IS, WHAT IS JABLINSKI, WHAT DOES THAT WORD COME FROM, IT DOES HAVE A GRAND, OLD HISTORY. I’M GLAD YOU ASKED THAT, TOMMY.>>TELL US THE TALE OF JABLINSKI.>>A LONG TIME AGO, ME AND KYLE AND TENACIOUS D — [CHEERS AND APPLAUSE]>>I CALLED HIM — THANK YOU. KYLE, KG, I WANTED TO CALL HIM SOMETHING SHORT FOR KG. HE HATED IT WHEN I CALLED HIM “CAGE.” I SAID I WILL CALL YOU “JABE” ,” SHORT FOR JB.>>YOU NEVER TOLD ME THAT.>>IT’S TIME FOR THE IS TOLD. I WILL CALL YOU JABE, AND HE JUST THOUGHT IT WOULD BE FUNNY IF YOU CHANGED IT TO CLARK JABLES, THEN IT WAS JUST JABLES, THEN I CHANGED IT TO JABLINSKI BECAUSE I AM A QUARTER POLISH. THEN I JUST SAT THERE HIBERNATING FOR DECADES AND THEN SAMMY UNEARTHED THE NAME OF NAME JABLINSKI SOMEHOW.>>I NOTICED THE XBOX GAMER TAG.>>NOW I HAVE TO CHANGE MY GAMER TAG. [LAUGHTER]>>YOU ARE STILL GOING TO GET MESSAGES RIGHT NOW. THIS IS LIFE. [LAUGHTER]>>JABLINSKI.>>GOING TO PLAYSTATION OUT.>>IT’S NOT ON PLAYSTATION.>>DON’T GET THAT ONE.>>NOW WE KNOW IT IS ON XBOX.>>IT’S TOO LATE, TOMMY. YOU ARE JUST GOING TO LET MORE PEOPLE WHO JUST JOINED NO.>>ANYWAY, AS I WAS SAYING, THERE’S BEEN A FEW TIMES IN MY LIFE THAT I’VE EXPERIENCED GAME RAGE, GAMER RAGE. THERE WILL BE A COUPLE OF EPISODES COMING UP THAT I WILL DO SUMMARY CREATIONS OF THE TIMES THAT VIDEO GAMING HAS COME TO BLOWS.>>”DARK SOULS”? [CHEERS AND APPLAUSE]>>YEAH?>>THERE SO MANY GAMES WE HAVE NOT PLAYED. WE FINISHED –>>WE FINISHED THAT. WE CONQUERED THAT.>>WE GOT A LOT OF GAMES WE HAVE TO DO.>>I WANT TO DO “RAGE 2.” YEAH, THAT — THAT IS THE NEW TITLE.>>NOW THAT I’M DONE WITH “JUMANJI,” I’M GOING TO BE ABLE TO FOCUS A LOT HARDER ON OUR JABLINSKI GAMES. I’M LOOKING FORWARD TO THAT. I JUST GOT TO FINISH THIS TENACIOUS DETOUR AND THEN I CAN GO FULL-TIME JABLINSKI.>>FULL-TIME.>>TOMMY, GO ASK MIKE>>TOMMY IS CHILLING OVER THERE. [LAUGHTER] LET ME STAND IN THE CORNER. TOMMY. [CHEERS AND APPLAUSE]>>TOMMY, DO YOU WANT –>>HERE WE GO.>>COME THANK YOU.>>THERE WE GO.>>THIS WORKS OUT.>>I THOUGHT HE JUST GAVE YOU ANOTHER MIC.>>HOW ARE WE DOING, TOMMY?>>GOOD.>>WHAT YOU THINK THIS WHOLE JABLINSKI GAMES THINGS?>>IT IS KIND OF COOL BUT, I DON’T KNOW. I DON’T KNOW ABOUT IT.>>IS THIS WHAT YOU WHAT YOU WANT YOUR FUTURE TO BE?>>I DON’T KNOW. [LAUGHTER]>>I MEAN, IT IS FUN WHEN THEY TELL ME I CAN BE IN A VIDEO.>>HE DOESN’T LIKE IT WHEN YOU SAY “AHH” LIKE HE’S CUTE.>>WHAT GAMES DO PLAY LATELY?>>I STOPPED PLAYING GAMES NOW. I WAS PLAYING “FALLOUT,” THE “FALLOUT,” THE “FOLLOW,” MOSTLY “FALL OUT 4” — I DID NOT LIKE THAT GAME TOO MUCH. [AUDIENCE REACTS]>>HE JUST SAYS HE PLAYS “FALL OUT 4” NOW, WHAT’S THE POINT IN ASKING IF HE PLAYS “FOUL OUT 7? [LAUGHTER]>>HE PLEADED WHEN HE WAS A KID. HE’S GROWN UP A LITTLE BED.>>WAIT, WAIT, WAIT –>>WHAT KIND OF FATHER AND WHY?>>ONLY THE BIGGEST –>>SUCH A DORK.>>YOU STARTED A THING IN THE VIDEOS WERE EVERYONE — PEOPLE WERE LIKE HIM YOU STARTED JABLINSKI GAMES AND YOU OTHER FORM OF GAMES, FOOD, THEN YOU STARTED DOING GAMEPLAY. YOU ARE DOING “CRASH BANNER.”>>THAT IS THE SHOW TURNED INTO ME AS THE HOST AND INTERVIEWING OTHER CAST MEMBERS FROM “JUMANJI.” AND KAREN GALEN WANTED TO PLAY “CRASH BANDICOOT” ,” SO WE PLAYD THAT.>>CAN I SAY WHAT WE WERE GOING TO DO WITH THE ROCK ‘A STUNTMAN?>>TOTALLY.>>WE WERE GOING TO HAVE — HE WAS GOING TO GO ON IN HIS TRAILER, ALL RIGHT, PLEASE, LADIES AND GENTLEMEN, DWAYNE “THE ROCK” JOHNSON. AND THEN THE STUNTMAN.>>I WAS AFRAID TO APPROACH DWAYNE “THE ROCK” WITH THE REQUEST TO BE ON THE JABLINSKI GAMES. I’M AFRAID OF REJECTION.>>I THINK I SAW HIM, LIKE, TWICE. THE FIRST THREE TIMES, THE FIRST TIME WAS ON FACE TIME WITH YOU. THE SECOND TIME I WANTED TO ASK HIM TO DO IT BUT I DIDN’T AND THEN HER THIRD TIME HE DID AND THAT WAS AMAZING.>>THAT WAS COOL.>>I THINK YOU WERE ON SITE AND YOU GOT HIM, I REMEMBER YOU SEE THEM DOING A LITTLE THING.>>THAT WAS THE FINAL DAY. WE WEREN’T GAMING, WE WERE JUST HANGING OUT A BIT. HE’S A COOL DUDE. I DON’T KNOW IF HE GAMES, ACTUALLY.>>I HEARD THAT HE HAS, LIKE, EVERY — HE HAS WWE GAMES. I HEARD THAT.>>ALL HE WOULD HAVE TO DO IS SAY, HEY, I HEARD YOU HAVE A GAME CHANNEL. IF HE SAID THAT, IF HE OPENED THE DOOR A CRACK, I WOULD HAVE JUMPED RIGHT THROUGH AND BEEN LIKE, DUDE, YOU GOT TO BE ON IT! BUT I DON’T WANT TO BE LIKE, HEY, DWAYNE, I DO A THING — [LAUGHTER]>>THERE IS STILL TIME, HE MIGHT BE WATCHING OUT.>>HE COULD BE WATCHING. DWAYNE, IF YOU ARE WATCHING, I DO A THING. [LAUGHTER] I WOULD LOVE IT IF YOU COULD BE ON MY SHOW. BUT REALLY, MOSTLY, WE FOLLOW OUR NOSE, WHATEVER IS LOADING OUR BOAT OR ANYTHING WE ARE FASCINATED BY, OR IF SOMEONE RAD CONTACTS US AND THEY WANT TO DELIVER US SOME DELICIOUS CONTENT LIKE RECENTLY, OUR FAVORITE DUDE — WHAT’S HIS NAME? JUSTIN ROILAND, I DON’T KNOW IF ANYONE HAS SEEN “BRICK AND MORTAR,” THE GREATEST SHOW OF THE 20TH CENTURY — 21ST CENTUR? HE MADE THIS NEW VIRTUAL REALITY GAME CALLED “TOVAR SAVES THE UNIVERSE,” SO FUNNY, AND HE JUST EMAILED OVER AN ADVANCE COPY OF IT. SO WHEN MAGICAL STUFF LIKE BATS FALL INTO OUR LAPS, THAT IS A FUN EPISODE. THIS WEEK’S EPISODE, OBVIOUSLY, GOING TO BE E3, THE JABLINSKI EXPERIENCE. [CHEERS AND APPLAUSE] THE DELGADO, STILL WORKING OUT THE KINKS. WE STILL HAVEN’T QUITE FIGURED OUT ALL THE NUANCES.>>YOU HAVE NO IDEA HOW MANY COMPANIES HAVE SENT US SO MANY OF THEM AS A JOKE BECAUSE WE JUST GOT ANOTHER ONE BACKSTAGE, ANOTHER CAPTURE CARD. THIS IS THE THING, THEY DON’T UNDERSTAND THAT IF WE DIDN’T KNOW HOW TO WORK IT, THEN WHY WOULD WE HAVE SO MANY GAMING VIDEOS THAT ARE SCREEN RECORDED?>>WE HAVE A WAREHOUSE FULL OF JABLESES, STOP SELLING THEM.>>HDMI STUFF. YOU DON’T EVEN KNOW HOW TO USE IT.>>WE COULD NOT SET IT UP THE OTHER DAY.>>JUST FILMING THE TV AND FILMING ME. WORKS JUST AS GOOD AS A ELGATO.>>DOWNLOAD IT.>>HOW FAR IN ADVANCE ARE YOU PLANNING OUT JABLINSKI? DO YOU KNOW WHAT NEXT WEEK IS GOING TO BE?>>PROBABLY THIS. OH COME AWAY TO –>>THIS ONE A E3, THAT THE ONE AFTER — NO.>>PINBALL MAY BE? [LAUGHTER]>>THE PRESSURE, ALL THESE YOUTUBE ERRORS, THEY STRUGGLE WITH WHAT IS MY NEXT VIDEO, THE PRESSURE OF WHAT IS GOING TO BE.>>WE JUST WING IT. WE JUST WING IT. WINGING IT. WING IT! SHOULD WE THROW TO VIDEO? SHOULD REFER TO OUR VIDEO? WE DON’T HAVE A VIDEO CLIP! THEY ARE FREAKING OUT IN THE BACK.>>I THOUGHT WE DID FOR A SECOND.>>YOU CAN JUST GO TO YOUTUBE.>>SO I SEE YOU WEARING THE “RED DEAD” SHIRTS.>>I WANT TO DIVE IN THERE, I WANT TO DO THE “RED DEAD” EPISODE. IN SUCH A MASSIVE MASTERPIECE OF A GAME, –>>YOU LOVE THE FIRST ONE.>>”RED “RED DEAD” REDEMPTIO.>>HE’S FAKING IT.>>IF YOU’VE GOT THE DOUBLE FINE SHIRT BECAUSE HE GOT TIM COMING OUT WITH YOU.>>TIM SCHAFER, THE MASTER. HE’S INCREDIBLE DESIGNER. CREATIVE MIND. FUNNY AS HECK, TOO. WE’LL BE TALKING ABOUT WHAT IS IN STORE FOR DOUBLE FINE AND THE NEXT PANEL. I DON’T WANT TO TIP IT. I DON’T WANT TO SPOIL IT.>>BIG SURPRISES AHEAD. SO SAMMY, WHAT ARE YOU PLAYING LATELY?>>LATELY, A FEW THINGS, I’VE BEEN DOING A LOT OF “RAGE 2, LIKE YOU SAID, EVER SINCE THE LAST E3, I HAVE PLAYED IT AND ON IT. THERE NOT MANY OTHER GAMES THAT I HAVE BEEN INTERESTED IN BECAUSE SINCE WE WENT HERE, I’M GOING TO DO ALL THE GAMES THAT WE PLAYED, BECAUSE IT IS JUST AMAZING. AT THE MOMENT, PRETTY MUCH JUST “RAGE 2, STILL PLAYING “OVERWATCH” FOR ABOUT THREE YEARS NOW. BUT THAT DOESN’T REALLY COUNT BECAUSE I STARTED ON XBOX, NOW I’M ON PC.>>YOU WANT TO TELL THEM WHAT YOU GOT FOR YOUR BIRTHDAY? SOMEBODY JUST TURNED 13.>>THAT IS WE ARE.>>SAMMY JUST TURNED 13, Y’ALL. HE’S A MAN NOW.>>I CAN GET THE LEGAL ALCOHOLS. YEAH, WE HAVE A OCULUS QUEST.>>OCULUS QUEST IN THE HOUSE.>>THE OCULUS QUEST, THE LATENCY HD QUALITY, EVERYTHING IS AMAZING. IT JUST KIND OF ANNOYING BUT YOU CAN’T USE STEAM ON IT BECAUSE THERE ARE SO MANY GAMES, SO MANY MORE GAMES.>>IT SUCKS.>>NO, NO! [LAUGHTER] NO — YOU DON’T NEED A PC OR SENSORS FOR IT.>>THAT IS WHAT A SCHOOL.>>WIRELESS, IT’S AMAZING.>>BUT IT DEFINITELY HAS BETTER GRIP, SENSORS MAKE IT MOTION TRACKING, BUT IT’S AHEAD OF ITS TIME.>>THE QUEST IS AMAZING. IT JUST FITS IN THIS LITTLE THING, YOU CAN TAKE IT ANYWHERE, AND SUDDENLY YOU HAVE HIGH QUALITY VR GAMING WHEREVER YOU GO.>>JUST MAKES ME LAUGH SEEING HOW OUTRAGEOUS IT IS THAT THERE IS A CARRYING CASE FOR VIRTUAL REALITY HEADSETS>>THAT’S THE WORLD WE LIVE IN.>>DO YOU THINK YOU WILL EVER DO A JABLINSKI GAMES GAME?>>THERE IS ONE.>>WHERE DO WE PLAY IT?>>IT’S A LEGEND. [LAUGHTER] WE’LL MAKE ONE.>>THAT WOULD BE FUNNY.>>TOMMY’S MOVE IS TO DO THE DANCE MOVE.>>THAT WOULD BE COOL. WE COULD MAKE IT RIGHT NOW.>>WHAT WOULD JABLINSKI — THE JABLINSKI GAMES GAME BE?>>A FIGHTING GAME?>>JABLINSKI COMBAT.>>NINJA? IF IT WAS ABOUT THESE TWO, THERE WILL BE A LOT OF FIGHTING. IT WOULD BE A BLOOD SPORT MATCHED TO THE DEATH. OH, MY GOD, YOU GUYS HAVE NO IDEA. YOU SHOULD SEE IT, SOMETIMES AT BEDTIME, IT GETS BRUTAL. IT IS A BRUTAL LEGEND. [LAUGHTER]>>DON’T TALK ABOUT IT. [LAUGHTER]>>YOU KNOW WHAT I WAS THINKING WOULD BE A FUN GAME –>>I DON’T SLEEP. BEDS AREN’T REAL.>>WHAT’S THAT?>>NOTHING.>>IF I SAY IT AGAIN I WILL START SOMETHING. [LAUGHTER]>>THAT WOULD BE FUN. I CAN’T REMEMBER WHAT I WAS GOING TO SAY.>>THE JABLINSKI GAMES GAME WILL BE?>>2006 NEVER HAPPENED. THAT IS WHEN I WAS BORN.>>I HAVE A QUESTION. TAYLOR, YOU WORK YOUR BUTT OFF ON THE EPISODES, SOME REALLY HILARIOUS EDITS AND WHATNOT –>>THANK YOU.>>WHICH WAS THE FINEST TO EDIT AND WHICH ONE DID YOU WORK THE HARDEST ON?>>I THINK THE FUNNEST ONE WAS THE MOST RECENT ONE, THE “GAME OF THRONES” OF THRONES.>>THAT WAS A STRAIGHT UP MUSIC VIDEO.>>SO MANY PEOPLE, SO UPSET THAT I STILL DON’T HAVE THEM COME OF PEOPLE SENT ME VIDEOS OF THEM RE-CREATING IT.>>OF OUR GAME?>>A CAPPELLA AND EVERYTHING. IT WAS SO FUNNY BECAUSE THEY DID YOUR MOVES.>>THE A CAPPELLA WAS SO INSPIRATIONAL, SO EASY TO EDIT.>>THAT WAS CRAZY BECAUSE A LOT OF PEOPLE, THEY GO ON MAKING MUSIC VIDEO, IT TAKES DAYS AND DAYS, AND HUNDREDS OF MAN HOURS. WE ARE JUST — WE RIPPED IT OUT IN ABOUT HALF HOUR. WE WENT UP TO THE TOP FLOOR AND DANCED AROUND FOR A BIT, WENT IN AND DANCED AROUND IN A MOVIE — WE BOUGHT TICKETS TO A MOVIE, NO ONE WAS THERE.>>WE LEFT BEFORE THE TRAILERS EVEN STARTED. [LAUGHTER]>>THEN YOU WENT OFF AND EDITED IT AND IT LOOKS LIKE A FULL-BLOWN MUSIC VIDEO.>>THAT IS HOW WE MAKE OUR VIDEOS.>>IT JUST STARTED OFF WITH ME GOING — I LOVE “GAME OF THRONES” SO MUCH, I WANT TO DO A “GAME OF THRONES” BEFORE IT IS OVER, IT’S ALMOST OVER. WE GOT TO CRANK OUT A “GAME OF THRONES” –>>HE’S NEVER WATCHED IT.>>BECAUSE OF THAT SONG, I LOVE THAT SONG SO MUCH. IT ALWAYS MADE ME WANT TO DO A MIDDLE AGES DANCE. I DON’T KNOW WHAT THE EPISODE IS GOING TO BE BUT I WILL SING THAT SONG, I WILL DO THE DANCE TO THAT. AND THEN IT BLOSSOMED INTO THIS WHOLE MUSIC VIDEO, AND A WHOLE EPISODE.>>YOU ARE SO EXCITED ABOUT MAKING A “GAME OF THRONES” VIDEO, AND I WAS LIKE, CONTENT I.D., WE CAN’T USE THE THEME SONGS. WHY DON’T WE JUST SING IT?>>THAT WAS MY IDEA.>>NOT HALF AN HOUR LATER, I GO HOME, FORGET ABOUT IT, AND JACKET SENDING ME ALL THESE VIDEOS. I STARTED LOOKING AT AT THEM AND IT IS LIKE — SO I START PIECING THEM TOGETHER, AND THE NEXT THING YOU KNOW, 10:00 A.M., ON TOP OF THE ROOF.>>ANYONE OUT THERE WHO WANTS TO START THEIR OWN GAMING CHANNEL, OR A CHANNEL WITH SOME CONTENT, YOU WANT TO START — BECOME A CONTENT CREATOR, JUST START WITH ONE LITTLE THING YOU ARE OBSESSED WITH, ONE LITTLE JEWEL OF AN IDEA, JUST ART WITHOUT AT THEN YOU LET IT BUILD AROUND THAT. THAT IS HOW THIS WHOLE THING STARTED BECAUSE YOU HAD THE SUBTLE IDEA.>>I THOUGHT YOU WERE TALKING ABOUT WHAT I SAID, NEVER MIND.>>WHEN YOU INVENTED JABLINSKI GAMES. YOU JUST HAD THIS LITTLE IDEA THAT WAS GOING TO START WITH US, YOU KNOW IT IS GOING TO START WITH THIS –>>I DIDN’T KNOW.>>HERE WE ARE.>>IT STARTED WITH YOU ALMOST BREAKING A $400 PEWDIEPIE –>>DON’T TELL PEOPLE HOW MUCH I SPENT ON THAT CHAIR.>>IT WAS WORTH EVERY PENNY.>>YOU DON’T KNOW ENOUGH ABOUT PEWDIEPIE.>>DO YOU THINK HE’S WATCHING RIGHT NOW?>>HE PROBABLY IS. SHOULD WE TAKE SOME QUESTION FROM THE AUDIENCE?>>I’M AFRAID IT’S GOING TO BE ONE QUESTION FOR YOU.>>ANY Qs? WE’VE GOT THE LETTER AS.>>LET’S DO IT, RIGHT OVER THER THERE.>>[INDISTINCT QUESTION]>>YOU ARE SEEING A LOT OF CELEBRITIES WHO HAVE BEEN IN GAMES LATELY, INCLUDING KEANU REEVES. WHAT IS KIANNA WILLIAMS DOING? “MATRIX” GAME? OH, “CYBERPUNK! WE TRY TO PLAY CYBERPUNK, WOULD NOT LET ME –>>THEY LET US PLAY “DOOM.”>>THAT MADE ME CURIOUS. THERE MUST BE SOME HYPER VIOLENCE.>>THEY LET US PLAY “DOOM” –>>DON’T TELL THEM. IT MIGHT HAVE BEEN ILLEGAL. [LAUGHTER]>>THEY LET US PLAY REALLY GORY GAMES.>>IT’S FINE UNTIL THE CHAINSAW>>I’M STILL EXCITED — RIPPED THE PERSON’S INTESTINES OUT. PROBABLY NOT APPROPRIATE.>>THE “CYBERPUNK” TRAILER CAME OUT SIX YEARS AGO AND IT LOOKED EXACTLY THE SAME NOW. IT LOOKS AMAZING.>>IN ANSWER TO YOUR QUERY, I THINK YOUR QUESTION IS, WHAT WAS YOUR QUESTION? ‘S UPPER WE ARE HEADED?>>[INDISTINCT QUESTION]>>I’M HOPING THAT THE “JUMANJI” GAME WILL BE AS GOOD AS THE MOVIE EXPERIENCE.>>THERE IS A “JUMANJI” GAME?>>IT’S A MOVIE ABOUT A VIDEO GAME.>>THE TRAILER FOR THE “JUMANJI” GAME. DID YOU SEE THAT LAST WEEK?>>NO.>>”JUMANJI” MOVIE GAME THAT LOOKS LIKE YOU –>>BETTER?>>YEAH.>>THAT IS WHAT THEY ARE DOING WITH “AVENGERS.”>>I GOT TO FIND IT.>>YEAH, THAT IS THE DIRECTION WE ARE ALL MOVING INTO. DID YOU SEE BANDERSNATCH, EARLY HYBRID OF A MOVIE/VIDEO GAME? CHOOSE YOUR OWN ADVENTURE. THAT IS WHERE IT STARTS. I THINK “RED DEAD” REDEMPTION AND ALL THE ROCK STAR GAMES, THAT IS A HYBRID OF MOVIES AND VIDEO GAMES, THAT IS WHERE THEY ARE MERGING. YOU CAN TELL, ROCK STAR GAMES DUDES HAVE WALKED A LOT OF QUENTIN TARANTINO MOVIE IS. YOU KNOW THAT “RED DEAD” REDEMSH BORROWED QUITE A BIT FROM QUENTIN TARANTINO. SO THE TWO WORLDS ARE COLLIDING. YOU WILL BE SEEING A LOT OF HIGH-LEVEL ACTORS HEADING THAT DIRECTION, I PREDICT.>>CALL ME NOSTRA-DUMBASS. BUT THAT IS MY QUESTION.>>ANOTHER QUESTION?>>WE CAN SEE PEOPLE OUT THERE.>>MAYBE SOMEONE COULD YELLOW QUESTION.>>NUMBER ONE, HOW DO.>>HEY.>>WHAT’S UP?>>MY NAME IS MAX.>>HI, MAX.>>GREAT TO MEET YOU.>>NUMBER TWO, COULD WE GET A QUICK LIVE HEALTH TIPS MAY BE?>>THAT’S WHAT I’M TALKING ABOUT.>>HEALTH TIP!>>EAT PRINGLES –>>NOTHING IS COMING TO MIND. DRINK MORE WATER. FLUSHES OUT THE ENDOCRINE’S.>>DRINK THE WATER — FOR ALL OF YOUR ORGANS. EXTENDS THE LIFE SPAN BY FIVE AND A HALF YEARS. DRINK MORE WATER.>>DON’T CHEW ICE, JUST EAT THE CRUST.>>DID YOU GET THAT? YOU GOT THAT.>>ALL RIGHT. LET’S GO WAY UP THERE. BUT HAND WAY UP THERE.>>[INDISTINCT QUESTION] [CHEERS AND APPLAUSE]>>THAT HAPPENED. THERE WAS A SMASH GAME –>>”KUNG FU PANDA” BATTLE ROYALE.>>100 PEOPLE BATTLING, IT IS LIKE “KUNG FU PANDA.”>>I WOULD SAY THERE IS A CHANCE — NEVER SAY NEVER TO A BATTLE ROYALE.>>WHO WOULD BE THE CHARACTERS?>>KUNG FU PANDA — [LAUGHTER]>>I BET YOU NOT YOU WOULD BE THERE ALL OF MY CHARACTERS. ALL OF MY CHARACTERS.>>THEN –>>THAT GUY FROM “NEVER-ENDING STORY PART 3″ WOULD PROBABLY BE IN THERE. [LAUGHTER] THE HOUSE WITH A CLOCK IN ITS WALLS.>>HAVE YOU SEEN THE PICTURE OF THE GUY –>>HE JUST THROWS PLAYING CARDS.>>NEXT QUESTION. THERE ARE SO MANY PEOPLE OUT THERE. THE GUY IN THE YELLOW SHIRT.>>EVERYONE IS RAISING THEIR HANDS AND I CAN’T SEE ANYBODY.>>THEY ARE WAY UP THERE.>>[INDISTINCT QUESTION]>>”JUMANJI” DEUCE IS IN — THERE WILL BE MORE “JUMANJI” COMING YOUR WAY THIS CHRISTMAS. BUT SOME PEOPLE WOULD CALL IT “JUMANJI” 3 SINCE THERE WAS WITH ROBIN WILLIAMS. SOME PEOPLE WOULD SAY IT IS “JUMANJI” 4 IF YOU SAW ZATHURA BY THE GREAT JOHN FAVREAU. YOU ARE WELCOME.>>RIGHT HERE.>>I THINK THAT WHAT WE NEED TO EXPLORE IS THE ORIGINS OF THE GAME “JUMANJI.” IT IS CLEARLY SOME ADVANCED TECHNOLOGY AT WORK HERE. OR IS IT, LIKE, DARK MAGIC? WE DON’T KNOW WHERE THIS GAME COMES FROM! YOU KNOW WHAT I MEAN? NO ONE IS LISTENING TO ME WHEN I SAID, GUYS! IT IS ALIEN TECHNOLOGY! DON’T YOU SEE? BUT MAY BE “JUMANJI” 5 WILL GET INTO THAT. [LAUGHTER]>>IT DOES.>>”JUMANJI” BATTLE ROYALE.>>RIGHT HERE.>>DO YOU EACH HAVE YOUR OWN FAVORITE CONSOLE? I KNOW JACK, YOU HAVE BEEN PLAYING FOR YEARS –>>I CAN’T SEE.>>ANY FAVORITE CONSOLE?>>WE ARE GOING TO START A FIGHT.>>WE ARE GOING TO START A CONSOLE WAR.>>THE GREAT CONSOLE WAR.>>WHICH ONE DO YOU PREFER? BE HONEST. [LAUGHTER]>>XBOX 360 WAS BETTER THAN PS3 BUT PS4 IS BETTER THAN XBOX ONE. [CHEERS AND APPLAUSE]>>THEM’S FIGHTING WORDS.>>WHAT ABOUT YOU, JACK!>>[INDISTINCT AUDIENCE QUESTION]>>IT’S THE FIRST CONSOLE TO HAVE A PROCESS OR! THE MAN SPEAKS THE TRUTH I THIN THINK! IT HAS A 4K PLAYER FOR CRYING OUT LOUD!>>I CAN’T HEAR ANYTHING!>>THEY KEEP ON SPELLING FOURTH ANYTHING THAT IS BETTER. LOOK ON AT! TOMMY, SELL IT FORTH. WHAT IS BETTER?>>YOU KNOW WHAT, THE PLAYSTATION DOES HAVE THE BETTER CHARGING.>>I’M XBOX.>>TOMMY, WHICH ONE IS BETTER?>>I THINK THEY ARE BOTH GOOD. I MEAN — [CHEERS AND APPLAUSE]>>PS4 –>>I DON’T PLAY PS4, THOUGH.>>SWITCH?>>I STOPPED PLAYING THAT.>>REALLY?>>SWITCHES ITS OWN THING, THOUGH.>>SWITCHES FOR KIDS. [LAUGHTER]>>YOU DON’T HAVE ONE! YOU’VE NEVER PLAYED “SMASH BROTHERS” –>>ACTUALLY WII IS THE BEST.>>SAMMY, STOP EXPOSING ME FOR THE FRAUD THAT I AM.>>THE REASON WE ARE NOT FIGHTING OVER THE SWITCH IS BECAUSE THE SWITCH IS IN ITS OWN LEAGUE ABOVE XBOX AND PS4. [CHEERS AND APPLAUSE]>>IN SOME WAYS.>>BECAUSE EVEN OTHER IS WORKABLE GAME SWORD TO STORAGE, YOU CAN PUT A MICROSD CARD IN THERE AND THAT IS FINE. YOU ARE NOT GOING TO NEED 50 GAMES UNLESS YOU WANT, LIKE –>>IT IS SETTLED. BACK HERE.>>I WATCHED “PICK UP” ABOUT 100 TIMES. WILL THERE EVER BE IN “PICK OF DESTINY” 2?>>SOME WOULD SAY THAT TENACIOUS D IN POSTAPOCALYPTO WAS “PICKUP DESTINY 2” BUT FOR THOSE OF YOU WAITING FOR AN ACTUAL SEQUEL, WE WOULD NOT CALL IT THAT, IT WOULD JUST BE TENACIOUS D IN SOMETHING SOMETHING ELSE.>>THE BOMBING OF DESTINY.>>THE BOND OF DESTINY.>>THAT IS WHAT YOU TOLD ME.>>I WAS LIKE YOU CAN’T NAME IT THE BONG OF DESTINY.>>HOPE SPRINGS ETERNAL THAT THERE WILL BE MORE TENACIOUS D ADVENTURES. WE HAVE A VAGUE CONCEPT FOR OUR NEXT ALBUM BUT WE DON’T REALLY KNOW ABOUT OUR NEXT MOVIE YET. [CHEERS AND APPLAUSE] IT IS NOT REALLY –>>WHAT’S THAT?>>WHAT ABOUT A TENACIOUS D GAME?>>A TENACIOUS D GAME? THAT WOULD BE GOOD.>>TENACIOUS D BATTLE ROYALE.>>WE WANTED TO BE RETRO.>>THE BEST GAME IN THE WORLD?>>HAS ANYONE SEEN “SCOTT PILGRIM SAVES THE WORLD”? [CHEERS AND APPLAUSE] LOOK AT THE LOVE FOR “SCOTT PILGRIM SAVES THE WORLD.” I JUST LOVE — ISN’T IT ONE OF THE GREAT — DUDE, THAT ARE THE AGES WELL, DOESN’T IT? IS THIS MOVIE GETTING BETTER?>>THEY FILMED IT IN 2008 BUT THE QUALITY IS REALLY, REALLY GOOD.>>EDGAR WRIGHT, HE AIN’T WRONG.>>YOU CAN MAKE A MOVIE RIGHT NOW THAT IS THE SAME QUALITY AS “SCOTT PILGRIM,” AND IT WOULDN’T BE AS GOOD BECAUSE THEY FILMED IT IN 2008 OR SOMETHING, SO IT’S BEEN MORE THAN TEN YEARS BUT THE QUALITY IS SO GOOD FOR THAT.>>IT’S BEAUTIFUL. IT’S A WORK OF ART. AND I LIKE THAT IT AGES LIKE A FINE WINE. I LIKE THE LITTLE REFERENCES TO GAMING, RETRO GAMING, THAT HE PUT IN THERE. IT WOULD BE FUN TO DO A TENACIOUS D.>>SONIC SOUND EFFECTS.>>IN THAT VEIN, SOMEWHERE, OLD-SCHOOL GAMES. ANYWAY, YOU GUYS –>>YOU ARE WHISPERING.>>I AM JET-LAGGED, SEVERELY JET-LAGGED. I DON’T KNOW IF YOU SAW THE LAST JABLINSKI GAMES BUT I JUST CAME FROM EUROPE LAST NIGHT ON A REDEYE. AND I AM FADING. I THINK I’M DONE.>>3 MINUTES LEFT.>>I WANT TO DROP THE MIC AND WALK AWAY SLOWLY. DID WE DO IT? I FEEL LIKE WE DID DEAD.>>WE DID AT. [CHEERS AND APPLAUSE] [LAUGHTER]>>JABLINSKI GAMES! [CHEERS AND APPLAUSE]>>WE’LL BE RIGHT BACK WITH MORE. WE HAVE “PSYCHONAUTS 2” WITH TIM SCHAFER AND JACK BLACK. ♪ ♪>>AND NOW, “PSYCHONAUTS 2”. PLEASE WELCOME YOUR MODERATOR, GEOFF KEIGHLEY. ♪ ♪>>HELLO, EVERYBODY. ALL RIGHT. THIS PANEL FEATURES A LEGENDARY GAME DESIGNER. I PLAYED HIS GAMES WHEN I WAS A KID. I CAN’T BELIEVE I GOT TO HANG OUT INTERVIEW HIM. WE ANNOUNCED TWO OR THREE YEARS AGO, NOW IT IS PRETTY FAR ALONG, AND YOU GUYS ARE IN FOR A TREAT BECAUSE WE ARE GOING TO GET THE FIRST FULL DEMO — LIVE GAMEPLAY — UPS “PSYCHONAUTS 2” RIGHT HERE AT E3 COLISEUM. IN ORDER TO DO THAT, WE HAVE TO WELCOME THE ONE AND ONLY TIM SCHAFER! ♪ ♪>>HI! THANK YOU.>>MICROSOFT’S OWN TIM SCHAFER OR.>>HOW MANY PEOPLE WERE ALREADY HERE FOR THE MICROSOFT — YOU GUYS HAVE BEEN SITTING HERE ALL NIGHT.>>HARD-CORE.>>THAT WAS A SERIOUS BUSINESS INTERVIEW. THIS IS GOING TO BE AWESOME.>>EXTREMELY SERIOUS.>>THANK YOU FOR HAVING ME.>>RATE TO HAVE YOU, TIM. WAS IT THREE YEARS, TWO YEARS AGO?>>IT WAS A LOT OF FUN. EXCITED ABOUT THE SECOND ONE.>>YOU HAVE A GREAT TRAILER, PEOPLE DIDN’T KNOW WHAT IT WAS. WHAT COULD THIS BE? AND AT THE END, THE BIG REVEAL.>>THERE SHOULD BE MORE SURPRISES IN LIFE AND GAMES.>>I AGREE WITH THAT. THAT WAS FUN, PEOPLE FUNDED IT, AND YOU’VE BEEN WORKING AWAY ON IT. YOU ARE HERE AT E3 WITH THE FIRST DEMO.>>JACK BLACK’S GET TO GO BOOTH.>>HE’S VERY SNOBBY. WE ARE KIND OF HIDDEN BEHIND THE “FORTNITE” BOOTH, SO THERE’S A CHANCE WHEN YOU WALK IN YOU WILL BE HYPNOTIZED BY ALL OF THE NEON. WE HAVE A BEAUTIFUL BOOTH OF OUR OWN IF YOU WANT TO GO TO SOUTH HALL NEAR THE NATIONAL VIDEO GAME MUSEUM. I GO AND PLAY ARCADE GAMES BETWEEN DEMOS. IT’S A NICE SPACE. WE HAVE THE GAME, SHOWING THE FIRST LEVEL OF THE GAME. WE ARE GOING TO WATCH IT AND PLAY IT HERE.>>EXCITED. WE HAVE A SPECIAL GUEST JOINING US.>>A SURPRISE, WHO COULD IT BE, I DON’T KNOW. DO YOU MEAN UP AND COMING VIDEO GAME VOICE TALENT AND ALL-AROUND LOVELY PERSON, WHO WAS JUST OUT HERE ON STAGE?>>IT’S A NEW PANEL, WE KNOW WE ARE TALKING ABOUT. WHO COULD IT BE?>>I’M NOT A PROFESSIONAL HOST LIKE YOU, I DON’T KNOW HOW TO DO THESE THINGS.>>YOU GUYS HAVE COLLABORATED. I REMEMBER YEARS AND YEARS AGO, LUNCH WITH SOME AGENT IN HOLLYWOOD, OH, WE HEAR THIS GUY IS A BIG FAN OF TIM SCHAFER. AND PLAY YOUR GAMES. I THINK YOU FIRST MET HIM, HE PLAYED YOUR GAMES, RIGHT?>>YEAH, YEAH.>>NOW WE ARE AT “PSYCHONAUTS 2”. SHOULD WE WELCOME OUR SPECIAL GUEST?>>YES, PLEASE.>>WHO IS ED?>>IT IS JACK BLACK.>>JACK BLACK, EVERYBODY! ♪ ♪>>WE WERE TALKING DURING THE LAST –>>HE CAME OUT OF THE XBOX PRESS CONFERENCE, PUT A POLL UP ON MY TWITTER, WHAT IS THE BIGGEST MOMENT OF E3? THE NEW XBOX REVIEW GETS 3% OF THE VOTE, CAN A WALKING OUT GETS 90%. HE HAD A SMOKE MACHINE, I DO COME OUT AND BE LIKE — AND HE IS LIKE, WHAT IS GOING ON. HE WAS GOOD, THOUGH.>>THE MICROSOFT MONEY.>>ALL OF THEIR MONEY.>>GOT BOUGHT BY MICROSOFT.>>ABOUT TIME YOU GOT BOUGHT.>>IT’S GOOD, RIGHT?>>I DON’T KNOW.>>IT’S PROBABLY GREAT.>>THERE PUBLISHING, AND WE GET NEW, CRAZY GAMES.>>IS THERE A SPECIAL NEW PSYCHONAUTS-MICROSOFT HEADQUARTERS?>>WE ARE STAYING WHERE WE ARE IN SAN FRANCISCO.>>NICE.>>WE DON’T HAVE TO MOVE. WAS THAT A WOO? THAT’S WHAT WERE DOING. IT’S GOING TO BE AWESOME.>>JACK, YOU GUYS HAVE COLLABORATED. “BRUTAL LEGEND,” OF COURSE. A “BROKEN AGE.” YOU WERE A FAN, BEFORE YOU EVEN KNEW TIM, YOU PLAYED “PSYCHONAUTS.”>>MY GOOD PAL LIAM LYNCH DIRECTED AT TENACIOUS D AND THE PICK OF DESTINY, HE IS A HARD-CORE GAMER, TOO. EVEN MORE THAN ME. HE IS ALWAYS ON THE TIP, HE KNOWS WHAT’S UP, AND HE TOLD ME ABOUT “PSYCHONAUTS,” YOU GO INTO PEOPLE’S MINDS, SO I STARTED PLAYING BAD, AND OH, MY GOD, THE GENIUS BEHIND THIS GAME, THE THROBBING GENIUS. AND RIGHT AS I WAS ADMIRING THE MASTERPIECE, I GET AN EMAIL FROM MY AGENT SAYING HEY, THIS TIM SCHAFER GUY WANTS TO PITCH A GAME TO YOU, A HEAVY-METAL VIDEO GAME. AND I WAS LIKE, WHAT, TIM SCHAFER? SO I WAS PRIMED AND READY WHEN I GOT MY FIRST INTRODUCTION TO TIM SCHAFER IN PERSON.>>WE MET ON A ROOFTOP — LIKE SOME HOTEL BAR APPEARED>>FANCY, FANCY HOTEL.>>A THICK BINDER OF CONCEPT ART FOR THE GAME. HEAVY-METAL ALBUM, BACK OF HIS CAR, FLIPPING THROUGH ALL OF THE STUFF TO SHOW YOU. AND YOU SAID THE CONCEPT ART LOOKS A LITTLE LIKE ME. IT WAS LIKE, JACK BLACK — NOT IF THEY HAD A KID, BUT IF THEY MADE OUT A LITTLE BIT.>>IT WAS DEFINITELY –>>SEALED THE DEAL.>>YEAH, THE BEST DNA VERSION OF MYSELF. I DIDN’T THINK — BUT NOW THAT YOU MENTION IT, BECAUSE OF THE MUSCLES. WHEN I SAW IT FIRST, I THOUGHT IT WAS MORE, THERE WAS A LOT IN IT.>>THAT WAS A GOOD DECADE AGO, I THINK.>>WE DON’T NEED TO — BUT NO, THAT IS COMING UP ON THE TENTH ANNIVERSARY THIS YEAR.>>2008, THE FLAMETHROWER AND DO YOU AND ALL OF THAT.>>OH, MY GOD, THE FLAMETHROWER.>>SO MUCH PROMOTION FOR THAT GAME, AND HE WORE THE MUSCLE SUIT. HE MADE PEOPLE SAY “HAIL SATAN” AT AN AWARD SHOW. [LAUGHTER] I THINK IT WAS AN AWARD SHOW THAT HAD COUNTRY MUSIC, CHRISTIAN ROCK, CHRISTIAN ROCK BANDS AT IT. MADE THEM SAY “HAIL SATAN,” AND NOW THEY ARE ALL GOING TO HELL.>>I PROBABLY WENT TOO FAR.>>IT WAS GREAT.>>FOR THE GOOD OF THE RELEASE.>>NOW YOU HAVE THIS NEW GAME, AND EVERYONE WANTS TO KNOW, JACK IS GOING TO PLAY IT — IS HE GOING TO BE IN IT?>>YES! YEAH, JACK IS IN “PSYCHONAUTS 2”. [APPLAUSE] HE WAS EVEN IN OUR CROWDFUNDING PITCH VIDEO, SCREAMING INTO HIS PHONE, THAT WAS VERY HELPFUL. YEAH, JACK IS GOING TO PLAY A BRAIN IN A JAR.>>A BRAIN IN A JAR.>>I THINK WE’VE GOT SOME IMAGES, I THINK, WE GOT A VIDEO.>>I THINK WE DO.>>THERE MIGHT BE A LITTLE SOMETHING TO SHOW YOU.>>I THINK WE HAVE SOME CONCEPT ART. MAYBE I SHOULD EXPLAIN A LITTLE BIT WHAT IS GOING ON. AT SOME POINT — I WON’T SPOIL TOO MUCH, BUT YOU FIND A JAR THAT HAS A BRAIN IN IT. YOU ARE GOING TO — LET’S HOLD OFF, I WILL EXPLAIN. IN THE GAME, RAZ PSYCHICALLY PROJECTS HIMSELF INTO OTHER PEOPLE’S BRAIN, AND USUALLY A BRAIN IS IN A BODY, BUT IN THIS CASE, HE FINDS A BRAIN IN A JAR SITTING ON A SHELF FOR 20 YEARS. HE GOES TO THIS BRAIN, AND HE FINDS JUST A LITTLE DOT OF FUZZ. BECAUSE THIS BRAIN HAS BEEN ALONE FOR 20 YEARS, NOT CONTACTED ANYBODY, NOT HEAD OUTSIDE STIMULATION OF ANY SENSES AT ALL, WITHERING AWAY. A LITTLE SPECK OF CONSCIOUSNESS, AND THAT IS JACK. YOU MEET HIM, WHAT IS GOING ON? KIND OF COMES TO LIFE, RIGHT? THIS BRAIN IT REALLY NEEDS A BODY SO IT CAN HAVE SENSATIONS AGAIN, SO YOU FIND A BODY THAT DOESN’T HAVE A BRAIN, WHICH HAPPENS SOMETIMES. [LAUGHTER] AND ALL OF A SUDDEN, THIS BRAIN IS FLOODED WITH SENSORY INFORMATION, AND IT IS SO OVERWHELMING THAT IT BECOMES LIKE A PSYCHEDELIC ROCK CONCERT. THAT IS WHAT YOU SEE IN THIS LEVEL, SOME OF THE IMAGES IS THIS SYNESTHESIA, OVERWHELMING COLOR-SENSATION, ALL OF THIS COMING TO THE BRAIN, TRYING TO DEAL WITH IT. AND IT ENDS, THERE IS GOING TO BE A SONG.>>THERE IS GOING TO BE A SONG?>>NOT TONIGHT, BUT THERE IS GOING TO BE A SONG IN THE GAME.>>HOW DID YOU THINK OF THAT? IT’S A REALLY CRAZY, PSYCHEDELIC KIND OF CONCEPT FOR A VIDEO GAME, TO START FROM –>>E.R.>>THANKS, MAN.>>SOME OF THESE THINGS DEVELOP OVER TIME, SLOWLY, PEOPLE ON THE TEAM PITCH IN IDEAS. I’M TRYING TO THINK OF THE IDEA, SYNESTHESIA — DO YOU KNOW ABOUT SYNESTHESIA? HOW THAT WORKS? WHERE YOUR SENSES GET MIXED UP, AND YOU CAN HEAR FLAVORS, TASTE SOUNDS, LIKE BABIES HAVE IT, I HEAR, ALTHOUGH I DON’T KNOW HOW THEY KNOW THAT, BECAUSE BABIES DON’T TALK. BUT THEY SAY THAT BABIES, LIKE, THEY HEAR NOISES, IT MAKES THEIR VISION RIPPLE AND ALL SORTS OF THINGS. THE OVERWHELMING OVERLAPN INTERESTING TO ME. PEOPLE WHO ARE LIKE IN A COMA AND CAN’T TALK, JUST IN THEIR BRAIN –>>YOU MEAN LIKE METALLICA?>>YEAH. SEE, I TOLD YOU THERE WOULD BE SINGING. [SINGING] THAT’S ONE OF THE GREAT JAMS. THANK YOU. [APPLAUSE]>>NAILED IT. I DON’T KNOW IF WE CAN TOP THAT. [SINGING] [APPLAUSE]>>BUT YEAH, THAT IS WHAT THAT WAS.>>EXACTLY. THEN WE SAW SOME CONCEPT ART, JACK CAME INTO THE STUDIO, AND NAILED IT.>>AMAZING, AMAZING — DON’T WORRY, MY BOYS HAVE PLAYED “FALLOUT 4.” YEAH, WHAT WERE WE TALKING ABOUT?>>YOUR VOICE IN “PSYCHONAUTS.” IS IT OKAY TO SHOW FOOTAGE OF YOU IN THE STUDIO? [CHEERS AND APPLAUSE]>>YOU HAD ME SING THE SONG THAT CAME OUT OF A CRAZY PSYCHEDELIC MOMENT WE WERE TALKING ABOUT.>>I WROTE THE LYRICS, AND OUR COMPOSER COMPOSED IT.>>A REALLY FUN SONG TO SING. IT WAS A REALLY RAD ROCK JAM.>>WE GO TO THE STUDIO WITH CHRIS BROWN, OUR DIRECTOR, OUR STUDIO ENGINEER, YOUR BOOTH, AND THEN BACK HOME, PETER AND OUR SOUND TEAM OF CAMDEN AND PAUL — WE WERE ALL LISTENING TO IT IN OUR DIFFERENT ROOMS, RECORDED IT ON FILM, JUST A SNIPPET.>>WE WERE LAYING DOWN HOT TRACKS, MAN. THIS GAME, AT THIS POINT, JUST TURNS INTO A FULL-BLOWN ROCK OPERA. IT WAS KIND OF RAD. THAT DIDN’T HAPPEN ON “BRUTAL LEGEND” BECAUSE IT WAS SUCH A HEAVY METAL MASTERPIECE. BUT THERE WERE NO — LIKE, HE NEVER BROKE INTO ROCK OPERA THE WAIT-LISTED.>>YOU CAN ASK JACK TO DO SOME LINES, BUT IF YOU ASK FOR A SON SONG.>>GOOD STUFF.>>THE PART IN THE VIDEO, AT OND THAT WAS NOT MEANT TO BE SUNG FOR A LONG TIME.>>RIGHT.>>HAD TO DRAG IT OUT. WE DON’T SHOW THEM ALL HERE, BUT THERE IS MANY TAKES OF BAD.>>SOMETIMES I FEEL BAD BECAUSE I THINK I ASK FOR TOO MANY TAKES. IT IS LIKELY OPPOSITE OF OF WHAT USUALLY HAPPENS. IT WAS OKAY.>>WE’VE GOT TONS OF TIME.>>I LIKE TO TAKE A LOT OF TAKE TAKES. WE DID, MAYBE, A FEW TOO MANY.>>LET’S WATCH IT.>>HERE’S A BEHIND THE SCENE FOR A LAST LOOK AT JACK AND TIM.>>HE IS THE ONE THAT HAS TO DO THE PERFORMANCE. HEY! AND MY OWN CAMERA? HI! YOU GUYS LOOK GOOD.>>SO WE JUST START ROCKING? [SINGING]>>WHO CARES ABOUT –>>ARE YOU WEARING A “BRUTAL LEGEND” SHIRT?>>HOW DID I NOT GET MY GRUBBY HANDS ON ONE OF THESE? DOUBLE XL, PLEASE. ♪ NEITHER SKIN NOR BONE ♪ ♪ LOST ALONE ♪ ♪ JUST A THOUGHT IS ALL I GOT ♪ OVER’S BROKE ♪>>NICE. LET’S GO ON TO THE NEXT.>>I LOVE IT. ♪ WHEN MY FRIENDS PICKED ME BACK UP ♪ ♪ I STARTED HEALING ♪ ♪ HEALING ♪>>AWESOME, I LOVE IT.>>I’M JUST A MAN. LET’S DO IT AGAIN.>>ONE OTHER CHARACTER THING, TO ME, WHEN HE IS DOING THIS WHOLE BIT, HE HAS A HUGE GRIN ON HIS FACE. HE IS JUST SUPER HAPPY. HE IS SO BUMMED AT THE BEGINNING OF THE SONG. ♪ HEALING ♪ ♪ HEALING ♪ ♪ HERE THE FLOW OF TIME ♪ ♪ BEEN SO TENSE, BUT NOW I SENS SENSE ♪ ♪ A REASON TO THIS RHYME ♪ [LAUGHTER]>>SUPER JUICY.>>OH, MY GOODNESS. [LAUGHTER]>>WHAT DO YOU WANT TO HEAR? ♪ ♪ ♪ SENSES ARE THE MAGIC KEYS ♪ ♪ TO FILL THE HOLES I’VE HAD ♪>>ACTUALLY, I TOOK MY EYES OFF THE LYRICS BECAUSE I WAS PLAYING TO THE CAMERA. LET’S GO AGAIN. ♪ UNLOCKING ALL MY MEMORIES ♪ ♪ WHICH NEVER ♪ ♪ NEVER ♪>>OH, THAT BAD.>>IT IS A STRANGE NOTE BECAUSE IT DOESN’T GO WITH eHARMONY.>>IT IS SUCH A FUNNY WORD TO SING — I WILL JUST DO IT A FEW MORE TIMES ON HOPE I STUMBLE ACROSS MAGIC. [SINGING]>>THAT’S A GOOD ONE. THERE IS JUST SOMETHING ABOUT SINGING BAD REALLY LOUD AND LONG THAT IS INHERENTLY FUNNY TO ME. AND I’M TRYING TO MAKE IT GOOD, BUT NO MATTER WHAT IT IS, IT IS ALWAYS “BAD.”>>IT WAS BASED ON THE PREMISE OF YOU BEING ABLE TO SING THAT LINE. ♪ BAD COMPANY ♪>>NEVER ENDED ON “BAD ♪ CLOSED.”>>I DON’T KNOW IF THIS IS HELPFUL OR NOT, BUT I WAS THINKING ON THAT LINE.>>OH.>>YEAH, YEAH, JEFFERSON AIRPLANE.>> ♪ BAD ♪ [LAUGHTER]>>A LOT OF EXTRA –>>I LIKED IT.>>LET ME DO SOME DIFFERENT ONES THAT ARE GOING TO BE SLIGHTLY ANNOYING TO YOU, BUT I WANT TO TRY SOME DIFFERENT THINGS, LET’S HIT IT AGAIN. ♪ WHICH ARE NEVER ♪ ♪ NEVER ♪ ♪ BAD ♪ ♪ NEVER, NEVER, NEVER BAD ♪ ♪ NO, NO, NO, NO, NO, NEVER, NEVER BAD ♪ ♪ NEVER BAD ♪ ♪ NEVER BAD ♪ ♪ NEVER, NEVER BAD ♪>>WHY DID YOU STOP? [LAUGHTER]>>THE REST OF THE SONG IS JUST GOING OFF ON HOW NEVER BAD IT IS.>>I LOVE IT.>>SECOND ALBUM, WOO! THAT’S AWESOME. AND NAILED IT, HE’S DONE.>>WE ARE GOOD.>>WERE GOOD. [LAUGHTER] [APPLAUSE]>>OH, MY GOSH.>>DUDE, I CAN’T WAIT TO SEE WHICH “BAD” YOU USED. THERE IS A LIBRARY OF THEM.>>USED ALL OF THEM, THAT’S JUST LAYING THE BACKGROUND, BAD, BAD, BAD.>>WHAT IS THE VOICE OF THE CHARACTER?>>THE VOICE OF THE CHARACTER — HEARD A LITTLE BIT OF IT IN THE SONG. I DON’T WANT TO SPOIL TOO MUCH, BUT IT SOUNDS LIKE –>>CAN YOU GIVE US A LITTLE OF THE BRAIN IN A JAR?>>BRAIN AND EIGHT — NO. NO, HE IS UNDER CONTRACT NOT TO SPOIL. WATCHING BAD, YOU MAKE VIDEO GAMES, AND A LOT OF WORK IS AT YOUR DESK, REALLY ITERATIVE AND KIND OF DRY, AND THEN YOU GO DO LIVE RECORDING, OH, MY GOSH, SO DIFFERENT, THE ENERGY — I’M JUST CRYING WATCHING THAT. IT’S SUPER FUN.>>THAT IS MY FAVORITE THING I’VE EVER DONE. IT WAS A LITTLE WEIRD WATCHING A LOT, YOU GET A LITTLE PEEK BEHIND THE CURTAIN AT THE PROCESS. BECAUSE WHEN YOU SEE IT ALL FINISHED AND DONE, IT LOOKS LIKE I SING THE WHOLE SONG IN ONE GO, BUT IN REALITY, WE BROKE IT UP INTO TINY CHUNKLETS.>>CHUNKLETS.>>SOUND LIKE JIM MORRISON MYSELF, IF I DO SAY SO. ♪ THERE IS NEVER BAD ♪ [APPLAUSE]>>WAIT, WAIT, WAIT, THAT WAS THE BEST ONE. WE GOT IT.>>FINALLY GOT IT. CUT IT IN. ♪ NEVER, NEVER, NEVER BAD, NO ♪>>THAT IS WHAT IT IS LIKE IN THE STUDIO, I TELL THEM IT IS A GREAT ONE, AND HE DOES ANOTHER ONE. ♪ I DO NOT NEED A MICROPHONE ♪ [APPLAUSE]>>NAILED IT.>>SHOULD WE TAKE A LOOK AT THE GAME?>>ONE MORTE?>>NO. GOT TO MAKE SURE YOU ARE DONE.>>WE ARE GOING TO GET A LIVE DEMO, A LET’S PLAY, YOU GUYS ARE GOING TO LIVE TO COMMENTATE.>>PROFESSIONAL GAME PLAYER WILL COME OUT AND PLAY.>>LADIES AND GENTLEMEN, GREG RICE FROM DOUBLE FINE.>>GREG RICE IS A PROFESSIONAL GAME PLAYER, VP OF DEVELOPMENT AND A GAME PLAN, YOU ARE GOING TO PLAY THE DEMO.>>GOT A DRINK OF WATER.>>PRETTY MUCH THAT SAME HEIGHT.>>PRETTY MUCH.>>NORMALLY — WE WERE PLAYING –>>HE SHOULD STAND BETWEEN US, AND IT WOULD LOOK LIKE — [LAUGHTER]>>SOMETHING.>>YOU KNOW WHAT I MEAN.>>NOT EVEN GOING TO — [LAUGHTER] I DON’T KNOW WHERE TO GO FROM THERE. [LAUGHTER] OKAY. MOVING ON. [LAUGHTER]>>IN OUR BOOTH, WE HAVE THE VOLUME UP REALLY, REALLY HIGH, BUT WE WILL DO TALKING A BIT. IF WE TALK OVER THE CUTS, DON’T WORRY, JUST COME BY THE BOOTH AND SEE THE THING.>>HERE WE GO. THAT IS OUR LOGO. HERE IS A BRAIN. WHAT RAZ IS SAYING HERE IS “THREE DAYS AGO” — NO. [LAUGHTER] THAT’S A BRAIN.>>THE PSYCHONAUTS RESCUE FROM AN UNDERWATER LAYER.>>SOMETIMES YOU TALK OVER THE GAME. A SPEAKER TODAY, WE ARE ON A MISSION. FIND OUT WHO HIRED DOCTOR TO KIDNAP TRUMAN ZANOTTO. MY NAME IS RAZ, AND TODAY IS MY FIRST OFFICIAL DAY ON THE JOB. ♪ ♪>>CAN I TALK IN THIS PART?>>FEEL FREE.>>I’M GOING TO TALK. THAT IS RAZ AT HIS NEW JOB. HE HAS ALWAYS WANTED TO BE A PSYCHONAUT, AND HE IS IN THE HEADQUARTERS — BUT NOT REALLY, IT IS SECRETLY — LITERALLY, FROM THE FIRST GAME. AND RAZ WITH HIS BUSINESS CASUAL WEAR. A LOT OF PEOPLE, IT IS VERY DISTURBING, AT THE END OF THE FIRST GAME, HE BECOMES A PSYCHONAUT AND THEN TAKES IT OFF, PUTS ON THE PSYCHONAUT OUTFIT, LITTLE PSYCHONAUT PAJAMAS, AND HE HAS HIS HAIR EXPOSED, AND PEOPLE FIND IT REALLY DISTURBING. WE THOUGHT WE WOULD START WITH THAT BECAUSE IT IS UPSETTING, KEY PEOPLE ON THEIR TOES. A LITTLE BIT OF HAROLD THE RAT. HE WAS THE VILLAIN IN THE FIRST GAME, BUT REFORMED NOW. HE HAS ALL THE BETTER BECAUSE RAZ HELPED HIM.>>SORRY, I JUST LOVE THE CLAPPING.>>20 YEARS OF INTENSE PSYCHOTHERAPY IN ONE GAMING SESSION.>>ALL EXPENSES PAID A TROPICAL VACATION.>>THAT IS MIA AND SASHA. SECRET AGENTS. ALSO IN THEIR BUSINESS CASUAL OUTFITS. SEE, THE DOCTOR KIDNAPPED — THAT IS HOW THE FIRST GAME ENDS, YOUR GIRLFRIENDS FATHER, TRUMAN ZANOTTO, IS KIDNAPPED. AND YOU PLAY A “OF RUIN,” AND YOU FIND OUT SHE WAS TAKEN TO DR. ZANOTTO’S UNDERWATER LAYER, AND THEY RESCUED TRUMAN ZANOTTO, BUT THEY DON’T UNDERSTAND HOW DR. ZANOTTO DID IT ALL BY HIMSELF. HE MUST BE WORKING FOR SOMEONE, BUT WHO IS HE WORKING FOR? THEY TRICK HIM INTO THINKING HE IS WORKING IN AN OFFICE AND TELLING HIM HE WON EMPLOYEE OF THE YEAR, HE HAS TO GET A PERMISSION SLIP SIGNED FROM HIS BOSS. AND HE IS LIKE, MY BOSS? YEAH, THE PERSON YOU ARE WORKING FOR. THE FIRST LEVEL IS FOLLOWING HIM THROUGH THE SPACE, TRYING TO FIND OUT. I USE TO HAVE A SOUL PATCH LIKE THAT. IT WAS THE ’90s, THEY SAID YOU LOOK A LITTLE BIT LIKE JACK BLACK, AND I SAID I WILL SHOW YOU. THEN I SHAVED IT OFF.>>THE PERSON YOU WORK FOR.>>OKAY.>>THE END OF THE OPENING CUT SCENE. NOW PROFESSIONAL GAME PLAYER.>>WE WILL SEE HOW THIS GOES.>>IT WOULD BE REALLY BAD IF IT CRASHED, SO DON’T CRASH.>>THERE ARE THE GOGGLES, NOW HE IS THE RAZ AGAIN GET ALL OF THE OTHER PSYCHONAUTS ARE GOING TO THEIR LOCATIONS TO HEAD OFF ZANOTTO.>>BE CAREFUL, DARLING.>>DUDE, PSYCHIC POWERS ARE THE BEST POWERS.>>DON’T FREAK HIM OUT.>>IF I COULD HAVE ANY POWER, TELEKINESIS.>>REALLY? YOU DON’T WANT TO BURN ANYTHING? HOW ABOUT READING MINDS? COULD LEAD TO A LOT OF FIGHTING.>>SOME PEOPLE ARE FOOLISH. TELEKINESIS INCLUDES FLIGHT. TELEKINESIS YOURSELF UP.>>I THINK HE SUSPECTS SOMETHING. HE’S TAKING COUNTERMEASURES.>>THAT SEEMS LIKE CHEATING, TO TELL KIDS. A LOT OF GAMES AND WILL HAVE A BUG WHERE YOU CANNOT TELL A KINETICALLY TELEKINETIC-MOVE SOMETHING YOU ARE STANDING ON. I THINK I LEARNED THAT ON “GILLIGAN’S ISLAND.” THEY ALL GOT ESP BECAUSE THEY ATE CARROTS. IT GOT IRRADIATED, AND THEY ATE IT.>>WAS THAT BEFORE THEY SENT — WHEN THEY WERE JUST THE REST?>>YOU’VE GOT TO SAY OUR CHARACTERS NAMES IN THE OPENING CREDIT, THEN THEY GOT IRRADIATED, AND THEY HAD ESP, THAT WAS ONE OF OUR BEST EFFECTS.>>THAT IS THE PROBLEM WITH TALKING ON TOP OF THE GAME.>>NOW IF WE DON’T TALK OVER IT, IT WILL BE REALLY — MAKE IN A SMR VIDEO ABOUT IT.>>THAT IS ONE OF OUR NEW MOVES, WALL JUMP. GOING TO GET OVER HERE IN A SECOND.>>IT IS ALMOST LIKE AN MC ESCHER DRAWING, COME TO THE CEILINGS.>>I LOVE IT IS THE SAME ARTISTIC DESIGN, BUT CLEARLY NEXT LEVEL GRAPHICS.>>SOLDIER, I’VE BEEN PICKED.>>SO YOU HAVE TELEKINESIS.>>WE ARE BRINGING BACK POWERS FROM THE FIRST GAME, HE HAD TELEKINESIS, PYRO KINESIS, YOU CAN BURN THINGS, THEY HAVE ALL BEEN MODERNIZED.>>SO SATISFYING. SCOOP UP ALL OF THE FIGMENT.>>YOU WANT COLLECTIBLES, BUT STORYTELLING WITH THEM.>>HOW ABOUT THE PSYCHIC BAGGAGE? ARE WE GOING TO SEE SOME MORE OF THAT?>>HE’S GOT TO GET IT IN THERE. THIS IS REALLY LEVEL — BECAUSE DR. LOBOTO, HE IS KIND OF A BRAIN SURGERY AND, REALLY MORE OF A DENTIST THAT DOES BRAIN SURGERY ON THE SIDE. THE OFFICE IS SOMETHING HE MADE IN HIS MIND, GETTING A LITTLE MORE TECHNICAL.>>NOW THAT YOUR CAP IS CLEAN, LET’S CHECK OUT THOSE CHOPPERS. IF I DIDN’T KNOW BETTER, I WOULD SWEAR THIS FACE HAD GREMLINS. NO PROBLEM, I’M SURE I CAN DO THIS.>>THAT’S GOOD. AND BACK HOME, MY TEAM IS SAYING “SHUT UP, TIM.” WE ANIMATED SO NO ONE WOULD TALK OVER IT. COMING BACK ALSO FOR THIS GAME ARE THE SENSORS, CAME FROM A BOOK I READ IN COLLEGE, A FREUD BOOK I READ IN COLLEGE. IF THERE IS SOMETHING IN THE BRAIN THAT DOESN’T BELONG, TRY TO GET YOU OUT.>>SO YOU WAKE UP, YOU KNOW YOU HAD A DREAM BUT YOU CAN’T REMEMBER ANY OF IT, YOU GOT CENSORED.>>THE SENSORS SNAPPING UP AND KILLING ALL OF YOUR DREAM ELEMENTS. HE PICKED UP AN OBJECT, KNOCKED HIM SENSELESS. AND THAT STUNNED HIM FOR A LITTLE BIT. COMBAT MOVE. WE WORKED A LOT ON COMBAT MOVES FLOWING, POWER A LOT MORE. AND HE KILLED THEM ALL.>>NOICE.>>JUST HAVE TO DO YOUR THING HERE. CAN’T EVEN LOOK AT IT.>>THAT IS NICK JAMISON. THEY ARE ALL BACK, AND SO IT WAS GREAT TO BRING THE WHOLE CAST BACK. IT IS GREAT, BECAUSE THEY ALL SOUND THE SAME, AND THEY CAN DO THOSE BOYS VOICES, EVEN THOUS BEEN TEN YEARS, EVEN THOUGH THE GAME IS SET — THREE DAYS LATER. AND SASHA BEING REALLY AGGRESSIVE.>>LET’S GET CLEAR OF THIS AGGRESSIVE UVULA.>>SASHA, HOW IS LOBOTO BREAKING THROUGH THE OFFICE CONSTRUCT?>>HE COULDN’T BE DOING THIS ON HIS OWN. HE MUST BE GETTING HELP FROM SOMEONE EVEN MORE SINISTER.>>THIS GAME IS REALLY RIGID — I MEAN, ROBUST — NO, IT’S A VERY SOLID. IT HAS NOT CRASHED EXCEPT FOR ONE TIME IN A DEMO, AND IT WAS IN THIS SECTION. AND YOU DID IT, YOU GOT PAST IT, NO CRASHES. I SHOULDN’T EVEN HAVE BROUGHT IT UP. THIS IS WHERE SASHA DIES, WHICH IS VERY SAD.>>DON’T BOTHER WITH THEM –>>YOU HAVE THESE TOOTH FAIRIES. CIGAR-CHOMPING GANGSTERS, AND THEY LIKE GOLD TEETH.>>COME ON, FRANKIE, PUT A LITTLE MUSCLE INTO IT.>>I CAN’T BELIEVE THEY SHOT FRANKIE.>>DID YOU EVEN BRUSH BEFORE YOU CAME IN HERE TODAY? HONESTLY, IT’S A MESS IN THERE. HERE, RINSE AND SPIT.>>OH!>>EVERYTHING THAT DOESN’T BELONG.>>OH, NO, NOT BACK IN THE TRAP.>>TRAP?>>COACH, COACH, WHERE DID HE GO?>>>>OH, WELL, THAT IS A GOOD SIGN.>>WHAT IS THAT?>>THAT IS A DOUBT. IF LOBOTO IS HAVING DOUBTS, MAYBE THERE IS A WAY WE CAN STILL GET TO HIM. LET’S GET OUT OF HERE AND FIND LOBOTO.>>SASHA? ARE DOUBTS DANGEROUS?>>OH, YES, EXTREMELY. TAKE CARE OF THAT ONE, WILL YOU COME A WHILE FINALLY NEXT?>>THOSE ARE DOUBTS. THOSE ARE NEW. YOU CAN ALSO TELEKINESIS THEM AWAY. DO YOU HAVE ANY QUESTIONS ABOUT COMBAT?>>UM, NO.>>PRETTY SELF-EXPLANATORY.>>GOOD JOB, RASPUTIN.>>IN THE FIRST ONE, YOU HAD PSYCHIC ABILITIES YOU COULD USE IN COMBAT AS THE GAME WENT ON. IS THAT THE CASE IN THIS GAME, AS WELL?>>YES, MERIT BADGES. AT DIFFERENT LEVELS — IN THIS DEMO, WE ARE SHOWING POWERS THAT ALREADY EXISTED. BUT IN THE NEW GAME, THERE WILL BE NEW POWERS AND NEW LEVELS.>>FRANKIE? OH, NOT AGAIN! I’M COMING TO SEE YOU, MA!>>SWAG MERGE IN THE MAIL YESTERDAY. I BETTER NOT TALK OVER THIS PAR PART. THERE WERE THESE RAD PINS –>>THE MERIT BADGE PINS?>>YOU’VE GOT TO EARN THOSE. YOU GOT TO PLAY “PSYCHONAUTS,” AND EVERY TIME YOU EARN ONE OF THE SUPERPOWERS, I WILL GIVE YOU THE CORRESPONDING PAIN. HE’S INTO THAT. HE LIKES THAT.>>RAZ IS AFRAID OF WATER. WHICH MANIFESTS IN THIS WATERY APPEAR>>IT’S NOT A PHOBIA, IT’S A CURSE. MY WHOLE FAMILY WAS CURSED TO DIE IN WATER.>>YEAH, YEAH, SUPER SAD. LOOK AT THESE POSTERS. I THINK SOMEONE ELSE PLANTED THESE IN LOBOTO’S MIND TO INTIMIDATE HIM.>>ADD TO MAKE SURE HE DIDN’T TELL US WHO HIRED HIM TO KIDNAP YOUR DAD.>>LET’S GET RID OF THEM. MAYBE IT WILL HELP. HELP ME BURN THESE POSTERS, RAZ.>>TELEKINESIS — I MEAN, PYRO KINESIS. YOU CAN BURN THINGS AROUND YOU.>>DIE, UGLY POSTERS.>>LIKE THOSE POSTERS.>>OH, FIRE, IT HURTS. HELP ME!>>LILY?>>[LAUGHS] GOT YOU! LOOKS LIKE WE FOUND AN EVEN BIGGER ROOM.>>I’M GOING TO CATCH UP TO LOBOTO.>>OKAY, I WILL CATCH UP AFTER I MAKE SURE THESE POSTERS ARE ALL BURNED.>>BACK IN THE RHOMBUS OF RUIN, YOU HAD ONE, AM I RIGHT?>>WE ARE NOT HERE TO HURT YOU, WE JUST WANT TO KNOW WHO HIRED YOU TO KIDNAP TRUMAN ZANOTTO.>>WHY CAN’T YOU JUST LET IT GO? ALL IS WELL THAT ENDS WELL, RIGHT?>>IN RHOMBUS, YOU GO INTO THE BRAIN. ANOTHER METHOD.>>I’M SORRY. I TAKE IT BACK IF I COULD. WAS THAT YOU SCREAMING? OR ME? IT DOESN’T MATTER. LISTEN, WE ALL HAVE OUR DOUBTS AND REGRETS, BUT IT IS TOO LATE TO TURN BACK NOW, UNDERSTAND? WHAT WE HAVE TO DO NOW IS FINISH THE EXTRACTION.>>DID YOU HAVE SOME TRAUMATIZING DENTISTRY IN YOUR YOUTH? [LAUGHTER]>>YES.>>TELL THE STORY.>>WHICH STORY ARE YOU TALKING ABOUT? I HAD A LOT OF BAD DENTAL EXPERIENCES.>>ME TOO.>>EIGHT TEETH ARE RUINED AS A LITTLE KID, BRACES, THEY HAMMERED THE BANDS INTO MY FACE. HORRIBLE.>>AND I NEVER SPOKE OF IT TO MY PARENTS OR ANYONE.>>THAT’S HORRIBLE.>>IT WAS CHILD ABUSE.>>YOU SHOULD CALL THE COPS.>>I NEVER SPOKE OF IT UNTIL RIGHT NOW.>>THANK YOU FOR SHARING.>>THAT IS OUR GAME. HELPS YOU DEAL WITH PAST TRAUMA TRAUMAS. [LAUGHTER]>>AND I’M BACK.>>I’M GLAD WE COULD WORK THROUGH THAT.>>IT’S A TRUE STORY. HE’S PROBABLY DEAD NOW. [LAUGHTER]>>WE ARE GETTING NEAR THE END OF THE DEMO. WE ARE GOING TO RUN OUT OF TIME IF WE DON’T ASK SOME QUESTIONS.>>I HAVE A QUICK QUESTION. THE FIRST ONE TOOK PLACE IN A PSYCHIC SUMMER CAMP FOR KIDS WITH PSYCHIC POWERS. THIS ONE — IT LOOKS LIKE IT STARTS OFF IN AN OFFICE SETTING, RIGHT? WHERE WHERE WE AT THE VERY BEGINNING?>>WE ARE MEANT TO BE A LITTLE CONFUSED. YOU WILL THINK IT IS THE REAL WORLD, BUT THEN AS THE TEETH APPEAR, THIS IS NOT –>>THINGS ARE NOT AS THEY SEEM.>>AND WHAT YOU FIND OUT IS DR. LOBOTO’S MIND. THE END OF THE LEVEL YOU POP OUT OF DR. LOBOTO’S MIND, AND YOU POP ONTO A JET TO HEADQUARTERS WHERE THE GAME IS SET, YOU TALK ABOUT WHAT YOU SAW HERE, THE TEETH, THE MYSTERIOUS EVIL CHARACTER WHO APPEARS AT THE END.>>IT IS LIKE “INCEPTION,” WHERE IT IS A WORLD INSIDE OF A WORLD INSIDE OF A WORLD.>>WE CAN DO THAT. WE CANNOT BE RIPPING OFF “INCEPTION,” BECAUSE WE WERE FIRST. EXCEPT FOR “DREAMSCAPE” WITH DENNIS QUAID. SHIRTLESS SAXOPHONE DENNIS QUAID MOVIE.>>WORTH THE PRICE OF ADMISSION RIGHT THERE.>>AND “MISSION: IMPOSSIBLE,” DO ALL OF THIS WORK TO MAKE HIM THINK HE WAS ON A SUBMARINE, PANICKED ABOUT DROWNING, TELLING SECRETS ABOUT THE SPY NETWORK. IT IS ALL IN LOBOTO’S MIND HERE, TO REVEAL HIS SECRET, BUT THAT IT TURNS OUT IT’S NOT AN OFFICE SPACE PAIR THAN YOU GET TO THE REAL OFFICE SPACE, THIS BIG, GLAMOROUS, “MAN FROM UNCLE” TYPE HEADQUARTERS. THE FIRST GAME WAS SET IN A SUMMER CAMP, YOU CAN EXPLORE THIS WHOLE AREA, IT’S GREAT. DID THAT ANSWER YOUR QUESTION?>>IT DID.>>WOULD ANYONE ELSE LIKE TO ASK A QUESTION? SOMEONE IS COMING OUT WITH A MICROPHONE TO ASK.>>HEY, HOW IS IT GOING? I WAS WONDERING, SINCE YOU GUYS ARE NOW PUBLISHED BY MICROSOFT, I BELIEVE, ARE YOU THINKING — I KNOW THEY WERE FRIENDLY WITH NINTENDO — WOULD YOU THINK ABOUT BRINGING THE TWO GAMES TO NINTENDO SWITCH AT ALL?>>THAT’S A COMPLICATED QUESTION. I WILL TURN TO THE VP OF BUSINESS DEVELOPMENT TO ANSWER.>>NO PLANS AT THIS TIME.>>WE ARE — YES, MICROSOFT IS PUBLISHING THE GAME AND IT IS GOING TO ALL OF THE PLATFORMS THAT ORIGINALLY GOING TO, BUT –>>PLAYSTATION 4, XBOX ONE, PC, MACK, LYNN X.>>I SAW A LOT OF ORIGINAL, YOU KNOW, ABILITIES FROM THE ORIGINAL GAME, THE FIRST ONE, OF COURSE. WILL WE BE SEEING ANY MORE ABILITIES WHEN THE FULL GAME COMES OUT, THE FIRE IT, THINGS –>>THOSE ARE THE OLD ABILITIES, AND LATER ON IN FUTURE LEVELS, YOU UNLOCK BRAND-NEW ABILITIES.>>I HAVE A QUESTION. ARE WE GOING TO SEE THE GUY THAT YOU SHOULD TALK ABOUT PSYCORP?>>AMAZING. YOU ARE DOING AN AMAZING VOICE. HE IS DEFINITELY BACK IN THE GAME. HOW WOULD HE SING THE WORD “BAD”? ♪ BAD ♪>>ANOTHER QUESTION?>>TWO QUESTIONS. MY FIRST QUESTION, IS IT POSSIBLE WE WILL SEE A “BRUTAL LEGEND” SEQUEL?>>ANYTHING IS POSSIBLE, –>>I’M IN. [APPLAUSE]>>WE ARE NOT WORKING ON IT RIGHT NOW, MAYBE SOMEDAY. IT IS A DEEP, RICH WORLD, AND THAT WAS A BELOVED CHARACTER.>>IF WE DO, WE SHOULD MAKE IT A ROCK OPERA.>>WOULD YOU DO IN ORIGINAL SONG FOR IT?>>THE ROADIES SHOULDN’T BE SINGING.>>MAY BE TENACIOUS D CAN BE AN ALTERNATE SKIN.>>NEVER SAY NEVER, BUT NOT RIGHT NOW. A LITTLE BUSY.>>MY SECOND QUESTION, I WAS WONDERING IF I WOULD BE ABLE TO TAKE A PICTURE.>>WE ARE ON CAMERA RIGHT NOW. WE’LL TALK AFTERWARDS.>>AFTER.>>HOW ARE WE ON TIME? SOMEONE DOWN HERE?>>[AUDIENCE QUESTIONING]>>OH, HOW DID MICROSOFT APPROACH US? WE WORKED WITH MICROSOFT FOR MANY YEARS, AND OUR COMPANY GOT STARTED — WE WORKED ON THEM ON “IRON BRIGADE” AND OTHERS. WE’VE KNOWN THEM FOR YEARS, AND WE WERE JUST — THEY WERE TALKING, HAPPENED TO NOTICE THEY WERE BUYING GAME COMPANIES. AND WE WERE LIKE, THAT COULD BE FUN. IF THAT COULD BE NICE. LET’S TALK ABOUT THAT.>>DID BILL GATES WINE AND DINE YOU?>>I DIDN’T WANT TO NAME DROP, BUT YEAH. MULTIPLE DINNERS. IN THE WALLET.>>I HAVE ONE MORE QUESTION.>>WHO IS TALKING RIGHT NOW? OH, OKAY.>>ONE MORE QUESTION: CAN JACK BLACK DO “BAD” ONE MORE TIME? ♪ BAD ♪>>THANK YOU, THAT IS THE LAST TIME.>>WHAT WAS YOUR MOST MEMORABLE EXPENSE ABOUT MAKING THE GAME, OTHER THAN WORKING WITH JACK BLACK?>>WHICH GAME?>>”PSYCHONAUTS 2″.>>THESE QUESTIONS ALWAYS PUT ME ON THE SPOT. BESIDES WHAT YOU JUST SAW THERE — THAT IS OBVIOUSLY OUR BEST FOOTAGE SINCE WE LEAD WITH IT IN THE DEMO –>>OVER THE COURSE OF THE ENTIRE PROCESS, HOW LONG WAS IT, BY THE WAY? SORRY TO ADD ANOTHER QUESTION ON THERE.>>IT HAS BEEN ABOUT THREE YEARS WORKING ON THE GAME.>>FROM TIP TO TAIL.>>I DON’T THINK YOU JUST MADE THAT UP. I THINK THAT IS IN A BOOK.>>WHAT WAS THE MOST MEMORABLE PART, OTHER THAN HANGING WITH ME FROM TIP TO TAIL? [LAUGHTER]>>I HAVE TO THINK ABOUT THAT ONE. I DON’T KNOW.>>STILL GOING.>>IT WAS AMAZING TO RELEASE THAT SECRET ON JEFF’S AWARD SHOW, I CALL IT GEOFF’S AWARD SHOW.>>THE JEFFIES.>>THAT MOMENT WAS SUPER CRAZY, NO ONE SAW IT COMING, EVERYONE WAS CHEERING, THAT WAS REALLY EXCITING. TIP TO TAIL, THAT WAS THE TIP. OR THE TAIL. OH, MY GOSH, WHERE DID THAT COME FROM? WHO HAS GOT THE OTHER MICROPHONE? HOW MANY MICROPHONES ARE THERE? DID THEY TAKE MICROPHONES AWAY?>>I’M CURIOUS ABOUT THE ART DIRECTION. WHEN I LOOK AT THE THE ART FOR “PSYCHONAUTS,” I THINK OF TIM BURTON’S STUFF. WHAT WAS YOUR INSPIRATION FOR THE ART DESIGN FOR YOUR CHARACTERS?>>I REMEMBER, ON THE FIRST GAM GAME, WE HAD OUR DIRECTOR SCOTT CAMPBELL. MIGHT BE OUT THERE IN THE AUDIENCE RIGHT NOW. THERE SHE IS, OUR ART DIRECTOR. AND, I MEAN, DEFINITELY, WHEN WE TALK ABOUT THE FIRST GAME, “NIGHTMARE BEFORE CHRISTMAS” WAS AN INSPIRATION. JOE ROGAN — IS THAT HIS NAME?>>NOT JOE ROGAN PEERED>>JOE ROSEN, THE ARTIST — FACES ARE ALL DIFFERENT COLORS. MICHAEL RYDEN, A LOT OF THOSE. ANY OTHER NAMES YOU WANT TO THROW OUT THERE? YEAH.>>DEFINITELY TIM BURTON. ABSTRACT RUSSIAN CONSTRUCTIVISM. [LAUGHS]>>THAT WAS THE NEXT THING I WAS GOING TO SAY, “ABSTRACT RUSSIAN CONSTRUCTIVISM.” THAT IS OBVIOUS FROM A TRAILER.>>LOT COMES FROM SCOTT’S STYLE, TRUE TO THE FIRST GAME, AND WE DIDN’T WANT TO CHANGE THAT CORE PERSONALITY.>>GO CHECK OUT HIS STUFF. NOT TO BE CONFUSED WITH THE TATTOO ARTIST.>>I DON’T MEAN TO BRAG, BUT I HAVE SOME SCOTT STUFF HANGING UP IN THE HOUSE. HE’S DONE SOME GALLERY SHOWINGS I’VE BEEN LUCKY ENOUGH TO WANDER INTO PEERED>>GREAT SHOWDOWN SERIES. TIME? I’M GOING TO KEEP GOING UNTIL THEY PULL ME OFF THE HOOK.>>THE QUESTION WE ALL WANT TO KNOW: WHEN ARE WE GETTING A “PSYCHONAUTS” BATTLE ROYALE?>>THAT IS MONEY IN THE BANK RIGHT THERE.>>CASH IT IN, BABY.>>I KEEP ASKING FOR IT. TOO MUCH WORK, I GUESS.>>YOU’VE GOT MICROSOFT BEHIND YOU NOW, PEERED>>THAT’S TRUE. WE WILL ANNOUNCE IT RIGHT NOW. BATTLE ROYALE, “PSYCHONAUTS” .”>>THIS SIDE OF THE ROOM, WHO IS OVER HERE.>>SOUNDS LIKE ONE MORE, GOT TO WRAP IT UP.>>NO PRESSURE, BUT YOU’VE GOT THE LAST QUESTION.>>WHERE DID THE ORIGINAL IDEA FOR “PSYCHONAUTS” COME FROM?>>THE GRAND QUESTION, WHERE DO THEY ALL COME FROM? IN A LOT OF DIFFERENT PLACES, BUT IN COLLEGE I TOOK A CLASS ON THE PSYCHOLOGY OF DREAMS, WHICH IS ALL ABOUT STUDYING — THE STUDY OF DREAMS AND IMAGERY, WHERE IT COMES FROM, DIFFERENT WAYS OF ANALYZING IT. IT WAS ALWAYS FASCINATING TO ME, IN A DREAM, EVERYTHING YOU SEE IN A DREAM IS IN SOME ASPECT OF YOU, LIKE YOUR FEAR, A BIG, GIANT BEAR COMES OUT AT YOU, REPRESENTS ANXIETY OF SOMETHING. PEOPLE TAKE THEIR EMOTIONS AND TURN THEM INTO VISUAL POETRY. IT IS SO COOL, PEOPLE WHO ARE NOT PROFESSIONAL POETS CAN MAKE THESE AMAZING METAPHORS IN THEIR SLEEP AT NIGHT. THE THOUGHT OF BEING ABLE TO GO AND REST WRESTLE WITH A PRAYT REPRESENTS YOUR ANXIETY. AND ALSO THE MOVIE “DREAMSCAPE.” [APPLAUSE] OKAY, THAT’S THE END OF OUR SHOW, BECAUSE THAT IS THE LAST QUESTION. THANK YOU VERY MUCH.>>WAIT A SECOND.>>SOMEBODY IS COMING IN WITH A JEFFY.>>SOMEBODY CALL ME BACK, JACK. HE HAS ONE PANEL TOO LATE, NINJ NINJA. HERE WE GO.>>HE DOESN’T KNOW NINJA. [RINGING]>>HE’S NOT GOING TO PICK UP.>>HE’S BUSY.>>HI. HELLO?>>HEY, TYLER. I’M HERE WAS SOMEONE WHO WANTS TO HAVE SOME WORDS WITH YOU.>>IT’S FINALLY TIME.>>[LAUGHS] WELL, WELL, WELL, IF IT ISN’T MAN IN BLACK.>>ANYTIME, ANYPLACE, YOU AND I GO HEAD-TO-HEAD, NINJA. IT IS ME, JACK BLACK. I KNOW WHAT YOU DID WITH MY DELGATO P.R.>>THE ONLY WAY YOU ARE GOING TO GET IT BACK IS IF YOU BEAT ME AT ANY GAME OF YOUR CHOICE.>>YOU ARE GOING DOWN, NINJA. ALSO, NINJA — FOR REAL, THOUGH, DUDE. LET’S BRING THIS BABY TO FRUITION. YOU AND I, YEAH, THERE CAN BE ONLY ONE.>>100%. LITERALLY WHENEVER, MAN.>>OH, THIS IS GOING DOWN. I THINK WE HAVE THE SAME AGENT. WE WILL WORK OUT THE DETAILS. CATCH YOU ON THE FLIP-FLOP, SEE YOU NEXT WEEK.>>JACK VERSUS NINJA. [APPLAUSE]>>THANK YOU GUYS.>>WE ARE OUT OF TIME, ANYWAYS.>>WAY TO END THE SHOW.>>THAT IS THE SHOW. WHAT END COULD BE BETTER THAN THAT? JACK BLACK VERSUS NINJA. THANK YOU. WE WILL SEE YOU TOMORROW. ♪ ♪

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